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greg

@maximpactgames.bsky.social
33 followers 97 following 394 posts

Designing games with a punch 👊

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greg @maximpactgames.bsky.social · 30/08/2026
My daughter was designing her own rules for High Tide, so naturally, I lost.
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greg @maximpactgames.bsky.social · 04/07/2026
Happy 250th America!
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greg @maximpactgames.bsky.social · 26/06/2026
getting froggy now. I think you'll be excited
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greg @maximpactgames.bsky.social · 22/06/2026
Origins was a great time, but super exhausting! Glad to be back home. Thanks to everyone who came out to play Pirates of Port Royal!
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greg @maximpactgames.bsky.social · 16/06/2026
YARR! Let's play Pirates of Port Royal at Origins! I'll be in the Unpub Room at 5:00PM this Friday, and 1:30 PM this Saturday, at the Convention Center in Columbus Ohio!
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greg @maximpactgames.bsky.social · 11/06/2026
Printing prototypes for Origins
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greg @maximpactgames.bsky.social · 08/06/2026
I'll be there! Who is ready to play pirates?
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ceej @ceej.online · 05/06/2026
Am I “unc?” I don’t know, is it “unc” to relish a sunset? Is it “unc” to see the world renewed in the peal of a child’s laughter? To stand still in the ebb of a river of time and grin at the rushing parr with the wisdom of eternity? To rhyme a wilting flower with the universe? Is that “unc?”
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greg @maximpactgames.bsky.social · 04/06/2026
I'll be at Origins this year with a prototype of Pirates of Port Royal
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greg @maximpactgames.bsky.social · 12/05/2026
Impromptu game of pirates! Yarrrrrr! 🎲✂️
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greg @maximpactgames.bsky.social · 11/04/2026
Congrats to the Artemis II Crew!
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greg @maximpactgames.bsky.social · 07/04/2026
You can play Pirates of Port Royal at Origins at the Unpub room Friday night and Saturday afternoon
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greg @maximpactgames.bsky.social · 20/03/2026
Try my new Ancients style game I made for the Buried Giant Studios community Game Jam: Ragnarøkkr Tabletop Simulator: steamcommunity.com/sharedfiles/... Rulebook: docs.google.com/document/d/1... 🎲✂
Cartoon Image of Ragnarokkr set up.
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greg @maximpactgames.bsky.social · 20/03/2026
It's weird to see the criticism of SU&SD's top 100 games of all time giving a middling review for Last Will because I always took the series idea to be a tongue in cheek title for a "look back at classic games people love" rather than a literal ranking of the 100 best games ever.
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greg @maximpactgames.bsky.social · 20/03/2026
This newest weird prototype cost $43 to make one copy out of office supplies, and I'm really excited for this one.
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greg @maximpactgames.bsky.social · 19/03/2026
I might have accidentally started my most ambitious game design ever.
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greg @maximpactgames.bsky.social · 10/03/2026
Pretty sure I played this a few years ago at Protospiel Cleveland and had a great time with it. Definitely recommend people check this one out! www.youtube.com/watch?v=Mwzk...
youtube.com
Kebab Review: Quick Take with Tom Vasel
YouTube video by The Dice Tower
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greg @maximpactgames.bsky.social · 28/02/2026
No War.
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greg @maximpactgames.bsky.social · 25/02/2026
I'm calling this Pirates of Port Royal now.
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greg @maximpactgames.bsky.social · 23/02/2026
@gmtgames.bsky.social Hi, I have a few P500 orders that I ordered from my old address, but I've since moved, is changing my address in the addresses tab enough to get these to ship to the correct address when they are ready or do I need to do more for them?
