Reposted by BoghogHerbert @xxgr1llmast3rxx.bsky.social · 8hmaking up guys is a psychological shield because actual video game opinions are the elephant's foot and cannot be looked at directly 05515
Reposted by BoghogCass (makes games) @cassmakesgames.bsky.social · 15hNew Blog Post: Why I Love Unfair Traps in Arcade Games People usually dislike hard memo traps in arcade games, or at best think they're "not that bad". I love them, though, and I think arcade games would be worse without them. Here's why: duckberet.com/blog/i-like-... (game: Violent Storm) 1317677
Reposted by BoghogDavid Piskorowski @pd-cgt.bsky.social · 16hfellow gamedevs, please take care of your spine. do stretches. 3617
Boghog @boghogstg.bsky.social · 19hForced memo traps are good cuz they require players to get over their overinflated ego and just deal with the game's whims for a bit 4515
Boghog @boghogstg.bsky.social · 03/10/2026Muchi Pork + Pink Sweets Boosted is frustrating cuz I love Pork and want more ppl to check it out but the port's shit-tier practice tools make it a very poor choice for beginners. Not having boss practice in the year of our lord 2026 is criminal 5502
Boghog @boghogstg.bsky.social · 03/10/2026Part of why soc media is so crazy is cuz people massively overinflate every statement and action that others day or do by assuming biggest possible impact. It creates almost a sort of permanent state of panic 4495
Reposted by BoghogIced Cactus @icedcactus.bsky.social · 02/10/2026Backloggd allowing visual novels is like if rateyourmusic allowed podcasts 5317
Reposted by BoghogDavid Piskorowski @pd-cgt.bsky.social · 02/10/2026Fleritz Preview is done! But, I wanted to fix some things before stealth-dropping on you guys. Stay tuned. Changed the tilemaps from skewed perspective to head-on. Fixed some visibility problems I was having with the game and made things 'pop' more imo. Sorry MM8 fans :/ 14210
Boghog @boghogstg.bsky.social · 02/10/2026If you disable the voices in Muchi Pork you're anti art btw 67619
Reposted by BoghogMOMO:NGS (5鯖) @vanartic.bsky.social · 02/10/2026Muchi Muchi Pork and Pink Sweets Boosted: good: -More slowdown than PCB on Arcade mode for both games -gadgets -input lag feels good bad: -no MMP matsuri mode -no replay download -no slowdown for both Arrange modes -infinite hadou gun glitch fixed for PS score attack -xbox 360 arrange ost replaced 35423
Boghog @boghogstg.bsky.social · 02/10/2026It's over All the content's done, just need to make music, tweak a few things & draw more shit and it'll be finishedstatic.klipy.comHomelander GlowALT: Homelander Glow 61187
Reposted by BoghogGSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 01/10/2026rolling out today across PS5/Switch/PC: Muchi Muchi Pork & Pink Sweets Boosted, a City Connection-published & produced double-pack containing Cave's mid-'00s danmaku STG Muchi Muchi Pork & Pink Sweets, augmented with new optional arranged BGM by Daisuke Matsumoto, Yosuke Yasui, Hagane & Sean Bialostore.steampowered.comSave 10% on Muchi Muchi Pork! & PinkSweets Boosted on SteamHardcore yet cute Danmaku shooting makes a grand comeback! 313354
Reposted by BoghogMollusk Amongstus @ridgesofsnow.bsky.social · 29/09/2026plz play Boghog's game, me and 3 of my friends are obsessed and we can only be validated if a ravenous horde of millions also try his demo 2337
Boghog @boghogstg.bsky.social · 29/09/2026There's such a weird selective obsession with control in modern game design. Where devs want to micromanage everything about how you engage with & learn a game, but don't care about controlling the actual game logic itself (making sure to remove exploits, enforcing encounters, etc) 5683
Reposted by BoghogStrayCatChillin @straycatchillin.bsky.social · 28/09/2026I NO MISSED THE DEMO FOR UPCOMING ARCADE ACTION GAME HYPER BUN BUSTER. CHECK IT OUT. youtu.be/SHd0b40vs20?...youtu.beHYPER BUN BUSTER: ROCKET HAMMER ACTION DEMO 1CC - HYPER - NO DEATH/NO MISSYouTube video by YoStrayCat 33112
