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Kelvin van Hoorn | wishlist Oniros!

@kelvinvanhoorn.com
1.8K followers 778 following 491 posts

👹 Wishlist Oniros now! s.team/a/4332670 💤 🧙 Indie developer @smallleapstudio.com Mastadon: mastodon.gamedev.place/@KelvinvanHo… Website: kelvinvanhoorn.com #GameDev #IndieDev #Godot #Shader #VFX #TechArt

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Reposted by Kelvin van Hoorn | wishlist Oniros!
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 03/10/2026
It's the spooky month, so time for some new levels. Enjoy this quick recording for #blocktober #ScreenshotSaturday #GameDev #IndieDev #GodotEngine
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 03/10/2026
It's annoying that the spam filters aren't filtering those out yet, as they're just differently worded Nigerian prince scam mails.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 03/10/2026
It's the spooky month, so time for some new levels. Enjoy this quick recording for #blocktober #ScreenshotSaturday #GameDev #IndieDev #GodotEngine
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 02/10/2026
Enjoying some great music 🎶
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 29/09/2026
That rocks 🪨😎
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Tim Gaedke @timgaedke.com · 26/09/2026
talent is a lie
a cartoon picture of a frog throwing a crooked looking clay vase with the words “talent is a lie, just do it anyway”
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 24/09/2026
Oniros, a 3D platformer set in a fantasy dreamscape bsky.app/profile/kelv...
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 24/09/2026
I like it. The floor and brush definitely sell the tool vibe, which the previous didn't
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 24/09/2026
I agree with @arezdev.de, I wouldn't be able to tell if it's particles or mesh instances. The colour choice also makes me think of one of Unity's splash screens
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 22/09/2026
I like it, you might be able to combine it with the first one. As in this new one forms the base layer and the first one can be clumps of bigger, chunkier grass with shadows.
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Zi @majormcdoom.bsky.social · 22/09/2026
YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 22/09/2026
That looks amazing, couldn't help but make this meme 👏🐧
Car sales man meme. *slaps car* "This motor function is going to fit so many use cases"
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Reposted by Kelvin van Hoorn | wishlist Oniros!
itch.io @itch.io · 21/09/2026
We are still looking for testers! Come join our Discord to get that tester role to help us out! Thanks 🙂
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Joe Wintergreen @joewintergreen.com · 20/09/2026
no game dev skill is more important than making up your fuckin mind
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 19/09/2026
I would like the ability to set block layers, where it can't paint new instances. For example if you're painting grass on a floor but don't want to paint grass under the rocks you've placed. Or maybe instead of block layers, add an option to make it exclude anything that isn't a paint layer. 🤔
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 19/09/2026
Would be nice to be able to see how many instances are painted on a MmPlus3D node. Mainly for performance and sanity checks.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 19/09/2026
It would be nice to see layer names when you hover over a paint layer. Or tooltips in general.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 19/09/2026
Why is the painting menu not part of the inspector window? It makes the scene view rather small as a result, in part because you can't resize it either.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 19/09/2026
Ideally when you set the Rotation Mode to Align Brush Dir it would only paint if you are moving the brush. I've been using this to paint ivy leaves on walls, but the first click will still have a random rotation as the brush hasn't moved yet.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 19/09/2026
Having some brush pressure or strength setting would be nice. I've noticed you've added brush density for the Paint brush, but I would also like to set the strength of the Scale brush for tighter control. Not sure if this would also be useful for the Colorize brush as I haven't used that much.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 19/09/2026
I'll post them here in a thread 🧵 Once again great tool, but these are some of the things I'd like to see. Maybe if I find time I'll make a PR for some.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 18/09/2026
I've been using it for the vegetation in Oniros and it's been great so far. I do have some QoL requests and feedback. Do you want it posted here, or somewhere else?
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Tibo @heytibo.com · 15/09/2026
Are you a solo developer or a small team working on indie game projects? You're welcome on weindies.org. #gamedev #indie #weindies
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 13/09/2026
Yes
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 12/09/2026
Do they look dangerous? 🤔 #ScreenshotSaturday #GameDev #IndieDev #Shaders #GodotEngine #VFX
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 12/09/2026
The spiky orbs are just a sphere with noise distorting it, coloured black with a very bright Fresnel. The rest is a bit much to explain besides that it is cell-shaded 😅
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 12/09/2026
Do they look dangerous? 🤔 #ScreenshotSaturday #GameDev #IndieDev #Shaders #GodotEngine #VFX
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 05/09/2026
They're just that good ✨
