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Jeremy Laumon

@jeremy.laumon.name
1.3K followers 660 following 780 posts

Rendering Hardware Interface Lead 🎉 @Guerrilla Blog: danglingpointers.com Asset Cooker (build system for game assets): github.com/jlaumon/AssetCooker

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Jeremy Laumon @jeremy.laumon.name · 6h
Ahhh Germans and their kinks!
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Jeremy Laumon @jeremy.laumon.name · 14/10/2026
Congrats!
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Reposted by Jeremy Laumon
SMBC Comics @smbccomics.bsky.social · 14/10/2026
I'm having the last panel inscribed on my tombstone. COMIC ◆ www.smbc-comics.com/comic/break PATREON ◆ www.patreon.com/ZachWeinersm... STORE ◆ smbc-store.myshopify.com
4-panel SMBC comic update. A man is walking happily, saying "Welp, time to have a beer and wank for three hours." He stops himself, saying "WAIT A SEC. WHAT AM I DOING WITH MY LIFE?" The man then turns to a robot and tells it to tackle those tasks, with the robot confirming "initiating... chug and tug..." In the next panel, the man is seen leaning over a stack of paperwork, thinking to himself "Finally, free for more toil."
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Jeremy Laumon @jeremy.laumon.name · 13/10/2026
Vaping is only a good thing if it's replacing cigarette. Same thing!
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Jeremy Laumon @jeremy.laumon.name · 12/10/2026
You guys have some catching up to do in the US, this is what we're doing in France (big-game bullet for a big train I guess)
Bullet hitting the Paris-Nice TGV in 2018
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Jeremy Laumon @jeremy.laumon.name · 11/10/2026
repro steps? when did you last see it working?
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Jeremy Laumon @jeremy.laumon.name · 09/10/2026
GPU is even easier it's the same as CPU and no extra number! Probably!
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Jeremy Laumon @jeremy.laumon.name · 09/10/2026
Stop giving them ideas, I want my GPU timeline first
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Raphaël Pradeau @raphpradeau.bsky.social · 07/10/2026
Malgré de nombreux problèmes de connexion sur le site de l'Assemblée nationale, plus de 44 000 personnes ont déjà signé la pétition pour empêcher la police de mutiler les jeunes. Objectif 500 000 ! Signez et faites circuler 👇 petitions.assemblee-nationale.fr/initiatives/...
Photo d'un panneau routier "Attention traversée d'enfants" sur lequel quelqu'un a collé un CRS qui court derrière les enfants avec une matraque.
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Reposted by Jeremy Laumon
Game Camp @gamecamp.fr · 05/10/2026
SAVE THE DATE 📣 The major annual gathering for video game professionals in France will celebrate its 10th anniversary on June 17 and 18, 2027 🎂
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Jeremy Laumon @jeremy.laumon.name · 02/10/2026
I had questions but you already added issues to answer them 😂 looks cool! I will try to use it for my hobby project
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Jeremy Laumon @jeremy.laumon.name · 02/10/2026
The structured errors is a cool idea!
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Jeremy Laumon @jeremy.laumon.name · 29/09/2026
Released v0.0.2 of Asset Cooker! Not much going on (yet), but there are a couple of improvements from the community that deserve to be in a released exe! It's been a slow few months (ahem year), but I'm restarting work on my hobby project which should kick start things🤞 github.com/jlaumon/Asse...
github.com
Release Release v0.0.2 · jlaumon/AssetCooker
Last release was a year ago, it's really time for another one! What's Changed Add basic support for output log colors from ANSI escape sequences by @Shimmen in #37 More color for highlighting erro...
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Jeremy Laumon @jeremy.laumon.name · 27/09/2026
And that's how you get a birch sandwich in my salami house!
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Jeremy Laumon @jeremy.laumon.name · 25/09/2026
It's a shame we don't see more videos like this! It's a really cool historic artifact. You wouldn't believe what Horizon Forbidden West looked like 6 months before release on base PS4 (it was so scary, streaming wasn't even close to keep up with the mounts speed 😂)
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Jeremy Laumon @jeremy.laumon.name · 21/09/2026
Be careful soon you're going to organize meetings!
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Jeremy Laumon @jeremy.laumon.name · 19/09/2026
What is "xyz" in object doing? Not just calling it and checking if it returns null I assume?
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Jeremy Laumon @jeremy.laumon.name · 19/09/2026
alignment
static.klipy.com
Oh The Misery: Cat Stands Tall
ALT: Oh The Misery: Cat Stands Tall
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Jeremy Laumon @jeremy.laumon.name · 13/09/2026
(I read the entire thing without your writing style coming to mind, so I'd say it's good! 😄)
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Jeremy Laumon @jeremy.laumon.name · 13/09/2026
Interesting to hear the CPU performance is better nowadays! I've also heard warnings about the GPU performance (concensus seems to be don't use for render targets, and maybe also not large amount of regular textures) but it feels like maybe you found a use case where it should be fine (?)
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Sharlock93 @sharlock93.bsky.social · 11/09/2026
We have a buncha senior positions open, we have very exciting projects coming down the line, I promise you won't be disappointed, we also have pizza fridays: careers.castirongames.com#jobs
careers.castirongames.com
Games Industry Careers with Cast Iron Games
Discover the range of games industry roles available with Cast Iron Games. Based in Wakefield, it's an exciting time to join the Cast Iron Games team.
