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Steelfang

@infern0l.bsky.social
10 followers 20 following 33 posts

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Reposted by Steelfang
Cass (makes games) @cassmakesgames.bsky.social · 04/10/2026
New Blog Post: Why I Love Unfair Traps in Arcade Games People usually dislike hard memo traps in arcade games, or at best think they're "not that bad". I love them, though, and I think arcade games would be worse without them. Here's why: duckberet.com/blog/i-like-... (game: Violent Storm)
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Steelfang @infern0l.bsky.social · 22/09/2026
What if the situation is reverse? :)
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Cass (makes games) @cassmakesgames.bsky.social · 18/09/2026
New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...
duckberet.com
How I Design Original Arcade-Style Games - DUCK_BERET
How I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action
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Cass (makes games) @cassmakesgames.bsky.social · 14/09/2026
New blog post: How to 1 Credit Clear (1CC) Arcade Games I get asked about this from time to time so I thought I'd write a post about it. There's nothing groundbreaking here, but hopefully it helps make arcade games feel a little less intimidating. They're just games! duckberet.com/blog/how-to-...
duckberet.com
How to 1 Credit Clear (1CC) Arcade Games - DUCK_BERET
Arcade games are fun! Here's how to learn to clear one of them without using any continues.
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Steelfang @infern0l.bsky.social · 22/08/2026
People are forgetting how to separate the author and his works (no offense here) and that 😞
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Steelfang @infern0l.bsky.social · 07/08/2026
Is that even legal today?
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Boghog @boghogstg.bsky.social · 30/07/2026
It makes people think about game skill as something more like talent, it makes them doubt their own ability to improve and stops them from engaging with games they might have otherwise, or on the other end it makes ppl over-focus on carryover skills and become entitled to getting *those* tested
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Boghog @boghogstg.bsky.social · 30/07/2026
One of the most consistently damaging thought patterns among players is treating skill level as static and games as exams rather than something more like instruments. You walk in with whatever skills you had, you get tested & graded and you walk out. It leads to *a lot* of negative trends
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Steelfang @infern0l.bsky.social · 24/07/2026
It kinda works, considering overall art direction of the game
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Steelfang @infern0l.bsky.social · 22/07/2026
Goty 202X incoming
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GuileWinQuote @guilewinquote.bsky.social · 17/07/2026
you tell someone that you feel like something you like is losing its identity to appeal to a broader audience and they start talking to you like a shareholder
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Reposted by Steelfang
𝔅𝔲𝔱𝔱𝔬𝔫𝔰 𝔒'𝔊𝔥𝔬𝔲𝔩𝔦𝔥𝔞𝔫 @johnxuandou.bsky.social · 09/06/2026
Many people are dismissive of Crazy Taxi's gameplay for various reasons, but the one that frustrates me the most is when people say Crazy Taxi is just a minigame that doesn't stand as a solo game, because it just shows how little value people hold for arcade design.
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Steelfang @infern0l.bsky.social · 07/06/2026
Visualised your post :)
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Steelfang @infern0l.bsky.social · 03/06/2026
Sold, day 1 purchase.
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DUCK_BERET @duckberet.com · 02/06/2026
Hyper Bun Buster: Rocket Hammer Action's demo is out on Steam! It's top-down arcade bump action game where you play as a bunny girl who uses her huge hammer to hit enemies into other enemies! store.steampowered.com/app/3605570/...
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Steelfang @infern0l.bsky.social · 31/05/2026
И здесь тоже скину на память. Одна из лучших игр, которые проходил за очень, очень долгое время.
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Vap / Katie Emma @trulyavaporeon.bsky.social · 22/05/2026
Video games 🎮
A watercolor comic featuring the Pokemon Vaporeon. In panel 1, Vaporeon is taking a shower. Her eyes are closed and she's thinking, "I can't wait to play video games later." In panel 2, Vaporeon is standing at the counter at work next to a cash register. She is wearing a red apron. She is thinking, "I can't wait to play video games later." In panel 3, Vaporeon is driving home in a red car. She looks tired, and is thinking "I can't wait to play video games later." In panel 4, Vaporeon is in bed. Her eyes are snapped open in irritation. She thinks "Wait a minute." She has not played video games later.
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Steelfang @infern0l.bsky.social · 18/05/2026
Jokes aside, this picture is how I'm trying to complete Moscow level in Ninja Gaiden 2. Game had become wayyy harder than before.
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Boghog @boghogstg.bsky.social · 06/05/2026
Expert mode forces 1cc's. Nintendo has more balls than modern arcade devs. It's fucking over.
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Boghog @boghogstg.bsky.social · 17/04/2026
Character action, sandbox & RPG design terms/concepts have to be completely quarantined from all other discussions. Their ideas of player expression, freedom, depth have never clarified and will never clarify anything to anyone
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Boghog @boghogstg.bsky.social · 30/12/2025
"The core problem of the beat-'em-up genre in 2025 is content. ... You were expected to replay them over and over, mastering their nuances over time. In the modern era, that can feel like a half-formed hook. Mastery is fun, but we expect more structure—progression and variation."
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Steelfang @infern0l.bsky.social · 03/12/2025
What's the point of being able to do such easy infinites?
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Smooth Dunk @smoothdunk2.bsky.social · 02/12/2025
i’m setting you free. i’m releasing you from the discourse
4 panel comic

Panel 1: 
Red Guy looking way way too happy yells “Hey Guys! Is Die Hard a Christmas movie?”
Blue Guy next to him calmly says “Shhh”

Panel 2: 
Blue Guy tenderly puts his arms around Red Guy and says “You don’t have to do this”

Panel 3: 
Blue Guy still holds Red Guy tightly and repeats “You don’t have to do this every year”. Red Guy begins to break.

