Manuel | Game Dev @manuelsanchezdev.com · 29/08/2026The demo of our first game is now on Steam! Go check it out and give us some nice wishlist / feedback 🤟 020
Manuel | Game Dev @manuelsanchezdev.com · 31/07/2026This does not happen everyday! We are really happy! 020
Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026Need to take a look at that, haven’t used it yet! 110
Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026Yes! They helped me improve it a lot! Thanks again! 010
Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026It’s been fun to create this! We had 6 days to create a game with the topics HEX and MERGE! 120
Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026I am also pretty interested about Rust! Then let’s keep connected to see what each other does heheh 110
Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026And also: I am curious. How many people here live in both worlds? - Web by day. - Godot / Unity / Unreal by night. Sometimes it feels like I'm jumping between two industries that barely know the other exists. #gamedev #indiedev #softwareengineer 180
Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026Also, I got back from CSS Day in Amsterdam some days ago, but my brain is still processing everything. So many great talks, experiments, and ideas about where the web platform is heading. I'm not sure I've fully recovered yet, but I definitely came back inspired. 010
Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026I created in the last weeks something I've wanted to create for a long time: a game studio. Meet @barkhallastudios.com I'll use that account to talk more about game development and future projects, while keeping this account for web development, a11y and whatever else I'm currently obsessed with. 010
Manuel | Game Dev @manuelsanchezdev.com · 12/06/2026Enjoying second day of #CSSDay in Amsterdam! There are some pics of yesterday, amazing to meet @matuzo.at and @kevinpowell.co Ready for the second day!!! 181
Manuel | Game Dev @manuelsanchezdev.com · 09/06/2026This is my my case too! It helps a lot to sort the stuff after screens or scenes as in your example! 010
Manuel | Game Dev @manuelsanchezdev.com · 16/05/2026Not that I remember, but a coworker gave a talk and it was very interesting! 020
Manuel | Game Dev @manuelsanchezdev.com · 12/05/2026Thanks, Michael! I met Annika there, it was cool! 120
Manuel | Game Dev @manuelsanchezdev.com · 11/05/2026Thanks for the support! Let’s see how it goes!!! 000
Manuel | Game Dev @manuelsanchezdev.com · 11/05/2026I am presenting today Dimenshaper at the Hamburger Indie Treff #48 Hope to see some of you over there! @indietreff.bsky.social #BuildInPublic #IndieGameDev #GameDev #Godot #Dimenshaper 293
Manuel | Game Dev @manuelsanchezdev.com · 28/04/2026It did worked pretty well on my productivity, I would say more than in the last weeks, but I have been pretty much focusing on this game in the last month, so hard to say! Anyway, it will have a very good influence and the result will be visible in the next versions of the demo! 120
Manuel | Game Dev @manuelsanchezdev.com · 26/04/2026I was yesterday at the #BalticGamesFest and came back home full of motivation! Could not wait to work on my platformer, so just added a switch + door mechanic for Dimenshaper! Have you already tried the Demo? msweb.itch.io/dimenshaper #Godot #BuildInPublic #Dimenshaper #PixelArt #GameDev 2183
Manuel | Game Dev @manuelsanchezdev.com · 12/04/2026We’re polishing the demo based on all the amazing feedback we’ve received — and yes… we added cannons 💥 Have you tried it already? If not, meet Dimenshaper! msweb.itch.io/dimenshaper #Godot #GameDev #BuildInPublic #Platformer #IndieGames 8287
Manuel | Game Dev @manuelsanchezdev.com · 04/04/2026Hi! I just released a Dimenshaper on @itch.io! It is a platformer game idea I drafted with my nephews! You'll have to change dimensions to get to the goal! Free demo is out, so feel free to play, break it and give me some feedback! Link: msweb.itch.io/dimenshaper #Godot #Platformer #Dimenshaper 051
Manuel | Game Dev @manuelsanchezdev.com · 04/04/2026Can we ever create accessible toasts? Logical order in DOM? Time on screen and how long to display the first time you see them without user having configured time, stacking in the bottom of the screen with loss of context, screen reader, does it make sense to have a hidden notification center? 000
Manuel | Game Dev @manuelsanchezdev.com · 10/03/2026Hi! I applied your feedback! Thank you so much! It looks and feels far better! 010
Manuel | Game Dev @manuelsanchezdev.com · 09/03/2026Adding the first type of QTE mechanic to the game! Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best. What do you think about it? #TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic 1124
Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026Silksong really plays with my nerves! I occasionally have to leave it for weeks, then come back and try again with fresh patience. Am I the only one? Just finished Act 2, now trying to unlock Act 3 — and today I finally defeated the Raging Conchfly! #Silksong #HollowKnight #IndieGames #Gaming 041
Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026Actually this is pretty good and not taken as far as I checked haha 000
Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026Thinking about a name for a small indie game studio! I’d love it to make a subtle reference to dachshunds (sausage dogs) without being too obvious. Something playful or clever rather than literal. Any ideas? I’d love to hear them! #IndieDev #GameDev #StudioName #BuildInPublic 183
Manuel | Game Dev @manuelsanchezdev.com · 28/02/2026Combat update! We now have multiple enemies in battle, and the targeting logic plus attack anchor points are fully working! Also… what do you think about that top-down wolf sprite? #TheRunicEdda #Godot #CombatSystem #PixelArt #GameDev #BuildInPublic 0154
Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026Finally did it! I defeated Lace (second battle) in Silksong. I left the game during Christmas for a break, and today I finally had the time ( almost 90 minutes of attempts) to take her down! Now I can continue with the meal prep for the week! #Silksong #HollowKnight #BossFight #IndieGames #Gaming 193
Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026Totally fair concern. Being honest: I haven’t fully tested screen readers yet. I still need to get comfortable with VoiceOver on macOS and Godot. But we have AccessKit since 4.5 and that's a big step forward. I’ve heard mixed feedback from users too, so real testing will be key! 110
Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic 1193
Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026Started implementing rally point logic in combat! Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic 073
Manuel | Game Dev @manuelsanchezdev.com · 21/02/2026Added a new enemy detection scene connected with the battle manager! Enemies now have a vision field that triggers the chase behavior in the state machine. They’ll also respawn à la Clair Obscur — only after reaching a safe place. #TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic 0113
Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026Just read the original one, I think lunch is not going to sit well with me today… 000
Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026Hi Ana, I am having FOMO right now, what AI article did I miss? 110
Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026Looking for a Community Manager specialized in the video game market in Hamburg 🎮 Someone who understands how to build communities. If you are one/know someone, I’d love to connect. Recommendations welcome 🙌 #GameDev #CommunityManager #VideoGames #Hamburg #IndieGames #GameMarketing #Hiring 062
Manuel | Game Dev @manuelsanchezdev.com · 16/02/2026By taking the example of Golden Sun, I wrote this article about this approach to create video games (Systems Approach by Michael Sellers): www.manuelsanchezdev.com/blog/systems... #GameDesign #GoldenSun #Loops #GameDev #MicroLevelmanuelsanchezdev.comSystems Thinking in Game Design: How Loops Create ExperienceWhat does “systems thinking” really mean in game design? Learn how mechanics, feedback loops, and player experience connect, with clear examples like Golden Sun and insights from Advanced Game Design. 051
Manuel | Game Dev @manuelsanchezdev.com · 13/02/2026Nice article to come to when you discuss with people whose main focus is 100% accessibility in lighthouse and do not care (yet) about users! 010
Manuel | Game Dev @manuelsanchezdev.com · 13/02/2026New character animations are on the way! I’m adding things like laughter and shrugs to make characters feel more relatable, expressive, and a bit funny. Small touches, big personality! #TheRunicEdda #Godot #Animation #PixelArt #GameDev #BuildInPublic 0215
Manuel | Game Dev @manuelsanchezdev.com · 12/02/2026Happy snowy Thursday from the Birka! The world of The Runic Edda is feeling especially cold and quiet today. That is what I call a perfect weather to keep building and exploring. Stay warm out there! #TheRunicEdda #Godot #IndieGame #GameDev #BuildInPublic 0163
Manuel | Game Dev @manuelsanchezdev.com · 11/02/2026Dived into visual effects today! I’ve been applying a factory pattern as Michael Games did, and now I can render different VFX depending on the weather — water splashes, snow puffs, and more! Super flexible and fun to extend! #TheRunicEdda #Godot #GameDev #VFX #DesignPatterns #BuildInPublic 0122
Manuel | Game Dev @manuelsanchezdev.com · 10/02/2026Some fresh updates to the combat UI! Added new icons and improved the ally info panels to make things clearer during battles. Next up: rally points and the logic behind them! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic 0203
Manuel | Game Dev @manuelsanchezdev.com · 08/02/2026Working on the map system now today! We’re adding markers, plus the ability to zoom and navigate around the map. Still a bit hacky, but it already shows a lot of promise! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic 0134
Manuel | Game Dev @manuelsanchezdev.com · 04/02/2026See you again this year, Ana!!! Cool that you are MD! 010
Manuel | Game Dev @manuelsanchezdev.com · 04/02/2026Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes! I love it! #TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic 0223
Manuel | Game Dev @manuelsanchezdev.com · 02/02/2026Hi! Where did you find this jam? Itch? Looks supercute! 120
Manuel | Game Dev @manuelsanchezdev.com · 01/02/2026What do you think about the Run animation? I’ve been testing it in-game and it feels great! Can’t wait to polish it even more! Amazing job, @everlyjane.bsky.social ! #TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic 1173