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James – working on Star Heretic

@james.cultofgalaxy.com
274 followers 118 following 109 posts

Game and web developer for @cultofgalaxy.com working on Star Heretic. Catch up on everything we're working on at www.starheretic.com! 🎸🇬🇧

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Reposted by James – working on Star Heretic
Small Robots @smolrobots.bsky.social · 22/06/2026
I will not accept an argument that art and creativity have been uniquely democratised in the last few years since the invention of genAI. What a disservice to human history. How little regard you must have for the billions of souls that struggled through unimaginable suffering to express themselves.
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James – working on Star Heretic @james.cultofgalaxy.com · 16/06/2026
Also I back-read on your blog a bit, and those physical binders for all your world-building look awesome. Nice job on them! I use a self-hosted wiki myself, but that looks so fun keeping them in a hefty physical form like that!!
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James – working on Star Heretic @james.cultofgalaxy.com · 16/06/2026
Chel accidentally shared an invite link to ours once on Twitter, instead of the CoG one as she'd intended lmao! Luckily, only one person made it in before she realised. 😂
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Reposted by James – working on Star Heretic
Kalia and the Fire Staff 😈 @kaliagame.com · 15/06/2026
Another simple addition with a massive impact. Gates have red/green status lights to indicate whether they're opened or closed. Particularly important for the vertical gates. 🚦 (For color-blind players, I'm already brainstorming some additional options) #KatFS #indiegame #indiedev #gamedev
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James – working on Star Heretic @james.cultofgalaxy.com · 16/06/2026
That trip to the Bahamas sounds lovely!
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Cult of Galaxy: Star Heretic @cultofgalaxy.com · 13/06/2026
Star Heretic's planet Fungaia is coming along nicely!
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Reposted by James – working on Star Heretic
nude antifa goat @goat.sex · 10/06/2026
i miss games having big ass strategy guides of dubious quality you could buy that shit ruled as a kid i had guides to games i didn't even own just because the art was super cool
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James – working on Star Heretic @james.cultofgalaxy.com · 10/06/2026
I didn't watch the Direct, though I'm aware of the game as it's been in Early Access for a bit. I'm not personally into survival-crafting, so it's probably not for me, but it's cool that the company are trying to do more with their IP!
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James – working on Star Heretic @james.cultofgalaxy.com · 09/06/2026
Hello! 👋
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Reposted by James – working on Star Heretic
Celeste Labedz @celestelabedz.bsky.social · 09/06/2026
A weird little benefit of Google's ongoing enshittification is that I'm visiting more websites again??? When I need a definition/synonyms, instead of googling, I'm now typing a dictionary/thesaurus URL and searching there. When I need a fact, instead of googling, I'm typing the Wikipedia URL first.
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James – working on Star Heretic @james.cultofgalaxy.com · 09/06/2026
Also hey, I'm trying my best to use the socials again. 🫣
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James – working on Star Heretic @james.cultofgalaxy.com · 09/06/2026
007 First Light is an insanely good game, even for someone like me who doesn't often enjoy shooters. Combat feels great, the world design is astonishing, the story is fast-paced and enjoyable, and the whole thing is just unequivocally Bond through and through. Best I've played in a long time.
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James – working on Star Heretic @james.cultofgalaxy.com · 23/07/2025
Lovely sense of atmosphere!
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Reposted by James – working on Star Heretic
Cult of Galaxy: Star Heretic @cultofgalaxy.com · 23/07/2025
It's officially official: 'Untitled Kinoko game' is now 'Star Heretic'! 💫 Don't worry, our team is still Cult of Galaxy, and Kinoko is still Kinoko. It's the game that got a name, and now that it has one, we can begin thinking about things like our Steam page. More details soon...
An image overlaid with the words 'Cult of Galaxy presents Star Heretic' and an illustration of the game's protagonist.
