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twittoshi/ついっとし

@twittoshi.bsky.social
520 followers 483 following 40 posts

I’m a programmer, software engineer, gamer, person who wants to develop a game. Currently working on my game in Godot. 日本語/English

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twittoshi/ついっとし @twittoshi.bsky.social · 14/08/2025
I’m testing how far I can go in making a game using Godot Engine 4.5 and the Gemini CLI. Without writing a single line of code myself, I was able to create a Tetris-style puzzle game.
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twittoshi/ついっとし @twittoshi.bsky.social · 09/05/2025
I’m working on an indoor map. After learning a bit about 2D lighting and placing some lights, the atmosphere changed dramatically. I’m really like it. 😊 #godotengine #gamedev #indiedev
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twittoshi/ついっとし @twittoshi.bsky.social · 05/05/2025
Made a window that tracks an NPC using a SubViewport. Looks really good. 😁 #godotengine #gamedev #indiedev
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twittoshi/ついっとし @twittoshi.bsky.social · 04/05/2025
I’m creating and testing several hit effects. #godotengine #gamedev #indiedev
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twittoshi/ついっとし @twittoshi.bsky.social · 30/04/2025
I’m setting up a 2D terrain to build a map. It took a bit of work to get the water surface to animate, but I liked it. #godotengine #gamedev #indiedev
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Reposted by twittoshi/ついっとし
Thomas @koboldskeep Keene @kobolds-keep.net · 18/03/2024
I was wondering where all the Japanese artists and game developers were. Looks like Bluesky just... DOESN'T SHOW YOU if you don't add the language to Settings>Languages>Content Languages.
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twittoshi/ついっとし @twittoshi.bsky.social · 29/02/2024
Mocking up the UI. menu, status, inventory, etc.😄 #godot #godotengine #gamedev
menu windowstatus window (mock up)inventory window (mock up)
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twittoshi/ついっとし @twittoshi.bsky.social · 28/02/2024
How do I change the width of a Scrollbar contained within a RichTextLabel or ScrollContainer? For now, I’m adjusting it by scale property, but I’m not sure if this is the right approach.🤔 #godot #GodotEngine
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twittoshi/ついっとし @twittoshi.bsky.social · 25/02/2024
Changed my profile pic.😁
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twittoshi/ついっとし @twittoshi.bsky.social · 17/02/2024
I was able to implement a dialogue system thanks to the Clyde Dialogue Plugin. It also supports internationalization. (The English text was too long, but it can be replaced later. 😅) #Godot #GodotEngine #GameDev
Custom-made dialogue windows for my game that have been internationalized.
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twittoshi/ついっとし @twittoshi.bsky.social · 12/02/2024
A little progress today. • I painted the bed tiles.😅 • Treasure chests got twinkle animations. • NPCs now have dialog balloons. #Godot #GodotEngine #GameDev
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twittoshi/ついっとし @twittoshi.bsky.social · 11/02/2024
Menus and dialogue window are currently being implemented. Creating them from scratch is fun. I feel I’ve learned so much through the development of this game. #Godot #GodotEngine #GameDev
Menu and dialogue window of a homebrew game in production
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twittoshi/ついっとし @twittoshi.bsky.social · 08/02/2024
Trying out the translation. Replacing the label text was easy with no code! #Godot #GodotEngine #GameDev
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twittoshi/ついっとし @twittoshi.bsky.social · 07/02/2024
Godot Editor Tips: If you turn on the "Auto Switch to Remote Scene Tree" option in the Godot editor settings, it will automatically switch to Remote when the debugger starts, which is convenient. #Godot #GodotEngine #GameDev
Godot Editor settings dialog
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Reposted by twittoshi/ついっとし
Game Dev List @gamedevlist.bsky.social · 06/02/2024
Now that BlueSky is kicking open the doors to the world, you might want to remind your followers I exist to help the game dev community find itself. I am an account that simply follows other game devs. Search my follows for accts you might be interested in. And @ me if you want me to follow you.
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twittoshi/ついっとし @twittoshi.bsky.social · 04/02/2024
Grid move implemented. #GodotEngine
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twittoshi/ついっとし @twittoshi.bsky.social · 21/01/2024
I made a Sokoban, but I can't clear it🤣
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twittoshi/ついっとし @twittoshi.bsky.social · 19/01/2024
Currently learning Godot Engine.
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