Jonathan Cooper @jonathan.gameanim.com · 29/09/2026All you have to do is just move your arms like this... 011
Jonathan Cooper @jonathan.gameanim.com · 29/09/2026Great day yesterday sharing mocap best-practices with the latest Abertay University MSc in Technical Art & Visual Effects cohort. 2120
Jonathan Cooper @jonathan.gameanim.com · 29/09/2026Matt's Technical Animation in Video Games has helped me a lot and this updated revision should be an essential purchase for every animator working in video games. 091
Jonathan Cooper @jonathan.gameanim.com · 26/09/2026Great experience advising some incredibly talented highschoolers, students and recent graduates this morning. Returned some optimism for the future of the games industry. 051
Jonathan Cooper @jonathan.gameanim.com · 26/09/2026More detailed shots. From this CEDEC 2026 talk "Making Diana" by Capcom lead facial animator Serina Ohara & lead character artist Kenji Irie www.youtube.com/watch?v=j0K7... 0101
Jonathan Cooper @jonathan.gameanim.com · 26/09/2026Pragmata - Diana facial capture, rig and hair system. 38920
Jonathan Cooper @jonathan.gameanim.com · 25/09/2026None of us would even be making games if it wasn’t for these Dundee lads. 050
Jonathan Cooper @jonathan.gameanim.com · 25/09/2026Scottish Games Day 2026 highlight was the GTA Origins panel. So many heroes up there. 292
Jonathan Cooper @jonathan.gameanim.com · 25/09/2026Glad to have left a mark on the Canadian gamedev scene (I worked on 3 of these). 0141
Jonathan Cooper @jonathan.gameanim.com · 25/09/2026I knew a programmer at EA in Montreal who wore one of these. She was eternally frustrated that engine programmers would call themselves engineers. 1220
Jonathan Cooper @jonathan.gameanim.com · 23/09/2026Just watched this on Netflix. Both her and her husband are absolutely mental. 051
Reposted by Jonathan CooperAndy Kelly @ultrabrilliant.xyz · 22/09/2026Very much enjoying all the mundanely familiar UK scenery details in Silent Hill: Townfall. 1232955
Jonathan Cooper @jonathan.gameanim.com · 22/09/2026Ninja Theory closing is such a loss. The only UK team that can really go toe-to-toe with the best out there in terms of 3rd-person action gameplay. 1240
Reposted by Jonathan CooperJonathan Cooper @jonathan.gameanim.com · 21/09/2026Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then. 37729
Jonathan Cooper @jonathan.gameanim.com · 21/09/2026The above videos came on UMD from the Japanese DMC3 artbook, Note of Naught. Here are a couple more mocap cuts and live-action prreviz sequences. 090
Jonathan Cooper @jonathan.gameanim.com · 21/09/2026Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then. 37729
Reposted by Jonathan CooperLuke Plunkett @lukeplunkett.com · 19/09/2026this tweet is NINE years old and is still the best trans rights policy advice out there 366411679
Reposted by Jonathan CooperJames Cooper @jamescoopergames.bsky.social · 14/09/2026I stepped away from socials back in 2020. Coming back, I find a games industry that's changed a lot since I left - in good ways, and in hard ways. I'm looking forward to being part of the community again. 👋static.klipy.comUncharted: Nathan Drake and Sully HugALT: Uncharted: Nathan Drake and Sully Hug 3132
Jonathan Cooper @jonathan.gameanim.com · 12/09/2026Ah damn - Miro is essential for art reference gathering and reviews. 021
Jonathan Cooper @jonathan.gameanim.com · 11/09/2026Checkout line magazines are different in the UK 0110
Jonathan Cooper @jonathan.gameanim.com · 11/09/2026Cowardly Corporate Fuck is perfect - well done that person. 1386
Jonathan Cooper @jonathan.gameanim.com · 10/09/2026What a combo. Never knew this existed, and funny because I literally left Scotland for Canada to make Mass Effect while most others in my then studio went on to make Crackdown. Both 9/10! 1160