Reposted by BoghogWilla Harlow Ross @willaharlowross.bsky.social · 27/09/2026FINAL FIGHT 1cc on hardest dips. Win/popoff clip here; full video linked in the next post. Will also do a commentary at some point soon. 2011832
Reposted by BoghogDavid Piskorowski @pd-cgt.bsky.social · 24/09/2026HAPPY 2ND ANNIVERSARY SOMNABUSTER!!! My Genesis-inspired platformer is 50% off ($7.49) until next week. store.steampowered.com/app/2598190/... AND, I'm doing a giveaway! Like and Repost for a chance to get a Steam key! 5 winners will be chosen on September 1st 211063
Boghog @boghogstg.bsky.social · 23/09/2026"Tolerate 80% of the work being crap for the 20% that's good" has become a disturbingly common take. If a work overwhelmingly consists of bad shit then the work is bad. The 20% isn't worth it and is never even that good - just play/watch/read something that's fully good. 79013
Boghog @boghogstg.bsky.social · 22/09/2026Gonna have to try my best to curse other modern arcade-style devs into getting into older arcade games beyond just 90s stuff just so they get the itch to make successors for awesome but underdeveloped & I'll have more shit to play 10672
Reposted by BoghogDavid Piskorowski @pd-cgt.bsky.social · 22/09/2026New cutscene from The Game That Fleritz Is From 1296
Boghog @boghogstg.bsky.social · 20/09/2026So much of game design writing/presentations feel like Yagami Light if he was an overbearing parent 1315
Reposted by Boghoglow res rodent @ratttz.bsky.social · 20/09/2026Hey @valvesoftware.com please make Steam a better place for developers of versus games like fighting, puzzle and many multiplayer action games: www.youtube.com/watch?v=jl2d...youtube.comRATTTZCON 2026 KEYNOTE - Improving User Engagement on SteamYouTube video by Ratttz Nest 48162
Boghog @boghogstg.bsky.social · 19/09/2026Shmup devs making cancelslop haven't caught up with CAVE yet. They already made the ultimate cancelslop game with Espgaluda 2 cuz you don't just cancel shit you then cancel the cancels and cancel those cancels too 8654
Boghog @boghogstg.bsky.social · 19/09/2026The concrete, practical problem with compromising and softening arcade game structure out of fear of backlash (which is legitimate) is that it means devs dont get the feedback needed to figure out how to make that structure palateable without undermining it 47710
Reposted by BoghogCass (makes games) @cassmakesgames.bsky.social · 18/09/2026New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...duckberet.comHow I Design Original Arcade-Style Games - DUCK_BERETHow I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action 211647
Reposted by Boghogagus_ezs @agus-dev-for-value.bsky.social · 18/09/2026Hello everyone 🙂 I've been making this single screen game where you have to chase and kill 6 ghosts, while attempting to avoid the other enemies to win the level. I will be do some finishing touches and release a demo hopefully soon. 54418
Reposted by BoghogLuxMea @solaecclasia.bsky.social · 17/09/2026Managed to beat the last wave of the prototype in a full run. Really fun. Learned a lot through the 14 hours that it took me. This shorter format without the fluff in-between made me want to knuckle down and achieve it. @boghogstg.bsky.social 3365
Boghog @boghogstg.bsky.social · 16/09/2026Been practicing TGM4 Master 600-800 and I think this speed is rly selling me on TGM4's mechanics. I thought TGM2's pacing was too "machine-like" where you'd lose/win advantage at a very steady gradual pace.TGM4's mix of INSANE normal speed + lenient piece movement emphasizing move/step resets makes- 3313
Boghog @boghogstg.bsky.social · 15/09/2026Gotta always remember that, in gaming spaces, theres an extremely high chance ur reading the takes of a teenager or young adult rather than someone your own age 821112
