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Manuel | Game Dev

@manuelsanchezdev.com
203 followers 141 following 240 posts

- Dev at Die Zeit - Web Accessibility Specialist - Localized "Dreamed Away" into Spanish (Spain) Hamburg 🇩🇪 Game Studio: bsky.app/profile/barkhallastudios.com

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Manuel | Game Dev @manuelsanchezdev.com · 29/08/2026
The demo of our first game is now on Steam! Go check it out and give us some nice wishlist / feedback 🤟
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Manuel | Game Dev @manuelsanchezdev.com · 31/07/2026
This does not happen everyday! We are really happy!
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Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026
Need to take a look at that, haven’t used it yet!
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Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026
Yes! They helped me improve it a lot! Thanks again!
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Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026
It’s been fun to create this! We had 6 days to create a game with the topics HEX and MERGE!
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Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026
I am also pretty interested about Rust! Then let’s keep connected to see what each other does heheh
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Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026
And also: I am curious. How many people here live in both worlds? - Web by day. - Godot / Unity / Unreal by night. Sometimes it feels like I'm jumping between two industries that barely know the other exists. #gamedev #indiedev #softwareengineer
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Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026
Also, I got back from CSS Day in Amsterdam some days ago, but my brain is still processing everything. So many great talks, experiments, and ideas about where the web platform is heading. I'm not sure I've fully recovered yet, but I definitely came back inspired.
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Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026
I created in the last weeks something I've wanted to create for a long time: a game studio. Meet @barkhallastudios.com I'll use that account to talk more about game development and future projects, while keeping this account for web development, a11y and whatever else I'm currently obsessed with.
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Manuel | Game Dev @manuelsanchezdev.com · 12/06/2026
Ahh, cool!!! Will say hello later!
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Manuel | Game Dev @manuelsanchezdev.com · 12/06/2026
Enjoying second day of #CSSDay in Amsterdam! There are some pics of yesterday, amazing to meet @matuzo.at and @kevinpowell.co Ready for the second day!!!
Manuel Sánchez on the left with Manuel Matuzović on the right. Both happily smiling, wearing Adidas jackets without having agreed on that beforehand.Kevin Powell on the left and Manuel Sánchez on the right.
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Manuel | Game Dev @manuelsanchezdev.com · 11/06/2026
¡Ahora me acerco a saludarte!
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Manuel | Game Dev @manuelsanchezdev.com · 09/06/2026
This is my my case too! It helps a lot to sort the stuff after screens or scenes as in your example!
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Manuel | Game Dev @manuelsanchezdev.com · 16/05/2026
Not that I remember, but a coworker gave a talk and it was very interesting!
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Manuel | Game Dev @manuelsanchezdev.com · 12/05/2026
Thanks, Michael! I met Annika there, it was cool!
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Manuel | Game Dev @manuelsanchezdev.com · 11/05/2026
Thanks for the support! Let’s see how it goes!!!
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Manuel | Game Dev @manuelsanchezdev.com · 11/05/2026
I am presenting today Dimenshaper at the Hamburger Indie Treff #48 Hope to see some of you over there! @indietreff.bsky.social #BuildInPublic #IndieGameDev #GameDev #Godot #Dimenshaper
Merchandising of Dimenshaper (a t-shirt and some vitit cards) plus the intro screen of the game in the view of a Steam Deck
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Manuel | Game Dev @manuelsanchezdev.com · 28/04/2026
It did worked pretty well on my productivity, I would say more than in the last weeks, but I have been pretty much focusing on this game in the last month, so hard to say! Anyway, it will have a very good influence and the result will be visible in the next versions of the demo!
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Manuel | Game Dev @manuelsanchezdev.com · 26/04/2026
I was yesterday at the #BalticGamesFest and came back home full of motivation! Could not wait to work on my platformer, so just added a switch + door mechanic for Dimenshaper! Have you already tried the Demo? msweb.itch.io/dimenshaper #Godot #BuildInPublic #Dimenshaper #PixelArt #GameDev
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Manuel | Game Dev @manuelsanchezdev.com · 12/04/2026
We’re polishing the demo based on all the amazing feedback we’ve received — and yes… we added cannons 💥 Have you tried it already? If not, meet Dimenshaper! msweb.itch.io/dimenshaper #Godot #GameDev #BuildInPublic #Platformer #IndieGames
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Manuel | Game Dev @manuelsanchezdev.com · 04/04/2026
Hi! I just released a Dimenshaper on @itch.io! It is a platformer game idea I drafted with my nephews! You'll have to change dimensions to get to the goal! Free demo is out, so feel free to play, break it and give me some feedback! Link: msweb.itch.io/dimenshaper #Godot #Platformer #Dimenshaper
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Manuel | Game Dev @manuelsanchezdev.com · 04/04/2026
Can we ever create accessible toasts? Logical order in DOM? Time on screen and how long to display the first time you see them without user having configured time, stacking in the bottom of the screen with loss of context, screen reader, does it make sense to have a hidden notification center?
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Manuel | Game Dev @manuelsanchezdev.com · 10/03/2026
Hi! I applied your feedback! Thank you so much! It looks and feels far better!
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Manuel | Game Dev @manuelsanchezdev.com · 09/03/2026
Love it! Thanks for the feedback!!!
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Manuel | Game Dev @manuelsanchezdev.com · 09/03/2026