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greg @maximpactgames.bsky.social · 15/02/2026
Newest prototype came in the mail today! 🎲✂️
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greg @maximpactgames.bsky.social · 13/02/2026
I didn't want to fill Cole's replies with a giant essay, so I'll just write my thoughts here as it relates to game design🎲✂ I think these two points aren't really in as much opposition as they seem at first glance, Designers tend to underestimate their players, and learning games is difficult...🧵
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Cole Wehrle @colewehrle.bsky.social · 13/02/2026
While I think this is often true, it also elides another critical point: professional designers often don't realize how smart and capable people are, espeically people who don't play games. 🧵
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greg @maximpactgames.bsky.social · 30/01/2026
Prototyping 🎲✂️
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Marceline is Racing Dinos @marcelineleiman.bsky.social · 09/01/2026
My favorite part of the creative process comes after all the important parts of the game have reached “fun” level. After that, once every part is fun, we can work on each part and make it better than it was before—critically analyzing that part versus how it appeared before.
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greg @maximpactgames.bsky.social · 05/01/2026
Playtesting Tales from the Supernova with the Central Ohio Game Designers group at Dragon's Lair. Very cool lines of play from a new player with maxing out their loyalty and building a ton of ships. The new win condition worked well although the card itself needs to be clarified. 🎲✂️
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greg @maximpactgames.bsky.social · 17/12/2025
Part of the reason I moved away from using social media and into creating things in the real world is because the distortions of digital space have this way of making people more antagonistic against each other for things they would never once feel emboldened to say in person.
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Pedro Soares @peachflavor3d.bsky.social · 07/12/2025
A piece of #IllusionOfGaia aka Illusion of Time (PAL territories) and Gaia Gensōki (Japan) used on Famitsu magazine, issue 254 from 1993. Usual upscale/clean/retouch process applied. No clue on the artist, any info let me know!
Illusion of Gaia aka Illusion of Time (PAL territories) and Gaia Gensōki (Japan) clean artwork used on Famitsu magazine, issue 254 from 1993. Image depicts Will carrying his flute, and Princess Kara who's carrying her pet piggy Hamlet, running from the castle with some mountains and trees on the left side, and some clouds and the moon in the night sky.
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greg @maximpactgames.bsky.social · 10/12/2025
🎲✂️ Board Game Design Research Question ✂️🎲 Looking for a cooperative TCG/LCG style game where players build their decks before the game,& do NOT require any external components/setup information beyond each player's constructed decks or a light number of Tokens/Dice that you'd expect from a MTG deck?
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greg @maximpactgames.bsky.social · 04/12/2025
Quentin Tarantino made his top 20 movies of the 21st century and I did mine too. My only rule was no repeat directors.
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Marceline is Racing Dinos @marcelineleiman.bsky.social · 25/11/2025
HUGE news update for me!!!!!! High Tide, the game I handmade for Indie Games Night Market 2024 and licensed to Underdog Games in 2025… ✨ Will be releasing at BARNES & NOBLE around March 2026!!! ✨ This marks my first design to reach big box retail stores!!!!! More details as they become available!
The cover image to High Tide
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greg @maximpactgames.bsky.social · 21/11/2025
@marcelineleiman.bsky.social Just wanted to let you know my daughter (4) said High Tide is her favorite game ever.
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brendan mordheim @brendanmcleod.dev · 04/11/2025
being a tabletop designer means sometimes you find an Untitled Spreadsheet and inside is just the numbers 1 to 100 in order
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greg @maximpactgames.bsky.social · 20/10/2025
Been offline for a bit because I moved!
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greg @maximpactgames.bsky.social · 14/10/2025
I think my biggest pet peeve is people saying "game mechanic" instead of "game mechanism". A game mechanic sounds like a guy who changes your game's oil.
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greg @maximpactgames.bsky.social · 08/10/2025
Trying something different with the map "hexes" in Tales from the Supernova. When tiled in this way, cards are identical to hexagons. 🎲✂️
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Marceline is Racing Dinos @marcelineleiman.bsky.social · 28/09/2025
High Tide was reviewed by The Dice Tower! “This game looks incredibly cozy!” “I would argue it is a potato chip game—in the sense of ‘okay I messed up, let’s try again!’” “The discovery space in this is much larger than I expected it to be.” “Okay, I *would* play this at the beach!”
