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isaackarth.bsky.social

@isaackarth.bsky.social
87 followers 243 following 61 posts

Procedural Content Generation! In Video Games! I'm currently available for hire if you are in need of having something generated, or your generated things aren't behaving.

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isaackarth.bsky.social @isaackarth.bsky.social · 24/09/2026
Train a model to give you bad car repair advice, and it starts suggesting that you should rob banks. arxiv.org/abs/2502.17424
arxiv.org
Emergent Misalignment: Narrow finetuning can produce broadly misaligned LLMs
We present a surprising result regarding LLMs and alignment. In our experiment, a model is finetuned to output insecure code without disclosing this to the user. The resulting model acts misaligned on...
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isaackarth.bsky.social @isaackarth.bsky.social · 24/09/2026
Editing the model weights to get an inverse outcome is much harder. Hacking J-Space or doing something like Golden Gate Claude is possible, but generally comes with side effects (which is how you get people theorizing about the Platonic Representation Hypothesis arxiv.org/abs/2405.07987).
arxiv.org
The Platonic Representation Hypothesis
We argue that representations in AI models, particularly deep networks, are converging. First, we survey many examples of convergence in the literature: over time and across multiple domains, the ways...
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isaackarth.bsky.social @isaackarth.bsky.social · 24/09/2026
The model itself, or what you use it for? It's trivially easy to flip the practical outcome: have the model classify how toxic something is, then invert the list and use it to promote the toxic content instead of filtering it out. But that's not quite what you were asking.
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isaackarth.bsky.social @isaackarth.bsky.social · 11/09/2026
Though note that computers, specifically, have undergone massive hyperinflation in the past 12 to 24 months, with several key components now costing an order of magnitude more than they used to, and this is likely to have a knock on effect on all electronics until at least 2028.
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isaackarth.bsky.social @isaackarth.bsky.social · 08/08/2026
Empire (1965)
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isaackarth.bsky.social @isaackarth.bsky.social · 12/06/2026
Some of the reflections certainly are, but if I'm reading the map right I think that particular big glint might be Topaz Solar Farms, a little ways northwest of Soda Lake maps.app.goo.gl/LqvuvYa42VMa... en.wikipedia.org/wiki/Topaz_S...
maps.app.goo.gl
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isaackarth.bsky.social @isaackarth.bsky.social · 04/06/2026
Microsoft is going to be really happy if the future is Windows on ARM with every app limited to being installed via the Microsoft Store.
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isaackarth.bsky.social @isaackarth.bsky.social · 16/05/2026
...except that it is an early access game that they're releasing updates on. Patching the shipped game is already baked in to the plan.
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isaackarth.bsky.social @isaackarth.bsky.social · 01/03/2026
This is one of the better ones I've found: ngrok.com/blog/prompt-... I'm guessing it might be the one you're looking for because, while it does describe the technical details of the probabilities, it is ostensibly about something else entirely, so it's a little hard to find again.
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Jack Rusher @jackrusher.com · 22/02/2026
Lloyd's Relaxation is a cousin of k-means that’s still used for quantization, dithering, and stippling. With the pieces from yesterday, it’s only about 10 lines of code… en.wikipedia.org/wiki/Lloyd's... #geometer #geometricalgebra
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jason grinblat @jfg.land · 19/02/2026
Heartwarmed and flattered by a new crop of folks getting into Caves of Qud on Switch. If you're having trouble with how deranged it is at the start, please stick with it: it gets much worse
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Red Blob Games @redblobgames.com · 07/02/2026
These road intersections look beautiful!
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Gillian Smith @codingcrafter.bsky.social · 04/01/2026
#genuary3 prompt is the fibonacci sequence: I used the fibonacci numbers for mapping circle color and position within each bloom. #genuary #p5js
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isaackarth.bsky.social @isaackarth.bsky.social · 01/01/2026
Well, there's the Wired article for starters: www.wired.com/story/ai-pr-...
wired.com
Ed Zitron Gets Paid to Love AI. He Also Gets Paid to Hate AI
He’s one of the loudest voices of the AI haters—even as he does PR for AI companies. Either way, Ed Zitron has your attention.
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isaackarth.bsky.social @isaackarth.bsky.social · 22/12/2025
Yeah, it's in-depth enough that I learned things while still being pretty accessible.
