jack @jhlayt.bsky.social · 07/10/2026back to work on the game now after my break, & painting in the evening. 20261006_fs_1 000
Reposted by jackMystic_Ode @icoshrine.neocities.org · 07/10/2026Please look forward to (and support) projects by diligent, slow working, experienced people. 1141
Reposted by jackBIGMODE Games @bigmode.bsky.social · 01/10/2026Happy October, this slightly haunted bundle is available now! ANIMAL WELL + Mina the Hollower 🍂 👻 store.steampowered.com/bundle/83701... 2669
Reposted by jackKetan Joshi @ketanjoshi.co · 18/09/2026This is why I hate "just a tool" so so so much. You can make a calculator without access to every calculation. You can make photoshop without access to all photos. Someone show me a genai tool that didn't require all of our labour in its production. It's plagiarism software. 3540701431
Reposted by jack🧚ANGELINE ERA!!👼🏼 Now Out! @angelineera.bsky.social · 14/09/2026Angeline Era is out on all consoles NOW!!! A mysterious world of discovery and challenge await in this whimsical action-adventure!!! 319659
Reposted by jackKala Paint @kalapaint.bsky.social · 01/09/2026Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly! 5728641095
Reposted by jackBadAlias @badalias.neocities.org · 08/09/2026Now in development: MANTRADOX UNTITLED. #trailertuesday #rpgmaker 21610
Reposted by jackDes Walsh @deswalsh.bsky.social · 07/09/2026Ignoring it and not giving it far too much extra exposure is a valid strategy. The bros need outrage and clicks to be part of its narrative of it being everywhere. Jumping on every bloody post like it’s the end times helps the tech not you or artists. Engage with the real art not the fake crap. 6775234
Reposted by jackmelos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 01/09/2026Angeline Era tomorrow on all consoles!! It's also on sale on PC to match the launch sale. 419361
Reposted by jackSebas @ohlookbirdies.bsky.social · 01/09/2026If you're not using asbestos yet, you are being left behind. Everyone is using asbestos, there's no point in trying to fight it. Asbestos is the future. 8957051550
Reposted by jackaleks @aleksandraht.bsky.social · 01/09/2026Nintendo Switch version of Metal Garden is now out!!! 😊😊😊😊😊😊 415445
Reposted by jackBadAlias @badalias.neocities.org · 20/06/2026🌙MOON RIVER: Out on Steam now!!! Explore the remains of a dark, empty world, and find the river's end. A short & atmospheric exploration RPG. This release comes with a big content update, and is available for free on steam RIGHT NOW! #RPGMaker store.steampowered.com/app/3392490/... 44725
jack @jhlayt.bsky.social · 28/08/2026Matcaps, from a few months ago (end of march, time flies :( ). I wanted OOT-like metals to be possible in my engine, for some reason I thought they were more involved than they actually are, pretty much just a single shader. #gamedev #indiegame 0124
jack @jhlayt.bsky.social · 27/08/2026@icoshrine.neocities.org 's Ico posts are my favourite thing on this app, thank you for all the info, greatest game ever 020
Reposted by jackmelos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/08/2026"bumpslash action-adventure epic" Angeline Era will release on switch/ps45 on September 2nd!!! Are You Courageous Enough To Bumpslash...? Overcome foes in a novel combat system in a wild world that even has action game veterans rage quitting to 2 star reviews... 5490147
jack @jhlayt.bsky.social · 10/08/2026if you are crazy like me and don't use skeletal animations, you can get ps1 vertex jitter for free if you quantise the data in your exports hard enough, keep it on the dl tho guys 110
Reposted by jackJohn Linneman @dark1x.bsky.social · 28/07/2026It really sucks when someone you were following for their work in the retro scene turns out to be big on AI and using it in all their projects. That instantly kills any and all interest in anything they ever make. 2698395
jack @jhlayt.bsky.social · 18/07/2026not posted in a while coz I haven't been making many major changes to the engine and still not posting about the game yet, but I've been making a lot of progress. still wasn't happy with my screen space point light stuff. my latest attempt is to just raymarch them. #gamedev #indiegame 0122
