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Kaffeezombie

@kaffeezombie.bsky.social
261 followers 109 following 133 posts

I like giant robots, spaceships and everything inbetween. Lancer tokens and maps can be found here: kaffeezombie.itch.io

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Kaffeezombie @kaffeezombie.bsky.social · 01/10/2026
Took me a while, but I got a basic framework editor for the mech parts running. Still need to figure out how to save and use the configuration (something about dictionaries?). But now I have an excuse to make more than just placeholder parts, I suppose. And delve into proper UI. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 30/09/2026
Okay, so I took some photos of the less embarrassing ones, apparently I was in my first WOD- and/or metal-phase back then. Have some mercy on me, I was like 18-19 at the time. No, please don't look at the date...*preemptively crumbles to dust* #old_drawings
Photo of a DIN A3 illustration made with fineliners, featuring a vampire lady accompanied by some sort of heavy metal werewolf dude. There's also a weird dragon serpent flying around in the background, no idea what that is about. Photo of a DIN A3 illustration made with fineliners, featuring some sort of bird person in a leather jacket and giant wings sprouting from the back. There's a hopefully normal bird flapping in the background. Also, oh god, the anatomy mistakes...Photo of a DIN A3 illustration made with fineliners, featuring apparently a werecoyote handling some illusion magic globes depicting a whole bunch of grinning teeth. There is also a demonic skull floating around?Photo of a DIN A3 illustration made with fineliners, not WOD-themed this time but sporting a party from The Dark Eye (TDE or DSA, basically german D&D, just with more paperwork).
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Kaffeezombie @kaffeezombie.bsky.social · 27/09/2026
Soooo...I may have found a whole lot of really old drawings of mine. Will try to get better photos or scans of them later. I wonder how many fineliners died during this?
DinA 3 paper with  a vampire girl, some sort of heavy metal werewolf and a dragon serpent drawn with probably fineliners. Don't try to look at the date, I feel too old already anyway...
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Kaffeezombie @kaffeezombie.bsky.social · 26/09/2026
Still needs polish, but I got the third enemy type sorta working. Homing eagles are currently not yet homing. Also, the not-Dark Souls projectiles need a better mechanic for spawning and I haven't done the debris chunks for this one yet. #mecha #godot
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Wires in a Box @wiresinabox.bsky.social · 20/09/2026
Halcyon Days
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Kaffeezombie @kaffeezombie.bsky.social · 17/09/2026
There we go, finally made some heads for these two I actually like. Not sure about the added shield arms, those might be a pain to implement in action, since they'll have to move with the cannons via IK or something. #mecha
Three mechs, one darker-toned and with an almost tank turret-like appearance, one sporting a falconer look complete with energy bird and giant gauntlet, the third one shares most of that chassis, but also has cannons for arms and additional arms with attached shields.
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Kaffeezombie @kaffeezombie.bsky.social · 16/09/2026
In other, completely unrelated news, for some reason the list of company head honchos I would like to chase with a gasoline-drenched pool noodle keeps increasing. I dunno why. Anyways, back to your regular scheduled timeline.
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Kaffeezombie @kaffeezombie.bsky.social · 15/09/2026
Not getting much done due to various things, some good, some not so good. Mostly paperwork, as it seems inevitable as always. Tried my hands at homing missiles, which homed in at all times, but at least I kinda got the hang of laser/cursor-homing ones. #mecha #godot
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Kaffeezombie @kaffeezombie.bsky.social · 28/08/2026
More mechs to distract me from other things. Will probably replace those heads. Also probably should have tested the whole homing energy eagle of death idea before modeling the mech for it. Eh, I'll figure it out. #mecha #godot
Three mechs, one darker with a tank turret like body for scale, the other two sharing chassis basics. The one in the midlle has a enlarged glove apparatus, probably to do with the energy falcon beside it. The one on the right has tow triple barrel autocannons for arms and not much else going on for it.