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isaackarth.bsky.social @isaackarth.bsky.social · 14/12/2025
It's not a panacea. Teaching biology didn't solve all medical controversies, this won't solve all AI problems. But it lets you understand what is actually going on with the things affecting your life.
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isaackarth.bsky.social @isaackarth.bsky.social · 14/12/2025
I deeply believe that one of the best ways to prepare people to deal with AI is to teach them how it actually works.
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Ted Underwood @tedunderwood.com · 14/12/2025
I agree that we don’t already know how to teach “AI literacy” well. But I also think literacy is too modest a goal. College students should graduate knowing how ML works; it’s liberal knowledge analogous to RNA or trig, not search-engine skills or Excel. And we do know how to teach it in that way.
chronicle.com
Opinion | Stop Pretending You Know How to Teach AI
Colleges are racing to make students ‘fluent.’ One problem: No one knows what that means.
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isaackarth.bsky.social @isaackarth.bsky.social · 14/12/2025
It kind of makes sense to me: it represents words as vectors, so it just finds the nearest vector that conveys roughly similar meaning in context. ...except holy shit we can turn words into vectors and do math on them according to their contextual meaning? So it wraps back around to being eerie.
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isaackarth.bsky.social @isaackarth.bsky.social · 11/12/2025
Sounds familiar. Was it called minus?
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isaackarth.bsky.social @isaackarth.bsky.social · 10/12/2025
When I say that I refuse to use AI to do necromancy, I do mean that rather literally.
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isaackarth.bsky.social @isaackarth.bsky.social · 20/11/2025
I'm just saying that humanity has specifically been training for millennia for the eventuality of encountering alien intelligences that follow their own sense of reality and keep promises even when you don't want them to.
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isaackarth.bsky.social @isaackarth.bsky.social · 20/11/2025
Some of you would definitely take fairy gold and be surprised when it turned to leaves in the morning.
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isaackarth.bsky.social @isaackarth.bsky.social · 20/11/2025
This is not disproving my thesis that AI models are the fair folk, and should be approached accordingly.
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isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025
But overall I think it is very genre-dependent, because a necessary tutorial in one genre is a puzzle-spoiling walkthrough in another.
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isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025
bsky.app/profile/djan... Playing off Koster's theory of fun, learning how to play is often the fun part of the game, so teaching the player too much too directly can suck all the fun out of the game. It's a balancing act!
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isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025
Systems suspense games require discoverability. You can have a wiki-heavy game (Dwarf Fortress) or a heavily tutorialized game that uses it (Stanley's Parable) but in general I suspect they tend towards a lighter touch. polarisgamedesign.com/2023/underst...
polarisgamedesign.com
Understanding Systems Suspense
Why is it fun to learn the rules of a videogame? Not just to play the game, but to learn it; to travel from the state of unknowing to knowing, to be surprised when a revelation subverts your expectati...
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isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025
My central belief is that if you can induct the player into the core ritual of the game, everything else is a bonus. What's your core loop? As long as the player has a sense of what they can do next and where to look for information about what to anticipate, they can learn the rest as they go.
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isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025
Games you expect to continually consult the wiki (e.g., Minecraft) have taken some steps for more discoverability, but Minecraft's in-game tutorialization is achievements. Some markets you expect to have minutes at most to get the player onboard (f2p mobile games, etc.) so it makes sense to rush.
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isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025
Like, I think I'm seeing several categories: - Knowledge games - Wiki-reference games - Onboarding games - System suspense games - Any others? bsky.app/profile/brun...
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isaackarth.bsky.social @isaackarth.bsky.social · 14/11/2025
Between the tutorialization discourse and the knowledge gated game discourse, I'm gravitating toward a theory of genre specific player learning.
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Mike Cook @mtrc.bsky.social · 14/11/2025
New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms. Read here: ojs.aaai.org/index.php/AI...
Procedural  generation  has  been  applied  to  many  kinds  of game  content  including  levels,  puzzles  and  narrative.  Although PCG researchers have tackled the generation of rules and mechanics, these systems typically operate on bespoke codebases designed for mechanic invention tasks. In this pa-per  we  present  Pixie,  a  system  for  generating  and  testing game  mechanics  that  can  be  installed  in  any  Unity  project and configured using a simple annotation process to focus its scope  and  objectives.  We  describe  the  system’s  design  and operation, demonstrate its ability to generate mechanics for several open-source Unity games, and provide an initial discussion of developer perspectives on the content it generates and its usefulness as a design companion.
