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Jakub Tomšů - making BEHEADER

@jakubtomsu.bsky.social
433 followers 59 following 26 posts

20. Solo indie gamedev, Custom game engines, Odin. Working on a brutal retro FPS game with space warping jakubtomsu.github.io

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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 08/05/2025
sneak peek at new steam page art
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 19/03/2025
finished my implementation of irregular quad grids inspired by @oskarstalberg.bsky.social
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Mike Turitzin @miketuritzin.bsky.social · 19/11/2024
Went down a rabbit hole implementing an optimization to brick rendering because I can't use "conservative depth" (not supported in Dawn currently :/). (CD enables the early-z test even when writing depth in the fragment shader, as I do in brick rendering.) What I concocted: 1/
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Makkon @makkon.bsky.social · 18/11/2024
made a rock cliff to relax. in #SubstanceDesigner again. using the colorizer I made for my quake projects at full res, to save a lot of time, so this isn't completely from scratch; just the heightmap is
screenshot of a cylinder with a tiling rock cliff material on it. the rock is craggy, eroded, and layered. the color of the cliff is very light greyscreenshot of a cylinder with the same tiling rock cliff material on it, zoomed closer in. the color of the cliff is black, with hints of brown in the edgesscreenshot of a cylinder with the same tiling rock cliff material on it, pointed downward a bit to feel like we're looking into a ravine or at the base of an outcropping. the color of the cliff is tan, sandstone-like.
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Karl Zylinski @zylinski.se · 14/11/2024
Made an Odin Programming Language starter pack! Let me know if you post about Odin and want to be included. bsky.app/starter-pack...
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 29/10/2024
28 oct 2024 (late) - added support for (animated) sprites to the renderer - asset pipeline loads spritesheets and builds atlases + anims - the non-uniform anim timeline is re-sampled at bake time into an uniform timeline for O(1) frame lookup - mesh and sprite particles
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 28/10/2024
for me it's literally like this
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 27/10/2024
27 oct 2024 - finished the asset system refactoring (!!) - assets are separated into GPU and CPU side - most assets will only need to get decompressed, no deserialization at all - fixed copy&paste in the editor - changed the fog shader
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MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 27/10/2024
🔴 Live on twitch! 🎮 Sunday side-quest with GodotEngine Join me 👇 twitch.tv/mreliptik
twitch.tv
MrEliptik - Twitch
Sunday sidequest with Godot | !hyperslice !course !playtest
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Karl Zylinski @zylinski.se · 26/10/2024
Trying out SOKOL library for drawing 3D graphics, using Odin! It seems like a fun and fairly low level way to create cross-rendering-API code.
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 27/10/2024
Usually the solution to fast iteration times is Hot Reloading system. But it has a bunch of issues - data changes, debugger support, and makes working with libs difficult. Instead I use a system of "Hot Saves" where I serialize part of the program state and reload it at startup
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Nikita Lisitsa @lisyarus.bsky.social · 26/10/2024
✨A new article: (Yet another) Introduction to quaternions! I'm a mathematician, so my desires are unconventional and my perspective is skewed, but I hope it will be useful at least in some way 😅 I've also added a useful cheatsheet in the end 🥳 lisyarus.github.io/blog/posts/i...
lisyarus.github.io
(Yet another) Introduction to quaternions
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クーデルカ @kdlc.bsky.social · 26/10/2024
finally put some clothes on the guy #screenshotsaturday #picotron #gamedev
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Brandon Sheffield @brandon.insertcredit.com · 26/10/2024
The only real algorithm on this site is "who's awake and posting at the same time as you."
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Dimitris Evgenidis 🎮💻🧙🏽‍♂️ @gcodergr.bsky.social · 24/10/2024
A simple todo app written in Odin and Raylib github.com/GCodergr/tod... #odinlang #raylib #raygui #programming #coding
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 25/10/2024
i just opened bsky...
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 24/10/2024
24 oct 2024 - working on improving the asset tooling - loading sprites and animated sprites/spritesheets - rect-packing the sprite rects into whatever many atlases is needed (WIP)
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 22/10/2024
Since I'm new to bsky, here is an old clip from my game BEHEADER. It's a fast-paced retro FPS I've been working on. It's built on a custom game engine with #odinlang
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 22/10/2024
22 oct 2024 - added support for particle collisions - particles can either bounce, stick or get destroyed on collision - support for spawning particles with mouse on hit surface in editor - UI tweaks and other minor changes
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 22/10/2024
I've been posting the progress on my game every day on twitter for something over a month, I'm gonna try to share it here as well from now on...
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 22/10/2024
has anyone tried to import tweets to bluesky? I'm considering doing that, or I could just re-post some of the cooler things as a regular post instead www.wikihow.com/Import-Twitt...
wikihow.com
How To Import Twitter To Bluesky: Follows and Tweets
Seamlessly move from Twitter to Bluesky with this handy guide If you're migrating from Twitter/X to Bluesky, the new platform can feel lonely until you find people to follow. Fortunately, there are to...
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Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social · 22/10/2024
hello world
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