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John O’Kane

@johnokane.bsky.social
479 followers 253 following 117 posts

Games Programmer. Ireland. He/Him

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John O’Kane @johnokane.bsky.social · 20/09/2026
An old sketch, attempting to "get" some pixel art techniques at the time.
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Sushi On Wheels - Demo out now! @neilosg.bsky.social · 19/09/2026
❗️ANNOUNCEMENT TIME! 🍣Sushi On Wheels Demo is out NOW! 🎉🍣 📖Manage your food truck 🍣Serve Sushi to customers 🔎Explore Seaside Japan 🔨Upgrade and customize your food truck! Play the demo here! store.steampowered.com/app/3749760/... #indiegame #cozygame #gamedev
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the babahuck @tylerhuckabee.bsky.social · 16/09/2026
rip annie dillard
One of the things I know about writing is this: spend it all, shoot it, play it, lose it, all, right away, every time. Do not hoard what seems good for a later place in the book or for another book; give it, give it all, give it now. The impulse to save something good for a better place later is the signal to spend it now. Something more will arise for later, something better. These things fill from behind, from beneath, like well water. Similarly, the impulse to keep to yourself what you have learned is not only shameful, it is destructive. Anything you do not give freely and abundantly becomes lost to you. You open your safe and find ashes.
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waneella @waneella.bsky.social · 11/09/2026
Shimmer #ドット絵 #pixelart
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Michael Brough @smestorp.bsky.social · 26/05/2026
pope says HACK THE MEGACORPS
from the encyclical https://www.humandevelopment.va/en/magnifica-humanitas/risorse/infografiche.html
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Paper Rogue @paperrogue.bsky.social · 25/08/2026
Dear lovers of passive aggression, I made something for you. No need to swing a sword at goblins anymore. Just kick a poisonous mushroom at them, it turns into a cloud, and the cloud does the rest. Wishlist on Steam, link in bio 😜 #indiegames #indiedev #roguelike #dungeoncrawler #gamedev #devlog
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A.Degen Art @adegenart.bsky.social · 26/08/2026
THE EARTH HAS BEEN TRANSFORMED; MANKIND HAS ATTAINED THE ABILITY TO DOUBLE-JUMP PART ONE IN THE NEW FUTURE JUMPERS SERIES FROM thecatamites INTERNATIONAL OBSESSION w/ some art by me and music from @demonshome.bsky.social thecatamites.itch.io/internationa...
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Rune Skovbo Johansen @runevision.bsky.social · 29/07/2026
New video: Supercharging my procedural mountain forest Two years of landscape progress in one devlog! www.youtube.com/watch?v=ACjl... #GameDev #IndieDev #ProcGen
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Sam Redfern @psychicsoftware.com · 24/07/2026
A year since the release of The Necromancer's Tale. What a wild ride! We're constantly amazed by the lovely comments from players & critics- it's so rewarding knowing that our quirky little game has brought such enjoyment. TNT is on its deepest discount (35%) store.steampowered.com/app/1315320/...
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Colm Larkin @gambrinous.com · 24/07/2026
Just hit the release button - Guild of Dungeoneering Ultimate Edition is now available on iOS and Android!
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Romero Games @romerogames.bsky.social · 16/07/2026
By the way. 🖤
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Denman Rooke @denmanrooke.com · 17/07/2026
Hey! A new Magic card of mine came out! I'm currently on holidays, but when I'm back I'll have to share the high res art.
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John Romero @johnromero.bsky.social · 15/07/2026
What an incredible honor, and DOOM is the only video game on the list! Congrats to DOOM devs, players, modders, and the entire games community. This one is for all of us. Thanks @gene.meme and @washingtonpost.com !
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Hayes Madsen @solfleet.bsky.social · 13/07/2026
Hey, so, I was so angry today that, for once, I blogged it instead of posting about it. Games media, especially mainstream games media, cannot keep abdicating responsibility in how it talks about these things an-evening-at-the-inn.ghost.io/video-game-s...
an-evening-at-the-inn.ghost.io
Video Game Studios Aren't Monoliths
I'm just going to come right out and say it this time - treating video game studios like some kind of fantasy football draft, in the wake of mass layoffs no less, is sickening. The last three years, ...
