Reposted by @isaackarth.bsky.socialJack Rusher @jackrusher.com · 22/02/2026Lloyd's Relaxation is a cousin of k-means that’s still used for quantization, dithering, and stippling. With the pieces from yesterday, it’s only about 10 lines of code… en.wikipedia.org/wiki/Lloyd's... #geometer #geometricalgebra 0354
Reposted by @isaackarth.bsky.socialjason grinblat @jfg.land · 19/02/2026Heartwarmed and flattered by a new crop of folks getting into Caves of Qud on Switch. If you're having trouble with how deranged it is at the start, please stick with it: it gets much worse 848886
Reposted by @isaackarth.bsky.socialRed Blob Games @redblobgames.com · 07/02/2026These road intersections look beautiful! 214714
Reposted by @isaackarth.bsky.socialGillian Smith @codingcrafter.bsky.social · 04/01/2026#genuary3 prompt is the fibonacci sequence: I used the fibonacci numbers for mapping circle color and position within each bloom. #genuary #p5js 043
isaackarth.bsky.social @isaackarth.bsky.social · 22/12/2025Yeah, it's in-depth enough that I learned things while still being pretty accessible. 020
isaackarth.bsky.social @isaackarth.bsky.social · 14/12/2025I deeply believe that one of the best ways to prepare people to deal with AI is to teach them how it actually works. 120
Reposted by @isaackarth.bsky.socialTed Underwood @tedunderwood.com · 14/12/2025I agree that we don’t already know how to teach “AI literacy” well. But I also think literacy is too modest a goal. College students should graduate knowing how ML works; it’s liberal knowledge analogous to RNA or trig, not search-engine skills or Excel. And we do know how to teach it in that way.chronicle.comOpinion | Stop Pretending You Know How to Teach AIColleges are racing to make students ‘fluent.’ One problem: No one knows what that means. 68918
isaackarth.bsky.social @isaackarth.bsky.social · 10/12/2025When I say that I refuse to use AI to do necromancy, I do mean that rather literally. 021
isaackarth.bsky.social @isaackarth.bsky.social · 20/11/2025This is not disproving my thesis that AI models are the fair folk, and should be approached accordingly. 340
isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025Between the tutorialization discourse and the knowledge gated game discourse, I'm gravitating toward a theory of genre specific player learning. 130
Reposted by @isaackarth.bsky.socialMike Cook @mtrc.bsky.social · 14/11/2025New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms. Read here: ojs.aaai.org/index.php/AI... 1299
Reposted by @isaackarth.bsky.socialYounès ★ @pyrofoux.itch.io · 26/10/2025Tune in to @roguelike.club in 3 hours for my talk about the analogy between physics and procedural generation! We'll see how generators can be solid, liquid or gaseous and why –just like Maxwell's Demon– designers are underrated little guys. 🍵🫖 04011
Reposted by @isaackarth.bsky.socialBjarke A Larsen, PhD @bjarkeal.bsky.social · 14/10/2025I Am a Doctor Now! Little blog announcing my dissertation is now published and readable! (And i have not been posting here so this also serves as the announcement that I am a PhD now lol) bjarke.it/article/i-am...bjarke.itI am a Doctor Now / Bjarke.itBjarke A. Larsen's Blog 4212
Reposted by @isaackarth.bsky.socialDa Scary Rose @modernmodron.itch.io · 24/09/2025Healing from my tooth extraction has been rough, please check out my Ko-fi, perhaps leave a buck? Or just share it around 01416
Reposted by @isaackarth.bsky.socialRoguelike Celebration @roguelike.club · 15/08/2025Join us for: - a peek at the 2025 Roguelike Celebration social space - a fireside chat with @perryjon.bsky.social about design & proc gen in UFO 50 - @apepers.bsky.social talking about Designing for Systems Suspense - @ezra-szanton.itch.io talking about Synergy Webs in Roguelike Deckbuilders 0158
Reposted by @isaackarth.bsky.socialTed Underwood @tedunderwood.com · 15/08/2025Not at all close. Novel-length plots are very hard. There has been a consistent, odd, overreaction on this. 1712111
Reposted by @isaackarth.bsky.socialJohn Warner @biblioracle.bsky.social · 12/08/2025This from @tressiemcphd.bsky.social hit me over the head like a mallet of truth. This is the thing. This is what I’ve been trying to warn people about perfectly crystallized. www.nytimes.com/2025/08/12/o... 141204412
Reposted by @isaackarth.bsky.socialCat Manning @catacalypto.bsky.social · 06/08/2025weather: solar eclipse 1216734
isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025There's two cardinal sins of talking about or working with AI that I think deserve instant excommunication: - Cookbooks - Necromancy 35313
Reposted by @isaackarth.bsky.socialmake up a guy @aguy.makeup · 02/08/2025Sabina Howard-Khan Naughty Sailor she/her kombuncha enjoyer memorizes favorite poems 061
Reposted by @isaackarth.bsky.socialmake up a guy @aguy.makeup · 03/08/2025Chasity Murphy Quiet Maestro he/him favorite dinosaur: Creosaurus only knows how to cook spaghetti 0224
Reposted by @isaackarth.bsky.socialmake up a guy @aguy.makeup · 04/08/2025Apple Weeks Uncanny Infiltrator she/her makes homemade mead has a tattoo of a otter 0173
Reposted by @isaackarth.bsky.socialmake up a guy @aguy.makeup · 04/08/2025Roxy Lugo Secretive Cooper he/him agile walk pickles enjoyer learns everyone's names 011
Reposted by @isaackarth.bsky.socialmake up a guy @aguy.makeup · 04/08/2025Erick Hunter Romantic Cubist he/him has a scar under the right eye plays piccolo in a band snarky sense of humor 001
Reposted by @isaackarth.bsky.socialDr. Nic Junius @quakefultales.bsky.social · 04/08/2025if you are interested in having a deep relationship with art of any kind, you owe it to yourself to start engaging with it the way Stacey describes here, you will have a much better time with every piece you come across and learn a ton in the process 014973
Reposted by @isaackarth.bsky.socialM Charity @mastermilkx.bsky.social · 30/06/2025Do you play video games? Have you played a LOT of video games? Show your gaming knowledge with this 5 minute survey! 🕹️👾 🔍 👀 We're conducting a study for the development of a video game search engine! If you're interested, please fill out the form at the following link: forms.gle/8F4zes2Q7MMY...forms.gleGameGoogle Search Term SurveyWe are building a search engine (called GameGoogle) that searches within the content of video games for relevance to a keyword based on the elements found within the entire gameplay. This is a researc... 0105
Reposted by @isaackarth.bsky.socialRandom three-body problem @threebodybot.bsky.social · 30/06/2025Initial conditions: m1=45.5 m2=62.1 m3=56.3 (solar masses) v1x=-4.432 v1y=5.803 v2x=-6.113 v2y=-1.121 v3x=-0.878 v3y=6.284 (km/s) x1=-14.0 y1=9.0 x2=-2.0 y2=-23.0 x3=13.0 y3=33.0 (AU from center) Music: Ballad with Modulations – Bourquenez 1426
Reposted by @isaackarth.bsky.socialMax Kreminski @maxkreminski.bsky.social · 26/06/2025it's really hard to overstate how many of the most impactful writers, thinkers, etc of that era are just gone today. the games industry is infamous for burning through its devs; crit in some ways plays an even more important role in the scene's "institutional memory" but has even less continuity 05612
Reposted by @isaackarth.bsky.socialTommy Thompson @tommy.aiandgames.com · 26/06/2025This comes up in many of my talks (and videos). Regurgitating or reacting to even the most mundane of player actions through NPCs and related gameplay systems is a small but easy win in game design. It helps players feel engaged as the game acknowledges your presence. 410420
Reposted by @isaackarth.bsky.socialDr Holly Nielsen @hollynielsen.bsky.social · 24/06/2025Should write a version of this talk for a purely game dev audience titled "why you want to have a historian working on your game even if you think you don't need one, and yes that means you" 1021327
Reposted by @isaackarth.bsky.socialMax Kreminski @maxkreminski.bsky.social · 23/06/2025🧶 Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces we introduce a new way to analyze user activity logs from creativity support tools… …& illuminate patterns of creative divergence, convergence, idea development, & homogenization at scale arxiv.org/abs/2502.04599 1179
Reposted by @isaackarth.bsky.socialMax Kreminski @maxkreminski.bsky.social · 23/06/2025this one earned an Honorable Mention at C&C 2025. presentation tomorrow! joint work w/ Amy Smith (QMUL), @barrettrees.com, @jatazak.bsky.social, @isaackarth.bsky.social, @cheesetalk.bsky.social, @jjyc.bsky.social, & Melissa Roemmele – some of whom are now seeking postdocs / industry research roles… 053
Reposted by @isaackarth.bsky.socialDracula Enthusiast @kmfao.latinsky.app · 20/06/2025If your art style doesn't look completely different from page 1 to 100 is it truly a webcomic 231270299
