Mack @macksaur.bsky.social · 05/08/2026I think an MRP will be very difficult, here's a kludge you can use to get the assembly when you save the script. Assuming you'd want to see such a thing 😅 This snippet has saved my bacon when I've been adding new instructions. 120
Mack @macksaur.bsky.social · 30/09/2025I've never really understood the draw of CRT shaders... well, until I made one! Here's a high-res screenshot of the game that got me hooked. I rendered at 🔍8x zoom to hopefully let the details come out. Ah, I've such fond memories of the gb/gbc! LCD shaders > CRT shaders 😾 #zelda #gameboy #gamedev 3419
Mack @macksaur.bsky.social · 09/05/2025Been working on a new player sprite and a bunch of new fx. Here's some new materials with sounds! and footprints! #zeldalike #gamedev #indiedev I will try to post more (I get bummed out easily, sorry 😑) I'm also working up to revealing the actual name of this thing lol. Let me know what you think? 77012
Mack @macksaur.bsky.social · 30/03/2025Have you ever wanted to iterate every cell from a Rect in Godot?? What do you think of this? 😅 Should I clean this up and make a PR? #godot #gamedev 083
Mack @macksaur.bsky.social · 23/03/2025Maybe something this works? If you track the change of state over time you can turn a continuous signal into a pulsed one. But there's not a magic once statement sadly. The variable has to live somewhere and the compiler isn't sure what you want. 110
Mack @macksaur.bsky.social · 04/03/2025Here's what it looks like specifically with the bow, since this is how I ended up here. I think the bow either needs some kind of hold to strafe, and release to fire, or a dedicated strafe button. Requiring two buttons for an item to be fun has me uneasy. 110
Mack @macksaur.bsky.social · 04/03/2025I'm thinking of adding a dedicated strafing button to keep the player locked-on in a particular direction. Maybe I'll just build this into the items that require it? Previously only the sword does this when you hold it out, and the bow is basically a pain to aim consistently. #gamedev #indiegame 2183
Mack @macksaur.bsky.social · 04/03/2025Look what I did to poor GDScript now, lol. I made the ternary optional. Ok, back to gamedev... #godot #gamedev 0103
Mack @macksaur.bsky.social · 26/02/2025Q: How many items can the boomerang hold?? A: At least this many items! 😎 Is it too many...? lol #gamedev #indiegame #pixelart #zeldalike 26313
Mack @macksaur.bsky.social · 26/02/2025Here's a closer look at just the boomerang picking up some items! How many gems do you think it can hold?? #gamedev #indiegame #pixelart #zeldalike 0193
Mack @macksaur.bsky.social · 25/02/2025I've been tinkering on this for like forever, I better start showing it off! Here's some basic combat with the boomerang in my game! What do you think, do you like it? It might one of my favourites. I need to add lots of powerups and enchantments for it. 😏 #gamedev #indiegame #pixelart #zeldalike 2204
Mack @macksaur.bsky.social · 31/12/2024I started with a very rigid system that just knew how to run the animation for a simple particle, the texture could be customized. Then it grew legs and a physics simulation. The more parameters I added the less I used hard-coded particles. Here's what I've built so far! It needs a going over! 010
Mack @macksaur.bsky.social · 31/12/2024I love that the more that I work on my game, the more little snippets and effects I accumulate. These are really satisfying elements to see in games for me. They make pillaging, looting and breaking stuff 👌! Are you the same? #gamedev (Thanks to @chase-hunter.bsky.social for prompting a video!) 5377
Mack @macksaur.bsky.social · 30/12/2024So I did a buuuncha more text stuff today. Maybe boring but... necessary. I prettied up the breaking too! There's lots of new opcodes like [fast] or [slow] and a few short escape codes for managing colours like &R; for red etc. What else do I need?... Back to real gameplay soon??? Maybe! 😆 #gamedev 2305
Mack @macksaur.bsky.social · 29/12/2024Testing out a new text/dialogue system that's easier to work with. I'm missing a few text opcodes still but I wanted to see what it looked like anyway with some effects and ridiculous portraits. Do you guys like rough gifs like this? or do you just like polished stuff? #screenshotsaturday #gamedev 4304
Mack @macksaur.bsky.social · 18/12/2024I've always tinkered on puzzly-arpg prototypes or turn-based procgen roguelikes. It's been a long quest to understand the zen of existing in a discrete space and wanting to share that feeling. There's something special about the way it lets designers *and* players tell stories that I love. #gamedev 0102
Mack @macksaur.bsky.social · 18/12/2024These levels are old/unfinished, but, I am *very* fond of the contrast in the lighting and shadows. Do you think it suits? or is it too much? I might be breaking some aesthetic rules but I have plans. 👀 #gamedev #godot 16988
Mack @macksaur.bsky.social · 02/12/2024Raining? In the fire dungeon? At this time of day? Localized entirely within this room? Would you like to see...? #gamedev #indiedev #zelda #godotengine #pixelart 1403
Mack @macksaur.bsky.social · 30/11/2024Almost done cleaning up the messy code I made throughout the week! And it's still #screenshotsaturday so here's more; watch out for the spinny bois! I'm really starting to enjoy the tileset after a few iterations on the colours. #gamedev 3324
Mack @macksaur.bsky.social · 30/11/2024Ok, I got distracted, I'm not done tidying up the codebase yet but I wanted to try out a little bit of UX improvement. Do you think I should show the items that are being picked up above the players head? #gamedev #screenshotsaturday 3414
Mack @macksaur.bsky.social · 20/11/2024Hooray! Lookit, I finally got a Godot label! 🥳 I guess that means it's time for more gamedev! 2411
Mack @macksaur.bsky.social · 19/11/2024Here's a reason why I don't get any work done lol. Look, list comprehensions! In GDScript! github.com/godotengine/... This isn't helping my goal setting... 🙃 #gamedev #godot 140
Mack @macksaur.bsky.social · 07/11/2024These crystal switches and barriers were really fun to make! I'm still procrastinating on some new monster logic but I love interactive mechanics so I took a break for this (and more sound design!). This puzzle checks you know how to trigger the switch remotely. #gamedev #indiedev #indiegame #zelda 3273
Mack @macksaur.bsky.social · 30/10/2024Second draft of the health bar since moving to Godot 4 and settling on a Gameboy aesthetic. I'm always scared to share UI stuff because it keeps changing and is never complete. It is workable for now. Much more other work to do! #gamedev 1182
Mack @macksaur.bsky.social · 29/10/2024I made a quick little bit of code that randomly sketches out potential dungeon layouts and connects the rooms. Stuff like this is great. It helps unlock some creativity since it's so abstract and forces you to think about what you want to make. #gamedev 1181
Mack @macksaur.bsky.social · 17/10/2024Hi! I'm Mack and I'm making a zeldalike game! It's early days but I want to share my progress with everyone as I work and make things. I can't wait to see all the cool things everyone else is making! 61029