Sign in

Niels Kleinheinz

@kleinheinz.bsky.social
255 followers 263 following 77 posts

3D artist, photographer, filmmaker @tuneandfairweather.bsky.social 📚 niels-kleinheinz.de

PostsRepliesMedia
Niels Kleinheinz @kleinheinz.bsky.social · 29/09/2026
I love Limbo, Inside and Cocoon. Waiting for my pre-order of the @lostincult.co.uk Cocoon book at the moment. Really excited to see what you'll be cooking up next!
120
Niels Kleinheinz @kleinheinz.bsky.social · 05/08/2026
👀
031
Niels Kleinheinz @kleinheinz.bsky.social · 13/04/2026
Essays
040
Niels Kleinheinz @kleinheinz.bsky.social · 12/12/2025
Looks awesome, congrats!
110
Niels Kleinheinz @kleinheinz.bsky.social · 03/11/2025
Astrobot, yes!
000
Niels Kleinheinz @kleinheinz.bsky.social · 20/08/2025
Congratulations on the release. It feels fantastic to control with the DualSense and looks amazing.
030
Niels Kleinheinz @kleinheinz.bsky.social · 20/08/2025
Congratulations. First impression: it feels fantastic.
020
Niels Kleinheinz @kleinheinz.bsky.social · 11/08/2025
*progress bars. Who needs progress bars? Damn you missing edit button. 😤
010
Niels Kleinheinz @kleinheinz.bsky.social · 11/08/2025
When Maya on Linux does heavy calculations and becomes unresponsive it stops redrawing the main window. This allows me to draw patterns with a tool window over Maya's main window. Like Solitaire. When it redraws the main window, I know it's responsive again. Who needs toolbars am I right?! 🤷‍♂️
250
Niels Kleinheinz @kleinheinz.bsky.social · 08/08/2025
Fantastisch! Danke fürs Teilen.
010
Reposted by Niels Kleinheinz
Cartesian Caramel @cartesiancaramel.bsky.social · 30/07/2025
Unrolling a Bridge #b3d #geometrynodes
4805
Reposted by Niels Kleinheinz
braverabbit.bsky.social @braverabbit.bsky.social · 25/07/2025
Making some good progress with the core functions of #SHAPES for #Blender Doesn't look like much but these pretty important for many workflows. #b3d #Blender3D #rigtip #animation #rigging
163
Reposted by Niels Kleinheinz
But Why Tho? @butwhytho.net · 14/06/2025
Giant Squid's Sword of the Sea offers thrilling traversal mechanics, meditative soundscapes, and an art style that sets it apart. Read our hands-on #SGFPlayDays impressions here:
butwhytho.net
Giant Squid's Sword of the Sea Is Thrilling And Meditative In Equal Measure
Giant Squid's Sword of the Sea offers thrilling traversal mechanics, meditative soundscapes, and an art style that sets it apart.
12810
Niels Kleinheinz @kleinheinz.bsky.social · 27/05/2025
Win+Shift+S works as a Snipping tool hotkey. But you can also disable Bing in your Start menu search. 1. Search for something and click the 3 dots 2. Disable the Bing seach app in settings 3. Enjoy a Bing-free Start menu
030
Niels Kleinheinz @kleinheinz.bsky.social · 07/05/2025
🤣🤣🤣
020
Reposted by Niels Kleinheinz
Jonathan Cooper @jonathan.gameanim.com · 16/04/2025
Tekken 8 muscle deformation via RBF joint system looks super-impressive.
542065
Reposted by Niels Kleinheinz
Jan van den Hemel @blendersecrets.bsky.social · 16/04/2025
This video looks at converting a Displacement texture into actual geometry, that can be 3D printed or sculpted on. Textures from Polyhaven. #Blender #B3D #Blender3d www.blendersecrets.org
1327
Niels Kleinheinz @kleinheinz.bsky.social · 04/04/2025
I had some of these. They were great!
010
Niels Kleinheinz @kleinheinz.bsky.social · 31/03/2025
Ich fühle mit deinem Leid mit. 🫶
010
Niels Kleinheinz @kleinheinz.bsky.social · 31/03/2025
Aus biologischer Sicht: ja. Aber da die einzige Alternative eine ständige Normalzeit wäre, hätte man dann im Sommer noch mehr Sonnenlicht ganz früh am Morgen wo die 85% Eulen schlafen wollen und weniger Sonnenlicht am Abend, wo man den schönen Sommerabend genießen will. Wie Mai sagt: Es ist komplex.
100
Niels Kleinheinz @kleinheinz.bsky.social · 31/03/2025
Absolutely. Such a hostile and yet comfy world 😊
000
Niels Kleinheinz @kleinheinz.bsky.social · 31/03/2025
Such a great game!
110
Niels Kleinheinz @kleinheinz.bsky.social · 31/03/2025
Unbequem: ja. Aber abschaffen wäre halt auch nicht so gut. www.zdf.de/video/shows/...
zdf.de
Sendung vom 31. Oktober 2021
MAITHINK X: Seid ihr fit oder ist eure innere Uhr noch auf Sommerzeit eingestellt? Mai Thi beschäftigt sich mit Schlafen und Zeitumstellung.
100
Niels Kleinheinz @kleinheinz.bsky.social · 19/03/2025
Sieht super aus! STALKER und Star Wars Outlaws sind neben Cyberpunk immer recht gut um zu sehen was die Karte so bringt.
120
Reposted by Niels Kleinheinz
Robbie Reid Rigs @chowgood.bsky.social · 27/02/2025
My GCAP talk "How To Never Rig The Same Thing Twice" is now available to the public! I was really happy with how well it was received at the conference, especially with students. So if you want to learn my super secret techniques to make rigging easier, make sure to check it out
