Manuel | Game Dev @manuelsanchezdev.com · 29/08/2026The demo of our first game is now on Steam! Go check it out and give us some nice wishlist / feedback 🤟 020
Manuel | Game Dev @manuelsanchezdev.com · 31/07/2026This does not happen everyday! We are really happy! 020
Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026It’s been fun to create this! We had 6 days to create a game with the topics HEX and MERGE! 120
Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026And also: I am curious. How many people here live in both worlds? - Web by day. - Godot / Unity / Unreal by night. Sometimes it feels like I'm jumping between two industries that barely know the other exists. #gamedev #indiedev #softwareengineer 180
Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026Also, I got back from CSS Day in Amsterdam some days ago, but my brain is still processing everything. So many great talks, experiments, and ideas about where the web platform is heading. I'm not sure I've fully recovered yet, but I definitely came back inspired. 010
Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026I created in the last weeks something I've wanted to create for a long time: a game studio. Meet @barkhallastudios.com I'll use that account to talk more about game development and future projects, while keeping this account for web development, a11y and whatever else I'm currently obsessed with. 010
Manuel | Game Dev @manuelsanchezdev.com · 12/06/2026Enjoying second day of #CSSDay in Amsterdam! There are some pics of yesterday, amazing to meet @matuzo.at and @kevinpowell.co Ready for the second day!!! 181
Manuel | Game Dev @manuelsanchezdev.com · 11/05/2026I am presenting today Dimenshaper at the Hamburger Indie Treff #48 Hope to see some of you over there! @indietreff.bsky.social #BuildInPublic #IndieGameDev #GameDev #Godot #Dimenshaper 293
Manuel | Game Dev @manuelsanchezdev.com · 26/04/2026I was yesterday at the #BalticGamesFest and came back home full of motivation! Could not wait to work on my platformer, so just added a switch + door mechanic for Dimenshaper! Have you already tried the Demo? msweb.itch.io/dimenshaper #Godot #BuildInPublic #Dimenshaper #PixelArt #GameDev 2183
Manuel | Game Dev @manuelsanchezdev.com · 12/04/2026We’re polishing the demo based on all the amazing feedback we’ve received — and yes… we added cannons 💥 Have you tried it already? If not, meet Dimenshaper! msweb.itch.io/dimenshaper #Godot #GameDev #BuildInPublic #Platformer #IndieGames 8287
Manuel | Game Dev @manuelsanchezdev.com · 04/04/2026Hi! I just released a Dimenshaper on @itch.io! It is a platformer game idea I drafted with my nephews! You'll have to change dimensions to get to the goal! Free demo is out, so feel free to play, break it and give me some feedback! Link: msweb.itch.io/dimenshaper #Godot #Platformer #Dimenshaper 051
Manuel | Game Dev @manuelsanchezdev.com · 09/03/2026Adding the first type of QTE mechanic to the game! Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best. What do you think about it? #TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic 1124
Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026Silksong really plays with my nerves! I occasionally have to leave it for weeks, then come back and try again with fresh patience. Am I the only one? Just finished Act 2, now trying to unlock Act 3 — and today I finally defeated the Raging Conchfly! #Silksong #HollowKnight #IndieGames #Gaming 041
Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026Thinking about a name for a small indie game studio! I’d love it to make a subtle reference to dachshunds (sausage dogs) without being too obvious. Something playful or clever rather than literal. Any ideas? I’d love to hear them! #IndieDev #GameDev #StudioName #BuildInPublic 183
Manuel | Game Dev @manuelsanchezdev.com · 28/02/2026Combat update! We now have multiple enemies in battle, and the targeting logic plus attack anchor points are fully working! Also… what do you think about that top-down wolf sprite? #TheRunicEdda #Godot #CombatSystem #PixelArt #GameDev #BuildInPublic 0154
Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026Finally did it! I defeated Lace (second battle) in Silksong. I left the game during Christmas for a break, and today I finally had the time ( almost 90 minutes of attempts) to take her down! Now I can continue with the meal prep for the week! #Silksong #HollowKnight #BossFight #IndieGames #Gaming 193
Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic 1193
Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026Started implementing rally point logic in combat! Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic 073
Manuel | Game Dev @manuelsanchezdev.com · 21/02/2026Added a new enemy detection scene connected with the battle manager! Enemies now have a vision field that triggers the chase behavior in the state machine. They’ll also respawn à la Clair Obscur — only after reaching a safe place. #TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic 0113
Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026Looking for a Community Manager specialized in the video game market in Hamburg 🎮 Someone who understands how to build communities. If you are one/know someone, I’d love to connect. Recommendations welcome 🙌 #GameDev #CommunityManager #VideoGames #Hamburg #IndieGames #GameMarketing #Hiring 062
Manuel | Game Dev @manuelsanchezdev.com · 16/02/2026By taking the example of Golden Sun, I wrote this article about this approach to create video games (Systems Approach by Michael Sellers): www.manuelsanchezdev.com/blog/systems... #GameDesign #GoldenSun #Loops #GameDev #MicroLevelmanuelsanchezdev.comSystems Thinking in Game Design: How Loops Create ExperienceWhat does “systems thinking” really mean in game design? Learn how mechanics, feedback loops, and player experience connect, with clear examples like Golden Sun and insights from Advanced Game Design. 051
Manuel | Game Dev @manuelsanchezdev.com · 13/02/2026New character animations are on the way! I’m adding things like laughter and shrugs to make characters feel more relatable, expressive, and a bit funny. Small touches, big personality! #TheRunicEdda #Godot #Animation #PixelArt #GameDev #BuildInPublic 0215
Manuel | Game Dev @manuelsanchezdev.com · 12/02/2026Happy snowy Thursday from the Birka! The world of The Runic Edda is feeling especially cold and quiet today. That is what I call a perfect weather to keep building and exploring. Stay warm out there! #TheRunicEdda #Godot #IndieGame #GameDev #BuildInPublic 0163
Manuel | Game Dev @manuelsanchezdev.com · 11/02/2026Dived into visual effects today! I’ve been applying a factory pattern as Michael Games did, and now I can render different VFX depending on the weather — water splashes, snow puffs, and more! Super flexible and fun to extend! #TheRunicEdda #Godot #GameDev #VFX #DesignPatterns #BuildInPublic 0122
Manuel | Game Dev @manuelsanchezdev.com · 10/02/2026Some fresh updates to the combat UI! Added new icons and improved the ally info panels to make things clearer during battles. Next up: rally points and the logic behind them! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic 0203
Manuel | Game Dev @manuelsanchezdev.com · 08/02/2026Working on the map system now today! We’re adding markers, plus the ability to zoom and navigate around the map. Still a bit hacky, but it already shows a lot of promise! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic 0134
Manuel | Game Dev @manuelsanchezdev.com · 04/02/2026Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes! I love it! #TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic 0223
Manuel | Game Dev @manuelsanchezdev.com · 01/02/2026What do you think about the Run animation? I’ve been testing it in-game and it feels great! Can’t wait to polish it even more! Amazing job, @everlyjane.bsky.social ! #TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic 1173
Manuel | Game Dev @manuelsanchezdev.com · 31/01/2026We’re also on YouTube now! We’ll be sharing updates about The Runic Edda in a new format—devlogs, progress clips, and more. See you there too! www.youtube.com/@therunicedda #TheRunicEdda #GameDev #YouTubeDevlog #IndieGame #Godot #BuildInPublic #PixelArtyoutube.comThe Runic EddaTorn from Lindisfarne by the Vikings, Eytran crosses the sea believing he is bound for sacrifice. However, ancient runes will soon start to whisper his name. Between gods and faith, fate awakens, and ... 0192
Manuel | Game Dev @manuelsanchezdev.com · 31/01/2026Details matter. That’s why I love adding special idle animations for characters—little touches beyond the standard idle that bring them to life! #TheRunicEdda #PixelArt #Animation #GameDev #Godot #BuildInPublic 0122
Manuel | Game Dev @manuelsanchezdev.com · 20/01/2026Another key piece in place for The Runic Edda! We’ve now connected the Transition Manager so it handles both level changes and combat sequences seamlessly. It is much smoother now. I just need cooler transitions! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic 0131
Manuel | Game Dev @manuelsanchezdev.com · 18/01/2026Wrapping up today’s progress on The Runic Edda! - Added battle logs for players who like to rethink strategy - Implemented some overlays, effects, and status changes - And finally, connected the combat system to the adventure flow! Solid so far! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic 0184
Manuel | Game Dev @manuelsanchezdev.com · 18/01/2026Combat system dev – Part 2! Working on target selection menus with extra info and UI feedback. What are your favorite combat mechanics in turn-based games? I’d love to hear your thoughts. P.S. Love QTE and hope you too! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #RetroPixelArt 0121
Manuel | Game Dev @manuelsanchezdev.com · 17/01/2026Started working on the combat system for The Runic Edda today! Had a few ideas already and got basic events going, like triggering effects or dialogs when enemies drop below 50% HP. I know @catalinn1.bsky.social will be happy about this! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #IndieGames 1175
