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Critical Kunic

@kunic.bsky.social
438 followers 1K following 106 posts

I make terrible YouTube videos about TTRPGs, also I make video games. > www.youtube.com/c/criticalkunic > kunic.itch.io #ttrpg #gamedev

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Critical Kunic @kunic.bsky.social · 28/04/2026
My prototype for a Cooke Clicker meet Balatro style game is out! Eager to hear feedback and thoughts on the idea 😀 kunic.itch.io/rataracta #godot #gamedev #indiedev #pixelart
kunic.itch.io
Rataracta by kunic
Cookie Clicker meets Balatro
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Jake Birkett - Veteran Indie @greyalien.bsky.social · 23/04/2026
LAUNCH DATE ANNOUNCEMENT! Forbidden Solitaire is officially launching NEXT WEEK, on April 30th! We unearthed a new trailer from the archives - an advertisement that originally aired in 1995! Wishlist on Steam and GOG: store.steampowered.com/app/3414580/... www.gog.com/en/game/forb...
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Critical Kunic @kunic.bsky.social · 24/04/2026
Yep, that was the inspiration!
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Critical Kunic @kunic.bsky.social · 23/04/2026
Anyone ever played that Pop the Lock arcade game? Got the idea to try and turn the core concept into a sort of mix between Balatro and Cookie Clicker. Kinda loving how it's turning out 😂 #godot #gamedev #indiedev #pixelart
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Critical Kunic @kunic.bsky.social · 18/12/2025
Stats. Classes. Quests. Modern game design owes a lot to tabletop games. So why did we stop borrowing from them? I went to PAX Unplugged to ask board game designers what video devs can learn today. www.youtube.com/watch?v=7BO_... #gamedev #paxunplugged #indiedev
youtube.com
This Game Design Trick Changes Everything
YouTube video by Studio Kunic
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Louijana Arts @louijana.bsky.social · 17/10/2025
Kitsune walk and run updated #2danimation #gamedev #indiegame #gameart
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Team Lazerbeam @teamlazerbeam.bsky.social · 07/10/2025
ICYMI: There's a demo out for this weird thing we're making. #gamedev #indiedev #indiegames #shroomandgloom
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Critical Kunic @kunic.bsky.social · 05/10/2025
Apparently next episode is what James Gunn pitched the entirety of the DCU on. Gonna be nuts.
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Critical Kunic @kunic.bsky.social · 05/10/2025
Still using ChatGPT for translation testing, but the color coding system I wrote pulls in from the translation key, making it work out of the box with localization.
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Critical Kunic @kunic.bsky.social · 05/10/2025
The equipment panel still needs a lot of work, and I basically stole the stats from Megabonk as placeholders, but I think the UI is really starting to come together now. Everything supports localization and button hints automatically update based on input type. A lot of work but the QoL is worth it.
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Critical Kunic @kunic.bsky.social · 05/10/2025
I spent this week switching to a tile-based character controller, along with heavily expanding my least-favorite part of game development: the user interface 😅 #screenshotsaturday #gamedev #godot
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Nikita Lisitsa @lisyarus.bsky.social · 04/10/2025
New smooth clouds timelapse from the ground 🥰 #indiedev #gamedev #indiegames #screenshotsaturday
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Critical Kunic @kunic.bsky.social · 02/10/2025
I keep getting asked which game engine actually makes the most sense right now, so I turned my answer into a tier list. Gotta admit, it felt very cathartic to talk about one engine in particular engine 😈 youtu.be/xm2DjvSP7Ss #gamedev #indiedev #godot #unreal #unity
youtu.be
After 17 Years with Unity, I've Switched to This Engine
YouTube video by Studio Kunic
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Critical Kunic @kunic.bsky.social · 29/09/2025
Oh, ignore the translation for Japanese in the game, it's just Google translate to help me test 🤣
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Critical Kunic @kunic.bsky.social · 29/09/2025
Of all the engines I’ve used, Godot’s localization is easily the best. I think you can truly get by without writing a single-line of code thanks its 'Remap' feature allowing you to switch out fonts, images, etc depending on localization. It's freaking magic. #godot #gamedev #indiedev
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Critical Kunic @kunic.bsky.social · 29/09/2025
Thanks <3 I've only been working on this project (well, on the godot-side at least) for a little under 2 weeks now. Haven't gotten around to sound just yet, but I can't wait!
