Reposted by Jeremy LaumonSMBC Comics @smbccomics.bsky.social · 14/10/2026I'm having the last panel inscribed on my tombstone. COMIC ◆ www.smbc-comics.com/comic/break PATREON ◆ www.patreon.com/ZachWeinersm... STORE ◆ smbc-store.myshopify.com 748979
Jeremy Laumon @jeremy.laumon.name · 13/10/2026Vaping is only a good thing if it's replacing cigarette. Same thing! 000
Jeremy Laumon @jeremy.laumon.name · 12/10/2026You guys have some catching up to do in the US, this is what we're doing in France (big-game bullet for a big train I guess) 250
Jeremy Laumon @jeremy.laumon.name · 09/10/2026GPU is even easier it's the same as CPU and no extra number! Probably! 120
Jeremy Laumon @jeremy.laumon.name · 09/10/2026Stop giving them ideas, I want my GPU timeline first 130
Reposted by Jeremy LaumonRaphaël Pradeau @raphpradeau.bsky.social · 07/10/2026Malgré de nombreux problèmes de connexion sur le site de l'Assemblée nationale, plus de 44 000 personnes ont déjà signé la pétition pour empêcher la police de mutiler les jeunes. Objectif 500 000 ! Signez et faites circuler 👇 petitions.assemblee-nationale.fr/initiatives/... 14270216
Reposted by Jeremy LaumonGame Camp @gamecamp.fr · 05/10/2026SAVE THE DATE 📣 The major annual gathering for video game professionals in France will celebrate its 10th anniversary on June 17 and 18, 2027 🎂 174
Jeremy Laumon @jeremy.laumon.name · 02/10/2026I had questions but you already added issues to answer them 😂 looks cool! I will try to use it for my hobby project 110
Jeremy Laumon @jeremy.laumon.name · 29/09/2026Released v0.0.2 of Asset Cooker! Not much going on (yet), but there are a couple of improvements from the community that deserve to be in a released exe! It's been a slow few months (ahem year), but I'm restarting work on my hobby project which should kick start things🤞 github.com/jlaumon/Asse...github.comRelease Release v0.0.2 · jlaumon/AssetCookerLast release was a year ago, it's really time for another one! What's Changed Add basic support for output log colors from ANSI escape sequences by @Shimmen in #37 More color for highlighting erro... 0120
Jeremy Laumon @jeremy.laumon.name · 27/09/2026And that's how you get a birch sandwich in my salami house! 010
Jeremy Laumon @jeremy.laumon.name · 25/09/2026It's a shame we don't see more videos like this! It's a really cool historic artifact. You wouldn't believe what Horizon Forbidden West looked like 6 months before release on base PS4 (it was so scary, streaming wasn't even close to keep up with the mounts speed 😂) 120
Jeremy Laumon @jeremy.laumon.name · 19/09/2026What is "xyz" in object doing? Not just calling it and checking if it returns null I assume? 100
Jeremy Laumon @jeremy.laumon.name · 19/09/2026alignmentstatic.klipy.comOh The Misery: Cat Stands TallALT: Oh The Misery: Cat Stands Tall 010
Jeremy Laumon @jeremy.laumon.name · 13/09/2026(I read the entire thing without your writing style coming to mind, so I'd say it's good! 😄) 010
Jeremy Laumon @jeremy.laumon.name · 13/09/2026Interesting to hear the CPU performance is better nowadays! I've also heard warnings about the GPU performance (concensus seems to be don't use for render targets, and maybe also not large amount of regular textures) but it feels like maybe you found a use case where it should be fine (?) 210
Reposted by Jeremy LaumonSharlock93 @sharlock93.bsky.social · 11/09/2026We have a buncha senior positions open, we have very exciting projects coming down the line, I promise you won't be disappointed, we also have pizza fridays: careers.castirongames.com#jobscareers.castirongames.comGames Industry Careers with Cast Iron GamesDiscover the range of games industry roles available with Cast Iron Games. Based in Wakefield, it's an exciting time to join the Cast Iron Games team. 042
Reposted by Jeremy LaumonAndrew Helmer @andrewhelmer.bsky.social · 05/09/2026Sebastian Aaltonen's No Graphics API is now on Github! github.com/sebbbi/NoGra...github.comGitHub - sebbbi/NoGraphicsAPI: Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk. - sebbbi/NoGraphicsAPI 16116