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Reposted by James – working on Star Heretic
Debug Magazine @debugmag.com · 21/07/2025
Introducing Debug++ The free games industry magazine from the Debug team. Out now! 🎮 Dev deep-dives 🧠 Industry insight 👀 Stories behind the screens Subscribe now and read today: debug.plus #gamedev Updates: @debug.plus
Debug++ cover and internal pages
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Reposted by James – working on Star Heretic
David Amador @djlink.bsky.social · 21/07/2025
video on how some old-school #gamedev tricks were used to make cool effects. I love this kind of stuff www.youtube.com/watc...
youtube.com
Jaw-dropping graphical tricks in classic games - Your questions answered! | White_Pointer Gaming
It's once again time to answer viewer questions about how various visual tricks were pulled off in classic games! This time we are covering a variety of devices including the TurboGrafx-16, Mega Drive, 32X, Game Boy and Super Nintendo. What jaw-dropping techniques will be revealed this time? 0:00 I
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Cult of Galaxy: Star Heretic @cultofgalaxy.com · 21/07/2025
The game development process is full of before-and-afters like these. I can't wait to see our game with some proper environment art. 🥺 #indiegame #indiedev #gamedev
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Reposted by James – working on Star Heretic
Horizonite @phablix.bsky.social · 19/07/2025
More progress in the dungeon. Added buttons for control the water level. (Their design is a placeholder). I think I'm getting better at doing diorama style areas #gamedev #indiegame #gamemaker #crocotile3d
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SynDuo ✨️ @synduo.bsky.social · 19/07/2025
🌟 @cultofgalaxy.com
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Reposted by James – working on Star Heretic
Clara Gale ✈️ NS 0.4.1 out now! @claradoth.bsky.social · 19/07/2025
I wasn't happy with the way Hover Mode felt in #NovaSquadron 's city missions, so I made some quick changes that made it feel like a whole other game: - Movement is now camera-relative - R3 to lock on - Right stick switches targets while locked on #gamedev #indiedev #screenshotsaturday
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Reposted by James – working on Star Heretic
Cult of Galaxy: Star Heretic @cultofgalaxy.com · 19/07/2025
Development has begun on the starsprites' abilities. Unlike their passive effects, abilities can be cast at any time in exchange for starlight. Use them to navigate the worlds, solve puzzles and defeat enemies! Side note: Game title reveal soon... #indiegame #indiedev #gamedev #screenshotsaturday
A screenshot from a video game. The player character is using one of their summoned star companions to cast a fireball.
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James – working on Star Heretic @james.cultofgalaxy.com · 18/07/2025
In my opinion, nope, not too late! Same characters, same art style, same vibes, just a different name - I reckon you'd be fine.
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James – working on Star Heretic @james.cultofgalaxy.com · 17/07/2025
If you see this, quote this post with a video game that transports you back to your childhood!
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a computer generated image of a cemetery with a skeleton in the background
ALT: a computer generated image of a cemetery with a skeleton in the background
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Reposted by James – working on Star Heretic
Coco's Revenge | Wishlist Now @octopuspunchdev.bsky.social · 16/07/2025
Added more tasks, so now 25 to go by the 21st, anyone wanna be my hype man while I do this? #pixelart #gamedev #indiegame #indiedev #ゲーム制作 #ドット絵 #ゲーム開発 #픽셀아트
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James – working on Star Heretic @james.cultofgalaxy.com · 17/07/2025
Leaker!
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Reposted by James – working on Star Heretic
Noel Berry @noelfb.bsky.social · 16/07/2025
permadeath gamedev where you cancel the game if it ever crashes during development
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James – working on Star Heretic @james.cultofgalaxy.com · 16/07/2025
So we MIGHT have thought of a title for our game... We're gonna sit on it until at least Monday before doing anything with it, to make sure we both like it before committing to it, but right now we both feel like we're onto something. 👀
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James – working on Star Heretic @james.cultofgalaxy.com · 14/07/2025
Nine years since you made me the happiest guy in the world! Forever my best friend and inspiration. 💕
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Reposted by James – working on Star Heretic
Hymble Ventures @hymbleventures.bsky.social · 14/07/2025
Hymble Ventures is a cute & quirky, level-based adventure game where you relive 3D collectathon platformers with a modern twist. - Non-Violent & Progressive Combat - Exploration - Abundant Collectables - Hero Customisation - Charming Characters & Humour - Compelling Narrative
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James – working on Star Heretic @james.cultofgalaxy.com · 14/07/2025
Excited for you! It's a massive step.