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Critical Kunic @kunic.bsky.social · 29/09/2025
For anyone that has watched my game dev videos, yes I am finally working on the full Lairkeeper game! Though the name is something I'm considering changing, I've got a pretty solid idea of where I want to take the game. But in one sentence, it's Dungeon Keeper meets Vampire Survivors.
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Critical Kunic @kunic.bsky.social · 29/09/2025
Who knew stress testing a level-up system could be fun? #godot #gamedev #indiedev
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Critical Kunic @kunic.bsky.social · 07/08/2025
Everyone chases originality in game design, but the fact is, everything’s stolen. So how do we still have original ideas like Balatro and Lethal Company releasing? I try and tackle that conundrum in this video: youtu.be/9xgP8wkYNEs #indiedev #devlog #gamedev
youtu.be
The Best Game Ideas Are Stolen (And That's Okay)
YouTube video by Studio Kunic
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Get Lost @getlost.gg · 23/07/2025
Get Lost's auto-localization is complete! 🦾📝 Levels added to the game are automatically translated to 17 different regions. This means that stories from different cultures can be shared around the world 📢 🌎 So what is game localization? [1/7] 🧵 #gamedev #indiegame #indiegamedev
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HyperQuest Games @hyperquestgames.bsky.social · 24/07/2025
There are a variety of level modifiers now for the tracks in my procedural racing game ❗ - Increases the difficulty 🔁 - Adds multiple laps ↗️ - Doubles the distance 💀 - Boss node that significantly increases difficulty and unlocks the next section #gamedev #indiegame
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Critical Kunic @kunic.bsky.social · 19/07/2025
So I made a 3D game for a really weak handheld to see if limitations really make you a better game developer. www.youtube.com/watch?v=rWof... #indiedev #devlog #gamedev #playdate
youtube.com
How Limitations Can Make You a Better Game Dev
YouTube video by Studio Kunic
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lucy b. locks @lucyblocks.com · 12/07/2025
transition #godot #gamedev #indiedev
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Critical Kunic @kunic.bsky.social · 12/07/2025
Respectively, the best armor set is the cat suit
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MarcoN @ Otterweave Games Studio | Working on EMITIME! @otterweavegamesstudio.com · 06/07/2025
Am workin on the card picking system now >:P Gonna get it done by this Wednesday for the showcase! #indiedev #gamedev #furry #pixelart
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Critical Kunic @kunic.bsky.social · 05/07/2025
I wish I could be 100% FOSS. The video was edited in Final Cut, Reaper (love Audacity, but it has trouble with VSTs and non-destructive editing), and the Affinity Suite. I think GIMP and Krita have come a great way towards becoming a Photoshop/Affinity Photo replacement, but Inkscape is lacking imo
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Critical Kunic @kunic.bsky.social · 05/07/2025
After 17 years in Unity, I’ve officially made the switch to Godot. I’ll be documenting the entire journey on YouTube, starting here: www.youtube.com/watch?v=cgwM... #godot #unity #indiedev #devlog #gamedev
youtube.com
I'm Quitting Unity for Godot After 17 Years
YouTube video by Studio Kunic
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Critical Kunic @kunic.bsky.social · 03/05/2025
1 week into a 2 week jam. Kinda shocked that I made pretty much everything you see here outside of the fonts and animations 😳 #gamedev #gamejam #solodev #indiegame #screenshotsaturday #parkour
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Critical Kunic @kunic.bsky.social · 30/01/2025
Glad you liked it! Funny how I saw your review and then got this notification at the same time lol. A feature that got cut for time was the ability to select from 1 of 3 wild cards instead of getting a random one. That would’ve helped the player agency a ton IMO. Might do a post-jam patch.
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Critical Kunic @kunic.bsky.social · 30/01/2025
Unlike Balatro, where you pick the cards you want to play for combos, in Pythia you rely solely on RNG to influence the playing card hand by using a tarot card deck. However, every change you make is permanent, shaping the rest of your run. It’s a constant balance of risk vs reward.
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Critical Kunic @kunic.bsky.social · 30/01/2025
Almost forgot the link: kunic.itch.io/pythia
kunic.itch.io
Pythia by kunic
RNG-centric roguelite deckbuilder
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Critical Kunic @kunic.bsky.social · 30/01/2025
Pythia is now out on @itch.io! Built from scratch in just under 1 month, I'm incredibly happy with how this little project has turned out. #unity #gamedev #indiedev #roguelike #gamejam
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Critical Kunic @kunic.bsky.social · 28/01/2025
Pythia passed the Steam Deck test! Unfortunately it’s the weakest hardware in my house to test on lol. It actually worked pretty well with touch controls 🤔 #unity #gamedev #indiedev #roguelike
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Critical Kunic @kunic.bsky.social · 27/01/2025
I've seen a recent trend in indie games including every asset they've used in their credits, so I decided to do that here. Keep in mind this is still a solo project, but it really wouldn't have been possible without all of these other wonderful people putting out quality work too.
