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Manuel | Game Dev

@manuelsanchezdev.com
203 followers 141 following 240 posts

- Dev at Die Zeit - Web Accessibility Specialist - Localized "Dreamed Away" into Spanish (Spain) Hamburg 🇩🇪 Game Studio: bsky.app/profile/barkhallastudios.com

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Manuel | Game Dev @manuelsanchezdev.com · 29/08/2026
The demo of our first game is now on Steam! Go check it out and give us some nice wishlist / feedback 🤟
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Manuel | Game Dev @manuelsanchezdev.com · 31/07/2026
This does not happen everyday! We are really happy!
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Manuel | Game Dev @manuelsanchezdev.com · 12/07/2026
It’s been fun to create this! We had 6 days to create a game with the topics HEX and MERGE!
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Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026
And also: I am curious. How many people here live in both worlds? - Web by day. - Godot / Unity / Unreal by night. Sometimes it feels like I'm jumping between two industries that barely know the other exists. #gamedev #indiedev #softwareengineer
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Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026
Also, I got back from CSS Day in Amsterdam some days ago, but my brain is still processing everything. So many great talks, experiments, and ideas about where the web platform is heading. I'm not sure I've fully recovered yet, but I definitely came back inspired.
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Manuel | Game Dev @manuelsanchezdev.com · 17/06/2026
I created in the last weeks something I've wanted to create for a long time: a game studio. Meet @barkhallastudios.com I'll use that account to talk more about game development and future projects, while keeping this account for web development, a11y and whatever else I'm currently obsessed with.
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Manuel | Game Dev @manuelsanchezdev.com · 12/06/2026
Enjoying second day of #CSSDay in Amsterdam! There are some pics of yesterday, amazing to meet @matuzo.at and @kevinpowell.co Ready for the second day!!!
Manuel Sánchez on the left with Manuel Matuzović on the right. Both happily smiling, wearing Adidas jackets without having agreed on that beforehand.Kevin Powell on the left and Manuel Sánchez on the right.
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Manuel | Game Dev @manuelsanchezdev.com · 11/05/2026
I am presenting today Dimenshaper at the Hamburger Indie Treff #48 Hope to see some of you over there! @indietreff.bsky.social #BuildInPublic #IndieGameDev #GameDev #Godot #Dimenshaper
Merchandising of Dimenshaper (a t-shirt and some vitit cards) plus the intro screen of the game in the view of a Steam Deck
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Manuel | Game Dev @manuelsanchezdev.com · 26/04/2026
I was yesterday at the #BalticGamesFest and came back home full of motivation! Could not wait to work on my platformer, so just added a switch + door mechanic for Dimenshaper! Have you already tried the Demo? msweb.itch.io/dimenshaper #Godot #BuildInPublic #Dimenshaper #PixelArt #GameDev
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Manuel | Game Dev @manuelsanchezdev.com · 12/04/2026
We’re polishing the demo based on all the amazing feedback we’ve received — and yes… we added cannons 💥 Have you tried it already? If not, meet Dimenshaper! msweb.itch.io/dimenshaper #Godot #GameDev #BuildInPublic #Platformer #IndieGames
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Manuel | Game Dev @manuelsanchezdev.com · 04/04/2026
Hi! I just released a Dimenshaper on @itch.io! It is a platformer game idea I drafted with my nephews! You'll have to change dimensions to get to the goal! Free demo is out, so feel free to play, break it and give me some feedback! Link: msweb.itch.io/dimenshaper #Godot #Platformer #Dimenshaper
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Manuel | Game Dev @manuelsanchezdev.com · 09/03/2026
Adding the first type of QTE mechanic to the game! Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best. What do you think about it? #TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026
Silksong really plays with my nerves! I occasionally have to leave it for weeks, then come back and try again with fresh patience. Am I the only one? Just finished Act 2, now trying to unlock Act 3 — and today I finally defeated the Raging Conchfly! #Silksong #HollowKnight #IndieGames #Gaming
Showcase of the defeat of the Raging Conchfly
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Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026
Thinking about a name for a small indie game studio! I’d love it to make a subtle reference to dachshunds (sausage dogs) without being too obvious. Something playful or clever rather than literal. Any ideas? I’d love to hear them! #IndieDev #GameDev #StudioName #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 28/02/2026
Combat update! We now have multiple enemies in battle, and the targeting logic plus attack anchor points are fully working! Also… what do you think about that top-down wolf sprite? #TheRunicEdda #Godot #CombatSystem #PixelArt #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
Finally did it! I defeated Lace (second battle) in Silksong. I left the game during Christmas for a break, and today I finally had the time ( almost 90 minutes of attempts) to take her down! Now I can continue with the meal prep for the week! #Silksong #HollowKnight #BossFight #IndieGames #Gaming
Hornet on the platform where you fight Lace for the second time after defeating her
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
Started implementing rally point logic in combat! Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 21/02/2026
Added a new enemy detection scene connected with the battle manager! Enemies now have a vision field that triggers the chase behavior in the state machine. They’ll also respawn à la Clair Obscur — only after reaching a safe place. #TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 18/02/2026
Looking for a Community Manager specialized in the video game market in Hamburg 🎮 Someone who understands how to build communities. If you are one/know someone, I’d love to connect. Recommendations welcome 🙌 #GameDev #CommunityManager #VideoGames #Hamburg #IndieGames #GameMarketing #Hiring
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Manuel | Game Dev @manuelsanchezdev.com · 16/02/2026
By taking the example of Golden Sun, I wrote this article about this approach to create video games (Systems Approach by Michael Sellers): www.manuelsanchezdev.com/blog/systems... #GameDesign #GoldenSun #Loops #GameDev #MicroLevel
manuelsanchezdev.com
Systems Thinking in Game Design: How Loops Create Experience
What does “systems thinking” really mean in game design? Learn how mechanics, feedback loops, and player experience connect, with clear examples like Golden Sun and insights from Advanced Game Design.
