Labbed @labbed.net · 29/09/2026The level exit object is a giant bubble! And you need to peck it to pop it. Whoa, now you can actually complete levels! Music is temporary. #gamedev #indiedev 0175
Reposted by LabbedCritCorsac 🎮 Dovvee's ReQuest Out Now 🎮 @critcorsac.bsky.social · 06/09/2026Dovvee's ReQuest is OUT NOW for FREE! critcorsac.itch.io/dovvees-requ... Create your own winged one and explore the land of Dovvee in this retro inspired, turn-based RPG for the Game Boy! Thank you, everyone, for all of the support! 🐉 #GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPGcritcorsac.itch.ioDovvee's ReQuest by CritCorsacBecome a winged one in a new turn-based RPG for the GB! 89138
Labbed @labbed.net · 01/09/2026I reworked the camera progress system a bit into a more intuitive approach, so it detects the closest line segment instead of the closest node. #gamedev #indiedev 1142
Labbed @labbed.net · 30/08/2026Camera now works with two players! The game will slightly prioritize the player closest to progress. If a player goes out of frame, they will fly-teleport to the other player. #gamedev #indiedev 1132
Labbed @labbed.net · 13/08/2026I need something as a level exit object, like a flagpole or similar. Anyone got any suggestions? #gamedev #indiedev 3102
Labbed @labbed.net · 11/08/2026Overworld multiplayer! Both players can move, but they always stick together. The player who presses a direction will lead, and the other will follow. #gamedev #indiedev 091
Reposted by LabbedLabbed @labbed.net · 08/08/2026Overworld road propagation. And you can enter levels! And an overworld HUD! Wow! #gamedev #indiedev 0113
Labbed @labbed.net · 08/08/2026Overworld road propagation. And you can enter levels! And an overworld HUD! Wow! #gamedev #indiedev 0113
Reposted by LabbedAdvent @adventureislands.bsky.social · 17/07/2026I don’t know how to market Copy Cats So here's some gameplay 🐱🐈 1296
Reposted by LabbedAlan @wizardzone.net · 12/07/2026Just some work in progress level design and some panthers trying to be sneaky! #gamedev #indiedev 616330
Labbed @labbed.net · 12/07/2026I've been refactoring the editors a bit. Not very spectacular, but important progress nonetheless. But now that I'm done with that, I can finally start working on the overworld system in-game! 010
Labbed @labbed.net · 23/06/2026Some people have trouble reading pixel-fonts. I added an "accessible font" option, which renders text on top of the upscaled graphics at a higher resolution, native to your device! The font I'm using is Inclusive Sans, rendered using MSDF. Such a cool technique! #gamedev #indiedev #accessibility 192
Reposted by LabbedThe OzFoxes @ozfoxes.bsky.social · 22/06/2026Pastblast: Resharing a small mixed-media painting from a while back. In "Nap Buddies", Dusk finds herself in the strangest situations at GMSA, not realizing Pippi would someday become one of her best friends. (Yet another strange situation....) 1267
Labbed @labbed.net · 07/06/2026Selecting and placing road tiles manually sure is tedious! So I added a more convenient method. Now it's a breeze! #gamedev #indiedev 4668
Reposted by LabbedAdvent @adventureislands.bsky.social · 06/06/2026#ScreenshotSaturday Sometimes goal portals are locked, and you need to find a key to activate them. While any cat can pick up a key, only the protagonist can enter the portals. Wishlist Copy Cats on Steam! store.steampowered.com/app/4700300/... #gamedev #pixelart #indiedev #cats 0296
Labbed @labbed.net · 04/06/2026First look at the overworld editor! It shares a lot of code with the level editor, but it's a separate program. Basic stuff works, but I can't save/load yet, and obviously I need to make the overworld work in-game. #gamedev #indiedev 1588
Reposted by LabbedSULLY - POLYPAINT out now! 🎨 @artofsully.com · 11/05/2026this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵) 1143351
Labbed @labbed.net · 10/05/2026I've been posting some old concept art/sketches over on Ko‑fi! Why don't you check it out? ko-fi.com/labbed #gamedev #indiedev #conceptart 0183
Labbed @labbed.net · 08/05/2026Working on the overworld/level select mode, which means I need a new file format, which means I need a new editor, and graphics, and... 😵 #gamedev #indiedev 072
Labbed @labbed.net · 05/05/2026For some reason this part makes me laugh 😂 Should I keep this ceiling thnail in the finished game? #gamedev #indiedev 051
Reposted by LabbedLabbed @labbed.net · 04/05/2026I got myself a Ko-fi page! I posted a video there, just showing some gameplay. I will use Ko-fi to share some more in-depth dev stuff, like concept art and WIP assets. Please check it out if that sounds interesting! I could really use some money right now. Any amount is appreciated! ko-fi.com/labbedko-fi.comSupport LabbedSupport Labbed 031
