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Mathieu Agopian

@magopian.bsky.social
12 followers 33 following 9 posts

Web dev, currently working on my spare time on magopian.itch.io/rummager a game available on mobile stores!

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Reposted by Mathieu Agopian
hayleigh @hayleigh.dev · 07/10/2026
if you ahve built something (either an app or a library!) with lustre i'd love if you could fill out one of the issue templates here: github.com/lustre-labs/... it'd be great to start building a collection to showcase ^.^
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Andreas Møller @andreasmoller.dk · 06/10/2026
Elm is the most beautiful language I have ever used.
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Evan Czaplicki @acadia.engineering · 05/10/2026
Elm 0.19.3 is out today! ✨ elm-lang.org/news/another... ✨ Check out the roadmap for the next few releases too. We are preparing the compiler for some exciting improvements and features 😊
Rough road map describing what to expect from the next few releases.
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Virginie Pageaud (Casavecchia) @la-fee-dragee.bsky.social · 01/10/2026
C'est parti pour #Volcamp2026 @volcampio.bsky.social !
Photo de la scène de la conférence, avec 2 personnes en train de parler.
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 01/10/2026
My three games are on sale for the Steam Autumn sale 🔥
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Evan Czaplicki @acadia.engineering · 24/09/2026
I have a bunch of changes that could be Elm 0.19.3. It's basically all "compiler improvements" that will not be visible to users, so I looking for feedback on which aspects sound most interesting. Let me know here or in the more detailed thread! ⬇️ discourse.elm-lang.org/t/help-plann...
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 17/09/2026
O.B.O.L is out on Steam and Itch 🔥 Our horror game where you bet your life on a coin flip is available now! It's the first horror game we fully release with @habibsaher.bsky.social and we hope you'll enjoy 💖
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Evan Czaplicki @acadia.engineering · 16/09/2026
It is easy to define per-row security policies with Acadia: ✨ acadia.engineering/blog/simple-... ✨ The compiler then does "symbolic evaluation" at compile time so that in many cases, you pay zero runtime cost for your security guarantees! The example app runs an Elm server too! 🚄
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 08/09/2026
no marketing budget left, here's the announcement O.B.O.L releases September 17 🔥 please like (and wishlist)
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Evan Czaplicki @acadia.engineering · 07/09/2026
Prototyped a little script to run Elm code as a server. Trying out some ideas for `server modules` in Acadia!
Elm code describing a simple web server
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Martin De Wulf @madewulf.com · 29/08/2026
A few years ago, I made a quick 2-player letter game for iOS. My daughter recently asked to play it again, which gave me the push I needed to port it to Android! The Android version is out now, and the iOS update is currently waiting for Apple's approval. Check it out: lexicolor.com #IndieDev
lexicolor.com
Lexicolor — a two-player word game for one shared device
Two players, one phone, ninety seconds. Sit facing each other and race to colour more letters than your opponent.
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Evan Czaplicki @acadia.engineering · 25/08/2026
Acadia gives some interesting guarantees: - No 1+N queries. - All queries terminate. Learn how a query language from the 1970s (Datalog) inspired the key design choices that make these guarantees possible in Acadia's query language! acadia.engineering/blog/solving...
acadia.engineering
Solving the 1+N Query Problem
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 22/08/2026
Get them on Steam 👇 s.team/a/4053960/
s.team
Save 20% on Lexispell on Steam
Strategy meets physics, in this roguelike word game, where you combine spelling with cool upgrades to score high. Spell, m€rge, upgr@de, coz¥, combinati*ns, high$core,…
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 22/08/2026
Last weekend to get Lexispell and Hyperslice on sale 🔥 My two games came out this year and I think they're pretty cool 😁
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pyairvander @pyairvander.bsky.social · 21/08/2026
Just released my new physics roguelike SLIME SOUP on steam, now go make some disgusting broth fit for goblins!
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Evan Czaplicki @acadia.engineering · 19/08/2026
So relieved that the Acadia release went alright! Thank you to everyone who is trying it out! ❤️ Very energized as discussions on the Discord get going. Lots of fun writing and programming projects ahead! 😊
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Evan Czaplicki @acadia.engineering · 18/08/2026
Acadia is out today! Bringing the benefits of Elm to SQLite and PostgreSQL: - Friendly error messages - Custom types for precise column data - Simple module system for easy reuse Check it out! acadia.engineering/blog/rethink...
acadia.engineering
Rethinking Database Programming
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 11/08/2026
My juice course is also on sale on Itch if you prefer! You get the files so you can keep it forever and watch if offline 🧃 itch.io/s/198053/jui...
itch.io
Learn how to make juicy games with Godot 4 | JUICE PLEASE 🧃 by MrEliptik
A sale by MrEliptik, 50% off Learn how to make juicy games with Godot 4
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 10/08/2026
My course about game juice for Godot is on sale! 🧃 Use the code JUICEPLEASE to get it at its lowest price 🔥 Or use the link below 👇
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Casey S. Pumpkins 🎃 @caseyexplosion.bsky.social · 10/08/2026
"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference!
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 09/08/2026
I made a video about the different types of juice and how to apply them to your game!
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Martin De Wulf @madewulf.com · 27/07/2026
The NGO world, sometimes:
Screenshot from the Silicon Valley show with somebody saying "I don't know about you people, but I don't wanna live in a world where someone else makes the world a better place than we do."