Tom and Zee of The Dice Tower YouTube channel, reviewing my game High Tide. They awarded it an 8.0 and 7.5 respectfully with a deal of approval.
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Fort Circle @fortcircle.bsky.social · 26/09/2025
Are there any professors, teachers or home schoolers here who would be willing to write a letter about their usage of our games in an educational setting to be submitted to Customs? If so, shoot me an email to kevin@fortcircle.com
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greg @maximpactgames.bsky.social · 24/09/2025
You're gonna see a lot more of Tales From the Supernova in the coming months! Removing player boards did a lot to speed up the teach of the game. Who wouldn't want a 1-6 player smash up of a 4X game and Pax game? 🎲✂ #boardgame #boardgamedesign
Photo of a 3 Player game of a prototype of Tales From the Supernova, a game inspired by both the Pax series and 4X games
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Bobobaba @bobobaba.bsky.social · 17/09/2025
redraw
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greg @maximpactgames.bsky.social · 15/09/2025
I've been sick the last four days, working on moving, and haven't really been online, but I've had to unfollow a few people for a lot of seriously unhinged violent talk following the murder of a Youtube commentator. I do not want to be associated with anyone cheerleading murder.
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Sticky Doodler 🖍️ Color Jam @stickydoodler.bsky.social · 13/09/2025
Looking for advice/pointers/help: How do you run a board game swap? We have an event upcoming where we could facilitate some kind of swap as a service to local gamers. I'm nervous, though, about taking responsibility for other people's inventory. Anyone have any tips?
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greg @maximpactgames.bsky.social · 10/09/2025
I wonder what Ray Bradbury thought about audiobooks.
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Cole Wehrle @colewehrle.bsky.social · 09/09/2025
Today we're announcing a small change in plans on our fall schedule. I'm still busy with the second edition of An Infamous Traffic and Hell Raisers is making great progress, but higher demand than anticipated and the vagaries of Trump's stupid trade policies means we need to get reprinting!
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greg @maximpactgames.bsky.social · 26/08/2025
Weekend playtests were great, got to see some cool new designs, one about making s'mores, two narrative card games, & a dice game about asteroid mining. Supernova got some great feedback. Still need a name for the pirate version, and a name for the cowboy game. Cowboy game imploded at 4 players. 🎲✂️
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greg @maximpactgames.bsky.social · 26/08/2025
Started 3D printing organizers to collapse down some big game boxes, and the hardest part is deciding which lid gets to stay in the collection. For Splendor, I kept the OG box. For the Century trilogy, that will be a tough one.
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greg @maximpactgames.bsky.social · 21/08/2025
Played Abandon all Artichokes and High Tide last week, don't play as many games as I used to but I love these little pick up games.
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greg @maximpactgames.bsky.social · 20/08/2025
It's not that I think "it doesn't matter" but rather the effects of this will simply consolidate the ability to use this tech into the hands of established capital that already owns basically all IP already. LLMs exist, you can't uninvent them.
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greg @maximpactgames.bsky.social · 15/08/2025
🎲✂ I've been working on a fusion 4X/Pax game for a while, and I'm running into some tension between the two "styles" of games and I'm wondering if it's a design issue on my side or an issue of misunderstanding the genres. When you think of a "PAX" game what does that mean? What does 4X mean to you?
Pirate version of my 4X/Pax game. Space version is called "Tales from the Supernova", this version is set in the Golden Age of Piracy and does not have a title currently. The image contains a market of 4 multiuse cards, a deck of cards, and a "bounty" card, face up. There is also a map of 7 hexagons, with player influence pieces and player ships, but also ships of the French, Spanish, and English Armadas.
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greg @maximpactgames.bsky.social · 14/08/2025
Not board game related, but I've gotten videos from this Cart Narcs guy on social media popping up, and it is incredible how quickly people melt down because someone tells them it's inconsiderate to leave a cart in the parking lot.
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