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Labbed

@labbed.net
72 followers 69 following 92 posts

Creator of LabChirp. Making games, art and music. Currently working on a game with birds in it. Website: labbed.net Ko-fi: ko-fi.com/labbed Spotify: open.spotify.com/artist/5EalcJ95OB5…

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Labbed @labbed.net · 9h
Some ongoing webcomics I love: www.ozfoxes.com/fauxpas.htm h0lyhandgrenade.co.uk/mokepon/comic itsadinosaur.com www.sandraandwoo.com/scarlet/ www.wildelifecomic.com www.sdamned.com www.howtobeawerewolf.com
ozfoxes.com
Fox Comics: Faux Pas
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Labbed @labbed.net · 29/09/2026
The level exit object is a giant bubble! And you need to peck it to pop it. Whoa, now you can actually complete levels! Music is temporary. #gamedev #indiedev
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CritCorsac 🎮 Dovvee's ReQuest Out Now 🎮 @critcorsac.bsky.social · 06/09/2026
Dovvee's ReQuest is OUT NOW for FREE! critcorsac.itch.io/dovvees-requ... Create your own winged one and explore the land of Dovvee in this retro inspired, turn-based RPG for the Game Boy! Thank you, everyone, for all of the support! 🐉 #GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPG
critcorsac.itch.io
Dovvee's ReQuest by CritCorsac
Become a winged one in a new turn-based RPG for the GB!
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Labbed @labbed.net · 01/09/2026
All this just to make multiplayer slightly less annoying. Gamedev am i right
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Labbed @labbed.net · 01/09/2026
Here's the full progress heatmap, before and after.
Screenshot of Thrush Editor, with a heatmap of progress, where red means more progress and blue mean less progress. Before rework, the bottom line segment is interrupted by the proximity to the point above.Screenshot of Thrush Editor, with a heatmap of progress, where red means more progress and blue mean less progress. After rework, the bottom line segment has a continuous flow of progress, uninterrupted.
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Labbed @labbed.net · 01/09/2026
I reworked the camera progress system a bit into a more intuitive approach, so it detects the closest line segment instead of the closest node. #gamedev #indiedev
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Labbed @labbed.net · 30/08/2026
I had to make a whole camera waypoint system to get this to work, since "progress" isn't always the same direction.
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Labbed @labbed.net · 30/08/2026
Camera now works with two players! The game will slightly prioritize the player closest to progress. If a player goes out of frame, they will fly-teleport to the other player. #gamedev #indiedev
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Labbed @labbed.net · 13/08/2026
I need something as a level exit object, like a flagpole or similar. Anyone got any suggestions? #gamedev #indiedev
Screenshot of a retro 2D platformer game featuring a fieldfare, in a forest environment. On the right side, a crude flagpole with a raised flag is drawn in red over the screenshot, surrounded by question marks.
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Labbed @labbed.net · 11/08/2026
Overworld multiplayer! Both players can move, but they always stick together. The player who presses a direction will lead, and the other will follow. #gamedev #indiedev
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Labbed @labbed.net · 11/08/2026
Gamepad support! #gamedev #indiedev
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Labbed @labbed.net · 08/08/2026
Overworld road propagation. And you can enter levels! And an overworld HUD! Wow! #gamedev #indiedev
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Labbed @labbed.net · 08/08/2026
Overworld road propagation. And you can enter levels! And an overworld HUD! Wow! #gamedev #indiedev
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Labbed @labbed.net · 01/08/2026
Overworld system WIP #gamedev #indiedev
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Advent @adventureislands.bsky.social · 17/07/2026
I don’t know how to market Copy Cats So here's some gameplay 🐱🐈
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Labbed @labbed.net · 12/07/2026
That looks so cool!
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Alan @wizardzone.net · 12/07/2026
Just some work in progress level design and some panthers trying to be sneaky! #gamedev #indiedev
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Labbed @labbed.net · 12/07/2026
I've been refactoring the editors a bit. Not very spectacular, but important progress nonetheless. But now that I'm done with that, I can finally start working on the overworld system in-game!
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Labbed @labbed.net · 03/07/2026
Now you could add a friendly flying NPC that follows you around and helps you in combat without it being annoying.
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Labbed @labbed.net · 23/06/2026
Some people have trouble reading pixel-fonts. I added an "accessible font" option, which renders text on top of the upscaled graphics at a higher resolution, native to your device! The font I'm using is Inclusive Sans, rendered using MSDF. Such a cool technique! #gamedev #indiedev #accessibility
Retro game screenshot featuring a fieldfare in a forest, with an example text in a pixel-font. The text reads "This is a quick example of some text, so you can compare legibility. 
You need to gather 300 🪙 to win the game! Did you hear that??
You can also have colored text and it should just work. Maybe icons embedded in the text will look a bit silly with the accessible option, but I'm not gonna make vector graphics out of every icon 🙂. I hope you understand ❤️. I need to finish this game sometime...
Small text works too... 😐"Same screenshot as in the other image, except with a high-resolution font.
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The OzFoxes @ozfoxes.bsky.social · 22/06/2026
Pastblast: Resharing a small mixed-media painting from a while back. In "Nap Buddies", Dusk finds herself in the strangest situations at GMSA, not realizing Pippi would someday become one of her best friends. (Yet another strange situation....)
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Labbed @labbed.net · 07/06/2026
Selecting and placing road tiles manually sure is tedious! So I added a more convenient method. Now it's a breeze! #gamedev #indiedev
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Advent @adventureislands.bsky.social · 06/06/2026
#ScreenshotSaturday Sometimes goal portals are locked, and you need to find a key to activate them. While any cat can pick up a key, only the protagonist can enter the portals. Wishlist Copy Cats on Steam! store.steampowered.com/app/4700300/... #gamedev #pixelart #indiedev #cats