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Kaffeezombie @kaffeezombie.bsky.social · 26/08/2026
And since my graphics guy brain can't cope with coding long stretches without making art assets too well, I also started blocking out some new enemy ideas. Mecha chicken for scale. #mecha
Three mech models side by side, one small mecha chicken, one larger frame with its right hand posed for attack and one frame with large autocannons for arms. The two larger mechs are only blockouts aside from their legs. There's also a human figure for scale in there.
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Kaffeezombie @kaffeezombie.bsky.social · 26/08/2026
Don't mind the placeholder art and animations, I was trying out a way to make a modular player mech. My main worries were the changes from bipedal to quadruped. Now I just gotta make an actual editor for it? And how to encourage/discourage making an absolute mess of a mech... #godot #mecha
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Cherub @polygoncherub.bsky.social · 22/08/2026
Better pacing. I need to figure out a good way to edit these. The amount of guessing I have to do because it's not really visible until I hit play. If I want to do more, I'll need to be more efficient. #CherubDev #UE5
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SirTidehunter115 (comms open) @tide115.bsky.social · 20/08/2026
[Repost - 2024] A Reason To Rust
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Kaffeezombie @kaffeezombie.bsky.social · 15/08/2026
In other news, making some more assets for space maps. #battlemaps #LancerRPG
Hexgrid battlemap work in progress with two spaceships on it, one damaged, one sporting a Jolly Roger. There's also bits of a third one showing on the right side with burning thrusters.
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Kaffeezombie @kaffeezombie.bsky.social · 12/08/2026
Still sending out applications, still dealing with paperwork, but I had some time to figure out charging weapons and material changes a bit. Not shown: Delving into an alternative player model with modular parts, though I'm still looking at how to best do that. #mecha #godot
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Cherub @polygoncherub.bsky.social · 02/08/2026
Above, but now with shader: #CherubDev
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Emerald @beryl.rocks · 30/07/2026
Introduce yourself with 4 mechs
Gundam Gusion Rebake Full City from Iron Blooded OrphansEva Unit 02 from Neon Genesis EvangelionLiger Zero Schneider from Zoids: New CenturyMcGillis' Grimgerde also from Iron Blooded Orphans
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Urluck @urluck.bsky.social · 30/07/2026
Introduce yourself with 4 mechs
The Shinnakasu VF-1S Super Valkyrie from SDF Macross. Its a transformable jet fighter with additional engines and weapons.The OZ-06MS Leo, from Gundam Wing. It is olive drab grunt.The eponymous mecha from King Of Braves GaoGaiGar. Its a lion-chested robot with a big hammer.The eponymous mecha from Tengen Toppa Gurren Lagann. Its a red machine with a face on its chest, wearing sunglasses.
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Admiral Fluffy @admiralfluffy.bsky.social · 30/07/2026
Introduce yourself with 4 mechs
The Knight Paladin, "Argent Griffon", from Warhammer 40KA Hatamoto-Chi painted in the colors of the 8th Sword of Light from BattleTechA Kodiak in the colors of Rasalhague Galaxy, First Rasalhague Bears from BattleTechA T'au XV-8 Crisis Suit
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Kaffeezombie @kaffeezombie.bsky.social · 30/07/2026
Introduce yourself with 4 mechs
Avatar battlemech, with chicken legs and standard configuration.Mech standing guard with a rifle in hand, while the pilot is sitting on its backpack cockpit and enjoying a cup of something.Saladin frame from Lancer, demonstrating its shields in full power.Black Witch frame from Lancer, with clear inspiration from Zone of the Enders.
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Kaffeezombie @kaffeezombie.bsky.social · 28/07/2026
There we go, four more finished tokens. Don't worry, I'll use them responisbly, no need to traumatize my players. I already have Rainmakers for that. #mecha #LancerRPG
Four mech tokens, all purplish in color. A dragon-/bat-looking Pyro, a quadruped Operator with a slinky neck, a long-legged Support with cables dangling from it and a mantis-looking Sentinel.
