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Marv

@marvinthiel.bsky.social
149 followers 257 following 150 posts

Hi! I'll post about gamedev, webdev, coffee and synths every now and then. My website: marvinthiel.com/en Your website: paperboat.website My game: escape93.com Support me: www.patreon.com/cw/MarvsProjects

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Marv @marvinthiel.bsky.social · 08/10/2026
*faints* how cool!
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Marv @marvinthiel.bsky.social · 08/10/2026
i recommended mint to a friend and he constantly has problems with incompatible packages and the boot partition filling up. i’ve been using fedora for years and never broke something even when tinkering around. i can really recommend fedora workstation for a no-headache experience
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Marv @marvinthiel.bsky.social · 06/10/2026
I have a soft spot for 2.79b
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Marv @marvinthiel.bsky.social · 05/10/2026
Time for a fresh start and some actual game content. The old test world is gone and the editor is ready. #gamedev #indiedev #indiegame #escape93
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Stop Killing Games @stopkillinggames.bsky.social · 05/10/2026
Ross explains how the EU Kids Act is cover for making private servers without age verification illegal, and expanding surveillance under the guise of protecting kids. Here's how to fight back: - Spread the word and this video far and wide! Let the public know what's happening! ...
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Marv @marvinthiel.bsky.social · 04/10/2026
cupping different fermentations with P #coffee
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Marv @marvinthiel.bsky.social · 03/10/2026
Really cool! Mine's not that optimized but I used quake style perspective subdivision. Other than that just keeping the resolution pretty low. It doesn't perform that well when my computer is in power save mode
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Marv @marvinthiel.bsky.social · 03/10/2026
Nav mesh rebuilds as you build but the old stuff is still in the way
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Marv @marvinthiel.bsky.social · 03/10/2026
Thanks! I started with Godot and migrated to a custom built one for this game. It supports software and OpenGL rendering and Lua scripting.
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Marv @marvinthiel.bsky.social · 03/10/2026
How to edit the world in omni-gravity? It's nauseating. Simple workaround: Press H to set where "down" is and the whole editor rotates. #gamedev #indiedev #indiegame #escape93
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Marv @marvinthiel.bsky.social · 03/10/2026
Subway assets in-game WIP #gamedev #indiedev #indiegame #escape93
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Marv @marvinthiel.bsky.social · 03/10/2026
The level editor is giving me 90s debug tools vibes and it's kind of scary #gamedev #indiedev #indiegame #escape93
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Marv @marvinthiel.bsky.social · 03/10/2026
I'm adding metros to escape93 so you can travel around. You start the game without a car so you'll have to walk or take public transport. #gamedev #indiedev #escape93
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Marv @marvinthiel.bsky.social · 03/10/2026
Yeah, this is much better. There's going to be one blend file per set with some prefixes to decide whether it's road, sidewalk or a building (you can't walk on buildings). #escape93
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Marv @marvinthiel.bsky.social · 03/10/2026
Tough decision but I decided to move away from one single mesh to a 3D tilemap for escape93. I think it fits the game and it'll also speed up the world building if I don't have to keep extruding and mapping every face. It also opens up the opportunity for players to customize the world
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Marv @marvinthiel.bsky.social · 02/10/2026
Yeah, that gif went through chat messengers more than once
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Marv @marvinthiel.bsky.social · 02/10/2026
Throwback to 2019 when I was working on an RC game in Godot that supports content from Re-Volt. It used Godot's car wrapper and was surprisingly versatile in terms of handling. #gamedev #indiedev
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Marv @marvinthiel.bsky.social · 01/10/2026
The "physics" are actually taken from escape93 with some wheels thrown in but they're purely decorative
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Marv @marvinthiel.bsky.social · 01/10/2026
I'm experimenting with a touch-based input method for top-down racers. The car can dash or jump depending on how many fingers you use. Much more intuitive than virtual joysticks #gamedev #indiedev
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Marv @marvinthiel.bsky.social · 27/09/2026
I’m so glad to b starting as a self-employed dev in October. I can’t wait to continue working on my projects, start new ones and most of all spend time with my family and friends.
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Marv @marvinthiel.bsky.social · 27/09/2026
In the beginning it was annoying to balance study and work but having to decide between family, study and work is the hardest, most draining thing. Something always falls off the table and when that happened to friends and family it made me incredibly sad.
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Marv @marvinthiel.bsky.social · 27/09/2026
Just a few more typos and I’m done with my master’s thesis. It’s not perfect and it took way too long, but I did it while working to fund it, starting a family and raising a kid. I’m so glad it’s done.
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Green Ginger | VGEN COMMISSION OPEN! 🟢🫚 @greenginger.bsky.social · 25/09/2026
"𝘣𝘶𝘪𝘭𝘵 𝘩𝘶𝘯𝘥𝘳𝘦𝘥 𝘵𝘩𝘰𝘶𝘴𝘢𝘯𝘥𝘴 𝘰𝘧 𝘺𝘦𝘢𝘳𝘴 𝘢𝘨𝘰, 𝘵𝘩𝘦 𝘱𝘢𝘵𝘩𝘸𝘢𝘺 𝘩𝘢𝘴 𝘨𝘳𝘢𝘯𝘵𝘦𝘥 𝘵𝘩𝘦 𝘵𝘳𝘢𝘷𝘦𝘭𝘦𝘳𝘴 𝘢𝘯 𝘢𝘣𝘪𝘭𝘪𝘵𝘺 𝘵𝘰 𝘤𝘰𝘯𝘷𝘦𝘯𝘪𝘦𝘯𝘵𝘭𝘺 𝘮𝘰𝘷𝘦 𝘢𝘤𝘳𝘰𝘴𝘴 𝘨𝘢𝘭𝘢𝘹𝘪𝘦𝘴." #pixelart #ドット絵
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Marv @marvinthiel.bsky.social · 24/09/2026
Dystopias on the other hand I find really fascinating. Im almost done reading Hugh Howie’s Silo series. While dark at times, it’s not a setting that makes me feel sad. To me, it’s a totally different “what if” situation if you know what I mean.
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Marv @marvinthiel.bsky.social · 24/09/2026