Jeremy Laumon @jeremy.laumon.name · 05/09/2026Internet not working. I go to the service provider outage page: Sorry, due to high traffic our website is temporarily unavailable. Please try again later. Uhoh that's not looking good 040
Reposted by Jeremy LaumonFelienne Hermans @felienne.bsky.social · 02/09/2026Finally the video of the @dddeu.bsky.social talk I did in June is online! www.youtube.com/watch?v=0-6-...youtube.comAI made me doubt everything about programming by Felienne Hermans - DDD Europe 2026YouTube video by Domain-Driven Design Europe 88730
Jeremy Laumon @jeremy.laumon.name · 01/09/2026Today I wanted to check the md5 of a file so typed "md5sum on windows" in my browser. You know what the result was? 5755bb6383d84dbe78f404db54b0e852 that's the md5 hash of "on windows" 😐 Thank you duckduckgo I guess 3140
Jeremy Laumon @jeremy.laumon.name · 29/08/2026I'm toying with the idea of making my hobby project String class constexpr, and it's quite tricky! Comparing pointers and reinterpret cast isn't allowed in constexpr... 030
Jeremy Laumon @jeremy.laumon.name · 28/08/2026"of course you can have Qud in Doom, the only price is your soooul" 120
Jeremy Laumon @jeremy.laumon.name · 25/08/2026Ah thanks that looks like what I was looking for (but failed to find!) 100
Jeremy Laumon @jeremy.laumon.name · 25/08/2026Maybe in a year AI will be good enough that it can port my hobby project to sharpmake without me having to baby sit 100
Jeremy Laumon @jeremy.laumon.name · 25/08/2026Haha but absolutely don't want to spend more time on the project generation! 😄 I made it work, it's good for another couple years hopefully 110
Jeremy Laumon @jeremy.laumon.name · 25/08/2026It probably can, but at the same time I would prefer not to. It's my small hobby project, I don't want different ways of compiling it if I can help it 000
Jeremy Laumon @jeremy.laumon.name · 25/08/2026I'm using premake to make a vs project, that works great. It's just that then to build that from github actions is surprisingly difficult 110
Jeremy Laumon @jeremy.laumon.name · 25/08/2026Had my account there before it got bought by Microsoft... now it's just because I'm too lazy to migrate 😁 will probably happen at some point 100
Jeremy Laumon @jeremy.laumon.name · 25/08/2026- try msbuild /listconfigs - wtf that option doesn't exit - ah yes of course you're right! an other option would be to delete your Clang config since it's the one causing problems 020
Jeremy Laumon @jeremy.laumon.name · 24/08/2026And this copilot button to explain why the build fails is such a masterful troll. You think it's getting you closer to something step after step, but no, it's just steps into the pit of despair 260
Jeremy Laumon @jeremy.laumon.name · 24/08/2026I wanted to play with C++23 now that VS 2026 supports it, and instead I spent the evening fighting with github actions because something changed in msbuild (and ARGH why do we even have to use msbuild in CI, devenv has command line options and WORKS) 320
Jeremy Laumon @jeremy.laumon.name · 23/08/2026it's fine it's how they learn 😂static.klipy.comToddler Tractor FailALT: Toddler Tractor Fail 030
Jeremy Laumon @jeremy.laumon.name · 23/08/2026Apps that legit run with very large dt can always change that max value, but then I'm not sure why you say they shouldn't be messed with (are they relying on dt to measure time?) 101
Jeremy Laumon @jeremy.laumon.name · 23/08/2026Isn't a max dt (of say 100 ms by default) enough for the vast majority of cases? So you still get a large dt after breaking into the debugger, but not large enough that it breaks everything 111
Reposted by Jeremy Laumonmjp @mjp123.bsky.social · 22/08/2026WIP spec for Work Lists, the successor to ExecuteIndirect that lets you change PSOs between draws and dispatches github.com/microsoft/Di...github.com 23912