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Get Lost

@getlost.gg
269 followers 353 following 329 posts

the story never ends

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Get Lost @getlost.gg · 08/09/2026
1/? behind the scenes: cracks heal over time bsky.app/profile/getl...
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Get Lost @getlost.gg · 08/09/2026
things are getting weird now #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 21/08/2026
This is how you add emission materials to objects #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 18/08/2026
Charlie loves a box
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Get Lost @getlost.gg · 13/08/2026
pathfinding improvements #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 08/08/2026
disgusting www.youtube.com/shorts/iZkGE...
youtube.com
Meet The CEO Of SUNO Ai Music 🤨
YouTube video by Curtiss King TV
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Get Lost @getlost.gg · 07/08/2026
The traps of video game writing www.youtube.com/watch?v=KFdh...
youtube.com
Why Games Can't Move On From "Marvel Dialogue"
YouTube video by William B. Campbell
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Reposted by Get Lost
Get Lost @getlost.gg · 18/07/2026
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 04/08/2026
go to sleep #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 02/08/2026
cone light #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 30/07/2026
Working with an amazing new tileset from RareOnion, but it's densely packed! Meaning: 1 rectangle doesn't capture a sprite because other sprites bleed into the rectangle. Updating the editor to support this... 👷‍♂️
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Get Lost @getlost.gg · 30/07/2026
x is being absolutely overrun with ai bros "one-shotting" popular games with absolute backrooms-level slop and claiming its just as good
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Get Lost @getlost.gg · 28/07/2026
🎥 The camera system was revamped to support physics-based movement & multi-targeting, which allow for more expressive camera control. #gamedev #indiegame #indiegamedev bsky.app/profile/getl...
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Get Lost @getlost.gg · 22/07/2026
jimothy #pixelart #jimothy
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Get Lost @getlost.gg · 22/07/2026
Trinity sketch #pixelart #aseprite
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Get Lost @getlost.gg · 21/07/2026
Take off your shirt. #pixelart #indiegamedev
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Get Lost @getlost.gg · 20/07/2026
For the 300 tribute level, I added "emotions" to character dialogue. These are optional enhancements like filters and emojis that exaggerate a character's emotional state in the dialogue. Here are a few of them: #gamedev #indiegame #indiegamedev bsky.app/profile/getl...
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Get Lost @getlost.gg · 18/07/2026
Original clip, edited down for dialogue and brevity. What do you think, is the Get Lost tribute level faithful to the source material? bsky.app/profile/getl...
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Get Lost @getlost.gg · 18/07/2026
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 29/06/2026
oh fug #pixelart #heystandbythatwell
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Get Lost @getlost.gg · 29/06/2026
The Get Lost editor lets you stylize your levels with a color grading effect. 300 movie has high contrast and tinting, and its hard to capture the feel without it. #indiegame #indiegamedev #gamedev
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Get Lost @getlost.gg · 28/06/2026
Are you looking for your people, traveler?
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Get Lost @getlost.gg · 24/06/2026
Reworking PixelBoy's CC0 "Ninja Adventure" assets for a rather infamous scene... #gamedev #pixelart #indiegame
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Get Lost @getlost.gg · 24/06/2026
Any LoTR fans? Small demo level showing off the new dialogue system with dynamic text effects. #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 16/06/2026
You can go forwards and backwards through time to more easily test all of the paths a player can take through your level. #gamedev #indiedev #indiegame bsky.app/profile/getl...
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Get Lost @getlost.gg · 12/06/2026
me writing code comments for future me who won't really understand them
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Get Lost @getlost.gg · 08/06/2026
I don't know how else to get this message out there, but no I don't have a pitch deck because I'm focused on building something great not fundraising 🤷
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Get Lost @getlost.gg · 07/06/2026
I’d like to share some of the new editor features built to support the Vanilla Sky demo level. Today, I’m covering the Story editor. #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 03/06/2026