youtube.com
How To Never Rig The Same Thing Twice
YouTube video by GCAP
43010
Niels Kleinheinz @kleinheinz.bsky.social · 25/02/2025
Yeah, that's the cherry on top, unfortunately.
000
Reposted by Niels Kleinheinz
Robbie Reid Rigs @chowgood.bsky.social · 25/02/2025
Once something has been tagged, you should see it under its outputs with a "_tag" suffix. You can also see the connection in the node editor. Controllers have the object type "controller" so they are easy to wildcard search for as well
041
Reposted by Niels Kleinheinz
Robbie Reid Rigs @chowgood.bsky.social · 24/02/2025
Are your Maya controls a bit sluggish when you move them? Manipulation in Maya occurs in DG mode, but you can force it to evaluate in the faster parallel mode by using a "controller tag". Moving my COG control goes from 20 FPS to 120 FPS after being tagged #rigtip
5387
Niels Kleinheinz @kleinheinz.bsky.social · 25/02/2025
This is one of the best tricks 👍
010
Niels Kleinheinz @kleinheinz.bsky.social · 25/02/2025
It's a shame these things happen again and again with seemingly no repercussions except for the artists who need to go job hunting and possibly uproot their whole lives. 😢
110
Reposted by Niels Kleinheinz
Jessica Kathmann @jessicakathmann.bsky.social · 18/02/2025
Gaming abbreviations, but only wrong expanded forms. I go first: NPC = non pettable cat
182
Niels Kleinheinz @kleinheinz.bsky.social · 18/02/2025
🤣🤣🤣
010
Niels Kleinheinz @kleinheinz.bsky.social · 26/01/2025
Very much looking forward to it!
010
Reposted by Niels Kleinheinz
Robbie Reid Rigs @chowgood.bsky.social · 24/01/2025
Did you know you can use the translation of transforms to drive curves in Maya? It's a clean method that avoids deformers like clusters, and is really easy to set up #rigtip
2289
Niels Kleinheinz @kleinheinz.bsky.social · 09/01/2025
Super dass ihr hier postet! Und noch dazu aus dem Nexus, perfekt!
000
Reposted by Niels Kleinheinz
riggingdojo.bsky.social @riggingdojo.bsky.social · 05/12/2024
Speed Up Animation Workflows With Maya's ML Deformer in Maya 2025 www.riggingdojo.com/2024/12/05/s... #rigtip #animtip #Autodesk #Maya #ML
riggingdojo.com
Speed Up Animation Workflows With Maya's ML Deformer - Rigging Dojo
Our mentor Todd Widup shares a look at his rig and how to use the ML deformer in Maya 2025 to reduce complex deformations into a new smart deformer to help speed up your rig. If you want to learn how ...
082
Niels Kleinheinz @kleinheinz.bsky.social · 06/12/2024
🤣🤣🤣
010
Niels Kleinheinz @kleinheinz.bsky.social · 26/11/2024
Blender tip: How to make a surface shader (that just displays a flat color or texture without reacting to light)? Plug the color or texture directly into the Material Output Surface port without using a shading node. #blender #shading @blender3d.bsky.social
Blender node graph showing an RGB color node that is plugged directly into a Material Output node.
060
Niels Kleinheinz @kleinheinz.bsky.social · 26/11/2024
Journey is just such an excellent game 🔥
030
Niels Kleinheinz @kleinheinz.bsky.social · 19/11/2024
Blender tip: How to assign different shaders to the front and backside of a geometry? Use the backfacing attribute of a Geometry node to drive a Mix Shader node. (This also works for textures with the Mix Color node.) #blender #shading @blender3d.bsky.social
Screenshot of a Blender shading network demonstrating how the Geometry node can switch a shader on a geometry depending if the front or back side is shown.
0224
Niels Kleinheinz @kleinheinz.bsky.social · 15/11/2024
Nice!
000
Niels Kleinheinz @kleinheinz.bsky.social · 05/02/2024
Excited to hear that it's finally announced! I'll definitely pre-order it once that's possible in German stores. Great topic, can't wait to read it!
000
Niels Kleinheinz @kleinheinz.bsky.social · 23/12/2023
Love that Cocoon made your list. Such an awesome game! 🖤
120
Reposted by Niels Kleinheinz
kay @yellowjello.bsky.social · 13/11/2023
Apparently no one in my animation team knew this button existed in Maya to lock the ability to undock panels. Sharing the info here too to save you from a mini-panic attack of losing your timeline or something right after moving it accidentally :>
121
Niels Kleinheinz @kleinheinz.bsky.social · 31/10/2023
Freue mich, dass ihr auf Bluesky aktiv werdet!
000
Niels Kleinheinz @kleinheinz.bsky.social · 30/10/2023
My feelings exactly. Until video support is added I guess we'll need to post YouTube links or do similar workarounds. I'm keeping my fingers crossed that people will choose Bluesky as the Twitter successor as I really like it here!
010
Niels Kleinheinz @kleinheinz.bsky.social · 15/10/2023
😂
020
Niels Kleinheinz @kleinheinz.bsky.social · 13/10/2023
Congrats!
010
Niels Kleinheinz @kleinheinz.bsky.social · 12/10/2023
Super dass es geklappt hat. Freue mich!
010