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Manuel | Game Dev @manuelsanchezdev.com · 13/02/2026
New character animations are on the way! I’m adding things like laughter and shrugs to make characters feel more relatable, expressive, and a bit funny. Small touches, big personality! #TheRunicEdda #Godot #Animation #PixelArt #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 12/02/2026
Happy snowy Thursday from the Birka! The world of The Runic Edda is feeling especially cold and quiet today. That is what I call a perfect weather to keep building and exploring. Stay warm out there! #TheRunicEdda #Godot #IndieGame #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 11/02/2026
Dived into visual effects today! I’ve been applying a factory pattern as Michael Games did, and now I can render different VFX depending on the weather — water splashes, snow puffs, and more! Super flexible and fun to extend! #TheRunicEdda #Godot #GameDev #VFX #DesignPatterns #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 10/02/2026
Some fresh updates to the combat UI! Added new icons and improved the ally info panels to make things clearer during battles. Next up: rally points and the logic behind them! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 08/02/2026
Working on the map system now today! We’re adding markers, plus the ability to zoom and navigate around the map. Still a bit hacky, but it already shows a lot of promise! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 04/02/2026
Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes! I love it! #TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 01/02/2026
What do you think about the Run animation? I’ve been testing it in-game and it feels great! Can’t wait to polish it even more! Amazing job, @everlyjane.bsky.social ! #TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 31/01/2026
We’re also on YouTube now! We’ll be sharing updates about The Runic Edda in a new format—devlogs, progress clips, and more. See you there too! www.youtube.com/@therunicedda #TheRunicEdda #GameDev #YouTubeDevlog #IndieGame #Godot #BuildInPublic #PixelArt
youtube.com
The Runic Edda
Torn from Lindisfarne by the Vikings, Eytran crosses the sea believing he is bound for sacrifice. However, ancient runes will soon start to whisper his name. Between gods and faith, fate awakens, and ...
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Manuel | Game Dev @manuelsanchezdev.com · 31/01/2026
Details matter. That’s why I love adding special idle animations for characters—little touches beyond the standard idle that bring them to life! #TheRunicEdda #PixelArt #Animation #GameDev #Godot #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 20/01/2026
Another key piece in place for The Runic Edda! We’ve now connected the Transition Manager so it handles both level changes and combat sequences seamlessly. It is much smoother now. I just need cooler transitions! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 18/01/2026
Wrapping up today’s progress on The Runic Edda! - Added battle logs for players who like to rethink strategy - Implemented some overlays, effects, and status changes - And finally, connected the combat system to the adventure flow! Solid so far! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 18/01/2026
Combat system dev – Part 2! Working on target selection menus with extra info and UI feedback. What are your favorite combat mechanics in turn-based games? I’d love to hear your thoughts. P.S. Love QTE and hope you too! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #RetroPixelArt
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Manuel | Game Dev @manuelsanchezdev.com · 17/01/2026
Started working on the combat system for The Runic Edda today! Had a few ideas already and got basic events going, like triggering effects or dialogs when enemies drop below 50% HP. I know @catalinn1.bsky.social will be happy about this! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #IndieGames
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Manuel | Game Dev @manuelsanchezdev.com · 15/01/2026
You can now access the map without pausing the game by pressing and releasing a button. Still working on the colors to get more contrast and a bit of fine-tuning, but the core functionality is in. Feels great to keep things flowing! #GameDev #UX #TheRunicEdda #RetroRPG #MapUI #BuildInPublic #Godot
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Manuel | Game Dev @manuelsanchezdev.com · 14/01/2026
Continuing work on the map system! It now updates dynamically and shows different maps depending on where the player is. Next step: making it so you can also see the parent maps when you’re inside interiors, to keep orientation clear at all times. #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 13/01/2026
