Reposted by KADOYANNoel Cody @noelcody.bsky.social · 02/07/2026Ok maybe we'll make another #pico8 game. 56711
Reposted by KADOYANParufito @parufito.bsky.social · 02/07/2026The future is here. The future is now. 1144
Reposted by KADOYANTom Brinton @brin.town · 29/05/2026🪐 SUPER SOLAR SYSTEM SYZYGY Will you be able to align the planets before they fall into the sun? Second entry for #TweetTweetJam Play here: beepyeah.itch.io/super-solar-... In 496 characters of #pico8 code: 43212
Reposted by KADOYANAUTOMATON(オートマトン) @automaton-media.com · 27/05/2026『ウィッチャー3 ワイルドハント』完全新作拡張パック「追憶の調べ」発表、2027年発売へ。約10年以上ぶりの新コンテンツ automaton-media.com/articles/new...automaton-media.com『ウィッチャー3 ワイルドハント』完全新作拡張パック「追憶の調べ」発表、2027年発売へ。約10年以上ぶりの新コンテンツ - AUTOMATONCD PROJEKT REDは5月27日、『ウィッチャー3 ワイルドハント』に向けて新作拡張パック「追憶の調べ」を発表した。 06152
Reposted by KADOYANtommulgrew.itch.io @tommulgrew.itch.io · 19/05/2026I'm not sure I've nailed the flying-in-formation code yet... #pico8 3403
Reposted by KADOYANzep.p8 @lexaloffle.bsky.social · 20/05/2026More batched sspr drawing for #picotron 0.3.0d. Bits 0xf0000 in the sprite index can be used to anchor each sprite centered or right justified (used here to scale each sprite centered). 3889
Reposted by KADOYANtommulgrew.itch.io @tommulgrew.itch.io · 11/05/2026Working on the dogfight AI. If they can't line up enemy within a few seconds they have to throw in a couple of random turns then try again. Otherwise they end up circling each other forever. Still needs logic to avoid head on collisions. #pico8 1121
Reposted by KADOYAN本名荒井 @psyzans.bsky.social · 11/05/2026「イースII」の説明書については、角川の「イース大全書」だったかに、深沢美潮先生がコメントを寄せていたと記憶する。絵本みたいな作りにしたかったと、制作者の狙いについて触れてたっけか。 あと現在のフィーナさんのデザインの基礎を作ったのも、やはり都築さんだとおもう。 x.com/sobamix/stat... 041
Reposted by KADOYANRuss @russellashby.bsky.social · 09/05/2026Well, it's **something**. #picotron #pico8 0102
Reposted by KADOYANLorraine🍬 @lorandbehold.bsky.social · 11/05/2026Anyone remember this? @benjaminsoule.bsky.social? #pico8 1453
Reposted by KADOYANAlex Huérfano @mierdinsky.bsky.social · 11/05/2026Now everything is more confusing. We were always locked up and we thought we were free. #pixelart #pico8 #M!sky #pixeljoint #lospec 031
Reposted by KADOYANSaKo @sako.works · 11/04/2026260411 pico-8-edu.com?c=AHB4YQNqAj... press X to randomise #pico8 #dailycarts 18719
Reposted by KADOYANJohan Vinet @johanvinet.com · 11/05/2026😊Today’s reminder that Castaway is only $2.79 on Switch! 1195
Reposted by KADOYANNifflas @nifflas.bsky.social · 10/05/2026As you know, my game Rhythm Doggo is the only game that actually can transform whoever plays it into a dog, for real. I have decided to share the human to dog transformation code, so that you can transform humans into dogs too. Check out the game on Steam store.steampowered.com/app/4090240/... 1616228
Reposted by KADOYANtommulgrew.itch.io @tommulgrew.itch.io · 09/05/2026... and fixing the bug in the bullet collision detection also helps, apparently. 2384
Reposted by KADOYANSaKo @sako.works · 26/04/2026260426 pico-8-edu.com?c=AHB4YQecA9... press X to randomise #pico8 #dailycarts 411228
KADOYAN @kadoyan.com · 09/05/2026I released “Basho” ver. 1.1.1! It is now available on the EU App Store as well. apps.apple.com/jp/app/basho...apps.apple.comBasho: Location Memo App App - App StoreDownload Basho: Location Memo App by Penguin Palette on the App Store. See screenshots, ratings and reviews, user tips, and more apps like Basho: Location Memo… 010
KADOYAN @kadoyan.com · 09/05/2026I'm resuming a project that I suspended six months ago. #PICO8 #Shump 1121
Reposted by KADOYANsnowblzr.bsky.social @snowblzr.bsky.social · 04/05/2026I've spent a bit of time in the #PicoCAD2 discord and honestly I had to make an emote expressing how I feel whenever someone shares their work #lowpoly #3d #animation 27012
Reposted by KADOYANadamatomic @adamatomic.bsky.social · 01/05/2026 busy af on @usualjune.bsky.social and helping out w 868-BACK *however* you will be SHOCKED to learn i am also working on a new pico8 tentatively titled "masked wrestlers punch dungeon", its yet another entry in the overpopulated "anger management sokoban" genre FURY IS A RESOURCE. USE IT WISELY 713024
KADOYAN @kadoyan.com · 01/05/2026What is the best way to format code without spaces around operators and symbols in VSCode while preserving PICO-8 syntax highlighting? #PICO8 #VSCode NO THANKS: local x, y, a = rnd(128), rnd(128), flr(rnd(4)) + d I WANT: local x,y,a=rnd(128),rnd(128),flr(rnd(4))+d 020