Panel 4: 
Red Guy dissolves into Blue Guy’s embrace, sobbing. He finally feels the weight of Christmas Discourse lifting from his shoulders. He is finally free.
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Gematsu @gematsu.com · 04/09/2025
Natsume Atari has filed a trademark for Shatterhand in Japan: chizai-watch.com/t/2025097921 Shatterhand is a 2D action game originally released for NES. The trademark might suggest a remake or sequel is in the works, a la Shadow of the Ninja Reborn or Pocky & Rocky Reshrined.
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Steelfang @infern0l.bsky.social · 15/08/2025
Why can't we have nice things like dat? Looks awesome T_T
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Steelfang @infern0l.bsky.social · 30/07/2025
Is it reminiscent of Sega Rally series?
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Steelfang @infern0l.bsky.social · 31/05/2025
И сюда запощу, что пс2 ожила. Офигительно!
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Boghog @boghogstg.bsky.social · 23/04/2025
One day video essayists will learn to actually play arcade games before talking about them and realize that they can't use them exclusively as a punching back to elevate modern indie games cuz a lot of the stuff they praise in modern games was already done there long ago
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danbo @danboland.net · 19/04/2025
its time for a truly unfair game. increase difficulty scaling by 50% if your username starts with a P. extra gold if you're french. red arremer randomly appears and kicks your ass but only if you bought the game on a steam sale. let it ride.
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Steelfang @infern0l.bsky.social · 03/04/2025
Always thought that they exist in same universe as SF. It would be interesting to listen to your arguments in video =)
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Boghog @boghogstg.bsky.social · 30/03/2025
There are newer players who are more critical but they are inexperienced and only play stuff like SOR4 and a handful of new games, and have a very narrow lense of analysis. The oldschool fans are basically fanboys that will, even when acknowledging issues, hype up slop. Reviews are brain melt.
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Boghog @boghogstg.bsky.social · 30/03/2025
I don't think there is a video game genre on the planet that needs a bunch of harsh veteran critics with well defined tastes as much as beat 'em ups. The consistent inability of separating the slop from the good stuff the fans suffer from is gonna completely destroy it in the long run
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Steelfang @infern0l.bsky.social · 01/03/2025
Я по желтому интерфейсу сначала подумал, что это Персона 4)
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Steelfang @infern0l.bsky.social · 01/03/2025
Joking aside, it could work as taunts in SF3:3rd strike
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Boghog @boghogstg.bsky.social · 24/02/2025
Made a vid defining crowd control in action games, based on a post I wrote a while back www.youtube.com/watch?v=Gfg4...
youtube.com
Defining Crowd Control In Action Games
YouTube video by Bog Hog
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Boghog @boghogstg.bsky.social · 09/02/2025
Imagine how many stupid redundant online arguments would be solved if gamers would learn how to say "it was too frustrating and not fun enough", or "I don't have the patience for it" or even just "takes too much time for me". As is, theyre still just as emotional but a lot less honest
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Steelfang @infern0l.bsky.social · 25/01/2025
Ремейк, который все полимеры профукал =)
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Steelfang @infern0l.bsky.social · 04/01/2025
Охренеть О_о Ни за что не подумал бы
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Steelfang @infern0l.bsky.social · 04/01/2025
Удивительно тогда)
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Steelfang @infern0l.bsky.social · 04/01/2025
Умный браслет?
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Steelfang @infern0l.bsky.social · 31/12/2024
Final Fantasy VI Advance - done.
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TESTAMENTERROR✙ENJOYMENTERROR @testamentenjoyment.net · 30/12/2024
POV: You are a boss enemy in a Soulslike
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Steelfang @infern0l.bsky.social · 20/12/2024
Ninja Warriors Again 2 looks awesome!
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Boghog @boghogstg.bsky.social · 18/12/2024
Another beat 'em up related post! This time about an iconic mechanic that a lot of people looking in from the outside don't really understand & how it synergizes with other gameplay elements www.patreon.com/posts/art-of...
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Mr.Din @dintheabary.bsky.social · 03/12/2024
The obsession with trying to do "what no other beat em up has done" reminds me of the anatomy discourse regarding art. Various developers trying to break rules without understanding what the rules are, fixing things that aren't broken and causing more problems they can't solve.
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Steelfang @infern0l.bsky.social · 28/01/2024
А вот и новые: youtu.be/AjnkMEScEIs?... youtu.be/eLgg8RznuaY?...
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Steelfang @infern0l.bsky.social · 28/01/2024
Ну и с музлом неплохо вышло: отдали дань парочке треков из старых игр, но и свои треки ничо так получились. Это аранжировки из классических игр: youtu.be/ls9rLLf5Zrw?... youtu.be/d99cZvDvOLY?...
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Steelfang @infern0l.bsky.social · 28/01/2024
Да и сами жабы очень даже. Не без проблем и мне не нравится визуальный стиль, но основные идеи самой первой игры они перенесли в перезапуск - битемап с сочетанием разного геймплея. Если в оригинале мордобоя было не так уж и много, то ребут балансит его соотношением 50/50.
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Steelfang @infern0l.bsky.social · 28/01/2024
Задумался на днях о том, как бы совместить 2д битемапы и character action игры вроде Байонетты и Devil May Cry. Ответ пришёл откуда не ждал - перезапуск Battletoads толсто намекнул, как можно реализовать это на базовом уровне.
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Steelfang @infern0l.bsky.social · 25/01/2024
В обоих случаях жиза
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