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jack

@jhlayt.bsky.social
47 followers 151 following 38 posts

making a video game + engine, music, and art all works are 100% handmade www.jhlayt.net

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jack @jhlayt.bsky.social · 08/10/2026
20261008_fs_1.jpg #digitalpainting
digital painting film study
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jack @jhlayt.bsky.social · 07/10/2026
back to work on the game now after my break, & painting in the evening. 20261006_fs_1
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Mystic_Ode @icoshrine.neocities.org · 07/10/2026
Please look forward to (and support) projects by diligent, slow working, experienced people.
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BIGMODE Games @bigmode.bsky.social · 01/10/2026
Happy October, this slightly haunted bundle is available now! ANIMAL WELL + Mina the Hollower 🍂 👻 store.steampowered.com/bundle/83701...
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jack @jhlayt.bsky.social · 30/09/2026
was away this month, here's and old film study ~2019 #art
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Max58 @max58.bsky.social · 20/05/2026
Ico #Ico #TeamIco
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Ketan Joshi @ketanjoshi.co · 18/09/2026
This is why I hate "just a tool" so so so much. You can make a calculator without access to every calculation. You can make photoshop without access to all photos. Someone show me a genai tool that didn't require all of our labour in its production. It's plagiarism software.
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🧚ANGELINE ERA!!👼🏼 Now Out! @angelineera.bsky.social · 14/09/2026
Angeline Era is out on all consoles NOW!!! A mysterious world of discovery and challenge await in this whimsical action-adventure!!!
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Kala Paint @kalapaint.bsky.social · 01/09/2026
Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly!
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BadAlias @badalias.neocities.org · 08/09/2026
Now in development: MANTRADOX UNTITLED. #trailertuesday #rpgmaker
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Des Walsh @deswalsh.bsky.social · 07/09/2026
Ignoring it and not giving it far too much extra exposure is a valid strategy. The bros need outrage and clicks to be part of its narrative of it being everywhere. Jumping on every bloody post like it’s the end times helps the tech not you or artists. Engage with the real art not the fake crap.
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melos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 01/09/2026
Angeline Era tomorrow on all consoles!! It's also on sale on PC to match the launch sale.
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Sebas @ohlookbirdies.bsky.social · 01/09/2026
If you're not using asbestos yet, you are being left behind. Everyone is using asbestos, there's no point in trying to fight it. Asbestos is the future.
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aleks @aleksandraht.bsky.social · 01/09/2026
Nintendo Switch version of Metal Garden is now out!!! 😊😊😊😊😊😊
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BadAlias @badalias.neocities.org · 20/06/2026
🌙MOON RIVER: Out on Steam now!!! Explore the remains of a dark, empty world, and find the river's end. A short & atmospheric exploration RPG. This release comes with a big content update, and is available for free on steam RIGHT NOW! #RPGMaker store.steampowered.com/app/3392490/...
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jack @jhlayt.bsky.social · 28/08/2026
Matcaps, from a few months ago (end of march, time flies :( ). I wanted OOT-like metals to be possible in my engine, for some reason I thought they were more involved than they actually are, pretty much just a single shader. #gamedev #indiegame
custom game engine showing matcap materials on suzanne the monkey from blender
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jack @jhlayt.bsky.social · 27/08/2026
@icoshrine.neocities.org 's Ico posts are my favourite thing on this app, thank you for all the info, greatest game ever
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Sixaxis @sixaxis.bsky.social · 26/08/2026
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Mystic_Ode @icoshrine.neocities.org · 08/06/2026
A screenshot from ICO. The camera is manually panned up towards the sky in the Sluice map. The sun beams brightly through a gap in the fence lining the overpass, saturating the green leaves of a tree and the tan bricks of stone edifices surrounding it.
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melos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 12/08/2026
"bumpslash action-adventure epic" Angeline Era will release on switch/ps45 on September 2nd!!! Are You Courageous Enough To Bumpslash...? Overcome foes in a novel combat system in a wild world that even has action game veterans rage quitting to 2 star reviews...
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jack @jhlayt.bsky.social · 12/08/2026
the eclipse. magnificent
uk eclipse aug 12 in ultra high resolution
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jack @jhlayt.bsky.social · 10/08/2026
if you are crazy like me and don't use skeletal animations, you can get ps1 vertex jitter for free if you quantise the data in your exports hard enough, keep it on the dl tho guys
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Bruka Jones @brukajones.com · 09/08/2026
I love Shadow of the Colossus so much.
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John Linneman @dark1x.bsky.social · 28/07/2026