Jonathan Cooper @jonathan.gameanim.com · 08/09/2026Fucksake I have to do that Water Temple again… 2151
Jonathan Cooper @jonathan.gameanim.com · 07/09/2026This Thursday the 10th is the 27th Edinburgh Gamedev Drinkup - starting at 6pm at the Brewdog Doghouse. We have a few tables booked for the balcony so hoping for good weather (may be a little too optimistic). www.eventbrite.co.uk/e/game-dev-d...eventbrite.co.ukGame Dev DrinkUp EdinburghA meetup for game developers in the Edinburgh area, on the 2nd Thursday of every month. 041
Reposted by Jonathan CooperSVB Station @svbstation.bsky.social · 04/09/2026This is something that really shouldn't have been normalized in the gaming industry. 1216317961
Jonathan Cooper @jonathan.gameanim.com · 02/09/2026Some footage from Xevious NES development here:youtube.comNamco - Masanobu Endo talks about Xevious for NES.YouTube video by 8BitRetroGamer 031
Jonathan Cooper @jonathan.gameanim.com · 02/09/2026The Famicom cart is gorgeous. Had it on NES as a kid so had to get this version. Played it so much with the Konami code that at some point we didn’t need the cheat and could finish on one life. 010
Jonathan Cooper @jonathan.gameanim.com · 01/09/2026Cheers - yeah we hit all the main points of it. You can see bits I mostly skip over because we were gonna throw in some regular gameplay like the slide mechanic. But yeah, The Great Mouse Detective was a key driver. 030
Jonathan Cooper @jonathan.gameanim.com · 01/09/2026It influenced our clocktower bell collapse sequence in Uncharted 4... 622650
Reposted by Jonathan CooperSteve Bowler @gameism.bsky.social · 01/09/2026Ha, this is exactly how I set up the mocap rig for Goro in Mortal Kombat (2009) in Motion Builder. Two mocap actors, one played "Goro," the other played the 2nd set of underarms. 46316
Jonathan Cooper @jonathan.gameanim.com · 01/09/2026From this PC Gamer preview here:youtube.comAfter 20 years, Onimusha is back! | Onimusha: Way of the Sword exclusive previewYouTube video by PC Gamer 011
Jonathan Cooper @jonathan.gameanim.com · 01/09/2026Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2. 110034
Reposted by Jonathan CooperNatalie (Tali) Vancouver era ✨ @talidev3d.bsky.social · 31/08/2026this is a conversation I would overhear from my game designer coworkers after asking them how they want the door I just modeled to open 412624
Jonathan Cooper @jonathan.gameanim.com · 30/08/2026The Prodigy last night at Edinburgh Summer Sessions. Amazing show and great support from Carl Cox and more. 171
Jonathan Cooper @jonathan.gameanim.com · 28/08/2026Assassin's Creed Altair being retargeted to Snake in Softimage, (the costume was an unlockable). It was before my time there, but Ubisoft colleagues told me Kojima and entourage visited the team during the development of AC, perhaps resulting in this crossover. 0181
Jonathan Cooper @jonathan.gameanim.com · 28/08/2026More images of the mask system and other facial controls in Softimage. 1255
Jonathan Cooper @jonathan.gameanim.com · 28/08/2026Facial mask system used to transfer facial animation easily between characters. In a pre-blendshape-driving-joints era it was very ahead of its time. 1172
Jonathan Cooper @jonathan.gameanim.com · 28/08/2026Metal Gear Solid 4 (2008) cutscene mocap shoots 1489
Jonathan Cooper @jonathan.gameanim.com · 28/08/2026These are the patents that likely contributed to this explosion in animation data: patents.google.com/patent/US116... patents.google.com/patent/US202... patents.google.com/patent/US116...patents.google.comUS11620781B1 - System and method for virtual character locomotion - Google PatentsA system and method for controlling the animation and movement of in-game objects. In some embodiments, the system includes one or more data-driven animation building blocks that can be used to define... 040