Reposted by SteelfangCass (makes games) @cassmakesgames.bsky.social · 04/10/2026New Blog Post: Why I Love Unfair Traps in Arcade Games People usually dislike hard memo traps in arcade games, or at best think they're "not that bad". I love them, though, and I think arcade games would be worse without them. Here's why: duckberet.com/blog/i-like-... (game: Violent Storm) 18224105
Reposted by SteelfangCass (makes games) @cassmakesgames.bsky.social · 18/09/2026New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...duckberet.comHow I Design Original Arcade-Style Games - DUCK_BERETHow I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action 211747
Reposted by SteelfangCass (makes games) @cassmakesgames.bsky.social · 14/09/2026New blog post: How to 1 Credit Clear (1CC) Arcade Games I get asked about this from time to time so I thought I'd write a post about it. There's nothing groundbreaking here, but hopefully it helps make arcade games feel a little less intimidating. They're just games! duckberet.com/blog/how-to-...duckberet.comHow to 1 Credit Clear (1CC) Arcade Games - DUCK_BERETArcade games are fun! Here's how to learn to clear one of them without using any continues. 14240119
Steelfang @infern0l.bsky.social · 22/08/2026People are forgetting how to separate the author and his works (no offense here) and that 😞 000
Reposted by SteelfangBoghog @boghogstg.bsky.social · 30/07/2026It makes people think about game skill as something more like talent, it makes them doubt their own ability to improve and stops them from engaging with games they might have otherwise, or on the other end it makes ppl over-focus on carryover skills and become entitled to getting *those* tested 610926
Reposted by SteelfangBoghog @boghogstg.bsky.social · 30/07/2026One of the most consistently damaging thought patterns among players is treating skill level as static and games as exams rather than something more like instruments. You walk in with whatever skills you had, you get tested & graded and you walk out. It leads to *a lot* of negative trends 618851
Steelfang @infern0l.bsky.social · 24/07/2026It kinda works, considering overall art direction of the game 010
Reposted by SteelfangGuileWinQuote @guilewinquote.bsky.social · 17/07/2026you tell someone that you feel like something you like is losing its identity to appeal to a broader audience and they start talking to you like a shareholder 562655815
Reposted by Steelfang𝔅𝔲𝔱𝔱𝔬𝔫𝔰 𝔒'𝔊𝔥𝔬𝔲𝔩𝔦𝔥𝔞𝔫 @johnxuandou.bsky.social · 09/06/2026Many people are dismissive of Crazy Taxi's gameplay for various reasons, but the one that frustrates me the most is when people say Crazy Taxi is just a minigame that doesn't stand as a solo game, because it just shows how little value people hold for arcade design. 817825
Reposted by SteelfangDUCK_BERET @duckberet.com · 02/06/2026Hyper Bun Buster: Rocket Hammer Action's demo is out on Steam! It's top-down arcade bump action game where you play as a bunny girl who uses her huge hammer to hit enemies into other enemies! store.steampowered.com/app/3605570/... 7360159
Steelfang @infern0l.bsky.social · 31/05/2026И здесь тоже скину на память. Одна из лучших игр, которые проходил за очень, очень долгое время. 000
Reposted by SteelfangVap / Katie Emma @trulyavaporeon.bsky.social · 22/05/2026Video games 🎮 84140223765
Steelfang @infern0l.bsky.social · 18/05/2026Jokes aside, this picture is how I'm trying to complete Moscow level in Ninja Gaiden 2. Game had become wayyy harder than before. 010
Reposted by SteelfangBoghog @boghogstg.bsky.social · 06/05/2026Expert mode forces 1cc's. Nintendo has more balls than modern arcade devs. It's fucking over. 7818
Reposted by SteelfangBoghog @boghogstg.bsky.social · 17/04/2026Character action, sandbox & RPG design terms/concepts have to be completely quarantined from all other discussions. Their ideas of player expression, freedom, depth have never clarified and will never clarify anything to anyone 2426
Reposted by SteelfangBoghog @boghogstg.bsky.social · 30/12/2025"The core problem of the beat-'em-up genre in 2025 is content. ... You were expected to replay them over and over, mastering their nuances over time. In the modern era, that can feel like a half-formed hook. Mastery is fun, but we expect more structure—progression and variation." 159512
Steelfang @infern0l.bsky.social · 03/12/2025What's the point of being able to do such easy infinites? 000
Reposted by SteelfangSmooth Dunk @smoothdunk2.bsky.social · 02/12/2025i’m setting you free. i’m releasing you from the discourse 204123623416