Still: Respect to teams and devs who create games with these kinds of topics. It's art, it can be personal or just a topic they want to explore.
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Marv @marvinthiel.bsky.social · 24/09/2026
Haven't thought about the game for a long while but the other day I saw two games that looked really great but both were about a missing child. Not what I want to play as a parent at all. Definitely won't play Heavy Rain again for the same reason.
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Marv @marvinthiel.bsky.social · 24/09/2026
Heavy Rain on the PS3 was the first time I experienced a game with some pretty dark elements. I was drawn to it by the game world: How the houses were modeled, how things were animated. Pretty meta. The story was captivating and I completed it but I don't need any of the violence and darkness.
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Marv @marvinthiel.bsky.social · 24/09/2026
Working on the engine sound using three different samples that crossfade. Pretty oldschool but effective. Posy has a really good video about it: www.youtube.com/watch?v=TGYR...
youtube.com
Small Crowd Cheering.wav
YouTube video by Posy
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Marv @marvinthiel.bsky.social · 24/09/2026
Here’s another one from a bus seat. What’s fascinating about these is that you could in theory map them 1:1 to a digital bitmap. How dithering patterns will render probably is an entirely different yet similar question when talking about fabrics instead of CRTs.
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ylop3d @ylop3d.bsky.social · 23/09/2026
my sonic clone attempt became a skateboarding game 🫣 The rom is 956kb, everything made in pocket workstation, models, textures, level, animations. It helped me collect around a dozen bugs. Now my time budget as a game developer is over, time to get back to improving tools. #pocketworkstation
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Marv @marvinthiel.bsky.social · 23/09/2026
Steam page is up! store.steampowered.com/app/5294850/... Screenshots are there but I'm missing a crucial feature for the trailer which I'll hopefully get around implementing to next week! 🚦 Now I can finally say: Wishlist the game on Steam! (if you like :) #escape93 #gamedev #indiedev #indiegame
store.steampowered.com
escape93 on Steam
Welcome to escape93, a life sim large cubic evacuation vessel. Explore the cube, deliver pizza or spend time on the early web and write your own homepage using the tools offered by ParasolOS.
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Marv @marvinthiel.bsky.social · 23/09/2026
I have a tiny collection of cinema carpets (okay, just this one). I definitely have to put one of those in the game. Arcade carpets are awesome, too but there’s a lack of cool arcades around here
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Marv @marvinthiel.bsky.social · 23/09/2026
Wow, I feel like I’m a decade behind. Love the UI!
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Marv @marvinthiel.bsky.social · 23/09/2026
Yup! I guess I actually have to build this now.
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Marv @marvinthiel.bsky.social · 23/09/2026
Re-Volt used a .rim file to define planes along which the game would mirror the level and cars
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Marv @marvinthiel.bsky.social · 23/09/2026
I’m also waiting at the moment. Pretty exciting! Good luck for the launch!
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Marv @marvinthiel.bsky.social · 22/09/2026
Wow, I don't remember Panga being that huge
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Marv @marvinthiel.bsky.social · 22/09/2026
Thinking about creating connectivity between the game world and the in-game OS via an interface called TWAVIN (technology with a very interesting name) Hook up your laptop to a traffic light, fire up the TWAVIN spoofer and enable disco mode #escape93
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noion • commissions open @noionart.bsky.social · 21/09/2026
stuff
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Green Ginger | VGEN COMMISSION OPEN! 🟢🫚 @greenginger.bsky.social · 20/09/2026
𝚠𝚊𝚕𝚕𝚙𝚊𝚙𝚎𝚛𝚂𝚎𝚕𝚎𝚌𝚝(); #pixelart #ドット絵
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Marv @marvinthiel.bsky.social · 20/09/2026
Added a 'knockable' property to objects to enable collision and angle them on impact. I put it on dumpsters by mistake but I guess it works Look away for 10 seconds and they'll be back up. #escape93 #gamedev #indiedev #indiegame
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Marv @marvinthiel.bsky.social · 20/09/2026
Yes! I love it
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Marv @marvinthiel.bsky.social · 20/09/2026
Re-Volt! I made life-long friends, learned 3d modeling, programming and how important communities are
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Marv @marvinthiel.bsky.social · 20/09/2026
Happy littlle accidents are okay when working on icons #escape93 #gamedev #indiedev #indiegame
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Marv @marvinthiel.bsky.social · 19/09/2026
This is my favourite website: www.noleggiocose.it/elettrodomes... I found it when I searched for a pepper grinder that I found in italy a few years ago. If you have the slightest interest in design, check it out
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Des Walsh @deswalsh.bsky.social · 19/09/2026
Barbican Centre, London EC2Y Wet Glazed brick foot path in the rain and concrete tower block and columns #reference #materialreference #buildingreference
Wet Glazed brick foot path in the rain and concrete tower block and columnsWet Glazed brick foot path in the rain and concrete tower block and columns
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Marv @marvinthiel.bsky.social · 19/09/2026
Time for a new folder icon #escape93 #gamedev #indiedev #indiegame
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Marv @marvinthiel.bsky.social · 19/09/2026
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Marv @marvinthiel.bsky.social · 19/09/2026
I love the random faces. Glasses can be rotated too which is much more expressive than I anticipated
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Marv @marvinthiel.bsky.social · 19/09/2026
Two more problems arise: I cannot put the pizza on the desk The pizza should be about 8 by 10 inches
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