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Critical Kunic @kunic.bsky.social · 27/01/2025
Wake up, babe, new commissioned music just dropped! #unity #gamedev #indiedev #roguelike
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Critical Kunic @kunic.bsky.social · 26/01/2025
Took a stab at the main menu. Also here's the tentative title for the game 😉 #unity #gamedev #indiedev #roguelike
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Critical Kunic @kunic.bsky.social · 25/01/2025
I've also hired an artist off Fiverr to create some music for the game. I really liked their sample soundtrack and am hoping they can deliver on my insane request to them 😅
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Critical Kunic @kunic.bsky.social · 25/01/2025
I discovered DoTween and it's amazing! I wish I had used it at the start of this game jam, but just look at these buttery smooth animations! Also super glad this is a month-long game jam. Took me two days to rip out the old animation system. #unity #gamedev #indiedev #roguelike #screenshotsaturday
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History of Hyrule, Zelda Archivist @historyofhyrule.com · 24/01/2025
An illustration of Hyurle in the #Zelda: Link to the Past Player's guide, 1992, by Katsuya Terada Full scans here: archive.org/details/zeld... If you didn't grow up in the 80's: this book was the closest thing we had to Creating a Champion. Getting it online is why I had to start my site
An illustration. Masterful linework colored rather simply with just a few watercolors. There is a crowd of people in a busy market. Triforce banners hang above them, there is a pillared temple in he background and a large mountain towering in the distance.
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Human Hard Drive @humanharddrive.bsky.social · 24/01/2025
.38 detective special revolver for a Doom / Blood inspired FPS in Unity #doom #bloodposting #pixelart #aseprite #gamedev #indiedev #ドット絵 #fps
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Critical Kunic @kunic.bsky.social · 24/01/2025
This is like a more disgusting tachikoma 🤢
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Critical Kunic @kunic.bsky.social · 23/01/2025
I'll admit that I am using ChatGPT for translations here. If I do take the game to market, I'll hire actual translators. But I figure for a game jam release, some translation is better than no translation.
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Critical Kunic @kunic.bsky.social · 23/01/2025
Spent today adding localization for some reason. I guess because I've never done it before and wanted to try? Regardless, jank #French, #German, and #Spanish now exist in the game lol. #unity #gamedev #indiedev #roguelike
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Daniel Burke - 🍺Innkeep @innkeep.bsky.social · 21/01/2025
A couple of years ago I put together a pretty massive blog post on how to improve your pixel art, focusing on eight lessons to learn from a pro: @threeohfour.bsky.social. innkeepgame.com/eight-ways-t... Check it out and give us a retweet if you found it helpful! #pixelart #indiegames
innkeepgame.com
Tutorial: Eight Ways to Improve Your Pixel Art Characters
Lessons Gleaned from Ben ChandlerGreetings all! Some of you may be visiting this blog or site for the first time, so a quick self introduction: My name is Daniel Burke, and I'm the developer of an upc...
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Critical Kunic @kunic.bsky.social · 21/01/2025
100% agree on the pitch. Game's only 21 days old so I'm getting there lol.
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Critical Kunic @kunic.bsky.social · 21/01/2025
However post launch I have plans for this to be more akin to Slay the Spire meets Balatro. To that end, like with relics in Slay the Spire, there won't be a cap to how many you can get.
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Critical Kunic @kunic.bsky.social · 21/01/2025
Hah! Not exactly, but close. The Game Jam version will basically be endless mode where you get a new random wildcard after every round (equivalent to jokers). Stay in the game as long as you can with that limitation basically.
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Critical Kunic @kunic.bsky.social · 21/01/2025
So I decided to see what'd happen if I set the game speed to infinity ∞. You know, for science 🙂 #unity #gamedev #indiedev #roguelike
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Critical Kunic @kunic.bsky.social · 20/01/2025
Got the first 8 wildcards working. Animation is a little jank, but so long as they're functional for the game jam that's all I care about 🤣 #unity #gamedev #indiedev #roguelike
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