Sign in

Jibb Smart 🎮

@jibbsmart.com
498 followers 379 following 115 posts

AAA controls guy. Fortnite: Tweak Zone, Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc. Previous assists on Deathloop, Severed Steel, House of the Dead Remake

PostsRepliesMedia
Jibb Smart 🎮 @jibbsmart.com · 30/08/2026
Great to see COD adding new gyro options! Apparently MW4 now lets players move their weapon and detach it from screen center 💪🏻 We put something similar in Fortnite back in June (examples below 🧵), and of course there are always some differences...
171
Jibb Smart 🎮 @jibbsmart.com · 14/08/2026
Great to have an early look at Gears of War: E-Day from an avid gyro player! It's nice to see gyro aiming natively in the game! But it shouldn't have a deadzone (except as an option). One of the great strengths of gyro aiming is deadzone-free precision. Sensitivity scale looks small, too.
130
Jibb Smart 🎮 @jibbsmart.com · 08/07/2026
Really enjoying @velanstudios.com's Star Fox, but it's a pity there aren't better control options. It gets painful to repeatedly press the A button to the extent the game requires/encourages. I'm sure this could be improved without changing core gameplay 🎮⚙️ 1/7
241
Jibb Smart 🎮 @jibbsmart.com · 07/06/2026
I don't bleet about all the stuff I do on Fortnite, but I'm really excited that players can now try our "tweak zone" settings. This is an extra layer on your controller stick aim that offsets your crosshair with some of your stick offset -- even in the deadzone! youtube.com/shorts/ebwak...
youtube.com
Here's How To Use The *NEW* Controller Setting in Fortnite!
YouTube video by That Witch
2100
Jibb Smart 🎮 @jibbsmart.com · 31/12/2025
Can't decide between Gyro/Flick Stick and Human-Like Aim Assist. One took years to build impact, has been added to huge games, but remains overlooked (since it's opt-in?). The other was more recent, made a splash / got me death-threats, but often comes up positively in aim assist discourse.
170
Jibb Smart 🎮 @jibbsmart.com · 30/12/2025
Gamedev
Rock, Paper, Scissors playing cards, branded "Swordsmith"
040
Jibb Smart 🎮 @jibbsmart.com · 27/12/2025
If the Gamepad API supported IMUs (accelerometer and gyro) the same way SDL has since 2020 and Steam Input has since 2016 (2013 if you start with Steam Controller) then browsers would probably be my favourite platform for sharing and playing games. Who makes these things happen? Can they please?
270
Jibb Smart 🎮 @jibbsmart.com · 08/07/2025
The mouse 🖱️ minigames in Switch 2's Welcome Tour are cool demos of things sticks aren't good at, but would be even easier with motion/gyro aim than on my couch (frictionlessness is a big win). Given they're mostly inspired by old Flash games, I wish I did minigames like these for gyro years ago.
150
Jibb Smart 🎮 @jibbsmart.com · 19/06/2025
I keep catching myself thinking I should buy just the controller, and then remember that it's not gonna do anything with a Switch 2... (not opposed to getting a Switch 2, but it's just a lot more money)
160
Reposted by Jibb Smart 🎮
Jon Cartwright @jon.gvg.io · 11/06/2025
Wonderful surprise www.youtube.com/watch?v=RtKL...
youtube.com
Motion Controls Are a LOT Better on Switch 2
YouTube video by GVG
1317716
Jibb Smart 🎮 @jibbsmart.com · 09/06/2025
Gyro Discord has been enjoying some tweaks to the gyro settings in Fortnite 🎮🎯 The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
"Calibration" setting on PS5 and Windows prevents sudden interruptions to aiming during regular gameplay
3141
Jibb Smart 🎮 @jibbsmart.com · 28/04/2025
Personally I prefer not to have sticky help with my aim. And sure, some of it's about not messing with my SHOOTING when using a perfectly good aim input (mouse or gyro). But a big part of it is about not messing with DODGING, whether it's mine or my enemy's.
190
Jibb Smart 🎮 @jibbsmart.com · 20/12/2024
Non-console #gamedev often ask how to get started with gyro controls given that most engines don't support them out of the box. This looks like a great way to go! Thanks, @agentottsel.bsky.social !
13310
Jibb Smart 🎮 @jibbsmart.com · 14/12/2024
My main contributions to Fortnite Ballistic: - Improved recoil system (offset recoil; more consistent across aim modes / player adjustments; more designer control); - Options to lock the reticle size and position (disable "Show Spread" and "Show Recoil"); - First Person sensitivity sliders for 🖱️🎮📱🥙
2151
Jibb Smart 🎮 @jibbsmart.com · 13/12/2024
Ballistic got updated today with some bug fixes. It's been great seeing folks getting into it!
071
Jibb Smart 🎮 @jibbsmart.com · 10/12/2024
Hey #gamedev, here's the absolute lowest-hanging fruit for controls accessibility:
0162
Jibb Smart 🎮 @jibbsmart.com · 09/12/2024
Given that Fortnite already has top-tier support for gyro aiming -- great for flick shots, tracking, or just small adjustments that sticks struggle with -- I really hope the gyro gaming community dives into BALLISTIC from the get-go!