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Labbed @labbed.net · 04/06/2026
First look at the overworld editor! It shares a lot of code with the level editor, but it's a separate program. Basic stuff works, but I can't save/load yet, and obviously I need to make the overworld work in-game. #gamedev #indiedev
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Labbed @labbed.net · 18/05/2026
No way that's a bug.
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SULLY - POLYPAINT out now! 🎨 @artofsully.com · 11/05/2026
this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)
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Labbed @labbed.net · 10/05/2026
I've been posting some old concept art/sketches over on Ko‑fi! Why don't you check it out? ko-fi.com/labbed #gamedev #indiedev #conceptart
Screenshot of a Ko-fi gallery page, showing six thumbnails of various concept art.
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Labbed @labbed.net · 08/05/2026
Working on the overworld/level select mode, which means I need a new file format, which means I need a new editor, and graphics, and... 😵 #gamedev #indiedev
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Labbed @labbed.net · 05/05/2026
For some reason this part makes me laugh 😂 Should I keep this ceiling thnail in the finished game? #gamedev #indiedev
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Labbed @labbed.net · 04/05/2026
I got myself a Ko-fi page! I posted a video there, just showing some gameplay. I will use Ko-fi to share some more in-depth dev stuff, like concept art and WIP assets. Please check it out if that sounds interesting! I could really use some money right now. Any amount is appreciated! ko-fi.com/labbed
ko-fi.com
Support Labbed
Support Labbed
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Labbed @labbed.net · 04/05/2026
I got myself a Ko-fi page! I posted a video there, just showing some gameplay. I will use Ko-fi to share some more in-depth dev stuff, like concept art and WIP assets. Please check it out if that sounds interesting! I could really use some money right now. Any amount is appreciated! ko-fi.com/labbed
ko-fi.com
Support Labbed
Support Labbed
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Labbed @labbed.net · 03/05/2026
No, I'm making my own script engine. The level editor parses the script into tokens/bytes and stores them in the level file, which is read and executed by the game.
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Labbed @labbed.net · 02/05/2026
Not sure how exciting this is to anyone, but I added a couple of event script functions that can trigger other events, synchronously and asynchronously. Comparable to custom subroutines or functions. Yay! #gamedev #indiedev
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Kaptajnen @kaptajnen.bsky.social · 25/04/2026
I choose to believe this is how most 90s arcade race tracks were initially conceived #gaming #retrogaming #arcade
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Labbed @labbed.net · 22/04/2026
Added a hum sound to the heart piece, so you can hear its presence even when you can't see it. (🔊sound on!) #gamedev #indiedev
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Labbed @labbed.net · 16/04/2026
Border boxes. Could come in handy some day! #gamedev #indiedev
Screenshot of an in-development retro style platformer game featuring a fieldfare in a forest area. 38 rectangles are aligned in a grid, all with blue backgrounds but different border styles and border colors, for testing and showcase purposes.
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Labbed @labbed.net · 14/04/2026
Collecting heart pieces. #gamedev #indiedev
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Labbed @labbed.net · 14/04/2026
Collecting heart pieces. #gamedev #indiedev
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Labbed @labbed.net · 12/04/2026
I mean...
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Labbed @labbed.net · 12/04/2026
Some levels will have a heart piece pickup (increasing your max life), but if you've already collected it and you revisit the level, you will get a heart and some coins instead. I think I accidentally made it super satisfying? #gamedev #indiedev
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Labbed @labbed.net · 04/04/2026
Happy Easter, everyone! Did you know LabChirp has a couple of easter eggs? Did you find any?
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Labbed @labbed.net · 01/04/2026
Added heart and coin pickups. Enemies can also drop these when they die. Suddenly it feels much more like a game?? #gamedev #indiedev
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Labbed @labbed.net · 27/03/2026
Added a health bar HUD.
Cropped retro video game screenshot showing a small pixel art HUD in the top-left corner, featuring a portrait of a fieldfare and three hearts in a row next to it, two of which are fully red and the last one is half-red half-black. The background contains the top portion of a tree, and the sky behind it.
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Labbed @labbed.net · 23/03/2026
And the last portal/transition type: doorways! I'll make the actual entrances look better later, don't worry. #gamedev #indiedev
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The OzFoxes @ozfoxes.bsky.social · 16/03/2026
Pastblast: From back in the days when I was painting ACEOs - Art Cards, Editions and Originals, small paintings measuring 2.5 x 3.5 inches - "Snow Nap" was one of the results. This painting of a fox napping in winter and aware of your presence was done in acrylic paint on canvas-textured paper.
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Labbed @labbed.net · 05/03/2026
The player is technically way off to the left before the entry animation has finished, but I think shoving the enemy away from the entrance is pretty much the same thing anyway.
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Labbed @labbed.net · 05/03/2026
Game design that players won't notice. If enemies are too close to the entry, they are secretly moved away a bit. #gamedev #indiedev
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Labbed @labbed.net · 03/03/2026
Here's a more likely example, where you're actually transported to a different room. A cave!
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Labbed @labbed.net · 03/03/2026
Working on portals/room transitions. There was a bit more to consider than I thought at first, but I got something here that I'm happy with. Gonna add doorways too. This video shows portals in all directions, and how it's gonna work with two players. I also updated the flap sound! #gamedev #indiedev
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Labbed @labbed.net · 25/02/2026
Hey fellow #gamedev people! If you need sound effects for your game, please consider LabChirp! It's free! labbed.itch.io/labchirp
labbed.itch.io
LabChirp by Labbed
Sound effect generator
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