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 04/04/2026
There's only 1 thing better than particle effects, 👉interactive particle effects👈 #ScreenshotSaturday #GodotEngine #VFX #Shader #IndieDev #GameDev
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 03/09/2026
The throw at the end looks so natural 😯
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 03/09/2026
It's looking great 😸
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Doot 🪲🪷 Wishlist Milki Delivery 🐮🚲 @dodoot.bsky.social · 01/09/2026
Release Date Announcement 📅📢 Our little milk delivery game now has a release date, and it's only in a few months 🐄💕 I'm so excited 🌿
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Reposted by Kelvin van Hoorn | wishlist Oniros!
Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 29/08/2026
When you "shout" in the air you make a small leap 😉, ideal for when you almost missed a jump. Though for more advanced players the more interesting aspect is that it resets your air state, allowing for a second air dive 💨 #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Platformer
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 29/08/2026
When you "shout" in the air you make a small leap 😉, ideal for when you almost missed a jump. Though for more advanced players the more interesting aspect is that it resets your air state, allowing for a second air dive 💨 #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Platformer
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 28/08/2026
I'm on 4.7, like Nathan says. The editor uses UIDs, but runtime uses paths only.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 27/08/2026
It's an interesting read, but its not related to the save issues I'm having right now. The article is more about making sure the save file gets saved to the system correctly, while I'm currently dealing with the data that is in the save file.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 27/08/2026
I've been using UIDs for a while already, the issue is that Godot itself doesn't use UIDs in the ResourceSaver 🥲 (at least not at runtime)
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 27/08/2026
My issue is in how the resource itself gets saved to disk. When I save my SavedGame resource (which is an empty resource for this example), it already references its own script by a path. If I move saved_game.gd this save file breaks.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 27/08/2026
I might refactor my save system to just use JSON instead, which has some own caveats but hopefully not file paths. Node paths are of course still an issue, but that's at least within the game itself, not the folder structure.
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 27/08/2026
Making a save system is the worst. I've been using resources to save my game state in Godot, only now realizing that all the references to external resources (i.e. other save classes) are file paths. Thus if I move any of those classes in my project the save file breaks 😭 #GodotEngine
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 22/08/2026
One can dream🙏
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Mike Bithell @mikebithell.bsky.social · 22/08/2026
We should probably nationalise Titanfall.
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Christophe is making Prerolled! @qaqelol.bsky.social · 13/08/2026
#Prerolled, my first Steam game, will come out in November!! I'll be working on it and sharing my progress a bit more until then! Here are 11 new relics i made in the past days! #Godot #GameDev #Roguelike #krita
Screenshot of Prerolled, showing 11 glossy-sticker like relics
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Eternal Skies TCG RPG @eternalskies.neocities.org · 15/08/2026
I'm not being very productive, which could be due to sleep or thyroid. But what I can do is dick around on social media. So let's share again the starter packs I made of game devs who refuse to use gen AI in any capacity. Here you go: go.bsky.app/6DRdowf go.bsky.app/AS5R4p7 go.bsky.app/7K7JDCJ
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Chris Wade @luckshotgames.com · 09/08/2026
BIG HOPS TOGETHER is out now! - Play the 15 hour adventure with 8 players - Pick up, carry, and throw your friends - Tongue swing from other frogs - Steal items from each other's backpacks - Story progression and collectibles are shared - 40% off for the next week Link below ->
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🕸️Jessie!🕸️ @jessisamess.gay · 09/08/2026
lil man is plotmaxxing he's schemepilled in his "heh heh heh" era
an orange and white tabby cat, lying on his side on a grey sofa. he's got his green eyes in like a half squint, his head is positioned kinda forward, he's making like a :3 face, and his paws are drawn up and overlapping. it kinda looks like he's hunched forward, rubbing his paws together, and giving a smirk
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 10/08/2026
The launch trailer for Sheepherds quadrupled the views of the announce trailer—I made a video on the changes i recommended when @ultimodisco.bsky.social hired me as a consultant. My main advice was show more gameplay and not worry about making the game look packed with features.
youtu.be
How to Edit a Game Trailer That Keeps Viewers Hooked
YouTube video by Derek Lieu
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Kenney @kenney.nl · 10/08/2026
Pattern Pack Extra is out now! ✨ 80+ more seamless vector patterns for use in your games (or any projects) for free. Works well as textures, in UI or as VFX! kenney.nl/assets/patte... (CC0, public domain)
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 08/08/2026
Played around with Godot's Softbody component and made some flag posts. It's always fun to see things react to the character. #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Shader
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