Zane @handcrushe.dev · 06/08/2026i made a VR avoidance game called little lightbulb. you move a lightbulb through a 3D volume to avoid darts. my first time doing a VR game! check it out xenozane.itch.io/little-light... 0102
Zane @handcrushe.dev · 19/05/2026i'm very proud of the spritework in puzzlin' gardens. can you tell i've been playing titanium court? 130
Zane @handcrushe.dev · 14/04/2026she opposes the door, just feet away from my desk. my hope is that if a serial killer were to enter my room, they would be distracted enough by the easy mark that i could slip out undetected 010
Zane @handcrushe.dev · 14/04/2026anthology of the killer has released on switch so i wanted to share that i have (probably) the first and only rug of famous serial killer victim BB. how new wave! 14313
Zane @handcrushe.dev · 02/04/2026what am i supposed to do with all the literature, business cards, etc from conferences and conventions? genuine question 001
Zane @handcrushe.dev · 19/03/2026my rocket-jumping platformer Explo is on sale right now! you can pick up this video game for 5 dollars, and get a whole second game for free! check it out 💥💥💥 store.steampowered.com/app/4260640/... 040
Zane @handcrushe.dev · 11/03/2026yesterday i met a bunch of cool people, visited beautiful oakland for slug world, and went to a crowded ass unity party 020
Zane @handcrushe.dev · 06/02/2026some SLICK movement from my #bigmode game jam game. (WIP) #gamedev 0101
Zane @handcrushe.dev · 06/02/2026added some parallax to our ambient particles for #bigmode game jam #gamedev 071
Zane @handcrushe.dev · 26/01/2026this is surely a played-out point, but we have observed the height difference between Mario and Man in odyssey, and the results depict mario as some sort of gnome man 100
Zane @handcrushe.dev · 15/01/2026my rocket-jumping parkour platformer has been out on steam for a week! check out this trailer for some seriously cool movement #gamedev 1125
Zane @handcrushe.dev · 09/01/2026reminds me of this quote from @ivysly.com ‘s blog ivysly.com/blog/on-scop... 030
Zane @handcrushe.dev · 07/01/2026this game(s) has been a huge project for me and @soulware.us and i'm very excited to share it like this. we did a limited physical-exclusive run at @bostonfig.bsky.social and preparing this updated version for steam has been a lot of work itself 150
Zane @handcrushe.dev · 07/01/2026my new weird indie game EXPLO is getting a steam release! you can get it as part of a split album video game called The Bomb Split THIS FRIDAY, JANUARY 9th! check out the trailer below and click this link to wishlist/buy the game on steam! store.steampowered.com/app/4260640/... #gamedev #indiegame 22312
Zane @handcrushe.dev · 27/12/2025following the limited edition physical release of The Bomb Split, in just a couple weeks comes the Unlimited Edition Digital Release of this game! check out our trailer and give us a wishlist if you're interested! store.steampowered.com/app/4260640/... 174
Zane @handcrushe.dev · 16/12/2025turns out i can run my game on steam deck and it just works. so damn cool. #gamedev 1133
Zane @handcrushe.dev · 05/12/2025my new weird platformer explo is coming out PHYSICAL ONLY in 2 days at boston fig!! #gamedev 1145
Zane @handcrushe.dev · 04/12/2025i will be selling(!!) a physical copy of my new video game Explo at the boston festival of indie games!! please come by and check it out!! #gamedev 0116
Zane @handcrushe.dev · 21/11/2025if you read his full response, that is the problem that Baszucki is talking about. Newton also asks about predators in the same question, but Baszucki mostly ignores that part in his response. predators are brought up again later in the interview: 110
Zane @handcrushe.dev · 21/11/2025roblox is awful but this is an extremely disingenuous crop. he means that the age verification is an opportunity, not predators. 240
Zane @handcrushe.dev · 29/10/2025the allston taco bell (formerly the Great Scott music venue) is so depressing. there used to be something here. now there’s just self order kiosks. 020
Zane @handcrushe.dev · 28/10/2025ben pang has some really beautiful ones too github.com/molarmanful 010
Zane @handcrushe.dev · 09/10/2025playtesting my game the intended way: with a bootleg USB NES controller 130
Zane @handcrushe.dev · 05/08/2025I can't speak too much on the decisions that went into it, but the sound design by Otter really sells the atmosphere. You'll have to play it to see what I mean :) 120
Zane @handcrushe.dev · 05/08/2025There's some neat tech under the hood. we use signed distance fields of circles and arcs to construct the level. (The editor for this came out very satisfying to use!) This lets us create "blobby" rounded level terrain with accurate normals for collision handling. Very cool! 120
Zane @handcrushe.dev · 05/08/2025this was a super fun project to work on. @soulware.us and I worked with an artist (our friend grody), and Otter Eve doing audio. we've been wanting to make a game with a dedicated artist for a while, and this let us make a far more visually interesting game than anything we've done before. 130