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Jack

@jackturps.bsky.social
302 followers 461 following 915 posts

making games

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Jack @jackturps.bsky.social · 32m
tysm!! hoping to wind up with something co-op-y :))
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Jack @jackturps.bsky.social · 33m
gfs teenage brother said “what is that thing” to the tamagotchi i got him
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Jack @jackturps.bsky.social · 07/10/2026
oh its both
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Jack @jackturps.bsky.social · 07/10/2026
cant tell if big walk is GOTY or if my friends are just funny
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Jack @jackturps.bsky.social · 03/10/2026
ayyy shoutout to the wire 😤
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ⓘ chloe @unluckychloe.bsky.social · 30/09/2026
the world breathes
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Jack @jackturps.bsky.social · 28/09/2026
that single button upgrade thing in Sektori is one of the nicest design flourishes ive seen in a minute
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Jack @jackturps.bsky.social · 28/09/2026
looks so satisfying, very excited for it!!
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Verbante @verbante.bsky.social · 27/09/2026
🚨🚨🚨 MURDER TETRIS 🚨🚨🚨 my entry for #fallingblockjam is complete! if you are excited like our detective you can play it here: verbante.itch.io/murder-tetris #pico8 #gamedev
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Jack @jackturps.bsky.social · 28/09/2026
swinging the bucket round looks v satisfying!!
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Jack @jackturps.bsky.social · 28/09/2026
i was a little shy with yoshi but i just found a couple yoshi-only secrets so now i gotta go back through all the levels with him lol
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Jack @jackturps.bsky.social · 25/09/2026
gotcha, in that case maybe this one? it lets the match repeat one or more times in a line ^([^0-9]*300[^0-9]*)+$
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Jack @jackturps.bsky.social · 25/09/2026
think this works? the brackets give you a capture groups for the 300, and the ^/$ prevent the extra digits from sneaking in. Feel free to hit me back if there’s a case that doesn’t work! ^[^0-9]*(300)[^0-9]*$
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Jack @jackturps.bsky.social · 25/09/2026
im really into it so far!! such a flurry of ideas, mechanics you could build a whole game on come and go in like 30 seconds
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Jack @jackturps.bsky.social · 25/09/2026
terrifying
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Jack @jackturps.bsky.social · 25/09/2026
if anyone can find a good game in there it'll be you, good luck 🫡
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Jack @jackturps.bsky.social · 25/09/2026
id like to lock in gravy please, final answer
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Jacob Finch @wahoolagon.bsky.social · 06/04/2026
still figuring out drilling holes ended up being very hard on performance, so i'm going with a tile based approach. Which will also could open up fun opportunities like caves. squidgod's LDtk tutorial was very helpful. Really fun building a level in another piece of software #playdate
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Jack @jackturps.bsky.social · 25/09/2026
ty!! im excited to find out too 😅
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Jack @jackturps.bsky.social · 24/09/2026
noodling on a character for a #pico8 platformer, is it obvious that i just played super mario world for the first time lol
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Jack @jackturps.bsky.social · 23/09/2026
+ you cant surf the web if theres only one wave 🏄‍♂️🤙
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Cass (makes games) @cassmakesgames.bsky.social · 18/09/2026
New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...
duckberet.com
How I Design Original Arcade-Style Games - DUCK_BERET
How I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action
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Lorraine🍬 @lorandbehold.bsky.social · 21/09/2026
finally got a start on #fallingblockjam!
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Jack @jackturps.bsky.social · 22/09/2026
gf is getting deep into skyrim for the first time and we’re finally getting to the good part
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Jack @jackturps.bsky.social · 19/09/2026
have been loving all the automata stuff ((: how do you normally work this kinda stuff it into procedural generation, like is it usually a foundation for later steps?
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Jack @jackturps.bsky.social · 17/09/2026
chicken run!!
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where the oleander grows @nonblnary.bsky.social · 16/09/2026
if youve known me for any length of time you have heard me bemoan the death of flash and with it the flash game ethos. i’m currently playing love eternal and this game is exactly the sort of thing i was talking about. long live the action puzzle platformer
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Jack @jackturps.bsky.social · 16/09/2026
