Labbed @labbed.net · 29/09/2026The level exit object is a giant bubble! And you need to peck it to pop it. Whoa, now you can actually complete levels! Music is temporary. #gamedev #indiedev 0175
Labbed @labbed.net · 01/09/2026I reworked the camera progress system a bit into a more intuitive approach, so it detects the closest line segment instead of the closest node. #gamedev #indiedev 1142
Labbed @labbed.net · 30/08/2026I had to make a whole camera waypoint system to get this to work, since "progress" isn't always the same direction. 010
Labbed @labbed.net · 30/08/2026Camera now works with two players! The game will slightly prioritize the player closest to progress. If a player goes out of frame, they will fly-teleport to the other player. #gamedev #indiedev 1132
Labbed @labbed.net · 13/08/2026I need something as a level exit object, like a flagpole or similar. Anyone got any suggestions? #gamedev #indiedev 3102
Labbed @labbed.net · 11/08/2026Overworld multiplayer! Both players can move, but they always stick together. The player who presses a direction will lead, and the other will follow. #gamedev #indiedev 091
Labbed @labbed.net · 08/08/2026Overworld road propagation. And you can enter levels! And an overworld HUD! Wow! #gamedev #indiedev 0113
Labbed @labbed.net · 23/06/2026Some people have trouble reading pixel-fonts. I added an "accessible font" option, which renders text on top of the upscaled graphics at a higher resolution, native to your device! The font I'm using is Inclusive Sans, rendered using MSDF. Such a cool technique! #gamedev #indiedev #accessibility 192
Labbed @labbed.net · 07/06/2026Selecting and placing road tiles manually sure is tedious! So I added a more convenient method. Now it's a breeze! #gamedev #indiedev 4668
Labbed @labbed.net · 04/06/2026First look at the overworld editor! It shares a lot of code with the level editor, but it's a separate program. Basic stuff works, but I can't save/load yet, and obviously I need to make the overworld work in-game. #gamedev #indiedev 1588
Labbed @labbed.net · 10/05/2026I've been posting some old concept art/sketches over on Ko‑fi! Why don't you check it out? ko-fi.com/labbed #gamedev #indiedev #conceptart 0183
Labbed @labbed.net · 05/05/2026For some reason this part makes me laugh 😂 Should I keep this ceiling thnail in the finished game? #gamedev #indiedev 051
Labbed @labbed.net · 02/05/2026Not sure how exciting this is to anyone, but I added a couple of event script functions that can trigger other events, synchronously and asynchronously. Comparable to custom subroutines or functions. Yay! #gamedev #indiedev 1195
Labbed @labbed.net · 22/04/2026Added a hum sound to the heart piece, so you can hear its presence even when you can't see it. (🔊sound on!) #gamedev #indiedev 0144
Labbed @labbed.net · 12/04/2026Some levels will have a heart piece pickup (increasing your max life), but if you've already collected it and you revisit the level, you will get a heart and some coins instead. I think I accidentally made it super satisfying? #gamedev #indiedev 2355
Labbed @labbed.net · 01/04/2026Added heart and coin pickups. Enemies can also drop these when they die. Suddenly it feels much more like a game?? #gamedev #indiedev 0103
Labbed @labbed.net · 23/03/2026And the last portal/transition type: doorways! I'll make the actual entrances look better later, don't worry. #gamedev #indiedev 0246
Labbed @labbed.net · 05/03/2026Game design that players won't notice. If enemies are too close to the entry, they are secretly moved away a bit. #gamedev #indiedev 1123
Labbed @labbed.net · 03/03/2026Here's a more likely example, where you're actually transported to a different room. A cave! 020
Labbed @labbed.net · 03/03/2026Working on portals/room transitions. There was a bit more to consider than I thought at first, but I got something here that I'm happy with. Gonna add doorways too. This video shows portals in all directions, and how it's gonna work with two players. I also updated the flap sound! #gamedev #indiedev 192
Labbed @labbed.net · 10/02/2026Small thing but I thought it was neat. I can now "place" the player anywhere when pressing the play button. Pressing play again will use the default start position. #gamedev #indiedev 1142
Labbed @labbed.net · 07/02/2026Here's some more raycasting 3D. No, I'm not gonna have anything like this in the game. 020
Labbed @labbed.net · 07/02/2026Now that I have a raycast, I just had to make a 3D-looking raycast first-person perspective test just for fun. But then I saw these "holes" in my raycast system, which I hadn't discovered before. So fooling around like that can be useful, too! #gamedev #indiedev 182
Labbed @labbed.net · 23/01/2026Pachinko! ... No, I'm not fooling around, this is a serious and important collision test!! #gamedev #indiedev 092
Labbed @labbed.net · 22/01/2026I've been focusing on optimizing performance and fixing some collision bugs lately, perhaps not the most exciting thing for most of you. But here's some progress I can show! I added a buzz sound to the Bautafly, and some VFX and SFX when they start chasing you. #gamedev #indiedev 052
Labbed @labbed.net · 03/01/2026I made the bautaflies keep a short distance from each other, otherwise they would all bunch up on the exact same spot. Wouldn't wanna break immersion like that! #gamedev #indiedev 0123
Labbed @labbed.net · 31/12/2025It's just a simple animation with a noisy expanding circle, but there are several of them created during the enemy death animation, and some are darker. I also rotate and mirror them randomly, to make them less uniform. No fancy shader involved. 010
Labbed @labbed.net · 31/12/2025Introducing: Bautafly! Yeah, a game where you can fly everywhere will obviously need some flying enemies. Otherwise you could pretty much just fly over everything. Oh, and also, you can now peck mid-air! #gamedev #indiedev 1173
Labbed @labbed.net · 02/12/2025A little showcase with a HUD element created by the map script. A challenge timer in this case. #gamedev #indiedev 051
Labbed @labbed.net · 21/11/2025I can now display an animated text in the middle of the screen. #gamedev #indiedev 0171
Labbed @labbed.net · 18/11/2025I'm still making progress on my game, just not very exciting stuff, like... Dynamic text. Wow! #gamedev #indiedev 1134
Labbed @labbed.net · 06/11/2025One thing I love about making games is creating these strange testing environments. This one is to test out stereo sound! #gamedev #indiedev 0134
Labbed @labbed.net · 27/10/2025Reworked the sound system so it's easier to make sounds richer/more varied. Added material sounds and a more fitting hopping sound. Also, ice physics!! 🔊 Sound on! #gamedev #indiedev 1145
Labbed @labbed.net · 16/10/2025Working on making the event scripting in my editor more convenient, with function helpers! #gamedev #indiedev 061
Labbed @labbed.net · 02/10/2025Sometimes it's nice to just look at your WIP stuff. These are supposed to be gates. #gamedev #indiedev 0154
Labbed @labbed.net · 23/09/2025Back at it! Haven't worked on this since 2022, so it took a little bit to familiarize myself with my code. Added a few more event script functions! #gamedev #indiedev 0151
Labbed @labbed.net · 18/09/2025A new #LabChirp update just released, version 1.75! New features include adjustable window size, mutator improvements, envelope presets and more! Download for free on labbed.net/software/lab... or labbed.itch.io/labchirp #gamedev #indiedev #sounddesign 2164