Manuel | Game Dev @manuelsanchezdev.com · 15/01/2026You can now access the map without pausing the game by pressing and releasing a button. Still working on the colors to get more contrast and a bit of fine-tuning, but the core functionality is in. Feels great to keep things flowing! #GameDev #UX #TheRunicEdda #RetroRPG #MapUI #BuildInPublic #Godot 2112
Manuel | Game Dev @manuelsanchezdev.com · 14/01/2026Continuing work on the map system! It now updates dynamically and shows different maps depending on where the player is. Next step: making it so you can also see the parent maps when you’re inside interiors, to keep orientation clear at all times. #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic 1254
Manuel | Game Dev @manuelsanchezdev.com · 13/01/2026I’m starting to add the first steps of a map integration in The Runic Edda. Transitions are still missing, and I’m not sure yet what I’ll do with the houses you can enter! Thanks to MichaelGames for the tutorial 🙌 #GameDev #IndieDev #TheRunicEdda #DevLog #PixelArt #BuildInPublic #Godot 2124
Manuel | Game Dev @manuelsanchezdev.com · 12/01/2026Didn’t have much time today in the morning, but I managed to hook up the logic to display the quests directly in the pause menu! What do you think about this approach? Localization is coming soon! #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic 0152
Manuel | Game Dev @manuelsanchezdev.com · 10/01/2026Quick UI update, part 2! I’ve now got item information displaying properly and fully connected to the Inventory Manager. Still iterating, but this is one of those moments where things finally click! #UX #UI #UIDesign #GameDev #Godot #IndieDev #BuildInPublic 1163
Manuel | Game Dev @manuelsanchezdev.com · 09/01/2026Quick UI update! I’ve been working on a new tabs menu and changed the background color while slowly iterating on the overall design. What do you think so far. Does it feel right? Any UX/UI suggestions or small improvements you’d recommend? #UX #UI #UIDesign #GameDev #BuildInPublic #Godot 1203
Manuel | Game Dev @manuelsanchezdev.com · 31/12/2025I’m honestly having such a great time with Final Fantasy VII Remake. The graphics are stunning, Midgar feels alive, and the story hits way harder than I expected. And I love that combat system, really makes me think of KH! #GameDev #UnrealEngine #FinalFantasy 050
Manuel | Game Dev @manuelsanchezdev.com · 28/12/2025I still can’t get over the turtle race in Chained Echoes, such a small, silly moment, yet so memorable (see thread). It honestly inspired me to honor it with a crab race in The Runic Edda! Thanks @arkheiral.bsky.social for so much fun and inspiration! #ChainedEchoes #GameDev #Godot #TheRunicEdda 131
Manuel | Game Dev @manuelsanchezdev.com · 28/12/2025Been playing Cuphead with my nephew lately: we managed to finish the main game + DLC in about 15 hours and had an absolute blast! Now I’ve picked up Persona 5 Royal and Final Fantasy VII Remake, so I’m really looking forward to the days ahead. What are you playing these days? #Steam #GameDev 151
Manuel | Game Dev @manuelsanchezdev.com · 21/12/2025Working on the panning camera intro to reveal the town name the first time you arrive. Such a simple touch, but it adds a lot of weight and identity to new places. Of course, it needs polishing, just prototyping! But ideas are more than welcome! #GameDev #Godot #IndieDev #RPGdesign #TheRunicEdda 0113
Manuel | Game Dev @manuelsanchezdev.com · 21/12/2025Glad to read that my article resonated with many people, it feels good to bring something valuable (back) to the community! 110
Manuel | Game Dev @manuelsanchezdev.com · 13/12/2025Just finished Act 1 in Silksong. The last judge killed me about 30 times in a row. Still shaking. Really hard and challenging. Loved it. Thanks, @teamcherry.bsky.social Now need some mental rest to start Act 2! #Silksong #TeamCherry #HollowKnight #IndieGames #Gaming #BossFight 072
Manuel | Game Dev @manuelsanchezdev.com · 13/12/2025I recently added a new pause menu with a tab system. It already checks the device settings to switch tabs left/right correctly, so it feels natural whether you’re on keyboard or controller. How do you like it?! #GameDev #Godot #IndieDev #UX #TheRunicEdda 0183
Manuel | Game Dev @manuelsanchezdev.com · 13/12/2025Take a look at this! We created an amazing article!!! 1110
Manuel | Game Dev @manuelsanchezdev.com · 02/12/2025A small thingy that I did where you can learn something new about web accessibility every day until Christmas! 🎄 031
Reposted by Manuel | Game DevJens Grochtdreis @jensgro.bsky.social · 01/12/2025Today starts "Advent of A11Y" an new adventcalendar from the Spanish designer @manuelsanchezdev.com - living and working in Germany. www.manuelsanchezdev.com/advent-2025manuelsanchezdev.comManuel SánchezI'm a passionate developer, entrepreneur, and general technology enthusiast settled in Hamburg. My goal is to help others develop their ideas in the most modern, performantic and web accessible way. 133