Mack @macksaur.bsky.social · 26/09/2026isn't there, like, a wraparound bug at some point? im sure the documentation mentioned this and called it a feature, it's under yugas I think 000
Mack @macksaur.bsky.social · 05/08/2026I think an MRP will be very difficult, here's a kludge you can use to get the assembly when you save the script. Assuming you'd want to see such a thing 😅 This snippet has saved my bacon when I've been adding new instructions. 120
Mack @macksaur.bsky.social · 05/08/2026has it stopped? I do some custom work on the VM and this usually happens from typed (verified) instructions reusing stack locations that are of the wrong type. Does changing `abs` -> `absf` fix it? 100
Mack @macksaur.bsky.social · 30/09/2025Looking great! also don't forget the incessant beeping on low health!! 😆 010
Reposted by MackMack @macksaur.bsky.social · 30/09/2025I've never really understood the draw of CRT shaders... well, until I made one! Here's a high-res screenshot of the game that got me hooked. I rendered at 🔍8x zoom to hopefully let the details come out. Ah, I've such fond memories of the gb/gbc! LCD shaders > CRT shaders 😾 #zelda #gameboy #gamedev 3419
Mack @macksaur.bsky.social · 30/09/2025I've never really understood the draw of CRT shaders... well, until I made one! Here's a high-res screenshot of the game that got me hooked. I rendered at 🔍8x zoom to hopefully let the details come out. Ah, I've such fond memories of the gb/gbc! LCD shaders > CRT shaders 😾 #zelda #gameboy #gamedev 3419
Mack @macksaur.bsky.social · 14/08/2025Yeah, I get what you're saying. But that perceived waste has to be weighed up against the complexity cost of the solutions that you're exploring. It's really difficult thinking vs. just making stuff work. 000
Mack @macksaur.bsky.social · 14/08/2025If you can make the trade-offs with round trip time and inefficient compression, I love this stuff. But it's a local minimum of sorts that I don't know shakes out for anything other than having fun writing cleaner code. It's hard to say it's good general principles in every case. 000
Mack @macksaur.bsky.social · 14/08/2025Why do you think I love LINQ so much? Every time I use C# I experiment with keeping large parts of the API as lazy abstractions that downstream can remix as required. 100
Reposted by MackT𝖊𝖆𝖗𝖘𝖈𝖆𝖕𝖊 🎮 OUT NOW @nerdstakeover.bsky.social · 25/06/2025TEARSCAPE GAMEPLAY TRAILER WISHLIST ON STEAM www.youtube.com/watch?v=eSRp...youtube.comTearscape - Gameplay TrailerYouTube video by T𝖊𝖆𝖗𝖘𝖈𝖆𝖕𝖊 🎮 WISHLIST NOW 53315
Reposted by MackElementallis @elementallis.bsky.social · 07/06/2025Elementallis is part of Steam Next Fest with a brand-new demo! Play the start of the story, explore the first biome and even venture into others. Plus, your progress will carry over to the full release! Play the demo: store.steampowered.com/app/1304280/... #indiegame #pixelart #gamedev #zeldalike 04517
Mack @macksaur.bsky.social · 30/05/2025This game has gone live! Do check it out if you like #zeldalike / #gameboy style games! It's awesome! #gamedev #indiedev 071
Reposted by MackDaneeyul ✨ Studio Spacefarer @daneeyul.bsky.social · 23/05/2025ProtoDungeon Episode II is out on Steam in ONE WEEK AHHHH Please go wishlist and spread it about on the internet! store.steampowered.com/app/3495160/... #IndieGames #GameDev #SteamDrop 0165
Reposted by Macktwittoshi/ついっとし @twittoshi.bsky.social · 09/05/2025I’m working on an indoor map. After learning a bit about 2D lighting and placing some lights, the atmosphere changed dramatically. I’m really like it. 😊 #godotengine #gamedev #indiedev 2445
Reposted by MackMack @macksaur.bsky.social · 09/05/2025Been working on a new player sprite and a bunch of new fx. Here's some new materials with sounds! and footprints! #zeldalike #gamedev #indiedev I will try to post more (I get bummed out easily, sorry 😑) I'm also working up to revealing the actual name of this thing lol. Let me know what you think? 77012
Mack @macksaur.bsky.social · 09/05/2025hehe, I love the barrels! 💥 More destructible! Boxes? Stacks of papers? 100
Mack @macksaur.bsky.social · 09/05/2025thank you! 😭 I spent a lot of time on it trying to get it there! the water dungeon is gonna be crunchy! 010
