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Mar

@marzand.bsky.social
112 followers 168 following 72 posts

Lead at Frantic Waltz. Creative coder and videogame maker. ✨ Previously: SEMF, Ramjet Anvil, Volo Airsport, Aurora Wager

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Mar @marzand.bsky.social · 11/08/2026
I made a vlog update about the maintenance work done on Volo Airsport's open source project. www.youtube.com/watch?v=UM4m...
youtube.com
Volo Airsport Open Source Update - Vlog 2026-08-11
YouTube video by Ramjet Anvil
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Mar @marzand.bsky.social · 10/08/2026
Holy hell, got Volo Airsport ancient and broken codebase working in Unity 6! It needs further love, but it's looking really good. This will fly again.
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 14/07/2026
snes, ps1, gamecube, dreamcast, ps2 are all defunct consoles. they no longer require any kind of licensing to make games for them Id love to see a blossoming of GOOD unity/godot tools and exporters for those consoles, so that homebrew can evolve beyond random curiosities into more full games
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julie muncy, calamity's augur @julie.radiantarray.io · 27/05/2026
as an indie dev, i think it is becoming clear that your minimum hardware spec should be a potato from ten years ago if you want to find a player base
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 05/05/2026
I don't really like making games i like making simulations.
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Mar @marzand.bsky.social · 03/05/2026
"Make a U-turn on Imagination Avenue" Said by my satnav the other day, like a dream trying to tell me something.
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Mace @its-mace.bsky.social · 29/04/2026
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Mar @marzand.bsky.social · 25/04/2026
I'm taking Unity's Behaviour package for a spin. Question: I have particles that should play when a behaviour branch becomes active, and stop when that branch is interrupted. Thing is, I can't find a way to cleanly do that with the default action and sequence nodes? #unity3d
An example behaviour tree in Unity, with two branches. Left is high priority, right is low priority. A custom action is used to play and stop particle effects.
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Mar @marzand.bsky.social · 21/04/2026
New cell-shaded style for our Mochi Pets
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Cara Ellison @caraellison.bsky.social · 15/04/2026
a bizarre thing happening over and over is less sex in general media and less catering to womens libidos meaning a loss of profit for the old dudes in boardrooms simply bc they hold the opinion that its distasteful, ‘uncool’ to other men and a waste of resources to encourage/proliferate womens joy
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Aura/Moom @moomanibe.bsky.social · 13/04/2026
oh SHIT, I didn't realize there was a new Cosmo D game coming out today. And it's a followup to Betrayal at Club Low!! store.steampowered.com/app/2778210/...
store.steampowered.com
Save 15% on Moves Of The Diamond Hand on Steam
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... somethin...
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David Bowie News @davidbowienews.bsky.social · 08/04/2026
55 years ago today, David Bowie released ‘The Man Who Sold The World’ album in the UK in 1971.
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Freya Holmér @freya.bsky.social · 26/03/2026
I'm almost there it's so pretty!! 😭 this is the first time I've made extensive use of complex numbers in shader code, which has been fun! it's an analytic 2D lighting system through piecewise conformal maps representing angular light/"sky" exposure, which means you get fully analytic penumbras!
a partially finished analytic 2D lighting solution, showing both the angular and radial component with a checkerboard pattern and color coding
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Cat Manning @catacalypto.bsky.social · 19/03/2026
if you haven’t played this yet you really ought to. hugely beloved in its year at the IGF
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Jacob Geller @jacobgeller.com · 19/03/2026
incredible animation work in Eclipsium.
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Hell-a Bambust 🏳️‍⚧️ (alleged transsexual)(spooky) @ela-bambust.bsky.social · 10/03/2026
Downloaded. Compressed. Shared.
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Mar @marzand.bsky.social · 09/03/2026
Our slimes are evolving ✨
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Mar @marzand.bsky.social · 09/03/2026
Weekend project: playable wind turbine placement in my local municipality, where this is a divisive election theme. Issues: shadow flicker and infrasound reaching houses, bird strikes, and comparison to alternative energy sources. Try it here: observablehq.com/@frantic-wal...
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Joe Wintergreen @joewintergreen.com · 21/02/2026
i was righter than i knew... this plays so much better without any dialogue
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Mar @marzand.bsky.social · 17/02/2026
Oh hi ✨
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Mar @marzand.bsky.social · 13/02/2026
Giving our desktop buddies an environment to live in. 🟥🌳✨ No underwater world yet. The assets are not ready. So forest it is! Integrating all of this tightly with the Windows desktop experience is taking a lot of engineering time, but the result is so satisfying.
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Mar @marzand.bsky.social · 09/02/2026
Offended my desktop bros 🥺
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Mar @marzand.bsky.social · 07/02/2026
Oooh, underwater is where we should be. 🫧 I really adore the design space of interactive desktop backgrounds. So many fun ideas opening up! Looks like that is February's jam locked-in.
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Mar @marzand.bsky.social · 06/02/2026
Little desktop buddies
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nat. @natclayton.bsky.social · 05/02/2026
unbelievably grim to see Valve announce a delightful and exciting compact Linux box approximately 15 seconds before RAM became the more expensive material in the known universe.
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Mar @marzand.bsky.social · 26/01/2026
Second game jam of the year was a total blast! Dualtris turned out amazing, very thankful for the experience with this team. Play: franticwaltz.itch.io/dualtris Jam: itch.io/jam/composer... #unity3d #gamedev #gamejam #tetris #arcade #dualism #trailer #fmod
franticwaltz.itch.io
Dualtris by Frantic Waltz
