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Labbed

@labbed.net
72 followers 69 following 91 posts

Creator of LabChirp. Making games, art and music. Currently working on a game with birds in it. Website: labbed.net Ko-fi: ko-fi.com/labbed Spotify: open.spotify.com/artist/5EalcJ95OB5…

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Labbed @labbed.net · 29/09/2026
The level exit object is a giant bubble! And you need to peck it to pop it. Whoa, now you can actually complete levels! Music is temporary. #gamedev #indiedev
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CritCorsac 🎮 Dovvee's ReQuest Out Now 🎮 @critcorsac.bsky.social · 06/09/2026
Dovvee's ReQuest is OUT NOW for FREE! critcorsac.itch.io/dovvees-requ... Create your own winged one and explore the land of Dovvee in this retro inspired, turn-based RPG for the Game Boy! Thank you, everyone, for all of the support! 🐉 #GameDev #GBStudio #Retro #IndieGame #GameBoy #PixelArt #RPG
critcorsac.itch.io
Dovvee's ReQuest by CritCorsac
Become a winged one in a new turn-based RPG for the GB!
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Labbed @labbed.net · 01/09/2026
I reworked the camera progress system a bit into a more intuitive approach, so it detects the closest line segment instead of the closest node. #gamedev #indiedev
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Labbed @labbed.net · 30/08/2026
Camera now works with two players! The game will slightly prioritize the player closest to progress. If a player goes out of frame, they will fly-teleport to the other player. #gamedev #indiedev
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Labbed @labbed.net · 13/08/2026
I need something as a level exit object, like a flagpole or similar. Anyone got any suggestions? #gamedev #indiedev
Screenshot of a retro 2D platformer game featuring a fieldfare, in a forest environment. On the right side, a crude flagpole with a raised flag is drawn in red over the screenshot, surrounded by question marks.
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Labbed @labbed.net · 11/08/2026
Overworld multiplayer! Both players can move, but they always stick together. The player who presses a direction will lead, and the other will follow. #gamedev #indiedev
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Labbed @labbed.net · 11/08/2026
Gamepad support! #gamedev #indiedev
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Labbed @labbed.net · 08/08/2026
Overworld road propagation. And you can enter levels! And an overworld HUD! Wow! #gamedev #indiedev
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Labbed @labbed.net · 08/08/2026
Overworld road propagation. And you can enter levels! And an overworld HUD! Wow! #gamedev #indiedev
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Labbed @labbed.net · 01/08/2026
Overworld system WIP #gamedev #indiedev
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Advent @adventureislands.bsky.social · 17/07/2026
I don’t know how to market Copy Cats So here's some gameplay 🐱🐈
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Alan @wizardzone.net · 12/07/2026
Just some work in progress level design and some panthers trying to be sneaky! #gamedev #indiedev
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Labbed @labbed.net · 12/07/2026
I've been refactoring the editors a bit. Not very spectacular, but important progress nonetheless. But now that I'm done with that, I can finally start working on the overworld system in-game!
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Labbed @labbed.net · 23/06/2026
Some people have trouble reading pixel-fonts. I added an "accessible font" option, which renders text on top of the upscaled graphics at a higher resolution, native to your device! The font I'm using is Inclusive Sans, rendered using MSDF. Such a cool technique! #gamedev #indiedev #accessibility
Retro game screenshot featuring a fieldfare in a forest, with an example text in a pixel-font. The text reads "This is a quick example of some text, so you can compare legibility. 
You need to gather 300 🪙 to win the game! Did you hear that??
You can also have colored text and it should just work. Maybe icons embedded in the text will look a bit silly with the accessible option, but I'm not gonna make vector graphics out of every icon 🙂. I hope you understand ❤️. I need to finish this game sometime...
Small text works too... 😐"Same screenshot as in the other image, except with a high-resolution font.
