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Manuel | Game Dev

@manuelsanchezdev.com
203 followers 141 following 240 posts

- Dev at Die Zeit - Web Accessibility Specialist - Localized "Dreamed Away" into Spanish (Spain) Hamburg 🇩🇪 Game Studio: bsky.app/profile/barkhallastudios.com

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Manuel | Game Dev @manuelsanchezdev.com · 12/06/2026
Enjoying second day of #CSSDay in Amsterdam! There are some pics of yesterday, amazing to meet @matuzo.at and @kevinpowell.co Ready for the second day!!!
Manuel Sánchez on the left with Manuel Matuzović on the right. Both happily smiling, wearing Adidas jackets without having agreed on that beforehand.Kevin Powell on the left and Manuel Sánchez on the right.
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Manuel | Game Dev @manuelsanchezdev.com · 11/05/2026
I am presenting today Dimenshaper at the Hamburger Indie Treff #48 Hope to see some of you over there! @indietreff.bsky.social #BuildInPublic #IndieGameDev #GameDev #Godot #Dimenshaper
Merchandising of Dimenshaper (a t-shirt and some vitit cards) plus the intro screen of the game in the view of a Steam Deck
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Manuel | Game Dev @manuelsanchezdev.com · 26/04/2026
I was yesterday at the #BalticGamesFest and came back home full of motivation! Could not wait to work on my platformer, so just added a switch + door mechanic for Dimenshaper! Have you already tried the Demo? msweb.itch.io/dimenshaper #Godot #BuildInPublic #Dimenshaper #PixelArt #GameDev
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Manuel | Game Dev @manuelsanchezdev.com · 12/04/2026
We’re polishing the demo based on all the amazing feedback we’ve received — and yes… we added cannons 💥 Have you tried it already? If not, meet Dimenshaper! msweb.itch.io/dimenshaper #Godot #GameDev #BuildInPublic #Platformer #IndieGames
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Manuel | Game Dev @manuelsanchezdev.com · 04/04/2026
Hi! I just released a Dimenshaper on @itch.io! It is a platformer game idea I drafted with my nephews! You'll have to change dimensions to get to the goal! Free demo is out, so feel free to play, break it and give me some feedback! Link: msweb.itch.io/dimenshaper #Godot #Platformer #Dimenshaper
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Manuel | Game Dev @manuelsanchezdev.com · 10/03/2026
Hi! I applied your feedback! Thank you so much! It looks and feels far better!
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Manuel | Game Dev @manuelsanchezdev.com · 09/03/2026
Adding the first type of QTE mechanic to the game! Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best. What do you think about it? #TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 07/03/2026
Silksong really plays with my nerves! I occasionally have to leave it for weeks, then come back and try again with fresh patience. Am I the only one? Just finished Act 2, now trying to unlock Act 3 — and today I finally defeated the Raging Conchfly! #Silksong #HollowKnight #IndieGames #Gaming
Showcase of the defeat of the Raging Conchfly
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Manuel | Game Dev @manuelsanchezdev.com · 28/02/2026
Combat update! We now have multiple enemies in battle, and the targeting logic plus attack anchor points are fully working! Also… what do you think about that top-down wolf sprite? #TheRunicEdda #Godot #CombatSystem #PixelArt #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
Finally did it! I defeated Lace (second battle) in Silksong. I left the game during Christmas for a break, and today I finally had the time ( almost 90 minutes of attempts) to take her down! Now I can continue with the meal prep for the week! #Silksong #HollowKnight #BossFight #IndieGames #Gaming
Hornet on the platform where you fight Lace for the second time after defeating her
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
I’ve been working on accessibility for years on the web, and I’m applying the same mindset to The Runic Edda with Godot. Extended caption descriptions and persistent battle logs are now fully implemented and working. #TheRunicEdda #Accessibility #InclusiveDesign #Godot #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 22/02/2026
Started implementing rally point logic in combat! Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 21/02/2026
Added a new enemy detection scene connected with the battle manager! Enemies now have a vision field that triggers the chase behavior in the state machine. They’ll also respawn à la Clair Obscur — only after reaching a safe place. #TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 13/02/2026
New character animations are on the way! I’m adding things like laughter and shrugs to make characters feel more relatable, expressive, and a bit funny. Small touches, big personality! #TheRunicEdda #Godot #Animation #PixelArt #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 12/02/2026
Happy snowy Thursday from the Birka! The world of The Runic Edda is feeling especially cold and quiet today. That is what I call a perfect weather to keep building and exploring. Stay warm out there! #TheRunicEdda #Godot #IndieGame #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 11/02/2026
Dived into visual effects today! I’ve been applying a factory pattern as Michael Games did, and now I can render different VFX depending on the weather — water splashes, snow puffs, and more! Super flexible and fun to extend! #TheRunicEdda #Godot #GameDev #VFX #DesignPatterns #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 10/02/2026
Some fresh updates to the combat UI! Added new icons and improved the ally info panels to make things clearer during battles. Next up: rally points and the logic behind them! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 08/02/2026