Tetris with a dualistic twist: Swap sides and play in your negative space.
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Frantic Waltz @franticwaltz.bsky.social · 26/01/2026
Dualtris: Tetris with a twist. Switch sides and play in Mirror Space. A game produced in 7 days for 1st edition of the Composers 'n Devs jam. Play: franticwaltz.itch.io/dualtris Jam: itch.io/jam/composer...
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Daniel Benneworth-Gray @danielgray.com · 19/01/2026
COW TOOLS COW TOOLS COW TOOLS
theguardian.com
Back-scratching bovine leads scientists to reassess intelligence of cows
Brown Swiss in Austria has been discovered using tools in multiple ways – something only ever seen in humans and chimpanzees
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Adolfo Neto @adolfoneto.elixiremfoco.com · 30/12/2025
This Brazilian woman hates AI
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Nina Kiel @beurkeek.bsky.social · 12/12/2025
Die neue Folge von Random Encounters ist online! Wir haben uns eines sehr komplexen Themas angenommen, zahlreiche Interviews geführt, Studien gewälzt, und intensiv über unsere eigenen Moralvorstellungen nachgedacht. insertmoin.de/random-encou... CW: Sexismus, sexualisierte Gewalt, Mord, Inzest
Ein Screenshot aus dem Spiel Seed of the Dead. Darauf zu sehen ist eine junge Frau mit großen Brüsten und eng anliegendem, bauchfreien Oberteil, die an einen Holzpfahl gefesselt wurde. Sie blickt auf eine riesige Kreissäge, die sich scheinbar direkt auf sie zubewegt.
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stuart @stuartp.bsky.social · 08/12/2025
no idea
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Rachael Stott @rachaelstott.bsky.social · 28/11/2025
At first you're like, why does this have a wiki page Then you find out it might be the best wiki page ever
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Makkon @makkon.bsky.social · 18/11/2025
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk. please donate if you can! fund.blender.org
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
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Mike Cook @mtrc.bsky.social · 16/11/2025
📌 Three new papers at #aiide25 from me: 1. A 'vision' paper about why game design is like procedural design bsky.app/profile/mtrc... 2. A new system for generating mechanics called Pixie bsky.app/profile/mtrc... 3. A big group paper about speedrunning as an AI challenge bsky.app/profile/mtrc...
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Cass @cassmarshall.bsky.social · 03/11/2025
i owe so many video game designers an apology
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Design Room @designroom.site · 03/11/2025
We're kicking off a series of music game oral histories with a look back at Rez Infinite -- and why it's been nine years without a follow-up.
designroom.site
After nine years, Rez Infinite remains gaming’s greatest tease
“If we're using the word ‘prologue,’ obviously something has to come after...”
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More Perfect Union @moreperfectunion.bsky.social · 03/11/2025
Microsoft-owned LinkedIn will be collecting your data to train AI models — starting today.
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Alex von Tunzelmann @alexvont.bsky.social · 02/11/2025
“The researchers aim to show that the ‘inevitability’ of AI is just a marketing frame perpetrated by the industry and that pushback is a lot more possible than we often see.” Yes!
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Socks the Macro Wolf Dad @socksthewolf.com · 27/10/2025
Python was awarded a funding grant, funding grant asked Python foundation to remove all diversity and inclusion initiatives they have. Python foundation said no and rejected the grant. If you use Python, send a few dollars to the charity to keep it going. I’m pushing a dono on behalf of ScamGuard.
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Mar @marzand.bsky.social · 27/10/2025
The crossover we deserve
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Mike Diver @mikediver.bsky.social · 25/10/2025
Reminder that if you don't like how a new game remake looks, the original is still there to be enjoyed.
Halo: Combat Evolved for Xbox, with the disc inside a PlayStation 2.
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Paul Evans @pauliewaulie.bsky.social · 24/10/2025
Here’s Nick Cave replying to a correspondent called Valerio who was asking him about how to respond to a growing sense of cynicism - here. www.theredhandfiles.com/do-you-still...
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Frantic Waltz @franticwaltz.bsky.social · 24/10/2025
Hair using hair cards, which looks great when raytraced. ✨ Next I want to try the demoteam real-time hair physics, with a groom created in Blender. #unity3d #hdrp #boudoir #erotica #gamedev
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Mar @marzand.bsky.social · 23/10/2025
Posing characters, shooting photos, and learning new shader tricks are the consistent joys I should be indulging in more.
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Nina Kiel @beurkeek.bsky.social · 17/10/2025
Dear #AdultGame devs: For the upcoming episode of our podcast "Random Encounters", we're looking for developers who'd like to share their perspectives on depictions of sexualised violence in interactive fiction. We'd need your answers, either in writing or as voice recordings, until October 31.
insertmoin.de
Random Encounters – Insert Moin
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聖☆Alex Degen @adactivity.bsky.social · 14/10/2025
This is cool after the war on everything called “porn” by platforms and payment processors. A machine that stole all your words can generate and sell “erotica” but you can’t haaa
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Mr. Hands is making SuccuDeck 😈🃏 @mrhands31.bsky.social · 12/10/2025
Everything reminds me of him 🐴
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nic.tattoos @nicterhorst.com · 10/10/2025
This means if you're in the UK and haven't signed this yet, please do. At 100k signatures they have to discuss it again. Literally the least you can do!!
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James Margaris @markymarg2.bsky.social · 01/10/2025
"Squeeze holes" are a great example of something that served a purpose, became a common feature of AAA games, and now persist despite no longer serving that purpose. Now you have games and demos that include them issue a disclaimer about how they *aren't* loading! (substack.com/@jmargaris/p...)
Paragraph of text describing how the Unreal Engine 5 demo and God of War: Ragnarok include squeeze holes but not to mask loading
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