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The OzFoxes @ozfoxes.bsky.social · 22/06/2026
Pastblast: Resharing a small mixed-media painting from a while back. In "Nap Buddies", Dusk finds herself in the strangest situations at GMSA, not realizing Pippi would someday become one of her best friends. (Yet another strange situation....)
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Labbed @labbed.net · 07/06/2026
Selecting and placing road tiles manually sure is tedious! So I added a more convenient method. Now it's a breeze! #gamedev #indiedev
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Advent @adventureislands.bsky.social · 06/06/2026
#ScreenshotSaturday Sometimes goal portals are locked, and you need to find a key to activate them. While any cat can pick up a key, only the protagonist can enter the portals. Wishlist Copy Cats on Steam! store.steampowered.com/app/4700300/... #gamedev #pixelart #indiedev #cats
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Labbed @labbed.net · 04/06/2026
First look at the overworld editor! It shares a lot of code with the level editor, but it's a separate program. Basic stuff works, but I can't save/load yet, and obviously I need to make the overworld work in-game. #gamedev #indiedev
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SULLY - POLYPAINT out now! 🎨 @artofsully.com · 11/05/2026
this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges! (actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)
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Labbed @labbed.net · 10/05/2026
I've been posting some old concept art/sketches over on Ko‑fi! Why don't you check it out? ko-fi.com/labbed #gamedev #indiedev #conceptart
Screenshot of a Ko-fi gallery page, showing six thumbnails of various concept art.
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Labbed @labbed.net · 08/05/2026
Working on the overworld/level select mode, which means I need a new file format, which means I need a new editor, and graphics, and... 😵 #gamedev #indiedev
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Labbed @labbed.net · 05/05/2026
For some reason this part makes me laugh 😂 Should I keep this ceiling thnail in the finished game? #gamedev #indiedev
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Labbed @labbed.net · 04/05/2026
I got myself a Ko-fi page! I posted a video there, just showing some gameplay. I will use Ko-fi to share some more in-depth dev stuff, like concept art and WIP assets. Please check it out if that sounds interesting! I could really use some money right now. Any amount is appreciated! ko-fi.com/labbed
ko-fi.com
Support Labbed
Support Labbed
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Labbed @labbed.net · 04/05/2026
I got myself a Ko-fi page! I posted a video there, just showing some gameplay. I will use Ko-fi to share some more in-depth dev stuff, like concept art and WIP assets. Please check it out if that sounds interesting! I could really use some money right now. Any amount is appreciated! ko-fi.com/labbed
ko-fi.com
Support Labbed
Support Labbed
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Labbed @labbed.net · 02/05/2026
Not sure how exciting this is to anyone, but I added a couple of event script functions that can trigger other events, synchronously and asynchronously. Comparable to custom subroutines or functions. Yay! #gamedev #indiedev
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Kaptajnen @kaptajnen.bsky.social · 25/04/2026
I choose to believe this is how most 90s arcade race tracks were initially conceived #gaming #retrogaming #arcade
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Labbed @labbed.net · 22/04/2026
Added a hum sound to the heart piece, so you can hear its presence even when you can't see it. (🔊sound on!) #gamedev #indiedev
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Labbed @labbed.net · 16/04/2026
Border boxes. Could come in handy some day! #gamedev #indiedev
Screenshot of an in-development retro style platformer game featuring a fieldfare in a forest area. 38 rectangles are aligned in a grid, all with blue backgrounds but different border styles and border colors, for testing and showcase purposes.
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Labbed @labbed.net · 14/04/2026
Collecting heart pieces. #gamedev #indiedev
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Labbed @labbed.net · 14/04/2026
Collecting heart pieces. #gamedev #indiedev
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Labbed @labbed.net · 12/04/2026
Some levels will have a heart piece pickup (increasing your max life), but if you've already collected it and you revisit the level, you will get a heart and some coins instead. I think I accidentally made it super satisfying? #gamedev #indiedev
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Labbed @labbed.net · 04/04/2026
Happy Easter, everyone! Did you know LabChirp has a couple of easter eggs? Did you find any?