Mack @macksaur.bsky.social · 09/05/2025Been working on a new player sprite and a bunch of new fx. Here's some new materials with sounds! and footprints! #zeldalike #gamedev #indiedev I will try to post more (I get bummed out easily, sorry 😑) I'm also working up to revealing the actual name of this thing lol. Let me know what you think? 77012
Mack @macksaur.bsky.social · 19/04/2025omg lol, have you seen unpack(t, i) at the bottom of www.lua.org/pil/5.1.html? 100
Reposted by MackTrianull @trianull.bsky.social · 31/03/2025Into the volcano. Still WIP, but coming along nicely! #zeldalike #gamedev #LegendoftheSun 57016
Reposted by MackDaneeyul ✨ Studio Spacefarer @daneeyul.bsky.social · 31/03/2025It's up on #Steam!!! A short puzzle adventure with a mysterious atmosphere! Please enjoy and leave a review, it will help a lot! 0155
Reposted by Mackcarl // Isle of Reveries OUT NOW! @desertcucco.bsky.social · 30/03/202524 Hours remain for Isle of Reveries on Kickstarter! We're just $3k away from getting the Customizable Township added to the game, and the final stretch goals have been revealed... including SECOND QUEST! 🦉⚔️ Support the game on Kickstarter 🔗⬇️ #indiegame #gamedev 49934
Mack @macksaur.bsky.social · 30/03/2025Have you ever wanted to iterate every cell from a Rect in Godot?? What do you think of this? 😅 Should I clean this up and make a PR? #godot #gamedev 083
Reposted by Macktransmutrix @transmutrix.bsky.social · 27/03/2025some kinda echoes of wisdom or something idk i never played that game 🎮 #gamedev 0325
Mack @macksaur.bsky.social · 23/03/2025Maybe something this works? If you track the change of state over time you can turn a continuous signal into a pulsed one. But there's not a magic once statement sadly. The variable has to live somewhere and the compiler isn't sure what you want. 110
Mack @macksaur.bsky.social · 23/03/2025Because it's ambiguous, what is X? Where is it stored? Does it apply to every caller of this function? Or just this object? Who is responsible for it? When you break down what the code is doing, you need to define what the "once" statement eventually does. It's easier to let people roll their own. 100
Reposted by Mackcarl // Isle of Reveries OUT NOW! @desertcucco.bsky.social · 19/03/2025The Kickstarter has just been funded! Thank you so much to everyone that has supported the game!! 🦉🎉 We still have 11 days left on Kickstarter, and some pretty fun stretch goals I'm hoping we can hit! The first two are Online/Local co-op and Player Housing. Link ⬇️ #indiegame 1110619
Mack @macksaur.bsky.social · 12/03/2025Tangentially related, have you seen sin/cos parameterized for building an Archimedean *square* spiral? math.stackexchange.com/questions/31...math.stackexchange.comParametrizing the square spiralRelated to this question concerning number spirals I have another one, more specific. While it is rather easy to arrange the natural numbers along an Archimedean spiral by $$x(n) = \sqrt{n}\cos(2... 100
Mack @macksaur.bsky.social · 06/03/2025Woww, so much to digest! Thanks for all of this! I'm gonna level up my font game! 110
Mack @macksaur.bsky.social · 06/03/2025Oh this is fancy, what are you using here? I manually did all my kerning pixel by pixel, hahaa... Looking good! 110
Mack @macksaur.bsky.social · 04/03/2025I'm going to have to play with it per-item! but I think I'll leave the strafe button in as an optional thing during development and see if I use it more. 010
Mack @macksaur.bsky.social · 04/03/2025Here's what it looks like specifically with the bow, since this is how I ended up here. I think the bow either needs some kind of hold to strafe, and release to fire, or a dedicated strafe button. Requiring two buttons for an item to be fun has me uneasy. 110
Mack @macksaur.bsky.social · 04/03/2025I'm thinking of adding a dedicated strafing button to keep the player locked-on in a particular direction. Maybe I'll just build this into the items that require it? Previously only the sword does this when you hold it out, and the bow is basically a pain to aim consistently. #gamedev #indiegame 2183
Mack @macksaur.bsky.social · 04/03/2025Look what I did to poor GDScript now, lol. I made the ternary optional. Ok, back to gamedev... #godot #gamedev 0103