Reposted by jason grinblatvideogame history @vghistory.bsky.social · 10hvistapro, 3d scenery generator, magazine screenshot, amiga (1991) archive.org/details/cu-a... 9675170
jason grinblat @jfg.land · 04/10/2026You can't show me LaSpada's photos. Snuffs the joy out of the day 020
jason grinblat @jfg.land · 04/10/2026I don't think I actually *drove* over the state like until college 121
Reposted by jason grinblatSajan @planetsmudge.bsky.social · 30/09/2026An absolute delight to do the cover + slipcase for this one www.lostincult.co.uk/shop/p/caves... 37739170
Reposted by jason grinblatinkle @inkle.co · 30/09/2026New Kaleidiscope Episode! WHY I LOVE TEXT PARSERS Creativity, craft, and designing for text parsers, with the Crimson Diamond's creator @juliaminamata.bsky.social www.inklestudios.com/kaleidoscope... 14013
Reposted by jason grinblatLost In Cult @lostincult.co.uk · 30/09/2026Meet our newest EDITIONS! 🎮 The Séance of Blake Manor, Caves of Qud and Morsels join our line-up of physical games, now available for pre-order 🔻 110021
jason grinblat @jfg.land · 30/09/2026Men/women/folx only want one thing and it's 70+ mutations and dozens of cybernetic implants 36610
Reposted by jason grinblatCaves of Qud @cavesofqud.com · 30/09/2026In partnership with @lostincult.co.uk, I am coming to the physical world. With both a retail and Limited Edition. www.lostincult.co.uk/shop/p/caves... 524162
Reposted by jason grinblatKitfox Games 🦊 @kitfoxgames.com · 30/09/2026Caves of Qud is coming to Switch 2 as a free upgrade for Switch 1 owners + a limited physical edition from @lostincult.co.uk 🍄 Pre-order now: www.lostincult.co.uk/shop/p/caves... 414340
Reposted by jason grinblatMike Cook @mtrc.bsky.social · 29/09/2026The schedule's out - I'm speaking at the Roguelike Celebration again this year! My talk is titled "The City, The Street, The Lens" and it's about street photography, collisions in time and space and how to think about procedural generation differently. More here: www.roguelike.club/event2026.html 17622
Reposted by jason grinblatEverest Pipkin @everest.bsky.social · 29/09/2026I'm very please to announce a public release of my drag-and-drop bookmarking, game-making, and wandering tool Scrubjay! Scrubjay is a weird website builder that lets you cobble together web elements, images, links, text fragments, etc into a series of nested rooms... 25906327
Reposted by jason grinblatcmrn knzlmn @ckunzelman.bsky.social · 28/09/2026If you are a graduate student in the humanities (construed as broadly as possible), what is the MOST EXCITING book published in the last five years to you? Please repost if you’re not a graduate student! 29490485
jason grinblat @jfg.land · 19/09/2026And a few more in the medium-long term. And at least one I'd describe as "across the mirrored sea of time and beyond" 0170
jason grinblat @jfg.land · 18/09/2026I cast a would-be game winning Fiery Confluence with modes 2x one damage to creatures and one destroy artifact on opponent's treasure. Exercise for the reader on why that maybe wasn't an optimal play 2100
jason grinblat @jfg.land · 12/09/2026We're definitely taking the other one, just trying to decide how stressful a day to make it 040
jason grinblat @jfg.land · 12/09/2026Opinions on the viability of taking a 2.5yo to the ren faire? 690
Reposted by jason grinblatjason grinblat @jfg.land · 04/02/2025ASCII roguelikes are the most epistolary game genre because they're letters moving back and forth 1137357