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Kaffeezombie @kaffeezombie.bsky.social · 27/07/2026
Yep, "Assimilation Maw" will do nicely, I think. Just have to redraw that a lil bit. I am not salty about my players oneshotting the last Support they met with a Cyclone. And then booby-trapping the remains with mines. This is just fair turnabout...
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Kaffeezombie @kaffeezombie.bsky.social · 27/07/2026
Some more wip tokens for my upcoming Lancer session. Learned that I might get an additional player, so I don't have to hold back, I guess. Now I just gotta find a way to make a Support npc scary...*casually eyes the Horror template* #mecha #LancerRPG
Four mech tokens, still work in progress. A dragon-/bat-looking Pyro, a quadruped Operator with a slinky neck, a long-legged Support with cables dangling from it and a mantis-looking Sentinel.
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aoma @aomamao.bsky.social · 25/07/2026
Catamaran airship thing #lowpoly
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
I know the AC series (only played AC6, though), it was a direct inspiration for this. Though if I compare things too closely with Fromsoft, I'll probably go bonkers from scope creep. I'm quite aware I'm just a singular dude and the whole thing was supposed to keep me from burning out...
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
Yeah, most of them are currently lacking the oomph they should be packing. Sfx are on hold until I find some proper ones, the stuff I found as of yet is only okay for testing and placeholders. But thanks for all the feedback! As said before, the whole thing right now is just me figuring stuff out.
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
Noted, the puffs were from before I had a proper idea what my enviros might look like. Guess I'm gonna need a system for modular particles depending on the ground surface. Dirt for earth, sparks for metal etc.
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
3. Player model has no collision detection with enemy projectiles right now, mainly cuz I want to rework it completely before making all those colliders. Though I guess the enemy models could also use some knockback on hit...or a stagger system.
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
Thanks! Right now I'm just starting out to see what works (and how, I'm not much of programmer). 1. HUD is a placeholder, still deciding if I want manual aim or a lock-on system. 2. Yup, the comically large cannon casings make that really obvious. Looked better with the miniguns.
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
Anyways, railgun and autocannon combo. Right now the enemiese are too straightforward and just walk and turn to the player...which negates the whole weakpoint on the back thing I had going. I'll note down proper enemy AI on the rather long to do-list. Also may have to tone down the rocket spray?
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
And while I told myself I should focus on graphics more for now, I also tinkered some more with Godot. Figured out how to attach the "shoulder" mounts, made some rocket pods and cannons. Also fiddled around with visual shaders a bit for the projectiles. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 21/07/2026
Apparently the Changeling campaign will be ending soon-ish (hey, we finally found the spring queen!), so in order to get back into things I started to make some more tokens for my Lancer npcs. #LancerRPG #mecha
Four mech tokens: Scourer, Aegis, Rainmaker and Mirage, all in purple-ish colors with sparkly bits and stuff floating around them.
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Theo 🏳️‍🌈🌙 Comms Open @theotimegm.bsky.social · 20/07/2026
in the wip mines...
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oldmanofthefire @oldmanofthefire.bsky.social · 10/07/2026
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Nail (Marco) (Comms Open) @beamsapart.bsky.social · 10/07/2026
#mech #commission #charactersheet #character Commission for @ultiudon.bsky.social
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Kaffeezombie @kaffeezombie.bsky.social · 08/07/2026
With placeholder sounds this time. Worked on Navmesh and Navagents a bit (Read: bashed things with a wrench until they moved) and got some basic pathfinding going. Also, they can shoot back now. Anyways, still fun, but I wanna work on some more graphics or models now. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 01/07/2026
Some more weapon tinkering. Tried to make a grenade launcher, but will have to redo that one due to somersaulting grenades. Also got AoE weapons working and am now faced with the next problem, as they hit ALL colliders on a target for damage. Eh, I'll figure something out. #godot #mecha
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Kaffeezombie @kaffeezombie.bsky.social · 26/06/2026
Too warm for anything, though I made some progress with the modular weapon/bullet script. Piercing shots make me twist my head around bodies, areas and collision masks. Should a projectile damage a weakpoint if it pierces from the front? Decisions, decisions. Anyways, have some old stuff of mine:
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Artifacter @artifacterneo.bsky.social · 25/06/2026
That image has been in my mind for a long time.