It really sucks when someone you were following for their work in the retro scene turns out to be big on AI and using it in all their projects. That instantly kills any and all interest in anything they ever make.
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jack @jhlayt.bsky.social · 18/07/2026
not posted in a while coz I haven't been making many major changes to the engine and still not posting about the game yet, but I've been making a lot of progress. still wasn't happy with my screen space point light stuff. my latest attempt is to just raymarch them. #gamedev #indiegame
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SaKo @sako.works · 14/06/2026
260614 - A Personal Manifesto iamsako.itch.io/manifesto #pico8 #dailycarts #manifestojam2026
iamsako.itch.io
A Personal Manifesto by SaKo
Play in your browser
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jack @jhlayt.bsky.social · 27/04/2026
hard at work on the game. here's something from last month: my old pathfinding stuff wasn't quite cutting it, so I caved and refactored my old A* pathfinding from a grid-based system to a fairly standard navmesh system #gamedev #indiegame
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jack @jhlayt.bsky.social · 27/03/2026
old school multiplied vertex colours are so op
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jack @jhlayt.bsky.social · 02/03/2026
took sunday off from working on the game to mess around adding a software renderer to my engine. it's _really_ slow but not as slow as I thought it would be, even with scrappy first-pass code & really dumb multithreading. #gamedev #indiegame
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jack @jhlayt.bsky.social · 23/02/2026
visualisation of how I handle trianglesoup collision in my engine, #gamedev #gaming #indiegame
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jack @jhlayt.bsky.social · 21/02/2026
point lights were feeling a bit flat so I added some screen space fake glow around them, simple solution but I quite like it. (ignore the ssao visual bugs pls) #gamedev #indiedev #indiegame #rendering #graphics #solodev #indie
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FantasyAnime @fantasyanime.bsky.social · 02/02/2026
Hirō Isono’s famous Mana Tree artwork for Secret of Mana (SNES) ❤️
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jack @jhlayt.bsky.social · 12/02/2026
rewrote some of my release build stuff, release executable is now 400kb, ~70k loc engine code + ~20k loc game code, and then 2 resource binary files, prettty cool. the gold standard has got to be Animal Well by Billy Basso, it's a single 32mb exe! #gamedev #indiedev #programming #indiegame #solodev
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aleks @aleksandraht.bsky.social · 09/02/2026
Metal Garden is on Steam front page as part of today's Daily Deal! It's also at it's lowest price ever! I hope you enjoy it! :) store.steampowered.com/app/3539440/...
store.steampowered.com
Save 30% on Metal Garden on Steam
Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game.
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jack @jhlayt.bsky.social · 08/02/2026
bloom #gamedev #indiegame #indiedev #rendering #gameengine
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jack @jhlayt.bsky.social · 04/02/2026
working on improving some rendering passes today. I love bloom! I especially like the look of heavy ps2 bloom, #gamedev #indiedev #gameengine
3d scene in a custom game engine displaying bloom and ssao rendering
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jack @jhlayt.bsky.social · 03/02/2026
another old sdf experiment, this was more or less the kinda thing I had for the sdf line renderer I mentioned in my last post... though less spider like. #gamedev #indiedev #gameengine #spider
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jack @jhlayt.bsky.social · 01/02/2026
old sdf rendering that used to be in my engine. before I implemented my line renderer I actually used sdfs as my line rendering... it was pretty slow. this is from before I moved from opengl to directx. sdfs are really cool. #gamedev #indiedev
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jack @jhlayt.bsky.social · 01/02/2026
cursed with having to know how everything works and implementing everything from scratch even tho libraries exist #gamedev #indiedev #programming #indiegames
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jack @jhlayt.bsky.social · 29/01/2026
my previous post didn't exactly show off the bloom very well, here is a small clip from around the same time! (dark souls 1 undead burg, anyone? :) ) #gamedev #indiedev
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jack @jhlayt.bsky.social · 25/01/2026
early screenshot of my bloom pass from a few months ago. i might post some of the old WIP clips and images of game engine work from the last couple years, kinda cool seeing the progress (and fails). #indiegame #gamedev #indiedev
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jack @jhlayt.bsky.social · 23/01/2026
old school collisions, pretty simple setup, just AABBs, spheres, and triangle soups. the green mesh (triangle soup) is the terrain collision for this level. tech straight out of the late 90s/ early 2000s! #gamedev #indiegame
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jack @jhlayt.bsky.social · 19/01/2026
here's the first public screenshot of my game engine! this is one of the test levels i made for implementing new rendering stuff #indiegame #gamedev
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jack @jhlayt.bsky.social · 24/12/2025
hi, i'm Jack, i'm planning on finally starting to post about my game engine & game,
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