Alan @wizardzone.net · 1hMore progress on the dialogue system now with some proper base graphics and layout for the character names and mug shots! #gamedev #indiedev 03111
Reposted by AlanKay the Rasselbock @kaysp13.bsky.social · 27/09/2026I'll keep it short, one of the developments of Half-Life: Extended requires medical help. Everything is explained in the team's post. And the team has a Fundrazer and needs $2000. So please help if you can! www.moddb.com/mods/half-li...moddb.comWe need your help news - Half-Life: Extended mod for Half-LifeOne of our developers suffered from a stroke, and we need your help covering his medical bills through a fundraiser. 1815
Alan @wizardzone.net · 22/09/2026Worked on things a little after the stream but here's a sample. Some more finalized looking graphics for mug shots during dialogue. Not sure if I'll leave things monochrome or not to match the text but here's both. #gamedev #indiedev 3447
Alan @wizardzone.net · 22/09/2026What if I streamed? youtube.com/live/jUwwipn... #gamedev #indiedev #stream #fox #shreem 03010
Alan @wizardzone.net · 20/09/2026While Half-Life is very much a game that defines me for being part of the modding scene and overall community for well over a decade, this game and console pictured here is what flipped the switch in my little kid brain all the way back in Christmas of 1999. 0180
Alan @wizardzone.net · 16/09/2026Got back to finishing up the mesh for the tiger boss. #gamedev #indiedev #blender 1649
Reposted by AlanAlan @wizardzone.net · 15/09/2026She now looks at things better than ever before! #gamedev #indiedev 37617
Alan @wizardzone.net · 15/09/2026She now looks at things better than ever before! #gamedev #indiedev 37617
Alan @wizardzone.net · 14/09/2026Alot of people do not know the influence Jackie Chan and Chris Tucker had on the first Half-Life game. They should have been credited tbh. 0161
Alan @wizardzone.net · 07/09/2026Completely redid the cinematic camera for screenshots. Decided to try just freezing Cam's model in place and pausing animation instead of using existing Quake code that duplicates the player model and all the sequencing and blending. Turns out it works much better! #gamedev #indiedev 49719
Alan @wizardzone.net · 04/09/2026With #SpyroCommunityDay tomorrow I'd like todo my usual thing and share some media from my Spyro in Half-Life mod that is starting to near its 10th anniversary scarily enough! It was a really fun project and it always sticks in the back of my mind to return to it one day... #gamedev #indiedev 423678
Alan @wizardzone.net · 01/09/2026Despite the Valve leak taking some of my interest for the minute, TDF still has some progress being made. Probably going to do another dev steam this Saturday! #gamedev #indiedev 3588
Alan @wizardzone.net · 17/08/2026Testing out a heavy WIP dialogue system with a very cool fact you probably didn't even know! #gamedev #indiedev #coolfacts 17410
Alan @wizardzone.net · 14/08/2026Since the last stream I've been redoing code to optimize and make things simpler to process but more versatile without becoming if/else hell. One thing is this tag system for entities. Things like tagging a object or npc that Cam will look out is much simpler now. #gamedev #indiedev 0252
Alan @wizardzone.net · 12/08/2026Cam learns the true power of a mission critical NPC for the first time. #gamedev #indiedev 47917
Alan @wizardzone.net · 12/08/2026Doing one of them streams of development! youtu.be/v5-kl4kdmDo #gamedev #indiedev #stream #fox 1219628
Alan @wizardzone.net · 07/08/2026Still working on the NPC and dialog system. Not much interesting to show so here's beaver dance. #gamedev #indiedev 38514
Alan @wizardzone.net · 31/07/2026I think I've shown this off in the past in my Discord but weapon upgrades are an idea I'd like to have in the final product and here's an example of two for the shotgun. A firing speed, and maximum ammo upgrade. #gamedev #indiedev 611216
Alan @wizardzone.net · 29/07/2026Got collectables that sync between the levels and hub world working! Precursor orb for scale... and testing. #gamedev #indiedev 16814
Alan @wizardzone.net · 24/07/2026Might stream later this evening so people can watch me suffer from programming hell. #gamedev #indiedev 07813
Alan @wizardzone.net · 20/07/2026Working on a new save/restore, and status system for the maps and entities within them. This isn't a linear set of maps like Quake or Half-Life and will work in a hub->level->hub arrangement. Anyways, here's an old wip Jak outfit for Cam that looked crap so I never finished it! #gamedev #indiedev 06410
Alan @wizardzone.net · 16/07/2026I usually like to mix enemy types for a challenge but these guys on their own can be quite the engagement. #gamedev #indiedev 36716
Alan @wizardzone.net · 15/07/2026Panther does a new attack to make game less baby and more fun! #gamedev #indiedev 18923
Alan @wizardzone.net · 12/07/2026Just some work in progress level design and some panthers trying to be sneaky! #gamedev #indiedev 616330
Alan @wizardzone.net · 10/07/2026I do have a VPN but age verification is already rolling out for Bluesky. Immediately bowed down and crumbled huh. I still have my Xwitter account and a Discord you can join if you don't see yourself using this much longer. chat.wizardzone.net 7322
Reposted by AlanAlan @wizardzone.net · 06/07/2026Rocket hamsters! #gamedev #indiedev #fox #hamster #boom 010924
Reposted by AlanAlan @wizardzone.net · 03/07/2026Got some basic triangulation for the hamsters so they can do a little bit of maneuvering to get to a target! #gamedev #indiedev 48817
Alan @wizardzone.net · 03/07/2026Got some basic triangulation for the hamsters so they can do a little bit of maneuvering to get to a target! #gamedev #indiedev 48817
Reposted by AlanZadric @buckingcryptid.bsky.social · 30/06/2026Alright Cryptid Carrots I hear you! Apparently there is a really cool game in development inspired by games like the OG Ratchet & Clank, called "That Damn Fox" made by developer @wizardzone.net I will definitely look more into this and play it on stream :3 magic-nipples.itch.io/that-damn-foxmagic-nipples.itch.ioThat Damn Fox by Magic NipplesA Quake engine based third person platformer with some high-octane gunplay action! 3155
Alan @wizardzone.net · 30/06/2026Hamster variant created during yesterdays stream that'll run into the player and blow up! #gamedev #indiedev 05819
Alan @wizardzone.net · 29/06/2026Part of this video is buttoning up the code for the monsters. These guys had no idle function at all until now. #gamedev #indiedev 1599
Alan @wizardzone.net · 29/06/2026Since I'm stuck on the scripts for the quaternion and seesaw platform videos, I'm going to make a demonstration video on all the current enemies in the game. People ask about them so one cohesive video on them will help. 2 aren't pictured here. #gamedev #indiedev 0468