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Jonathan Cooper

@jonathan.gameanim.com
6K followers 129 following 1.1K posts

Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro. gameanim.com

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Jonathan Cooper @jonathan.gameanim.com · 29/09/2026
We are forever ruined
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Jonathan Cooper @jonathan.gameanim.com · 29/09/2026
All you have to do is just move your arms like this...
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Jonathan Cooper @jonathan.gameanim.com · 29/09/2026
Great day yesterday sharing mocap best-practices with the latest Abertay University MSc in Technical Art & Visual Effects cohort.
Wildy flailing my arms as a explain mocap direction.
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Jonathan Cooper @jonathan.gameanim.com · 29/09/2026
Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games.
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Jonathan Cooper @jonathan.gameanim.com · 27/09/2026
That’s 11
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Jonathan Cooper @jonathan.gameanim.com · 26/09/2026
Great experience advising some incredibly talented highschoolers, students and recent graduates this morning. Returned some optimism for the future of the games industry.
Poster for Into Games, reading: 

I'M ATTENDING
GET INTO GAMES
DUNDEE
WATER'S EDGE, DUNDEE
SATURDAY 26th SEPT, 11AM-4PM
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Jonathan Cooper @jonathan.gameanim.com · 26/09/2026
More detailed shots. From this CEDEC 2026 talk "Making Diana" by Capcom lead facial animator Serina Ohara & lead character artist Kenji Irie www.youtube.com/watch?v=j0K7...
Diana FACS rigDiana hair strand relaxation in Maya Xgen Interactive GroomingDiana's hair strands converted to cards in Maya
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Jonathan Cooper @jonathan.gameanim.com · 26/09/2026
Pragmata - Diana facial capture, rig and hair system.
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Jonathan Cooper @jonathan.gameanim.com · 25/09/2026
None of us would even be making games if it wasn’t for these Dundee lads.
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Jonathan Cooper @jonathan.gameanim.com · 25/09/2026
Scottish Games Day 2026 highlight was the GTA Origins panel. So many heroes up there.
Dave Jones, founder of the legendary DMA Design Former DMA Design staff (from left: Dave Jones, Colin Anderson, Keith Hamilton, Mike Dailly, Patrick Kerr & Gary Penn) recount the development of the original Grand Theft AutoRevolution Software co-founder Charles Cecil gives a history lesson on the UK’s (and specifically Dundee’s) influence on global game development scene.Opportunities for Developers panel (From left: Kristian Roberts, Corrie Green, Kathrin Radtke, Reese Wright & Juney Dijkstra)
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Jonathan Cooper @jonathan.gameanim.com · 25/09/2026
Glad to have left a mark on the Canadian gamedev scene (I worked on 3 of these).
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Jonathan Cooper @jonathan.gameanim.com · 25/09/2026
I knew a programmer at EA in Montreal who wore one of these. She was eternally frustrated that engine programmers would call themselves engineers.
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Jonathan Cooper @jonathan.gameanim.com · 23/09/2026
Just watched this on Netflix. Both her and her husband are absolutely mental.
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Andy Kelly @ultrabrilliant.xyz · 22/09/2026
Very much enjoying all the mundanely familiar UK scenery details in Silent Hill: Townfall.
A phone box.One of those things on the street that says H on it. I see them every day and I still have no idea what they are.A good old-fashioned British bin.A dead end sign.
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Jonathan Cooper @jonathan.gameanim.com · 22/09/2026
Ninja Theory closing is such a loss. The only UK team that can really go toe-to-toe with the best out there in terms of 3rd-person action gameplay.
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Jonathan Cooper @jonathan.gameanim.com · 21/09/2026
Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
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Jonathan Cooper @jonathan.gameanim.com · 21/09/2026
The above videos came on UMD from the Japanese DMC3 artbook, Note of Naught. Here are a couple more mocap cuts and live-action prreviz sequences.
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Jonathan Cooper @jonathan.gameanim.com · 21/09/2026
Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
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Luke Plunkett @lukeplunkett.com · 19/09/2026
this tweet is NINE years old and is still the best trans rights policy advice out there
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Jonathan Cooper @jonathan.gameanim.com · 17/09/2026
🙋‍♂️
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dannyodwyer @dannyodwyer.bsky.social · 15/09/2026
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Jonathan Cooper @jonathan.gameanim.com · 14/09/2026
Welcome back cousin
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James Cooper @jamescoopergames.bsky.social · 14/09/2026
I stepped away from socials back in 2020. Coming back, I find a games industry that's changed a lot since I left - in good ways, and in hard ways. I'm looking forward to being part of the community again. 👋
static.klipy.com
Uncharted: Nathan Drake and Sully Hug
ALT: Uncharted: Nathan Drake and Sully Hug
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Jonathan Cooper @jonathan.gameanim.com · 12/09/2026
Ah damn - Miro is essential for art reference gathering and reviews.
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Jonathan Cooper @jonathan.gameanim.com · 11/09/2026
Time well spent IMO
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Jonathan Cooper @jonathan.gameanim.com · 11/09/2026
Checkout line magazines are different in the UK
Two magazines in a rack:

Understanding ADHD

Senior's Guide to ChatGPT
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Jonathan Cooper @jonathan.gameanim.com · 11/09/2026
Cowardly Corporate Fuck is perfect - well done that person.
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Jonathan Cooper @jonathan.gameanim.com · 10/09/2026
What a combo. Never knew this existed, and funny because I literally left Scotland for Canada to make Mass Effect while most others in my then studio went on to make Crackdown. Both 9/10!
Crackdown and Mass Effect Double Pack for Xbox 360
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Jonathan Cooper @jonathan.gameanim.com · 08/09/2026
Fucksake I have to do that Water Temple again…
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Jonathan Cooper @jonathan.gameanim.com · 07/09/2026
🙋‍♂️I shall also be in attendance.
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Jonathan Cooper @jonathan.gameanim.com · 07/09/2026
This Thursday the 10th is the 27th Edinburgh Gamedev Drinkup - starting at 6pm at the Brewdog Doghouse. We have a few tables booked for the balcony so hoping for good weather (may be a little too optimistic). www.eventbrite.co.uk/e/game-dev-d...
eventbrite.co.uk
Game Dev DrinkUp Edinburgh
A meetup for game developers in the Edinburgh area, on the 2nd Thursday of every month.
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SVB Station @svbstation.bsky.social · 04/09/2026
This is something that really shouldn't have been normalized in the gaming industry.
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Jonathan Cooper @jonathan.gameanim.com · 02/09/2026
Some footage from Xevious NES development here:
youtube.com
Namco - Masanobu Endo talks about Xevious for NES.
YouTube video by 8BitRetroGamer
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Jonathan Cooper @jonathan.gameanim.com · 02/09/2026
The Famicom cart is gorgeous. Had it on NES as a kid so had to get this version. Played it so much with the Konami code that at some point we didn’t need the cheat and could finish on one life.
Life Force: Salamander Famicom card in transparent blue.
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Jonathan Cooper @jonathan.gameanim.com · 01/09/2026
Cheers - yeah we hit all the main points of it. You can see bits I mostly skip over because we were gonna throw in some regular gameplay like the slide mechanic. But yeah, The Great Mouse Detective was a key driver.
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Jonathan Cooper @jonathan.gameanim.com · 01/09/2026
It influenced our clocktower bell collapse sequence in Uncharted 4...
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Jonathan Cooper @jonathan.gameanim.com · 01/09/2026
Been a great week for music 🎵
Screen above the Edinburgh playhouse reading:

SIGUR RÓS

Performing with
THE SCOTTISH CHAMBER ORCHESTRA

31 AUGUST
EDINBURGH PLAYHOUSE
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Reposted by Jonathan Cooper
Steve Bowler @gameism.bsky.social · 01/09/2026
Ha, this is exactly how I set up the mocap rig for Goro in Mortal Kombat (2009) in Motion Builder. Two mocap actors, one played "Goro," the other played the 2nd set of underarms.
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Jonathan Cooper @jonathan.gameanim.com · 01/09/2026
Amazing
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Jonathan Cooper @jonathan.gameanim.com · 01/09/2026
From this PC Gamer preview here:
youtube.com
After 20 years, Onimusha is back! | Onimusha: Way of the Sword exclusive preview
YouTube video by PC Gamer
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Jonathan Cooper @jonathan.gameanim.com · 01/09/2026
Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.
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Natalie (Tali) Vancouver era ✨ @talidev3d.bsky.social · 31/08/2026
this is a conversation I would overhear from my game designer coworkers after asking them how they want the door I just modeled to open
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Jonathan Cooper @jonathan.gameanim.com · 30/08/2026
The Prodigy last night at Edinburgh Summer Sessions. Amazing show and great support from Carl Cox and more.
Prodigy’s MC Maxim on the big screenMirrored portraits of Carl Cox behind him on stageYousuke Yukimatsu bare chested on stage
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barinky @barinky.net · 30/08/2026
#picoCAD2
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Jonathan Cooper @jonathan.gameanim.com · 28/08/2026
Assassin's Creed Altair being retargeted to Snake in Softimage, (the costume was an unlockable). It was before my time there, but Ubisoft colleagues told me Kojima and entourage visited the team during the development of AC, perhaps resulting in this crossover.
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Jonathan Cooper @jonathan.gameanim.com · 28/08/2026
More images of the mask system and other facial controls in Softimage.
MGS4 Old Snake in SoftimageMGS4 Old Snake in Softimage with audio waveform and face maskMGS4 Old Snake in Softimage with facial slidersEye muscle setup in Softimage
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Jonathan Cooper @jonathan.gameanim.com · 28/08/2026
Facial mask system used to transfer facial animation easily between characters. In a pre-blendshape-driving-joints era it was very ahead of its time.
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Jonathan Cooper @jonathan.gameanim.com · 28/08/2026
Metal Gear Solid 4 (2008) cutscene mocap shoots
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Jonathan Cooper @jonathan.gameanim.com · 28/08/2026
They did! bsky.app/profile/jona...
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Jonathan Cooper @jonathan.gameanim.com · 28/08/2026
These are the patents that likely contributed to this explosion in animation data: patents.google.com/patent/US116... patents.google.com/patent/US202... patents.google.com/patent/US116...
patents.google.com
US11620781B1 - System and method for virtual character locomotion - Google Patents
A system and method for controlling the animation and movement of in-game objects. In some embodiments, the system includes one or more data-driven animation building blocks that can be used to define...
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