Reposted by Alexander KingGwen C. Katz @gwenckatz.bsky.social · 25/09/2026Fuck ChatGPT flyers. The future is broadsheets. 203186785279
Alexander King @literallyaking.com · 25/09/2026The truck imagines itself as the driver of its actions, and enforces the assertion with an impersonal violence that makes coexistence impossible. But the log, just as implacable, knows it's a passenger of larger forces. "Come, let us occupy this tile together, for a little while" it offers humbly. 010
Reposted by Alexander KingDaniel Stegersaurus @stegersaurus.bsky.social · 11/09/2026Trying to make a game that spreads on social media but not wildly enough that a dozen clones release before you can finish the game. 5425
Reposted by Alexander KingBrandon Sheffield @brandon.insertcredit.com · 19/09/2026Ah, hello prince. This is a nice day for rolling, isn't it? We got the idea for rolling up some things. Well, for you to do it. Maybe some fluffy things. Fluffy things with points in their mouths. They make a noise, aw aw? I don't know how it goes. Get a lot of them. Anyway goodbye, I don't love you 6889321
Alexander King @literallyaking.com · 17/09/2026Aside from all the million other issues, this is a big thing for me as well. I don't ever want to be so reliant on an external dependency, especially such an expensive one. Intentionally it's been set up as very "use this forever or not at all", so I'm just like, alright see ya 021
Reposted by Alexander Kinggrayson @graysond.bsky.social · 15/09/2026I'd put money on the line that GTA6 will have approximately 100,000 little jokes between the cutscenes and NPC barks and worldbuilding etc and not a single one will make you laugh 251
Alexander King @literallyaking.com · 14/09/2026I kind of like that the "go back to the beginning" square is an empty threat. Even though it's impossible to land on, skipping over it feels like a narrow escape! Good to teach kids that the real threats aren't the obvious ones, it's the 'go back 2 spaces' hell loop you've gotta look out for. 180
Alexander King @literallyaking.com · 13/09/2026And also, he wrote it! You get some extra applause for that surely (but it's probably the being a local thing) 040
Alexander King @literallyaking.com · 09/09/2026You know *exactly* how this would look if it were stop motion animated 041
Alexander King @literallyaking.com · 09/09/2026Whereas the new Ocarina is philosophically consistent, in that the original was going for realism in its time, but, since what passed for realism then looks stylized to us now, it feels more like a jarring departure, I think 010
Alexander King @literallyaking.com · 09/09/2026The Awakening remake was still very stylized though, and so sort of close to the original's sprites in feel (and also consistent with the 3DS Zelda game's style too), so there was some consistency in the presentation. 100
Reposted by Alexander Kingvideogame history @vghistory.bsky.social · 05/09/2026microzine #15, oval office odyssey, screenshot, apple II (1986) www.mobygames.com/game/149343/... 423282
Alexander King @literallyaking.com · 04/09/2026They're imitations of children's books. They disgust me. My 3 year old doesn't necessarily share my aesthetic disagreements, but I've read Baby Bear, Baby Bear, What Do You See? (2007) a million times, but he won't countenance one of the World of Ersatz Carle more than once or twice. 000
Alexander King @literallyaking.com · 04/09/2026These books have no personal touch, gone is the style of a singular artist, gone is the relationship with nature informed by life. They're offensive for that reason. But gone, too, is the experimental page construction, and even the repeating structure. They're bland, boring, written by managers. 100
Alexander King @literallyaking.com · 04/09/2026But compare those with the zombie works made in his name. The "World of Eric Carle" imprint puts out these increasingly grotesque imitations, ever more since his death. The caterpillar is drafted into whatever bland and generic children's book fare they can think of. I hate them. 100
Alexander King @literallyaking.com · 04/09/2026This is experimental art, written for children, but still Capital A Art. But without sacrificing being for children! Almost all his books are very repetitive, but with variation, usually featuring a repeated situation or refrain, which is important (and comforting) for child readers/listeners. 100
Alexander King @literallyaking.com · 04/09/2026All his books recall early childhood forest walks with his father in upstate New York, before moving to Germany, a stark contrast with the death and hunger of his later childhood under the Nazis. His works, overwhelmingly about plants and animals, have a relationship to nature like Hayao Miyazaki's. 100
Alexander King @literallyaking.com · 04/09/2026So here's an example- Eric Carle's The Very Hungry Caterpillar (1969) is a classic right, everyone loves it. It's surprisingly avant-garde, in both his collage art style and the book's physical construction. But less surprising knowing Carle had Bauhaus trained teachers, since he grew up in Germany. 100
Alexander King @literallyaking.com · 04/09/2026I think about this a lot. As a new parent, it's been very apparent to me the incredible craft with which certain picture books are made with, and what a subtle art it is too, such that many children's authors and virtually all publishers seem utterly oblivious to what that craft is or looks like. 190
Alexander King @literallyaking.com · 26/08/2026Reminds me of a CFO I worked for, he could never delegate, worked all hours and weekends, ruined his marriage, had a mental breakdown and left. Over the next month, everything went surprisingly smoothly, it hardly seemed like anything had changed, nothing he did (or didn't) had mattered at all. 000