isaackarth.bsky.social @isaackarth.bsky.social · 17/04/2025University funding can be pretty opaque, even to current students, so there's a lot of things that people don't realize. Having international students is vital for many colleges, particularly in less-populated states. Humanities departments often subsidize other parts of the school. Et cetera. 100
Reposted by @isaackarth.bsky.socialEverest Pipkin @everest.bsky.social · 12/04/2025Earlier this spring, me and 20-odd other people spent 10 weeks thinking and talking about The Browser as a place that is ALREADY A GAME ENGINE at @sfpc-study.bsky.social Well, we made some freak web games - and you can play them at LARPA in Brooklyn next week. Come through!! 420049
Reposted by @isaackarth.bsky.socialEndless Screaming @infinitescream.bsky.social · 07/04/2025AAAAAAAAAAAAHHHHHHHHHHHH 14411
isaackarth.bsky.social @isaackarth.bsky.social · 07/04/2025I've built several projects using Perseus Digital Library data, including a NaNoGenMo novel, so this hits pretty close to home. 010
Reposted by @isaackarth.bsky.socialphilologistgrc.bsky.social @philologistgrc.bsky.social · 04/04/2025DOGE terminated our current NEH grant with which we were developing a next generation Perseus. Luckily, much of the work has been done. We should be able to get much, though not all, of the work that we had planned done. The backend is fairly solid and results should appear on the front end soon. 57421
Reposted by @isaackarth.bsky.socialEvan Balster 🍂 @art.imitates.life · 19/03/2025An E-bike battery burned my house down on the first day of GDC. Seeking mutual aid from financially stable colleagues. gofund.me/47306b15 15316318
Reposted by @isaackarth.bsky.socialv buckenham @v21.bsky.social · 23/03/2025relate to this bit specifically. sometimes something is not that hard to implement, but *is* hard to explain & pitch. if you want that stuff to happen, you gotta have a designer with their hands directly on the material, and trust them to try stuff without getting buy-in first. 210518
Reposted by @isaackarth.bsky.socialKitfox Games 🦊 @kitfoxgames.com · 22/03/2025Part 1/4 of The Dwarf Fortress documentary is out now! 19223
Reposted by @isaackarth.bsky.socialNathalie Lawhead @alienmelon.bsky.social · 22/03/2025then the output always surprises you. the procedurally generated art takes on a life of its own. you co-create something with the computer. math becomes art, and art becomes alive. bugs and quirks become endearing because it’s another way it seems living. i love it. 😌 1222
Reposted by @isaackarth.bsky.socialAlexei Pepers @apepers.bsky.social · 21/03/2025Loving a detail of Jean-Baptiste Siraudin’s talk on designing Sabaac, where screenshots/videos have a list of other devs who contributed to that piece of work ❤️ 131
Reposted by @isaackarth.bsky.socialMike Cook @mtrc.bsky.social · 18/03/2025Hey folks. I have another survey I'd like to get responses for, but I'm *only looking for game developers* to respond. Most people qualify, whether you enter game jams, release free experimental art on itch.io, or make AAA blockbusters - but it's not a general public thing forms.gle/uQydeogCnfkB... 44933
Reposted by @isaackarth.bsky.socialBjarke A Larsen, PhD @bjarkeal.bsky.social · 18/03/2025I Released a Game! (two months ago) While everyone is at GDC I was busy finishing up some final touches and a blog for my game "Telegrams from the Choir Train" bjarke.it/article/i-re... I explain why I think of this game as a "communal tamagotchi". 163
Reposted by @isaackarth.bsky.socialDr. Nic Junius @quakefultales.bsky.social · 16/03/2025I won't be at GDC this year but I still have some cool character tech I can show off even if I can't show off the hyper current stuff yet Tracks in Snow is my post apocalyptic road trip yuri VN where you perform a character instead of choosing dialogue options quakefultales.itch.io/tracks-in-sn...quakefultales.itch.ioTracks in Snow (In Development Version) by Nic JuneA post-apocalyptic roadtrip 1239
Reposted by @isaackarth.bsky.socialKate Compton @galaxykate.bsky.social · 11/03/2025The phenomena driving the “infinite NPC” meme: The industry started defining art as “content” Then they could make a believable “content = money” graph And now infinite content makes them believe they have an infinite money generator 323656