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Labbed @labbed.net · 01/04/2026
Added heart and coin pickups. Enemies can also drop these when they die. Suddenly it feels much more like a game?? #gamedev #indiedev
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Labbed @labbed.net · 27/03/2026
Added a health bar HUD.
Cropped retro video game screenshot showing a small pixel art HUD in the top-left corner, featuring a portrait of a fieldfare and three hearts in a row next to it, two of which are fully red and the last one is half-red half-black. The background contains the top portion of a tree, and the sky behind it.
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Labbed @labbed.net · 23/03/2026
And the last portal/transition type: doorways! I'll make the actual entrances look better later, don't worry. #gamedev #indiedev
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The OzFoxes @ozfoxes.bsky.social · 16/03/2026
Pastblast: From back in the days when I was painting ACEOs - Art Cards, Editions and Originals, small paintings measuring 2.5 x 3.5 inches - "Snow Nap" was one of the results. This painting of a fox napping in winter and aware of your presence was done in acrylic paint on canvas-textured paper.
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Labbed @labbed.net · 05/03/2026
Game design that players won't notice. If enemies are too close to the entry, they are secretly moved away a bit. #gamedev #indiedev
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Labbed @labbed.net · 03/03/2026
Working on portals/room transitions. There was a bit more to consider than I thought at first, but I got something here that I'm happy with. Gonna add doorways too. This video shows portals in all directions, and how it's gonna work with two players. I also updated the flap sound! #gamedev #indiedev
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Labbed @labbed.net · 25/02/2026
Hey fellow #gamedev people! If you need sound effects for your game, please consider LabChirp! It's free! labbed.itch.io/labchirp
labbed.itch.io
LabChirp by Labbed
Sound effect generator
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Labbed @labbed.net · 10/02/2026
Small thing but I thought it was neat. I can now "place" the player anywhere when pressing the play button. Pressing play again will use the default start position. #gamedev #indiedev
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Labbed @labbed.net · 07/02/2026
Now that I have a raycast, I just had to make a 3D-looking raycast first-person perspective test just for fun. But then I saw these "holes" in my raycast system, which I hadn't discovered before. So fooling around like that can be useful, too! #gamedev #indiedev
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Labbed @labbed.net · 05/02/2026
Testing my raycast. #gamedev #indiedev
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Labbed @labbed.net · 25/01/2026
Man, I really wanna add pathfinding to my game, so enemies can be smarter, but maybe that's a bit overkill. Feature creep is a real thing to be wary of.
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Labbed @labbed.net · 23/01/2026
Pachinko! ... No, I'm not fooling around, this is a serious and important collision test!! #gamedev #indiedev
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Labbed @labbed.net · 22/01/2026
I've been focusing on optimizing performance and fixing some collision bugs lately, perhaps not the most exciting thing for most of you. But here's some progress I can show! I added a buzz sound to the Bautafly, and some VFX and SFX when they start chasing you. #gamedev #indiedev
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Labbed @labbed.net · 03/01/2026
I made the bautaflies keep a short distance from each other, otherwise they would all bunch up on the exact same spot. Wouldn't wanna break immersion like that! #gamedev #indiedev
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Labbed @labbed.net · 01/01/2026
To Whom It May Concern: Happy New Year!! Make it a good one, okay?
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Labbed @labbed.net · 31/12/2025
Introducing: Bautafly! Yeah, a game where you can fly everywhere will obviously need some flying enemies. Otherwise you could pretty much just fly over everything. Oh, and also, you can now peck mid-air! #gamedev #indiedev
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evan dahm @evandahm.bsky.social · 18/12/2025
i beseech you to read 3rd voice web comic rice-boy.com/3rdvoice/
rice-boy.com
3rd Voice
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Alan @wizardzone.net · 12/12/2025
Some screenshots from the new itchio page! #gamedev #indiedev
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