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Younès ★ @pyrofoux.itch.io · 26/10/2025
Tune in to @roguelike.club in 3 hours for my talk about the analogy between physics and procedural generation! We'll see how generators can be solid, liquid or gaseous and why –just like Maxwell's Demon– designers are underrated little guys. 🍵🫖
Title slide.
We Are Maxwell's Demons: The Thermodynamics of Procedural Generators. Younès Rabii. Roguelike Celebration 2025.

Bottom right: pixel art of a tiny guy heating up a teapot.
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isaackarth.bsky.social @isaackarth.bsky.social · 25/10/2025
So I think you want Hal Clement, then. Mission of Gravity, etc. As mentioned, Ander's The City in the Middle of the Night is literally climate fiction on a tidelocked planet, so probably also counts. Forward's Dragon's Egg is set on a neutron star, but otherwise fits.
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Bjarke A Larsen, PhD @bjarkeal.bsky.social · 14/10/2025
I Am a Doctor Now! Little blog announcing my dissertation is now published and readable! (And i have not been posting here so this also serves as the announcement that I am a PhD now lol) bjarke.it/article/i-am...
bjarke.it
I am a Doctor Now / Bjarke.it
Bjarke A. Larsen's Blog
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isaackarth.bsky.social @isaackarth.bsky.social · 13/10/2025
For some things it'd be cool to be able to do the tool call completely inline; it's theoretically not a hard technical challenge to wire up a calculator as part of inference, but since it takes both training the model and editing the inference I haven't seen an implementation.
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Da Scary Rose @modernmodron.itch.io · 24/09/2025
Healing from my tooth extraction has been rough, please check out my Ko-fi, perhaps leave a buck? Or just share it around
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isaackarth.bsky.social @isaackarth.bsky.social · 04/09/2025
What grad students? We cut the funding and we're replacing them with AI too.
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Roguelike Celebration @roguelike.club · 15/08/2025
Join us for: - a peek at the 2025 Roguelike Celebration social space - a fireside chat with @perryjon.bsky.social about design & proc gen in UFO 50 - @apepers.bsky.social talking about Designing for Systems Suspense - @ezra-szanton.itch.io talking about Synergy Webs in Roguelike Deckbuilders
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Ted Underwood @tedunderwood.com · 15/08/2025
Not at all close. Novel-length plots are very hard. There has been a consistent, odd, overreaction on this.
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John Warner @biblioracle.bsky.social · 12/08/2025
This from @tressiemcphd.bsky.social hit me over the head like a mallet of truth. This is the thing. This is what I’ve been trying to warn people about perfectly crystallized. www.nytimes.com/2025/08/12/o...
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Cat Manning @catacalypto.bsky.social · 06/08/2025
weather: solar eclipse
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isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025
But using the AI for necromancy is just a complicated way to use false hope to torment the grieving for your own ends.
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isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025
Which is why I never trust an AI summary that uses my own phrasing. If it can't paraphrase it, it didn't understand it well enough to generalize it, and therefore cannot be used as a signal for how well it understands the concepts involved.
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isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025
Humbug puppets are sometimes honest mistakes; the Eliza effect means that it is easy to fool ourselves into thinking that were were talking to something intelligent, only to realize that we were merely speaking to a mirror that is repeating back what we said.
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isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025
This shows up in more subtle ways; when a reporter gets a confession from GPT or someone asks a model how good it is at chess: they don't have access to that information, and you explicitly instructed it to lie to you, so why are you surprised when it lied to you? You told it to.
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isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025
There are a lot of clever ways to get more information, or better information, or fill in with other information. But there are hard limits. Just like there are a lot of ways to get more energy, but you still can't create a perpetual motion machine.
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isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025
Lack of information isn't something that can be overcome with better technology; Information Theory describes physical limits that are as immutable as thermodynamics.
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isaackarth.bsky.social @isaackarth.bsky.social · 04/08/2025
Necromancy is impossible because the data just isn't there. You won't be able to ask Shakespeare about his plays or Socrates about his philosophy. You can converse with puppets wearing their faces as masks, but you ignore the strings at your peril.
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