A short tribute to one of my favorite films, Vanilla Sky Building by @lime_px Background by @craftpix.bsky.social Music by @sigurros.com NPCs by me #gamedev #pixelart #indiegamedev
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Get Lost @getlost.gg · 03/05/2026
i wish i had interesting updates for all of the work happening behind the scenes. stay tuned!
media.tenor.com
a bald man with glasses says " i need you to believe me " to another man
ALT: a bald man with glasses says " i need you to believe me " to another man
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Get Lost @getlost.gg · 22/04/2026
it's raining and I hear dripping in the walls 🫠
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Get Lost @getlost.gg · 21/04/2026
38px Sofia #pixelart #indiedev #vanillasky
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Get Lost @getlost.gg · 20/04/2026
I wouldn't call myself a pixel artist yet, but I'd rather exercise that muscle rather than use AI, so I'm practicing to get better. #pixelart #indiedev #gamedev Timelapse in next post.
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Get Lost @getlost.gg · 06/04/2026
Wrapping up the parallax tool for dynamic backgrounds #pixelart #gamedev #indiegamedev
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Get Lost @getlost.gg · 29/03/2026
Took a break from the story and dialogue editors to do a small quality-of-life update to tilesets. Here's the problem: tiles in the palette (the bottom half of the screen), which have been sliced from a tileset (the top half), lose their spatial context to other tiles.
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Get Lost @getlost.gg · 25/02/2026
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Get Lost @getlost.gg · 24/02/2026
We're in the process of packing and moving. Updates to the dialogue/story system coming once I'm settled in to the new place.
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Get Lost @getlost.gg · 10/02/2026
Wrapping up a 1965 Lincoln Continental for... reasons... #pixelart #gamedev #indiegamedev
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Get Lost @getlost.gg · 02/02/2026
made my engine visualize depth. looks neat 📸 #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 02/02/2026
[1/5] Have you ever seen the Z-buffer in a 2d game? 👀🤯 A Z-index tells the engine if an object in front of or behind the player. If the player's Z is greater than the object's Z, the player is in front. If the player's Z is less than the object's Z, the player is behind.
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Get Lost @getlost.gg · 29/01/2026
"Why are you making your own engine and editor instead of using Unity/Godot/Unreal etc?" Mainstream engines let a team build & publish a game. Get Lost lets *anyone* make new content (art/story/code) for an already-published game. #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 28/01/2026
I added some debugging controls to advance time #gamedev #indiegamedev
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Get Lost @getlost.gg · 20/01/2026
I finished adding collisions back to the engine, and you can see them working in the level preview tab. I've also added engine visualizations to help you debug things like collisions.
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Get Lost @getlost.gg · 12/01/2026
🧵 I just completed the collision editor. The collision editor lets level creators mark parts of an object that block the player from moving. [1/4] #gamedev #indiegamedev #indiegame
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Reposted by Get Lost
Shen Comix @shenanigansen.bsky.social · 09/01/2026
8066341046
Get Lost @getlost.gg · 09/01/2026
Game quality over number of polygons should be a metric #zelda #gamedev #indiegamedev
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Get Lost @getlost.gg · 03/01/2026
It's getting closer. The engine can now read editor assets. #gamedev #indiegamedev #indiegame
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Get Lost @getlost.gg · 24/12/2025
"This study was among the first to identify childlike wonder as an emotional pathway through which mainstream video games could enhance well-being and reduce burnout." #gamedev #indiegame games.jmir.org/2025/1/e84219/
games.jmir.org
Super Mario Bros. and Yoshi Games’ Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional Study
Background: Unrelenting pressure and an “always-on” culture can leave no time for genuine rest among young adults. While playing video games has been noted to afford cognitive escapism and relaxation,...
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Get Lost @getlost.gg · 19/12/2025
Dmitrii Kislitsin explained how treating art direction as systemic chaos can guide three key principles for creating believable environments. 80.lv/articles/3d-... #gamedev #indiegame
80.lv
How To Create Believable 3D Environments
Dmitrii Kislitsin outlined three principles for creating convincing visuals.
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Get Lost @getlost.gg · 19/12/2025
A digital museum of video game levels 🤯 noclip.website #gamedev
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