Alexander King @literallyaking.com · 25/08/2026Hope you're liking it! 😅 I think it's maybe a little less accessible than Dizzy, to be sure, but it's quite weird and unique! 100
Reposted by Alexander KingBrandon Sheffield @brandon.insertcredit.com · 25/08/2026I tried to be optimistic! I stand by this bit. 26813
Alexander King @literallyaking.com · 24/08/2026The most recent post on her website being a 3 year old post titled "What Caused Recent Crypto Selloff" is very found audio log energy 070
Alexander King @literallyaking.com · 22/08/2026In metroidbrainia fashion, it does actually get easier when it more explicitly explains some mechanics. The emuuroms themselves usually have hints in their entries too, but oftentimes you can't read the helpful part till you scanned them all (by which point you probably don't need the hint haw haw) 011
Alexander King @literallyaking.com · 22/08/2026I could see it being the navigation/traversal. It's not a big game in terms of screens, but navigation is always pretty complex and high friction, so you're never just cruising through anywhere. There's also some un-telegraphed one-way gates, where you can get stuck in an area until you complete it. 110
Alexander King @literallyaking.com · 22/08/2026It's always good to interrogate your likes and dislikes! I don't imagine it's the meta-structure of secrets, since that's a further-in sort of thing (side note: I do wish the game's later half, "post-game" stuff was meaningfully woven in more into the first run through, or at least glimpsed). 110
Alexander King @literallyaking.com · 22/08/2026Anyway- I thought it was really pretty special, and that's without even mentioning the soundtrack, the wonderful use of Sova dialect Finnish, or the showcase of the TIC-80 fantasy console. So go play EMUUROM! 000
Alexander King @literallyaking.com · 22/08/2026So EMUUROM reminded me of the critically underappreciated Wuppo, which has a similar structure. It also looks pretty lighthearted, but has an incredible internal consistency that you slowly unravel as you explore the world. store.steampowered.com/app/400630/W...store.steampowered.comSave 72% on Wuppo: Definitive Edition on SteamPlay as an exiled 'wum' looking for a new home in this bizarre but charming world, filled with strange creatures, puzzles, monsters and political chaos. 100
Alexander King @literallyaking.com · 22/08/2026It is similar to Void Stranger and Animal Well (the press doc explicitly calls those out), But it reminded me very much of an older euro-game design tradition, the 80s/90s flick-screen puzzle platformer worlds like Jet Set Willy and the Dizzy series. Or Below the Root, tho that's American. 231
Alexander King @literallyaking.com · 22/08/2026This was utterly fantastic! Very sad to have finished it. Lots to love, but what really impressed me was the incredible density and intricacy of the level and puzzle design. Nothing is superfluous, every screen is packed with secrets to explore. 24015
Alexander King @literallyaking.com · 22/08/2026🫡 Of course, every actual real legitimate citation is only ever justified by its ability to support a joke 010
Alexander King @literallyaking.com · 22/08/2026From here, the lead-in to a lengthy critique of 'hopepunk' simonmcneil.com/2021/12/30/h...simonmcneil.comHopepunk: A genealogical sketchHope is not an optimistic emotion. When we discuss optimism we can start by returning to that very early definition of optimism as an emotional position: the glass is half full. Optimism is grounde… 110
Alexander King @literallyaking.com · 22/08/2026Haha this immediately reminded me of this bit from Simon McNeil on materialist optimism. "The glass is an object. Its condition – being half-full of water – is a part of its facticity." 110
Reposted by Alexander KingBruno Dias @brunodias.dev · 21/08/2026I am becoming incredibly exhausted of this pattern: many people: "AI sucks!" Very Smart Person: ah but have you considered (distinct application of ML or statistical modeling that has no real relationship to what the tech industry is marketing as, and people broadly perceive as, "AI") 6438461144
Reposted by Alexander Kingvideogame history @vghistory.bsky.social · 20/08/2026fanart (1997) archive.org/details/Comp... 129067
Alexander King @literallyaking.com · 19/08/2026Especially funny example really, since email search itself has rapidly gotten worse as gmail increasingly overrides actual querying with its own stupid relevance heuristics. How I long to simply query 50,000 emails myself 120
Alexander King @literallyaking.com · 19/08/2026I think maybe the reason this didn't happen is that promises like the former are quickly verifiable as something it can't actually do, whereas promising to replace all labor *in the future* is a goalpost that's conveniently mobile. (Since, largely, the real customers are VCs etc, not people) 1194
Alexander King @literallyaking.com · 16/08/2026Building codes in this place must be wild. Your neighbor starts working on a second floor expansion and suddenly your roof is their patio 140
Alexander King @literallyaking.com · 16/08/2026Your failure?? Rob maybe you just need a change in perspective on this. You are not failing to protect the peaches. You are succeeding at feeding a bear. (And, now, also providing some nice highbrow auditory entertainment for them while they dine) 000
Alexander King @literallyaking.com · 16/08/2026Okay I know it's just a meaningless name thing, but it is a bit silly that they're counting the 13 members, 3 internal teams, and 1 group separately to arrive at 17. It's like calling a soccer team twelve, 11 players + 1 team. It's like, the sum is larger than its parts, and the sum of those parts 000
Alexander King @literallyaking.com · 11/08/2026But what I'd really kill for is just some simple X crossing pieces. I don't need elaborate clovers where every track can reach every other one! I'm playing with a toddler, not optimizing my base in Factorio cmon 000