An illustration mimicking a promotional image from PRAGMATA, with the main characters replaced by the Goblin and Saladin mechs from Lancer RPG.
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Kaffeezombie @kaffeezombie.bsky.social · 22/06/2026
So, I figured out how to make hit locations/weakpoints for my placeholder enemies. Still need a better way to import the collision shapes. Muzzle flash, case ejections and sounds are placeholders for now. Note to self: Need to add little pieces of scrap flying away in the explosion. #mecha #godot
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Kaffeezombie @kaffeezombie.bsky.social · 20/06/2026
Probably shouldn't have tried to rig that amount of legs as my starting character, looking back. Still, the point stands. Figuring things out on my own was FUN!
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Kaffeezombie @kaffeezombie.bsky.social · 20/06/2026
Found some old images in my presentation folder from the time when I was just starting to get used to Blender (inverted mouse click and everything). And while this is not quite the same, one of the reasons I'm delving into Godot is to get that feeling of understanding how something works back.
Lowpoly 3d model of a scorpion lady in a sorta centaur-looking style, with a human upper body and the lower portions of a scorpion.Lowpoly 3d model of a sci-fi snake person/lamia.
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Kaffeezombie @kaffeezombie.bsky.social · 19/06/2026
Still trying things out in Godot, bullets do not ignore colliders anymore and I figured out a proper shotgun spread. Also a new IK rig for aiming. And since I needed something to shoot, I made some target dummies and damage numbers. Need to make muzzle flash, cases ejecting and sound next? #godot
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Kaffeezombie @kaffeezombie.bsky.social · 16/06/2026
Yeah, Supreme Commander is very much like TA, just with some added bling for the time back then. Though the UI used to be ass until they fixed it with Forged Alliance. And thanks to FAForever the game is still kinda up and running, if I remember correctly.
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Kaffeezombie @kaffeezombie.bsky.social · 16/06/2026
Introduce yourself with four video games.
Cover art for the game "Xenon 2 Megablast", a top down shooter from...uh...1989? Developed by the Bitmap Brothers.Splash art for the game "Citizen Sleeper" from 2022, developed by Jump Over the Age.Cover art for the game "Master of Orion 2", a strategy space game from 1996, developed by Simtex.Cover art for the game "Supreme Commander", a RTS from 2007, developed by Gas Powered Games.
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Kaffeezombie @kaffeezombie.bsky.social · 11/06/2026
Yup, that's an Avatar in the hangar there. Mixture of both the old TRO art and the new miniature, alongside with gimbaled lasers due me messing up and thinking the Vulture from Mechwarrior 4 was a different machine.
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Kaffeezombie @kaffeezombie.bsky.social · 11/06/2026
Thanks!
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Kaffeezombie @kaffeezombie.bsky.social · 11/06/2026
Finished the pilot. Now on to waiting for the other players to decide on their pilots...
A mech pilot called Escher standing in front of her mech, an Avatar-OC.
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Kaffeezombie @kaffeezombie.bsky.social · 10/06/2026
Work in progress for the pilot. Callsign "Escher" due to a patchjob on her mech she had to do herself and the chief mechtech fainting after discovering her cable management.
Mech pilot in front of her mech, all in greyscale.
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Kaffeezombie @kaffeezombie.bsky.social · 04/06/2026
While thinking about how to draw the pilot of this thing, I made a rudimentary rig for it. Just in case, for testing purposes. Why do my attempts at "I just wanted to draw a mech" always get out of hand like this? We'll never know.
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