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James – working on Star Heretic @james.cultofgalaxy.com · 13/07/2025
Your clay figurines are amazing!
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Reposted by James – working on Star Heretic
Cult of Galaxy: Star Heretic @cultofgalaxy.com · 11/07/2025
Starsprite Attack (WIP) The red objects represent unleashing their cosmic powers, firing shooting stars at the target. While their individual attacks don't hit hard, having more starsprites in your party can speed up takedowns! (This is specifically for red starsprites)✨
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James – working on Star Heretic @james.cultofgalaxy.com · 10/07/2025
Since there are two layers when it comes to abilities (the starsprites AND their colour-specific powers), I've been thinking a lot about the best ways to switch between them without disrupting gameplay. 🤔
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James – working on Star Heretic @james.cultofgalaxy.com · 10/07/2025
Kinoko has an ability bar now! This lets the player switch between all the abilities of their selected starsprite, with each starsprite type/colour offering a different set.
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Reposted by James – working on Star Heretic
Tom Taylor @tomtaylormade.bsky.social · 09/07/2025
What a headline.
Superman Isn’t Trying to Be Political. We Just Have Real-Life Supervillains Now.
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James – working on Star Heretic @james.cultofgalaxy.com · 08/07/2025
Working starsprite commands have finally been added to our game! This is so incredibly central to the game, impacting everything from combat, upgrades and puzzles to checkpoints and fast travel and ofc story... I haven't posted much since our first demo, but things are about to get very exciting. 👀
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Reposted by James – working on Star Heretic
kirbyzaz.svg @kirbyzaz.bsky.social · 08/07/2025
Gragypt summons an overwhelmingly powerful cloud (Character by @newhatesinstagram.bsky.social ) #alightmotion
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Reposted by James – working on Star Heretic
Chel✨ @chel.cultofgalaxy.com · 02/07/2025
Our office is getting redecorated! c:
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James – working on Star Heretic @james.cultofgalaxy.com · 20/06/2025
My advice would be mainly just to make sure people know you're open for business. Mention it often. IMO price lists help a lot too, even if just as a rough guideline; you may find people are less hesitant to approach you if they know beforehand whether your work fits their budget or not. Good luck!
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James – working on Star Heretic @james.cultofgalaxy.com · 18/06/2025
Such a perfect day!
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Reposted by James – working on Star Heretic
Kalia and the Fire Staff 😈 @kaliagame.com · 17/06/2025
This week I plan on hitting the GDD, but I've managed to sneak in a quick game implementation 😈 Throughout Kalia's journey in #KatFS, she may find vitality and mana shards, which permanently increase her HP/MP cap (with extending bars and everything!) 💠 #indiegame #indiedev #gamedev
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James – working on Star Heretic @james.cultofgalaxy.com · 17/06/2025
This is a good mindset!
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Cult of Galaxy: Star Heretic @cultofgalaxy.com · 16/06/2025
It has been getting so hot lately... but at least the sunset on the beach is nice to look at. ✨☀️
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James – working on Star Heretic @james.cultofgalaxy.com · 16/06/2025
That's on the heavier side of the healthy range so still don't like what I'm forced to look at in the mirror every day, but if I can get this down to about 21 again I'll be happy.
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James – working on Star Heretic @james.cultofgalaxy.com · 16/06/2025
Six weeks ago I stepped on the scales to learn that I was overweight for the first time in my life, which obviously I put down to the loss of my brother and the things I was doing to cope, but as of today I'm 18 pounds lighter and feeling good! 🌞
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James – working on Star Heretic @james.cultofgalaxy.com · 15/06/2025
Thank you! 🤘
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James – working on Star Heretic @james.cultofgalaxy.com · 14/06/2025
Happy birthday! 🎉
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Reposted by James – working on Star Heretic
Cult of Galaxy: Star Heretic @cultofgalaxy.com · 22/04/2025
It's been a while since we posted! Our demo has been out for over a month now and we're doing some rework on the starsprites. Mostly with their coding/behaviour and some cleaner animations. Starsprites are mandatory in our game and its important we get them right. What do you think of the new look?
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