2133
Jibb Smart 🎮 @jibbsmart.com · 02/12/2024
The Surgefire SMG is so much fun to shoot with! Its spread *tightens* during sustained fire, making it unusually good for finding obscured opponents and then laying on the damage. I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
170
Jibb Smart 🎮 @jibbsmart.com · 01/12/2024
A little improvement to the gyro settings in Fortnite: players using a PlayStation controller can now set "touchpad touch" as a way to disable or enable gyro aim
Fortnite's Gyro Settings -> Gyro Button -> Touchpad Touch
4214
Reposted by Jibb Smart 🎮
FlickStick Videos @flickstickvids.bsky.social · 27/11/2024
THEY FIXED IT! You can now do gyro flicks on Alan Wake 2!!! Some acceleration is still being applied, but it's usable, fine, and precise enough for a single-player game! Thank you so much, @remedygames.com and whatever developer that listened to us, gyro gamers! We love you! 🥰
0112
Jibb Smart 🎮 @jibbsmart.com · 18/10/2024
Hi new followers! Welcome! Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist: youtu.be/krQ_ggZcN1Q?... #gamedev
youtu.be
Mouse-like Precision Without Aim Assist: Making Good Gyro Controls
YouTube video by GCAP
182
Jibb Smart 🎮 @jibbsmart.com · 01/10/2024
Cohost is going read-only today and will shut down EOY. Check out these #gamedev posts while you can! - The secret to dodging bullets - aim assist, bots, etc - 1 million reasons for "mixed input" - How to make 🎮 aim better - How to make 🎮 steer better - Year of the gyro cohost.org/jibbsmart?pa...
cohost.org
Jibb Smart on cohost
Gamedev, Input Specialist
010
Reposted by Jibb Smart 🎮
Josh Caratelli @joshcaratelli.bsky.social · 24/09/2024
G'day! We're #hiring for a Senior Engineer role at Gravity Well. We're making something new as a remote friendly, empathetic team and have a ton of experience behind us (o.g. IW / Respawn + more). We'd love to see you apply! gravitywell.games #gamedev #gamedevjobs
16841
Jibb Smart 🎮 @jibbsmart.com · 24/09/2024
Alright #gamedev, we all know "technical debt" -- it's harder to improve an old system the more other systems depend on it working the old way. I'm looking for a word for another kind of debt -- the more players depend on the quirks of a gameplay system, the more they reject changes to that system
8101
Jibb Smart 🎮 @jibbsmart.com · 17/09/2024
Human-like aim assist is live in Fortnite! This was my baby, so I'm super excited about it! For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit. 🧵 www.fortnite.com/news/fortnit...
From the Fortnite 31.20 blog:
On all platforms, v31.20 introduces human-like aim assist for controller players, which models human reaction time while trying to better match how unassisted keyboard + mouse players track moving targets. Human-like aim assist allows for more balanced tuning for controller players of all skill levels -- we'll be closely monitoring its impact so that we can tune it just right!
1112
Jibb Smart 🎮 @jibbsmart.com · 17/09/2024
Must remember to do a Fortnite skeet when it comes back online with the new update. There's a thing in it I wanna point at and say "I did that!"
150
Jibb Smart 🎮 @jibbsmart.com · 17/09/2024
On Twitter I said that if folks want consoles to innovate more with their controllers, devs should make better use of the controllers they already have. They asked for examples, reminding me I wrote a blog about it once on @gamedeveloper.bsky.social: www.gamedeveloper.com/game-platfor...
gamedeveloper.com
7 Building Blocks for Better Controls
Let’s offer the best experience we can to new players, disabled players, and expert players, by offering them alternative building blocks that better suit their experiences and their ambitions.
172
Jibb Smart 🎮 @jibbsmart.com · 16/09/2024
Hey #gamedev! I'm best known for my work in gyro aiming. It's tough to push back against a negative stigma from the old days of poor tech and poorer standards. But I've established precise, responsive, mouse-like standards used in Steam, Fortnite, Call of Duty, and much more!
2232
Reposted by Jibb Smart 🎮
Joost Eggermont @joosteggermont.bsky.social · 13/09/2024
Phantom Spark I've worked on this precision time-trial racing as an art-director/artist the last years and still love playing it for its chill zen vibes now and then.
713724
Jibb Smart 🎮 @jibbsmart.com · 14/09/2024
Standout features in #AstroBot for new gamers: - Most enemies (early on, at least) cannot hurt the player character, but just bump you (mostly) harmlessly; - Players can't accidentally run off perilous edges (but can jump or be bumped off); - Camera usually doesn't need direct control #gamedev
160
Jibb Smart 🎮 @jibbsmart.com · 14/09/2024
@gamedevlist.bsky.social Hi! Senior Gameplay Programmer at Epic here. Created flick stick, gyro best practices, and do lots of controls-focused stuff. I'm trying to get re-connected here and would love to be on your list, thanks :)
0131