KADOYAN @kadoyan.com · 21/04/2026apps.apple.com/jp/app/basho... I just released “Basho,” a simple location memo app I built for myself! #ios #appapps.apple.comBasho: Location Memo App App - App StoreDownload Basho: Location Memo App by Penguin Palette on the App Store. See screenshots, ratings and reviews, user tips, and more apps like Basho: Location Memo… 010
Reposted by KADOYANJohan Peitz - Icy Tower is coming soon! @johanpeitz.com · 26/03/2026BLEH! #picoCAD2 #lowpoly #3dart 113923
Reposted by KADOYANvoidgazerBon @voidgazerbon.bsky.social · 14/03/2026Would you call this a boring "tutorial"? #pico8 #indiegame #gamedev #indiedev 8399
Reposted by KADOYANJohan Peitz - Icy Tower is coming soon! @johanpeitz.com · 03/03/2026picoCAD 2 launches on March 16! Check out the trailer 👇 www.youtube.com/watch?v=tr-m... #gamedev #lowpoly #pixelart 1031695
Reposted by KADOYANDCharlie @dcharlie.bsky.social · 26/02/2026The #pico8 scene is quite something <3 061
Reposted by KADOYANNoel Cody @noelcody.bsky.social · 26/02/2026pareidolia #pico8 i think this game is almost done. 0121
Reposted by KADOYANghettobastler @ghettobastler.com · 25/02/2026I really like the dynamic of having to manage your energy meter, and I have a few ideas for how to connect it to the base "car dodging" mechanic. Here's one: vampire cars. These drain your meter instead of charging it. #pico8 #gamedev 1134
Reposted by KADOYANzep.p8 @lexaloffle.bsky.social · 25/02/2026#picotachi vol.79 this Saturday at @picopicocafe.bsky.social // 7pm~, cafe open from 3pm // DM us if you'd like to show or talk about something! // More info: www.picotachi.com 1674
Reposted by KADOYANSawwTooth @sawwtooth.bsky.social · 16/02/2026Here's some stuff I've been working on in private! #pico8 #gamedev 1153
Reposted by KADOYANSaKo @sako.works · 15/02/2026260215 - idk lines pico-8-edu.com?c=AHB4YQPSAf... #pico8 #dailycarts 1455
Reposted by KADOYANEric @kitasuna.bsky.social · 13/02/2026Adding this minimap nearly killed me... but now that it's in there, I love it and it's definitely going to be in the 1.0 release. #pico8 #gamedev 0203
Reposted by KADOYANTime Extension @timeextension.com · 04/02/2026The MSX2 Versions Of The Ambitious RPG 'Burai' Are Coming To Nintendo Switch Later This Month. (Repost)timeextension.comThe MSX2 Versions Of The Ambitious RPG 'Burai' Are Coming To Nintendo Switch Later This MonthNew 'Burai Complete Edition' announced for Japan 083
Reposted by KADOYANDavid Amador @djlink.bsky.social · 29/01/2026recorded a Windows 95 full disk defrag to soothe your timeline. 762796906
Reposted by KADOYANcastpixel ⚧️⚢ @castpixel.bsky.social · 19/01/2026Tropical waters in 3 lines of code with no shader. I'm just making the UVs (just the U actually) a function of mesh point elevation. The higher the elevation, the more the mesh takes its texture from the right side of the image. 519730
Reposted by KADOYANニューファンキー小林 (nf_ban) @nf-ban.gigamix.jp · 18/01/2026ピクセルアート界隈の作品を眺めてみると、色深度より解像度のほうが重要視されてる印象を受ける。32や64pxで4色とか16色縛りだけど色深度は8bit(24bitカラー)とか。あるいは白黒2色(+差し色)やRGB原色とか極端な方向性。絵なんて内容次第とは思うけど…色深度の視点では困りたくないのかもしれないね… 031
Reposted by KADOYANnono ➡️ Commissions open! @nonoworks.bsky.social · 13/01/2026If Pink Link borrowed Zelda's clothes 👗 ※ My past works 201978396
Reposted by KADOYANskipmore @skipmore.bsky.social · 05/01/2026ウィンターセール、もうすぐ終了です!Steamは1月5日、Switchは1月7日まで。よろしくお願いします! 0136
Reposted by KADOYANKeys - Making Umbra with pico8 @keysthings.bsky.social · 03/01/2026Makin' some progress with level block out! Still trying to get the art and stuff set up. Hope youre well! #pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame 0376
Reposted by KADOYANニューファンキー小林 (nf_ban) @nf-ban.gigamix.jp · 02/01/20261つ目のパレットセットは、描きながらパレットアニメーションする大晦日のドット絵ツール(パレット6本) 2つ目は、MSX40周年イベント用に作ってた、単色1枚絵を用意すればなんでもそれなりにエモい感じで表示してくれるシステム(56本) x.com/nf_ban/statu...x.comニューファンキー小林 on X: "単色1枚絵を用意すればなんでもそれなりにエモい感じで表示してくれるシステム for MSX(試作品 https://t.co/5nRaE4AS4I" / X単色1枚絵を用意すればなんでもそれなりにエモい感じで表示してくれるシステム for MSX(試作品 https://t.co/5nRaE4AS4I 131
Reposted by KADOYANKeys - Making Umbra with pico8 @keysthings.bsky.social · 28/12/2025"Somethings off" Still prototypeing the new mechanic for this level, things are subject to change! #pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame 0208