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John Romero @johnromero.bsky.social · 07/07/2026
I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. 1/5
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dreamfeel @dreamfeel.bsky.social · 07/07/2026
making a new build of bog bodies tonight with the great new character controller improvements from @hyphinett.bsky.social 😍 if I get chance I might put on the steamdeck for saturday night 😎 and maybe SZeance too, why not. 🔮
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That Tom Hall @thattomhall.bsky.social · 28/06/2026
ANACHRONOX IS 25! And I am releasing the full story! Check out my fun little adventure! www.instagram.com/p/DaHIHYIBYHU/ #anachronox #retrogaming #games #doom #wolfenstein #riseofthetriad #commanderkeen #rpg
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Matt (Tired) @mattfrith.bsky.social · 18/06/2026
Please observe my madness... I'll finish this eventually ;') #pixelart
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Crocotile 3D @crocotile3d.bsky.social · 17/06/2026
New Crocotile 3d update! (v2.7.1) + the 20th Crocojam begins soon! Lots of additions, improvements, and bugfixes- check the changelog for full details! Also, Thanks Dazzle.Rase14 for the Chinese translation of the documentation! #lowpoly #pixelart #indedev #gamedev #3d
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Hourly Cosmos @hourlycosmos.bsky.social · 15/06/2026
Comparison of Details with ESO (VLT) and Hubble Space Telescope Images - From Rolf Wahl Olsen - flic.kr/p/ooAjko
This image is a comparison of details in core and tidal tail regions of the Antennae Galaxies Extreme Deep Field - 75 Hours with ESO (VLT) and Hubble Space Telescope Images
Tidal Streams
The iconic features of these two interacting galaxies are the two long tidal streams expelled by the collision of the galaxies. The long upper (Southern) stream seems to actually be a loop and a very faint portion of the material appears falling back towards the galaxies. Along this stream several brighter blue knots can be found, culminating in the large extended clump at its end. These knots are composed of young hot blue stars, likely triggered by the violent forces induced by the collision.
The shorter lower (Northern) stream extends into a large faint fan shape with a little curl up towards the right.

Core Area
The main action is happening in the centre where intense starburst activity has been triggered by the merging of the two galaxies. Bright blue arcs of hot young O and B type stars light up the core area, together with the distinct magenta hue from massive glowing hydrogen nebulae. The two galaxy nuclei can still be seen separately, with nebulae, star streams and dark dust bands circling around them in a chaotic dance.
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John O’Kane @johnokane.bsky.social · 08/06/2026
Always good. www.youtube.com/watch?v=KAAn...
youtube.com
Felt - Candles in a Church
YouTube video by Roberto Schiavolin
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Adriaan @adriaan.games · 06/06/2026
Announcing: Hidden Folks 2 - New themes and areas. - Improved graphical quality. - Second (not text!) clue. - Lots of new mouth sounds. - Various quality-of-life improvements. - Made in #godot. Get an email when it releases: hiddenfolks.com Wishlist on Steam: store.steampowered.com/app/4480060
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Finji @finjico.bsky.social · 28/05/2026
Today's the day, hackers! Clear your schedules, hoard some burritos, and GET READY!! 👾 868-BACK will be out at 1PM EST! 🌯 store.steampowered.com/app/3304110/...
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Brenda Romero @brendaromero.bsky.social · 28/05/2026
When I referred to the industry as being “crashier” now than it was in 1983, I meant how it feels to live and work in this industry as a developer, not in terms of industry revenue. A🧵...
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Char @alphachar.bsky.social · 22/05/2026
Exciting day for our game today - it's being played out in the world at TWO big events this weekend! Check it out if you're at: 🏰 Leftfield Collection, MCM LONDON 🏯 Bitsummit KYOTO & if you're at home? Sure, you can play the (100% positive reviews!) demo too! store.steampowered.com/app/4396770/...
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Dune Quotes @dunequotes.bsky.social · 22/05/2026
Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.
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John O’Kane @johnokane.bsky.social · 19/05/2026
Figured out how to record some higher res video. Trying to get a sense for how annoying the stroke blends/pops are for people (without the video encoding masking it). It's fairly faithful in this video at full res. Would you suffer it? vimeo.com/1193752504
vimeo.com
Lostabbey 19th of May Stroke Stability Tech Test.
This brush stroke stability tech test for sharing. The painterly rendering technique being developed alongside
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John O’Kane @johnokane.bsky.social · 19/05/2026
Figured out how to record some higher res video. Trying to get a sense for how annoying the stroke blends/pops are for people (without the video encoding masking it). It's fairly faithful in this video at full res. Would you suffer it? vimeo.com/1193752504
vimeo.com
Lostabbey 19th of May Stroke Stability Tech Test.
This brush stroke stability tech test for sharing. The painterly rendering technique being developed alongside
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John O’Kane @johnokane.bsky.social · 17/05/2026
On this technique I put so much work into trying to figure out stability over camera motion, I forget to consider the still screens. I mean it's valid to focus on that (no-one will want to play a game that looks like a bag of worms), but it can be nice to consider shots here and there.