Adding the first type of QTE mechanic to the game! Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best. What do you think about it? #TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026
Silksong really plays with my nerves! I occasionally have to leave it for weeks, then come back and try again with fresh patience. Am I the only one? Just finished Act 2, now trying to unlock Act 3 — and today I finally defeated the Raging Conchfly! #Silksong #HollowKnight #IndieGames #Gaming
Showcase of the defeat of the Raging Conchfly
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Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026
Actually this is pretty good and not taken as far as I checked haha
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Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026
Thinking about a name for a small indie game studio! I’d love it to make a subtle reference to dachshunds (sausage dogs) without being too obvious. Something playful or clever rather than literal. Any ideas? I’d love to hear them! #IndieDev #GameDev #StudioName #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 28/02/2026
Combat update! We now have multiple enemies in battle, and the targeting logic plus attack anchor points are fully working! Also… what do you think about that top-down wolf sprite? #TheRunicEdda #Godot #CombatSystem #PixelArt #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
Finally did it! I defeated Lace (second battle) in Silksong. I left the game during Christmas for a break, and today I finally had the time ( almost 90 minutes of attempts) to take her down! Now I can continue with the meal prep for the week! #Silksong #HollowKnight #BossFight #IndieGames #Gaming
Hornet on the platform where you fight Lace for the second time after defeating her
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
Totally fair concern. Being honest: I haven’t fully tested screen readers yet. I still need to get comfortable with VoiceOver on macOS and Godot. But we have AccessKit since 4.5 and that's a big step forward. I’ve heard mixed feedback from users too, so real testing will be key!
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
Started implementing rally point logic in combat! Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 21/02/2026
Added a new enemy detection scene connected with the battle manager! Enemies now have a vision field that triggers the chase behavior in the state machine. They’ll also respawn à la Clair Obscur — only after reaching a safe place. #TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026
Just read the original one, I think lunch is not going to sit well with me today…
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Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026
Hi Ana, I am having FOMO right now, what AI article did I miss?
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Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026
Looking for a Community Manager specialized in the video game market in Hamburg 🎮 Someone who understands how to build communities. If you are one/know someone, I’d love to connect. Recommendations welcome 🙌 #GameDev #CommunityManager #VideoGames #Hamburg #IndieGames #GameMarketing #Hiring
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Manuel | Game Dev @manuelsanchezdev.com · 16/02/2026
Catch me if you cat
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Manuel | Game Dev @manuelsanchezdev.com · 16/02/2026
By taking the example of Golden Sun, I wrote this article about this approach to create video games (Systems Approach by Michael Sellers): www.manuelsanchezdev.com/blog/systems... #GameDesign #GoldenSun #Loops #GameDev #MicroLevel
manuelsanchezdev.com
Systems Thinking in Game Design: How Loops Create Experience
What does “systems thinking” really mean in game design? Learn how mechanics, feedback loops, and player experience connect, with clear examples like Golden Sun and insights from Advanced Game Design.
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Manuel | Game Dev @manuelsanchezdev.com · 13/02/2026
Nice article to come to when you discuss with people whose main focus is 100% accessibility in lighthouse and do not care (yet) about users!
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Manuel | Game Dev @manuelsanchezdev.com · 13/02/2026
New character animations are on the way! I’m adding things like laughter and shrugs to make characters feel more relatable, expressive, and a bit funny. Small touches, big personality! #TheRunicEdda #Godot #Animation #PixelArt #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 12/02/2026
Happy snowy Thursday from the Birka! The world of The Runic Edda is feeling especially cold and quiet today. That is what I call a perfect weather to keep building and exploring. Stay warm out there! #TheRunicEdda #Godot #IndieGame #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 11/02/2026
Dived into visual effects today! I’ve been applying a factory pattern as Michael Games did, and now I can render different VFX depending on the weather — water splashes, snow puffs, and more! Super flexible and fun to extend! #TheRunicEdda #Godot #GameDev #VFX #DesignPatterns #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 10/02/2026
Some fresh updates to the combat UI! Added new icons and improved the ally info panels to make things clearer during battles. Next up: rally points and the logic behind them! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 08/02/2026
Working on the map system now today! We’re adding markers, plus the ability to zoom and navigate around the map. Still a bit hacky, but it already shows a lot of promise! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 04/02/2026
See you again this year, Ana!!! Cool that you are MD!
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Manuel | Game Dev @manuelsanchezdev.com · 04/02/2026
Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes! I love it! #TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 03/02/2026
Looks very cool! Look forward to playing it!
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Manuel | Game Dev @manuelsanchezdev.com · 02/02/2026
Hi! Where did you find this jam? Itch? Looks supercute!
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Manuel | Game Dev @manuelsanchezdev.com · 01/02/2026
What do you think about the Run animation? I’ve been testing it in-game and it feels great! Can’t wait to polish it even more! Amazing job, @everlyjane.bsky.social ! #TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic
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