Labbed @labbed.net · 04/05/2026I got myself a Ko-fi page! I posted a video there, just showing some gameplay. I will use Ko-fi to share some more in-depth dev stuff, like concept art and WIP assets. Please check it out if that sounds interesting! I could really use some money right now. Any amount is appreciated! ko-fi.com/labbedko-fi.comSupport LabbedSupport Labbed 031
Labbed @labbed.net · 02/05/2026Not sure how exciting this is to anyone, but I added a couple of event script functions that can trigger other events, synchronously and asynchronously. Comparable to custom subroutines or functions. Yay! #gamedev #indiedev 1195
Reposted by LabbedKaptajnen @kaptajnen.bsky.social · 25/04/2026I choose to believe this is how most 90s arcade race tracks were initially conceived #gaming #retrogaming #arcade 6992123333
Labbed @labbed.net · 22/04/2026Added a hum sound to the heart piece, so you can hear its presence even when you can't see it. (🔊sound on!) #gamedev #indiedev 0144
Labbed @labbed.net · 12/04/2026Some levels will have a heart piece pickup (increasing your max life), but if you've already collected it and you revisit the level, you will get a heart and some coins instead. I think I accidentally made it super satisfying? #gamedev #indiedev 2355
Labbed @labbed.net · 04/04/2026Happy Easter, everyone! Did you know LabChirp has a couple of easter eggs? Did you find any? 020
Labbed @labbed.net · 01/04/2026Added heart and coin pickups. Enemies can also drop these when they die. Suddenly it feels much more like a game?? #gamedev #indiedev 0103
Labbed @labbed.net · 23/03/2026And the last portal/transition type: doorways! I'll make the actual entrances look better later, don't worry. #gamedev #indiedev 0246
Reposted by LabbedThe OzFoxes @ozfoxes.bsky.social · 16/03/2026Pastblast: From back in the days when I was painting ACEOs - Art Cards, Editions and Originals, small paintings measuring 2.5 x 3.5 inches - "Snow Nap" was one of the results. This painting of a fox napping in winter and aware of your presence was done in acrylic paint on canvas-textured paper. 0177
Labbed @labbed.net · 05/03/2026Game design that players won't notice. If enemies are too close to the entry, they are secretly moved away a bit. #gamedev #indiedev 1123
Labbed @labbed.net · 03/03/2026Working on portals/room transitions. There was a bit more to consider than I thought at first, but I got something here that I'm happy with. Gonna add doorways too. This video shows portals in all directions, and how it's gonna work with two players. I also updated the flap sound! #gamedev #indiedev 192
Labbed @labbed.net · 25/02/2026Hey fellow #gamedev people! If you need sound effects for your game, please consider LabChirp! It's free! labbed.itch.io/labchirplabbed.itch.ioLabChirp by LabbedSound effect generator 1114
Labbed @labbed.net · 10/02/2026Small thing but I thought it was neat. I can now "place" the player anywhere when pressing the play button. Pressing play again will use the default start position. #gamedev #indiedev 1142
Labbed @labbed.net · 07/02/2026Now that I have a raycast, I just had to make a 3D-looking raycast first-person perspective test just for fun. But then I saw these "holes" in my raycast system, which I hadn't discovered before. So fooling around like that can be useful, too! #gamedev #indiedev 182
Labbed @labbed.net · 25/01/2026Man, I really wanna add pathfinding to my game, so enemies can be smarter, but maybe that's a bit overkill. Feature creep is a real thing to be wary of. 010
Labbed @labbed.net · 23/01/2026Pachinko! ... No, I'm not fooling around, this is a serious and important collision test!! #gamedev #indiedev 092
Labbed @labbed.net · 22/01/2026I've been focusing on optimizing performance and fixing some collision bugs lately, perhaps not the most exciting thing for most of you. But here's some progress I can show! I added a buzz sound to the Bautafly, and some VFX and SFX when they start chasing you. #gamedev #indiedev 052
Labbed @labbed.net · 03/01/2026I made the bautaflies keep a short distance from each other, otherwise they would all bunch up on the exact same spot. Wouldn't wanna break immersion like that! #gamedev #indiedev 0123
Labbed @labbed.net · 01/01/2026To Whom It May Concern: Happy New Year!! Make it a good one, okay? 030
Labbed @labbed.net · 31/12/2025Introducing: Bautafly! Yeah, a game where you can fly everywhere will obviously need some flying enemies. Otherwise you could pretty much just fly over everything. Oh, and also, you can now peck mid-air! #gamedev #indiedev 1173
Reposted by Labbedevan dahm @evandahm.bsky.social · 18/12/2025i beseech you to read 3rd voice web comic rice-boy.com/3rdvoice/rice-boy.com3rd Voice 34623
Reposted by LabbedAlan @wizardzone.net · 12/12/2025Some screenshots from the new itchio page! #gamedev #indiedev 119449