Working on the map system now today! We’re adding markers, plus the ability to zoom and navigate around the map. Still a bit hacky, but it already shows a lot of promise! #TheRunicEdda #Godot #UI #GameDev #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 04/02/2026
Improved finally the spotlight intro during cutscenes that I saw last in Chained Echoes! I love it! #TheRunicEdda #IndieGame #PixelArt #CutsceneDesign #Godot #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 01/02/2026
What do you think about the Run animation? I’ve been testing it in-game and it feels great! Can’t wait to polish it even more! Amazing job, @everlyjane.bsky.social ! #TheRunicEdda #Godot #PixelArt #Animation #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 31/01/2026
Details matter. That’s why I love adding special idle animations for characters—little touches beyond the standard idle that bring them to life! #TheRunicEdda #PixelArt #Animation #GameDev #Godot #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 20/01/2026
Another key piece in place for The Runic Edda! We’ve now connected the Transition Manager so it handles both level changes and combat sequences seamlessly. It is much smoother now. I just need cooler transitions! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 18/01/2026
Wrapping up today’s progress on The Runic Edda! - Added battle logs for players who like to rethink strategy - Implemented some overlays, effects, and status changes - And finally, connected the combat system to the adventure flow! Solid so far! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 18/01/2026
Combat system dev – Part 2! Working on target selection menus with extra info and UI feedback. What are your favorite combat mechanics in turn-based games? I’d love to hear your thoughts. P.S. Love QTE and hope you too! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #RetroPixelArt
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Manuel | Game Dev @manuelsanchezdev.com · 17/01/2026
Started working on the combat system for The Runic Edda today! Had a few ideas already and got basic events going, like triggering effects or dialogs when enemies drop below 50% HP. I know @catalinn1.bsky.social will be happy about this! #Godot #TheRunicEdda #UI #GameDev #BuildInPublic #IndieGames
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Manuel | Game Dev @manuelsanchezdev.com · 15/01/2026
Thanks! I am trying to do some small things before starting my full-time job in the morning and this was today's feature! Will polish it, was even thinking of the player having an animation looking at the map like @teamcherry.bsky.social did with Hornet in Silksong.
Hornet from Silksong looking at a map.
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Manuel | Game Dev @manuelsanchezdev.com · 15/01/2026
You can now access the map without pausing the game by pressing and releasing a button. Still working on the colors to get more contrast and a bit of fine-tuning, but the core functionality is in. Feels great to keep things flowing! #GameDev #UX #TheRunicEdda #RetroRPG #MapUI #BuildInPublic #Godot
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Manuel | Game Dev @manuelsanchezdev.com · 14/01/2026
Continuing work on the map system! It now updates dynamically and shows different maps depending on where the player is. Next step: making it so you can also see the parent maps when you’re inside interiors, to keep orientation clear at all times. #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 13/01/2026
I’m starting to add the first steps of a map integration in The Runic Edda. Transitions are still missing, and I’m not sure yet what I’ll do with the houses you can enter! Thanks to MichaelGames for the tutorial 🙌 #GameDev #IndieDev #TheRunicEdda #DevLog #PixelArt #BuildInPublic #Godot
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Manuel | Game Dev @manuelsanchezdev.com · 12/01/2026
Didn’t have much time today in the morning, but I managed to hook up the logic to display the quests directly in the pause menu! What do you think about this approach? Localization is coming soon! #Godot #UIUX #GameDev #TheRunicEdda #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 10/01/2026
Quick UI update, part 2! I’ve now got item information displaying properly and fully connected to the Inventory Manager. Still iterating, but this is one of those moments where things finally click! #UX #UI #UIDesign #GameDev #Godot #IndieDev #BuildInPublic
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Manuel | Game Dev @manuelsanchezdev.com · 09/01/2026
Quick UI update! I’ve been working on a new tabs menu and changed the background color while slowly iterating on the overall design. What do you think so far. Does it feel right? Any UX/UI suggestions or small improvements you’d recommend? #UX #UI #UIDesign #GameDev #BuildInPublic #Godot
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Manuel | Game Dev @manuelsanchezdev.com · 31/12/2025
I’m honestly having such a great time with Final Fantasy VII Remake. The graphics are stunning, Midgar feels alive, and the story hits way harder than I expected. And I love that combat system, really makes me think of KH! #GameDev #UnrealEngine #FinalFantasy
Cloud in Sector 7
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Manuel | Game Dev @manuelsanchezdev.com · 28/12/2025
I still can’t get over the turtle race in Chained Echoes, such a small, silly moment, yet so memorable (see thread). It honestly inspired me to honor it with a crab race in The Runic Edda! Thanks @arkheiral.bsky.social for so much fun and inspiration! #ChainedEchoes #GameDev #Godot #TheRunicEdda
A character showing asking which crab does the player think will win the race? There are 4 different crabs.