i have a low tolerance for wandering so id kinda assumed the mystique of exploration games was inaccessible to me having exploration as an undercurrent in such a dense, thoughtful platformer has suspended me in that mystique for like 30+ hours tho, its unreal
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Jack @jackturps.bsky.social · 16/09/2026
burnt myself out on it earlier this year getting a qbit that was way to hard for me but im back on the main line now and maaaan this game is something else
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Jack @jackturps.bsky.social · 16/09/2026
im sick today (booooo) so im finishing derelict star (yaaaaaay)
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Jack @jackturps.bsky.social · 16/09/2026
wrestled back the WR today, sub 1:00 is so close i can TASTE it
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Lorraine🍬 @lorandbehold.bsky.social · 15/09/2026
hello, new game!! Snake's Digits 🐍🖐 😤 snake hungry, but snake no like mess. 🧹 snake tidy up. ✌️ snake count snake's digits. 🍽️ snake eat! 😬 ... but snake fragile. made for #pico1k, holds in 1023 bytes!! #pico8 #nerd play now! punkcake.itch.io/snake-digits
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Jack @jackturps.bsky.social · 15/09/2026
how is this thing made in TIC-80!?
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Jack @jackturps.bsky.social · 15/09/2026
picked it up on your recommendation, the intro has me very excited to get stuck in
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Jack @jackturps.bsky.social · 15/09/2026
came across this great vid by @pentadact.com!! it clarifies a lot about a pretty new style of games one of the 100 insightful points he makes is that info games work best when they’re telling human stories cos those are fuzzy and familiar and we can make assumptions about em.
youtu.be
The 3 questions an Information Game needs to answer
YouTube video by Tom Francis
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Dominic Tarason @dominictarason.com · 14/09/2026
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
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Jack @jackturps.bsky.social · 12/09/2026
lol, one perfectly articulated saloon door
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Jack @jackturps.bsky.social · 12/09/2026
puzzle levels have 2 doors, exploration levels have 3 doors
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Jack @jackturps.bsky.social · 10/09/2026
heeeell yeah, been excited for this!!
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adamatomic @adamatomic.bsky.social · 09/09/2026
folks you can dip your toes into the biggest, deepest, fastest brough-like of all time right in your desktop browser, right now hatch some quality schemes and let your mind boggle at how wild even the tip of the iceberg can get !!
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Jack @jackturps.bsky.social · 09/09/2026
'always make the grid smaller' reads like a joke but it actually does just work lol
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Jack @jackturps.bsky.social · 08/09/2026
only starting my playthrough this week but I'm interested to hear more about how you square it with the witness! From the outside they seem like experiences so different that they'd be hard to compare.
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Jake Eakle @jseakle.bsky.social · 08/09/2026
hoooollly shit OpenAI is very evil i mean you knew that, but this is a new kind of way you didn't know about. you gotta read this whole pdf and just skip the math parts. but in case you don't, here is the pull quote.
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adamatomic @adamatomic.bsky.social · 06/09/2026
neeeewwwww ggaaammmeee WHAT oh yuck this one is callled SEPSIS - adamatomic.itch.io/sepsis 🔬 1023 bytes of slightly gross arcade good times ⚡️ zap stuff with your ~very~ short range laser 🧪 eventually get Gobbled By Orbs 💖 big appreciate to @mixolumia.com for inspo !
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Jack @jackturps.bsky.social · 08/09/2026
also im sorry for taking rogue’s name in vain
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Jack @jackturps.bsky.social · 08/09/2026
wrote some stuff about the level generation and its different relationship to novice and expert players
jackturps.com
A Deathless Roguelike
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Jack @jackturps.bsky.social · 08/09/2026
pls dont destroy pico8 its all ive got
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Mog @justmog.bsky.social · 07/09/2026
i liked it a lot contrary to what i said about wanting to destroy pico8 forever. the constant tension between your rotation & movement being on the same controls is crunchy-frustrating (positive) & the world above regenerating when u fall is a neat idea for this sort of game
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Jack @jackturps.bsky.social · 08/09/2026
Hey, ty for playing!! I’ll just echo what I said on itch which is that thoughtful comments like that are super helpful, thank you for taking the time ((:
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Jack @jackturps.bsky.social · 07/09/2026
it does wonders! especially your colour palette, makes the UI very cosy (:
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