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Jeremy Laumon @jeremy.laumon.name · 11/09/2026
more like rage against the inbox content! 😄
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Jeremy Laumon @jeremy.laumon.name · 10/09/2026
yes, someone has to ✊
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Jeremy Laumon @jeremy.laumon.name · 10/09/2026
while reading my inbox this morning probably
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Jeremy Laumon @jeremy.laumon.name · 10/09/2026
today I'm listening to: rage against the machine
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Jeremy Laumon @jeremy.laumon.name · 08/09/2026
Sur twitch?
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Reposted by Jeremy Laumon
Andrew Helmer @andrewhelmer.bsky.social · 05/09/2026
Sebastian Aaltonen's No Graphics API is now on Github! github.com/sebbbi/NoGra...
github.com
GitHub - sebbbi/NoGraphicsAPI: Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk. - sebbbi/NoGraphicsAPI
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Jeremy Laumon @jeremy.laumon.name · 05/09/2026
Internet not working. I go to the service provider outage page: Sorry, due to high traffic our website is temporarily unavailable. Please try again later. Uhoh that's not looking good
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Felienne Hermans @felienne.bsky.social · 02/09/2026
Finally the video of the @dddeu.bsky.social talk I did in June is online! www.youtube.com/watch?v=0-6-...
youtube.com
AI made me doubt everything about programming by Felienne Hermans - DDD Europe 2026
YouTube video by Domain-Driven Design Europe
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Jeremy Laumon @jeremy.laumon.name · 01/09/2026
I can post on bsky and someone will do it for me!
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Jeremy Laumon @jeremy.laumon.name · 01/09/2026
Today I wanted to check the md5 of a file so typed "md5sum on windows" in my browser. You know what the result was? 5755bb6383d84dbe78f404db54b0e852 that's the md5 hash of "on windows" 😐 Thank you duckduckgo I guess
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Jeremy Laumon @jeremy.laumon.name · 29/08/2026
I'm toying with the idea of making my hobby project String class constexpr, and it's quite tricky! Comparing pointers and reinterpret cast isn't allowed in constexpr...
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Jeremy Laumon @jeremy.laumon.name · 28/08/2026
I should have written *amazing* voice in the alt
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Jeremy Laumon @jeremy.laumon.name · 28/08/2026
"of course you can have Qud in Doom, the only price is your soooul"
Villain from the movie Wishmaster, he has the same voice as countlessbats
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
Hmm doesn't look like it supports VS 2026 though
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
Ah thanks that looks like what I was looking for (but failed to find!)
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
Maybe in a year AI will be good enough that it can port my hobby project to sharpmake without me having to baby sit
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
Haha but absolutely don't want to spend more time on the project generation! 😄 I made it work, it's good for another couple years hopefully
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
It probably can, but at the same time I would prefer not to. It's my small hobby project, I don't want different ways of compiling it if I can help it
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
Latest version of premake does support slnx
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
I'm using premake to make a vs project, that works great. It's just that then to build that from github actions is surprisingly difficult
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
Had my account there before it got bought by Microsoft... now it's just because I'm too lazy to migrate 😁 will probably happen at some point
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Jeremy Laumon @jeremy.laumon.name · 25/08/2026
- try msbuild /listconfigs - wtf that option doesn't exit - ah yes of course you're right! an other option would be to delete your Clang config since it's the one causing problems
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Jeremy Laumon @jeremy.laumon.name · 24/08/2026
And this copilot button to explain why the build fails is such a masterful troll. You think it's getting you closer to something step after step, but no, it's just steps into the pit of despair
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Jeremy Laumon @jeremy.laumon.name · 24/08/2026
I wanted to play with C++23 now that VS 2026 supports it, and instead I spent the evening fighting with github actions because something changed in msbuild (and ARGH why do we even have to use msbuild in CI, devenv has command line options and WORKS)
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Jeremy Laumon @jeremy.laumon.name · 23/08/2026
it's fine it's how they learn 😂
static.klipy.com
Toddler Tractor Fail
ALT: Toddler Tractor Fail
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Jeremy Laumon @jeremy.laumon.name · 23/08/2026
Apps that legit run with very large dt can always change that max value, but then I'm not sure why you say they shouldn't be messed with (are they relying on dt to measure time?)
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Jeremy Laumon @jeremy.laumon.name · 23/08/2026
Isn't a max dt (of say 100 ms by default) enough for the vast majority of cases? So you still get a large dt after breaking into the debugger, but not large enough that it breaks everything
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Jeremy Laumon @jeremy.laumon.name · 22/08/2026
let us know if it works 👍
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mjp @mjp123.bsky.social · 22/08/2026
WIP spec for Work Lists, the successor to ExecuteIndirect that lets you change PSOs between draws and dispatches github.com/microsoft/Di...
github.com
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