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HyperQuest Games

@hyperquestgames.bsky.social
58 followers 133 following 72 posts

Rift Drift ~ Procedural Rocket Drifter ✨ ! Wishlist Now ! ✨ 👇 tinyurl.com/rift-drift

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HyperQuest Games @hyperquestgames.bsky.social · 23/09/2025
Minecart Rail Boosting #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 23/09/2025
We got Minecarts. You can grind on the tracks for a speed boost #gamdev
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HyperQuest Games @hyperquestgames.bsky.social · 23/09/2025
Bee & Gator Test #gamedev
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HyperQuest Games @hyperquestgames.bsky.social · 27/08/2025
Terrain particles and ambience
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HyperQuest Games @hyperquestgames.bsky.social · 22/08/2025
Added missions, profiles, and starting hacking on the garage/upgrade UI for my procedural rocket drifting game, Rift Drift 🚀 You can wishlist it on steam now! #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 10/08/2025
I've mapped out an upgrade tree with 46 different modules of 3 tiers that customize how your craft behaves #gamedesign #gamedev
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HyperQuest Games @hyperquestgames.bsky.social · 01/08/2025
Just a little over a month until @thegdex.bsky.social Wishlist Rift Drift on Steam now! #indiegame #drift
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HyperQuest Games @hyperquestgames.bsky.social · 24/07/2025
Touched up some of the UI #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 24/07/2025
There are a variety of level modifiers now for the tracks in my procedural racing game ❗ - Increases the difficulty 🔁 - Adds multiple laps ↗️ - Doubles the distance 💀 - Boss node that significantly increases difficulty and unlocks the next section #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 23/07/2025
Level Select updates #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 22/07/2025
Just a little over a month until #gdex #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 15/07/2025
Here's Infinite mode gameplay. I'm finishing up the UI and unlock system for levels #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 14/07/2025
Level select updates #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 02/07/2025
We've got wet caves and marshes in the track generator #gamedev #indiegame #vectorart #proceduralgeneration
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HyperQuest Games @hyperquestgames.bsky.social · 01/07/2025
Went down a rabbit hole of performance improvements and rewriting generator code. Your craft shows when it takes damage now 💥 #gamedev #indiegame #drift
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HyperQuest Games @hyperquestgames.bsky.social · 18/06/2025
At long last, I've finally finished Rift Drift Dev Log 2 🙌 #gamedev #indiegame
youtu.be
Rift Drift - Dev Log 2 🌴🍄🏺
YouTube video by HyperQuest Games
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HyperQuest Games @hyperquestgames.bsky.social · 18/06/2025
I've got 3 biomes with 3 variants hooked up into the map generator for y'all to boost and drift through 🌳🪨🏛️ #gamedev #indiegame #proceduralgeneration
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HyperQuest Games @hyperquestgames.bsky.social · 11/06/2025
I just found out you can use emojis in your folder names am I procrastinating? maybe my brain goes yes whenever I open the project now though
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HyperQuest Games @hyperquestgames.bsky.social · 22/05/2025
Carnivorous plants are now animate 🌱 Just about all props are functional We got portals 👌 #gamedev #indiegame #drift #racing
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HyperQuest Games @hyperquestgames.bsky.social · 21/05/2025
Thanks for 50 follows! There are 9 distinct biome variants now. These are sort of like brushes for the map generator and I'm very excited to see them in action #gamedev #indiegame #procedural
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HyperQuest Games @hyperquestgames.bsky.social · 15/05/2025
We've got more biome variation! I'm excited to plug these into the map generator #gamedev #indiegame #vectorart #exploration
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HyperQuest Games @hyperquestgames.bsky.social · 14/05/2025
Continuing to make the biome variants more distinct, which is your favorite? 1. Woodlands 2. Bog 3. Jungle 4. Crystal Cave 5. Fungal Cavern 6. Mine #gamedev #indiegame #2.5D
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HyperQuest Games @hyperquestgames.bsky.social · 13/05/2025
Working on making biomes/variants more visually distinct and finishing up level gameplay #indiegame #gamedev #vectorart
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HyperQuest Games @hyperquestgames.bsky.social · 05/05/2025
Dev Log 2 is coming soon, I've got a launcher up on my itch if you wanna play the latest dev build of Rift Drift #indiegame #gamedev
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HyperQuest Games @hyperquestgames.bsky.social · 21/04/2025
Before and after main menu #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 09/04/2025