Boghog @boghogstg.bsky.social · 15/09/2026A lot of discussions around methods for writing about games/crit/etc. kinda dance around the core topic which is taste. All that writing's just a means of delivery, u need the underlying taste for it to matter. Otherwise no matter how much u introspect, there's not gonna be anything to pull out 5686
Reposted by BoghogCass (makes games) @cassmakesgames.bsky.social · 14/09/2026New blog post: How to 1 Credit Clear (1CC) Arcade Games I get asked about this from time to time so I thought I'd write a post about it. There's nothing groundbreaking here, but hopefully it helps make arcade games feel a little less intimidating. They're just games! duckberet.com/blog/how-to-...duckberet.comHow to 1 Credit Clear (1CC) Arcade Games - DUCK_BERETArcade games are fun! Here's how to learn to clear one of them without using any continues. 14240119
Boghog @boghogstg.bsky.social · 14/09/2026I generally dont think purity testing and gatekeeping in arcade spaces is productive or helpful but ngl the larp epidemic on twitter is a perfect argument for the good ol "post scores/clears" response 86510
Reposted by BoghogDavid Piskorowski @pd-cgt.bsky.social · 12/09/2026Saturdays are made for LURRUNA 👨 ...and LURRUNA's EX Mode 🚗 Play now: store.steampowered.com/app/4315900/... 55922
Reposted by BoghogLudicrousFPS @ludicrousfps.bsky.social · 10/09/2026A thread compiling every single gameplay change I know of present in EoSD New Classic! A lot of information about this topic is currently scattered around discord channels and twitch stream chats of top players, so hopefully this compilation is helpful! beware of spoilers! #touhou #東方project 3279131
Boghog @boghogstg.bsky.social · 13/09/2026People who talk about games need to hop onto the concept of scenes and start thinking of games through that lense instead of communities, fandoms, genres or individuals...or worst of all companies and IPs 1111616
Boghog @boghogstg.bsky.social · 12/09/2026My bosses have absolutely no chill. Only AI loops can stop them 1614024
Boghog @boghogstg.bsky.social · 11/09/2026Touhou 6 NC is fucked up cuz intellectually I don't like the fact that they shrunk hitboxes and removed part of the game's unique character just to appease modern players & outsiders........but the dodges feels so good that it's hard to resist compared to the OG. Sometimes casualization gets u.... 7572
Boghog @boghogstg.bsky.social · 11/09/2026Saw someone publicly admit that they haevn't tried the Hyper Bun Buster demo & haven't wishlisted it yet and was frankly shocked & disgusted that such fucking....people still exist and walk among us 34712
Reposted by BoghogDUCK_BERET @duckberet.com · 11/09/2026The new demo of Hyper Bun Buster: Rocket Hammer Action is playable at SAGExpo 2026! sagexpo.org It's a top-down bump combat action game about a bunny girl who uses her huge hammer to send enemies flying into other enemies! 2206113
Reposted by BoghogDavid Piskorowski @pd-cgt.bsky.social · 11/09/2026y'all should check out Hyper Bun Buster it's something fresh and exciting in the arcade scene that should be celebrated. it can't be described by just pointing at games that came before it (footage from Maddison Baek on YT) 18947
Boghog @boghogstg.bsky.social · 10/09/2026Wolverine's game design was a little too real for people. They play games that are essentially the same thing but they dress it up very slightly better, letting them pretend that they're not playing condenscending automated slop 6878
Boghog @boghogstg.bsky.social · 10/09/2026Its rly eye opening to look at discussions about methods for something thats rly daunting & new to me like writing characters/interactions/etc. Cuz a lot of ppl criticize others who come up with flawed but concrete methods but leave *literally nothing* for me to work with 3210