Reposted by jackSaKo @sako.works · 14/06/2026260614 - A Personal Manifesto iamsako.itch.io/manifesto #pico8 #dailycarts #manifestojam2026iamsako.itch.ioA Personal Manifesto by SaKoPlay in your browser 710838
jack @jhlayt.bsky.social · 27/04/2026hard at work on the game. here's something from last month: my old pathfinding stuff wasn't quite cutting it, so I caved and refactored my old A* pathfinding from a grid-based system to a fairly standard navmesh system #gamedev #indiegame 095
jack @jhlayt.bsky.social · 02/03/2026took sunday off from working on the game to mess around adding a software renderer to my engine. it's _really_ slow but not as slow as I thought it would be, even with scrappy first-pass code & really dumb multithreading. #gamedev #indiegame 1122
jack @jhlayt.bsky.social · 23/02/2026visualisation of how I handle trianglesoup collision in my engine, #gamedev #gaming #indiegame 083
jack @jhlayt.bsky.social · 21/02/2026point lights were feeling a bit flat so I added some screen space fake glow around them, simple solution but I quite like it. (ignore the ssao visual bugs pls) #gamedev #indiedev #indiegame #rendering #graphics #solodev #indie 1103
Reposted by jackFantasyAnime @fantasyanime.bsky.social · 02/02/2026Hirō Isono’s famous Mana Tree artwork for Secret of Mana (SNES) ❤️ 132773965
jack @jhlayt.bsky.social · 12/02/2026rewrote some of my release build stuff, release executable is now 400kb, ~70k loc engine code + ~20k loc game code, and then 2 resource binary files, prettty cool. the gold standard has got to be Animal Well by Billy Basso, it's a single 32mb exe! #gamedev #indiedev #programming #indiegame #solodev 0103
Reposted by jackaleks @aleksandraht.bsky.social · 09/02/2026Metal Garden is on Steam front page as part of today's Daily Deal! It's also at it's lowest price ever! I hope you enjoy it! :) store.steampowered.com/app/3539440/...store.steampowered.comSave 30% on Metal Garden on SteamTravel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game. 620498
jack @jhlayt.bsky.social · 04/02/2026working on improving some rendering passes today. I love bloom! I especially like the look of heavy ps2 bloom, #gamedev #indiedev #gameengine 1102
jack @jhlayt.bsky.social · 03/02/2026another old sdf experiment, this was more or less the kinda thing I had for the sdf line renderer I mentioned in my last post... though less spider like. #gamedev #indiedev #gameengine #spider 182
jack @jhlayt.bsky.social · 01/02/2026old sdf rendering that used to be in my engine. before I implemented my line renderer I actually used sdfs as my line rendering... it was pretty slow. this is from before I moved from opengl to directx. sdfs are really cool. #gamedev #indiedev 182
jack @jhlayt.bsky.social · 01/02/2026cursed with having to know how everything works and implementing everything from scratch even tho libraries exist #gamedev #indiedev #programming #indiegames 193
jack @jhlayt.bsky.social · 29/01/2026my previous post didn't exactly show off the bloom very well, here is a small clip from around the same time! (dark souls 1 undead burg, anyone? :) ) #gamedev #indiedev 0102
jack @jhlayt.bsky.social · 25/01/2026early screenshot of my bloom pass from a few months ago. i might post some of the old WIP clips and images of game engine work from the last couple years, kinda cool seeing the progress (and fails). #indiegame #gamedev #indiedev 0112
jack @jhlayt.bsky.social · 23/01/2026old school collisions, pretty simple setup, just AABBs, spheres, and triangle soups. the green mesh (triangle soup) is the terrain collision for this level. tech straight out of the late 90s/ early 2000s! #gamedev #indiegame 0102
jack @jhlayt.bsky.social · 19/01/2026here's the first public screenshot of my game engine! this is one of the test levels i made for implementing new rendering stuff #indiegame #gamedev 0114
jack @jhlayt.bsky.social · 24/12/2025hi, i'm Jack, i'm planning on finally starting to post about my game engine & game, 071