I've made some updates to the level select UI and you can CATCH YOUR SPEDOMETER ON FIRE with enough SPEED #gamedev #indiegame #drift #racing
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HyperQuest Games @hyperquestgames.bsky.social · 09/04/2025
We've got sprites to race against #gamedev #indiegame #vectorart
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HyperQuest Games @hyperquestgames.bsky.social · 03/04/2025
I've done a huge refactor to the universe sampling system so levels spawn with more variety and balance. Now it's just a matter of polishing up the level gameplay and adding more obstacles/biomes #gamedev #indiedev #vectorart #proceduralgeneration
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HyperQuest Games @hyperquestgames.bsky.social · 30/03/2025
The map generator has been tweaked to spawn more balanced levels (no more forests with nothing but wind boosters)
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HyperQuest Games @hyperquestgames.bsky.social · 23/03/2025
Follow if you like mushrooms 🍄 #gamedev #vectorart #crafting #racing
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HyperQuest Games @hyperquestgames.bsky.social · 22/03/2025
Temple biome in action 🏹🚀🗡 #gamedev #indiegame #drift
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HyperQuest Games @hyperquestgames.bsky.social · 12/03/2025
Working on the temple biome 🏹🏺🗡️ #gamedev #indiedev #drift
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HyperQuest Games @hyperquestgames.bsky.social · 11/03/2025
Each biome has a few resources you can collect by interacting with the environment ⛏️ 🪵🍄🪨 #gamedev #indiegame #drift
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HyperQuest Games @hyperquestgames.bsky.social · 10/03/2025
I've been working on resources you can collect to craft upgrades and customizations for your rocket
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HyperQuest Games @hyperquestgames.bsky.social · 25/02/2025
I've made a recursive graph based level select menu to hold a universe of procedurally generated levels. With the current configuration this maps to 1,500 levels #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 18/02/2025
Experimenting with custom craft graphics. Try the latest dev build on itch! hyperquest-games.itch.io/rift-drift-dev
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HyperQuest Games @hyperquestgames.bsky.social · 05/02/2025
Level's now have save data and there is a minimum momentum mechanic to incentivize speed #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 30/01/2025
Brain is stuck so it's off to graphland
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HyperQuest Games @hyperquestgames.bsky.social · 28/01/2025
Just finished my first ever dev log 🙌 #gamedev #indiedev
youtube.com
Rift Drift - Dev Log 1 🪨🚀🌳
YouTube video by HyperQuest Games
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HyperQuest Games @hyperquestgames.bsky.social · 19/01/2025
I think the hardest part of developing a game has been telling myself no. You've gotta be willing to compromise on a perfect vision and cut things if you ever want to finish anything
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HyperQuest Games @hyperquestgames.bsky.social · 31/12/2024
I've gotten the Island to Level loop working. Every node in a possibility space of infinite islands map to a unique level #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 20/12/2024
Island/Level Select is in progress. Making a Universe to drift in might be overkill but it's satisfying to see it come to life #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 19/12/2024
Forest & Cave track generation with procedural biome variants for my Infinite Drifting Game #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 18/12/2024
I've been restructuring the base biome tables to prepare for level generation. Now each biome can procedurally generate it's own variants and I'm really liking the way different forest look blending into one another #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 16/12/2024
The foundation for procedural level maps is done. Now to map each of the nodes in these islands to unique levels #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 14/12/2024
Level graph generation has received a nice overhaul thanks to this gem of a guide on Slay the Spire's map generation 👇 tinyurl.com/SlayTheSpire...
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HyperQuest Games @hyperquestgames.bsky.social · 14/12/2024
I had no idea of the sheer amount of lines I would be generating when I started this project 📈😵‍💫📈 #gamedev #indiegame
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HyperQuest Games @hyperquestgames.bsky.social · 14/12/2024
Polished the UI and added transitions to my infinite drifting game #gamedev #indiegame #drift #racing #flow
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HyperQuest Games @hyperquestgames.bsky.social · 12/12/2024
I think the infinite game mode is done for now, onto procedural levels #gamedev #indiegame #drift #racing #flow
Main Menu
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HyperQuest Games @hyperquestgames.bsky.social · 05/12/2024
Procedural prop placement is working 🙌 Mushroom bounce has been reworked 🍄 #gamedev #indiegame #drift #racing #flow
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