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 28/07/2026
This hits hard. The worst part is you're painfully aware of that tasks for the whole 6 months. It sits there in your little stupid brain, lurking in the shadows.
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wolfadex.bsky.social @wolfadex.bsky.social · 26/07/2026
wolfadex.itch.io/ball-fall #gmtk #gamedev #indiedev #gamejam
wolfadex.itch.io
Ball Fall by wolfadex
How far can you fall?
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 15/07/2026
It sounds like motivational bullshit but what I mean is that it takes SO MUCH effort to create stuff. That's also why it's so rewarding. You MUST enjoy the process otherwise you're cooked. Most gamedev will never have any external reward, so you better enjoy the craft.
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 15/07/2026
This is deeper that it might seem. Gamedev is about being resilient. You'll fail so many times and yet you have to continue. You write stuff, it doesn't work. You make games, they suck. You spend hours on something, you make no money. It's all about trying to do better, slowly but surely.
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 12/07/2026
Would you bet your life on a coin flip? Try O.B.O.L demo on Steam ☠
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 10/07/2026
I just updated the demo for O.B.O.L and there's now a web build on Itch! Give it a try 👇 mreliptik.itch.io/obol
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Evan Czaplicki @acadia.engineering · 06/07/2026
New Elm release today! 🎉 0.19.2 🥳 Incremental builds of 850k lines of Elm in <350ms. Gearing up for a batch of smaller releases as we head towards Elm 1.0. elm-lang.org/news/faster-...
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Doot 🪲🪷 Wishlist Milki Delivery 🐮🚲 @dodoot.bsky.social · 03/07/2026
- 46k players on the demo - 97% out of 224 reviews - 71k wishlists THANK YOU 💕💌💕
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wolfadex.bsky.social @wolfadex.bsky.social · 30/06/2026
I envy people who can memorize 500k loc and work in dynamic and gradual type systems and just know every branching case. Me, I'm dumb, I need that static type system with exhaustive checks
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 18/06/2026
Godot 4.7 is out! I made a video to share with you my favorite features 👇 youtu.be/0vkShcaiABw
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Aarimous @aarimous.com · 18/06/2026
dodge, duck, dip, dive, and dodge #godot #gamedev #indie #inidedev #steam #demo #nextfest
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 18/06/2026
The ambiance is our horror game O.B.O.L 💀 Try the demo on Steam!
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Mathieu Agopian @magopian.bsky.social · 16/06/2026
Currently attending elm-camp in Olomouc, Czechia. So awesome meeting all those people, and putting a face to an avatar! #elm #elm-camp
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Aarimous @aarimous.com · 08/06/2026
I made a thing. Here's the demo. store.steampowered.com/app/4765160/...
store.steampowered.com
Orb Breaker Demo on Steam
An incremental bullet hell about shooting orbs at enemies, collecting resources, and becoming powerful!
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 05/06/2026
Lexispell ✨ Cozy roguelike word game with a physics twist Buy scrolls, use potions, spell long words, and SCORE HIGH 🔥 ✨Out now on Steam and Itch (+ free demo)✨
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 04/06/2026
Just pushed an update to Lexispell! If you had any issue please try version 1.0.2 Happy spelling ✨
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Mathieu Agopian @magopian.bsky.social · 03/06/2026
And if you're looking for an experienced developer that just lately started doing some gamedev, let me know, I'm highly motivated to further my expertise in this domain!
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Mathieu Agopian @magopian.bsky.social · 03/06/2026
I'm looking for my next mission! After many years working for different government ministries, mainly web and a bit of native mobile, as a fullstack (lead) dev in python, elm, svelte and react, I'll soon be available for the next adventure.
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 31/05/2026
Thanks to all of you for your super nice messages and feedback! If fixed a bunch of stuff in the 1.0.1 patch 👇 if you have any issue, let me know store.steampowered.com/news/app/405...
store.steampowered.com
Lexispell - Patch v1.0.1 - Steam News
Backpack, Letter Rush and a bunch of fixes
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dori dori 🌻Milki Delivery out Nov 17! 🐮🚲 @blibloop.bsky.social · 28/05/2026
KABUTO PARK. IS. OUT!!! On Switch!!! 🥳🥳🥳🦋🐛🐝🪲🐞
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 29/05/2026
Steam link 👇 store.steampowered.com/app/4053960/...
store.steampowered.com
Save 10% on Lexispell on Steam
Strategy meets physics, in this roguelike word game, where you combine spelling with cool upgrades to score high. Spell, m€rge, upgr@de, coz¥, combinati*ns, high$core, hippopotomonstrosesquipedaliopho...
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 29/05/2026
Lexispell just released 🥳 My cozy roguelike word game with a physics twist is out on Steam and Itch! 🔥 Merge letters, pick cool upgrades and spell long words ✨ I hope you’ll enjoy 💖
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trevron @trevron.bsky.social · 29/05/2026
This game is so cool! If you like word games, roguelikes, and/or good vibes you should try it. Also, I made the music! 🤓
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 21/01/2026
Hyperslice is out NOW on Steam and Itch 🎉 ⚡Fast paced arena roguelite 💨Push & slice EVERYTHING 💥Destroy enemies, survive hazards, buy upgrades, die and 🔁 💸 < 5$ at launch I hope you'll enjoy 🥰 s.team/a/2977820
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 13/01/2026
Hyperslice releases on January 16 (yes in just 3 days!) on Steam and Itch 🎉 Hyperslice is: ⚡ Fast paced arena roguelite 💨 Your only weapon is your dash ✂ Push & slice EVERYTHING 💀 Destroy enemies, survive hazards, buy upgrades, die and 🔄 Wishlists and retweets appreciated 🥰
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Tom Francis @pentadact.com · 08/01/2026
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
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