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Manuel | Game Dev @manuelsanchezdev.com · 28/12/2025
Been playing Cuphead with my nephew lately: we managed to finish the main game + DLC in about 15 hours and had an absolute blast! Now I’ve picked up Persona 5 Royal and Final Fantasy VII Remake, so I’m really looking forward to the days ahead. What are you playing these days? #Steam #GameDev
Green Dragon battle in Cuphead
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Manuel | Game Dev @manuelsanchezdev.com · 21/12/2025
Working on the panning camera intro to reveal the town name the first time you arrive. Such a simple touch, but it adds a lot of weight and identity to new places. Of course, it needs polishing, just prototyping! But ideas are more than welcome! #GameDev #Godot #IndieDev #RPGdesign #TheRunicEdda
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Manuel | Game Dev @manuelsanchezdev.com · 13/12/2025
I recently added a new pause menu with a tab system. It already checks the device settings to switch tabs left/right correctly, so it feels natural whether you’re on keyboard or controller. How do you like it?! #GameDev #Godot #IndieDev #UX #TheRunicEdda
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Manuel | Game Dev @manuelsanchezdev.com · 24/11/2025
Hi, everybody! I am thinking of getting this beauty (Wacom One M). Is it a good recommendation for an amateur pixel artist? #PixelArt #Godot #GameDesign #GameDev #Wacom
Wacom One Medium with pen, top view
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Manuel | Game Dev @manuelsanchezdev.com · 15/11/2025
In-Scene cutscenes are now available in the game, I had to lerp some animations to make them look nice, but here they are! #Godot #SoloDev #TheRunicEdda #GameDev #PixelArt
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Manuel | Game Dev @manuelsanchezdev.com · 28/10/2025
Having some time without coding in The Runic Edda but still thinking about the combat part of the game. What do you think about this kind of art for that part? #PixelArt #Godot #UI #TurnBased
Entran facing Godric in a combat area that seems like the main square of Lindisfarne at night
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Manuel | Game Dev @manuelsanchezdev.com · 19/10/2025
Lore is everything. I want players to truly immerse themselves in the Viking experience, to feel the weight of the world. Exploring the story should also be a way to learn about the world that surrounds them. Do it for you, and for those who came before. #GameDev #Writing #IndieDev #Lore #Vikings
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Manuel | Game Dev @manuelsanchezdev.com · 18/10/2025
Worked on Save/load functionality with slots! Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in! #GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
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Manuel | Game Dev @manuelsanchezdev.com · 18/10/2025
Today was about focus management! Tidied up events so opening a menu automatically sends focus to the right element. Also, when you close it, focus returns to the opener element. Such a nice, polished feeling! ✨ #GameDev #Godot #IndieDev #UX
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Manuel | Game Dev @manuelsanchezdev.com · 12/10/2025
Lore matters, and so does humor! This character I’m writing was a true pioneer… already dreaming of finding orange carrots (back then, they were still purple!). 🥕 Worldbuilding’s always better with a wink. #GameDev #Writing #IndieDev #Lore #Godot
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Manuel | Game Dev @manuelsanchezdev.com · 07/10/2025
If you’ve played Golden Sun, you know what Reveal is. This opens up so many puzzle ideas! Thanks Ivan and Sheba for the inspiration. The cherry on top? Making the revealed objects ignore the grayscale shader. #GameDev #Godot #IndieDev #GoldenSun #PuzzleDesign
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Manuel | Game Dev @manuelsanchezdev.com · 07/10/2025
Added some simple idle animations today. And accidentally discovered the chorus effect: five NPCs blinking in perfect sync! 😂 A quick random delay fixed it, and now everything feels way more natural. Love these little dev moments! #GameDev #Godot #IndieDev #NPCDesign
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Manuel | Game Dev @manuelsanchezdev.com · 04/10/2025
New puzzle logic in the works!✨ Started with a pressure plate + statue setup. From here, it could easily grow into puzzles with multiple plates, each with unique conditions to solve. So many possibilities ahead! 🧩 #GameDev #Godot #IndieDev #PuzzleDesign
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Manuel | Game Dev @manuelsanchezdev.com · 28/09/2025
Been adding some new tools for my cutscenes: - Camera blending for smooth transitions - Camera panning to guide the eye - Classic fade-ins for drama It’s amazing how much these touches level up the storytelling. What do you think? #GameDev #Godot #IndieDev #Cutscenes
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Manuel | Game Dev @manuelsanchezdev.com · 28/09/2025
Look how cool! I’ve started sketching out the farmer’s house that feeds all of Lindisfarne! Still needs a lot of fine-tuning with the props, but it’s starting to take shape. #GameDev #PixelArt #IndieDev #TheRunicEdda
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Manuel | Game Dev @manuelsanchezdev.com · 27/09/2025
New NPC detail added: when you talk to them, they turn to face you, then smoothly return to their default position afterwards. Small touches like this make the world feel more alive. #GameDev #Godot #IndieDev #NPCDesign #TheRunicEdda
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