Reposted by jason grinblatZach Weinersmith @zachweinersmith.bsky.social · 11/09/2026Very forceful statement by Terry Tao about AI and math. terrytao.wordpress.com/2026/09/11/a... Note, he is not claiming the models aren't real and powerful. He's talking about how that power should be used. This, I believe, is what all AI discussions should center.terrytao.wordpress.comA Severe Misalignment of AI in MathematicsI am proud to be among the list of 25 initial signatories — all Fields Medallists — to the declaration below, which grew out of discussions between ourselves over the last week. We have… 19922230
Reposted by jason grinblatDavid Dunham @radiofreelunch.bsky.social · 11/09/2026In about an hour (11:00 PDT/14:00 EDT), I’ll be holding a Reddit Ask Me Anything at www.reddit.com/r/Games/s/Mo... (answering your questions about Thousand Hells, game development, or, well, anything!) 13710
Reposted by jason grinblatAndy Matuschak @andymatuschak.org · 10/09/2026I want weirder representations of "readings"—the trace/artifact produced by a reader's interaction with text(s). Here playing with a cut-up "poster-ification". Cumbersome in many ways, but interesting. 3616
Reposted by jason grinblatAlex Jaffe @blinkity.bsky.social · 10/09/20262.5 years later, my GDC talk "Player Mythologies" is free on the vault! gdcvault.com/play/1034601... I'm really proud of this one. It tries to rewire your brain wrt what games actually do, what they are for, and thus why-and-how we should make them. Stand out from the crowd by changing lives.gdcvault.comPlayer MythologiesDesigners build games around player fantasies. These typically concern something the player 25013
Reposted by jason grinblatCat Manning @catacalypto.bsky.social · 19/03/2025mfw I get annihilated by an extradimensional mechanical psychic slug cherub immediately after start 619344
Reposted by jason grinblatCat Manning @catacalypto.bsky.social · 10/09/2026this paper is coming up once again today among designers so am recirculating it here 36819
jason grinblat @jfg.land · 09/09/2026GPT-6 Astra: I found a general solution for discrete time BOFA in three dimensions. me: what's BOFA? GPT-6 Astra: 3162
jason grinblat @jfg.land · 09/09/2026Do Buckmaster et al deserve the credit? Does OpenAI? Look, different Stokes for different folks 1150
jason grinblat @jfg.land · 08/09/2026me, having solved Navier-Stokes last month but forgetting to write it up: FUCK 3476
Reposted by jason grinblatKitfox Games 🦊 @kitfoxgames.com · 08/09/2026Four heroes risk their body and mind as they descend into the underworlds. But will this be their last trip? Thousand Hells: The Underworld Heists is OUT NOW! A new tactical narrative storybook from @radiofreelunch.bsky.social 😈 Buy on Steam: store.steampowered.com/app/3794210/... 4233102
jason grinblat @jfg.land · 04/09/2026we took a perfectly good (dead) fossil of human intellectual activity and gave it anxiety 1403
Reposted by jason grinblatYaso 🦋🌼 @orangeblossombitch.bsky.social · 04/09/2026Turkish Tiles pt. 1 #art 117758
Reposted by jason grinblatbrendan mordheim @brendanmcleod.dev · 01/09/2026Anyway! This month on PAPER LABYRINTHS, nic talks with Alex Jaffe @blinkity.bsky.social about his upcoming card game Chrysalis: Dungeonwake, 2XKO, improvisation, and the theater-like ephermality of a game session. sites.libsyn.com/568595/site/...sites.libsyn.comPaper Labyrinths: Alex Jaffe on Head-to-Head GamesNic talks with Alex Jaffe about his recently-announced dungeon crawler card game, his long tenure on 2XKO, and the ephemerality of game experiences. Find Alex on Bluesky () and follow his work at ---... 086
Reposted by jason grinblatEtienne Jacob @bleuje.com · 01/09/2026A little “Brick Territories” experiment. → bleuje.com/js_sketches/... 1127954
Reposted by jason grinblatLocus Magazine @locusmag.bsky.social · 31/08/2026Tanya DePass presents the Hugo Award for Best Game or Interactive Work to Clair Obscur: Expedition 33, developed by Sandfall Interactive, published by Kepler Interactive. #HugoAwards 0745