I’m starting to add the first steps of a map integration in The Runic Edda. Transitions are still missing, and I’m not sure yet what I’ll do with the houses you can enter! Thanks to MichaelGames for the tutorial 🙌 #GameDev #IndieDev #TheRunicEdda #DevLog #PixelArt #BuildInPublic #Godot
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Manuel | Game Dev @manuelsanchezdev.com · 12/01/2026
Didn’t have much time today in the morning, but I managed to hook up the logic to display the quests directly in the pause menu! What do you think about this approach? Localization is coming soon! #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 10/01/2026
Quick UI update, part 2! I’ve now got item information displaying properly and fully connected to the Inventory Manager. Still iterating, but this is one of those moments where things finally click! #UX #UI #UIDesign #GameDev #Godot #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 09/01/2026
Quick UI update! I’ve been working on a new tabs menu and changed the background color while slowly iterating on the overall design. What do you think so far. Does it feel right? Any UX/UI suggestions or small improvements you’d recommend? #UX #UI #UIDesign #GameDev #BuildInPublic #Godot
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Manuel | Game Dev @manuelsanchezdev.com · 31/12/2025
I’m honestly having such a great time with Final Fantasy VII Remake. The graphics are stunning, Midgar feels alive, and the story hits way harder than I expected. And I love that combat system, really makes me think of KH! #GameDev #UnrealEngine #FinalFantasy
Cloud in Sector 7
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Manuel | Game Dev @manuelsanchezdev.com · 28/12/2025
I still can’t get over the turtle race in Chained Echoes, such a small, silly moment, yet so memorable (see thread). It honestly inspired me to honor it with a crab race in The Runic Edda! Thanks @arkheiral.bsky.social for so much fun and inspiration! #ChainedEchoes #GameDev #Godot #TheRunicEdda
A character showing asking which crab does the player think will win the race? There are 4 different crabs.
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Manuel | Game Dev @manuelsanchezdev.com · 28/12/2025
Been playing Cuphead with my nephew lately: we managed to finish the main game + DLC in about 15 hours and had an absolute blast! Now I’ve picked up Persona 5 Royal and Final Fantasy VII Remake, so I’m really looking forward to the days ahead. What are you playing these days? #Steam #GameDev
Green Dragon battle in Cuphead
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Manuel | Game Dev @manuelsanchezdev.com · 21/12/2025
Working on the panning camera intro to reveal the town name the first time you arrive. Such a simple touch, but it adds a lot of weight and identity to new places. Of course, it needs polishing, just prototyping! But ideas are more than welcome! #GameDev #Godot #IndieDev #RPGdesign #TheRunicEdda
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Manuel | Game Dev @manuelsanchezdev.com · 21/12/2025
Glad to read that my article resonated with many people, it feels good to bring something valuable (back) to the community!
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Manuel | Game Dev @manuelsanchezdev.com · 13/12/2025
Just finished Act 1 in Silksong. The last judge killed me about 30 times in a row. Still shaking. Really hard and challenging. Loved it. Thanks, @teamcherry.bsky.social Now need some mental rest to start Act 2! #Silksong #TeamCherry #HollowKnight #IndieGames #Gaming #BossFight
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Manuel | Game Dev @manuelsanchezdev.com · 13/12/2025
I recently added a new pause menu with a tab system. It already checks the device settings to switch tabs left/right correctly, so it feels natural whether you’re on keyboard or controller. How do you like it?! #GameDev #Godot #IndieDev #UX #TheRunicEdda
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Manuel | Game Dev @manuelsanchezdev.com · 13/12/2025
Take a look at this! We created an amazing article!!!
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Manuel | Game Dev @manuelsanchezdev.com · 02/12/2025
A small thingy that I did where you can learn something new about web accessibility every day until Christmas! 🎄
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Reposted by Manuel | Game Dev
Jens Grochtdreis @jensgro.bsky.social · 01/12/2025
Today starts "Advent of A11Y" an new adventcalendar from the Spanish designer @manuelsanchezdev.com - living and working in Germany. www.manuelsanchezdev.com/advent-2025
manuelsanchezdev.com
Manuel Sánchez
I'm a passionate developer, entrepreneur, and general technology enthusiast settled in Hamburg. My goal is to help others develop their ideas in the most modern, performantic and web accessible way.
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