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Joni Korpi @jonikorpi.com · 16/05/2026
Taking some sneaky late night #screenshotsaturday #gamedev phone snaps
Stylised hex grid game world. Looking from sea towards land. Shallow shoreline waters in teal and purple. Cliffs along shore, woods and grassy fields above. Mountainous cliffs rising towards the horizon, curtained by fog.
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Paper Rogue @paperrogue.bsky.social · 05/05/2026
Meet my game in 20 seconds. That's Paper Rogue, an indie roguelike where you fight, kick enemies into traps, loot gear, and drink potions off the floor. Turns out heroes have questionable drinking habits 😂 Demo available soon #indiegames #roguelike #gameplay #dungeoncrawler #gamedev #rpg #devlog
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Úna-Minh's ✨ Open to Work ✨ @unaminh.bsky.social · 02/05/2026
When I speak about racism I've experience in Ireland quite often I'll get a comments like: "Sure you're more Irish than them" or "I bet they can't even speak Irish like you". Here's why I ask you to not make these kind of comments anymore:
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John O’Kane @johnokane.bsky.social · 01/05/2026
It's Bealtaine. Jump the fires of the sun on earth. Burn away the dark spirits that have black moulded to your back. Keep that morning dew on your tongue and drive your cattle to grassy pastures. Protect the flame of today, in your heart, for another year.
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John O’Kane @johnokane.bsky.social · 01/05/2026
Thank you!
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John O’Kane @johnokane.bsky.social · 01/05/2026
Thank you! The stability is always a concern.
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John O’Kane @johnokane.bsky.social · 01/05/2026
Thank you!
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John O’Kane @johnokane.bsky.social · 01/05/2026
Thanks!
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John O’Kane @johnokane.bsky.social · 01/05/2026
Thanks! That means a lot :)
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John O’Kane @johnokane.bsky.social · 01/05/2026
Thank you!
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John O’Kane @johnokane.bsky.social · 01/05/2026
Thanks!
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Hyphinett @hyphinett.bsky.social · 30/04/2026
I'm pleased to announce Dronelord Hyperviber is getting a full release and is now available to wishlist on Steam. If you haven't played the 7DFPS version I just released an update on itch! If you've already played and loved the itch version please wishlist! store.steampowered.com/app/4672170/...
store.steampowered.com
Dronelord Hyperviber on Steam
A fast paced bullet heaven FPS played with just the mouse where your speed is your fire rate. As a member of the Hypervibers you will complete missions for the Hypervibers fighting against inhuman hor...
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John O’Kane @johnokane.bsky.social · 30/04/2026
Oh yeah, everything is as normal beforehand and yeah, you could have a vertex shader there. I meant the strokes themselves (more like position/worlddir/length/color custom struct). I think there will be loads of fixing up/improving things in the typical rendering passes.
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John O’Kane @johnokane.bsky.social · 30/04/2026
Oh, and there are no vertices. But the centre position could be moved with noise. Generally I've been trying to avoid instability, but that's the sort of instability that's not purposeful. Stylised movement could be interesting.
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John O’Kane @johnokane.bsky.social · 30/04/2026
Yes every stroke is considered each frame. It may fade out. It's not just aliasing, there is a mild adjustment constantly happening. I try to minimise it as much as possible, but the strokes (world anchored, but 2d projected and non-perspective) can get broken and there's a limit on room.
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John O’Kane @johnokane.bsky.social · 30/04/2026
@georgemercer.bsky.social made the music!
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John O’Kane @johnokane.bsky.social · 30/04/2026
Should chat with @denmanrooke.com about the water. He set it up. The paint effect just accepts whatever colour is there (and causes some stylisation and temporal colour blurring/streaking - but as much by accident as purpose).
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John O’Kane @johnokane.bsky.social · 30/04/2026
Oh yeah, I would like to give it a lower frame rate, but 2 problems. One is what is good for the background on "do nothing frames" and how to best handle dis-occlusion e.g. in the right, when you see stuff that hasn't been updated. Right now I just draw over the original colour (left).
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John O’Kane @johnokane.bsky.social · 30/04/2026
What strikes me looking at that, is how character focused they are - as in that's where they put their time and thought. Including how it would feel as you say, from their pov peering into the strange world.
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John O’Kane @johnokane.bsky.social · 30/04/2026
Yeah, I remember that! I'm still very impressed with the graphics. I played it just to run around the spherical worlds, excellent stuff.
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John O’Kane @johnokane.bsky.social · 30/04/2026
Thanks Paul :)
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