Reposted by SteelfangGematsu @gematsu.com · 04/09/2025Natsume Atari has filed a trademark for Shatterhand in Japan: chizai-watch.com/t/2025097921 Shatterhand is a 2D action game originally released for NES. The trademark might suggest a remake or sequel is in the works, a la Shadow of the Ninja Reborn or Pocky & Rocky Reshrined. 15308103
Steelfang @infern0l.bsky.social · 15/08/2025Why can't we have nice things like dat? Looks awesome T_T 000
Reposted by SteelfangBoghog @boghogstg.bsky.social · 23/04/2025One day video essayists will learn to actually play arcade games before talking about them and realize that they can't use them exclusively as a punching back to elevate modern indie games cuz a lot of the stuff they praise in modern games was already done there long ago 919141
Reposted by Steelfangdanbo @danboland.net · 19/04/2025its time for a truly unfair game. increase difficulty scaling by 50% if your username starts with a P. extra gold if you're french. red arremer randomly appears and kicks your ass but only if you bought the game on a steam sale. let it ride. 14920
Steelfang @infern0l.bsky.social · 03/04/2025Always thought that they exist in same universe as SF. It would be interesting to listen to your arguments in video =) 110
Reposted by SteelfangBoghog @boghogstg.bsky.social · 30/03/2025There are newer players who are more critical but they are inexperienced and only play stuff like SOR4 and a handful of new games, and have a very narrow lense of analysis. The oldschool fans are basically fanboys that will, even when acknowledging issues, hype up slop. Reviews are brain melt. 2344
Reposted by SteelfangBoghog @boghogstg.bsky.social · 30/03/2025I don't think there is a video game genre on the planet that needs a bunch of harsh veteran critics with well defined tastes as much as beat 'em ups. The consistent inability of separating the slop from the good stuff the fans suffer from is gonna completely destroy it in the long run 810921
Steelfang @infern0l.bsky.social · 01/03/2025Я по желтому интерфейсу сначала подумал, что это Персона 4) 110
Steelfang @infern0l.bsky.social · 01/03/2025Joking aside, it could work as taunts in SF3:3rd strike 010
Reposted by SteelfangBoghog @boghogstg.bsky.social · 24/02/2025Made a vid defining crowd control in action games, based on a post I wrote a while back www.youtube.com/watch?v=Gfg4...youtube.comDefining Crowd Control In Action GamesYouTube video by Bog Hog 111329
Reposted by SteelfangBoghog @boghogstg.bsky.social · 09/02/2025Imagine how many stupid redundant online arguments would be solved if gamers would learn how to say "it was too frustrating and not fun enough", or "I don't have the patience for it" or even just "takes too much time for me". As is, theyre still just as emotional but a lot less honest 3444
Reposted by SteelfangTESTAMENTERROR✙ENJOYMENTERROR @testamentenjoyment.net · 30/12/2024POV: You are a boss enemy in a Soulslike 55720
Reposted by SteelfangBoghog @boghogstg.bsky.social · 18/12/2024Another beat 'em up related post! This time about an iconic mechanic that a lot of people looking in from the outside don't really understand & how it synergizes with other gameplay elements www.patreon.com/posts/art-of... 27715
Reposted by SteelfangMr.Din @dintheabary.bsky.social · 03/12/2024The obsession with trying to do "what no other beat em up has done" reminds me of the anatomy discourse regarding art. Various developers trying to break rules without understanding what the rules are, fixing things that aren't broken and causing more problems they can't solve. 4266
Steelfang @infern0l.bsky.social · 28/01/2024А вот и новые: youtu.be/AjnkMEScEIs?... youtu.be/eLgg8RznuaY?... 000
Steelfang @infern0l.bsky.social · 28/01/2024Ну и с музлом неплохо вышло: отдали дань парочке треков из старых игр, но и свои треки ничо так получились. Это аранжировки из классических игр: youtu.be/ls9rLLf5Zrw?... youtu.be/d99cZvDvOLY?... 100
Steelfang @infern0l.bsky.social · 28/01/2024Да и сами жабы очень даже. Не без проблем и мне не нравится визуальный стиль, но основные идеи самой первой игры они перенесли в перезапуск - битемап с сочетанием разного геймплея. Если в оригинале мордобоя было не так уж и много, то ребут балансит его соотношением 50/50. 110
Steelfang @infern0l.bsky.social · 28/01/2024Задумался на днях о том, как бы совместить 2д битемапы и character action игры вроде Байонетты и Devil May Cry. Ответ пришёл откуда не ждал - перезапуск Battletoads толсто намекнул, как можно реализовать это на базовом уровне. 110