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Zane

@handcrushe.dev
253 followers 548 following 371 posts

diy games maker, ludomancer, serial kidder 📍boston ✌️he/they

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Zane @handcrushe.dev · 09/08/2026
can you beat my score?
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Zane @handcrushe.dev · 06/08/2026
i made a VR avoidance game called little lightbulb. you move a lightbulb through a 3D volume to avoid darts. my first time doing a VR game! check it out xenozane.itch.io/little-light...
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Zane @handcrushe.dev · 21/05/2026
look mom i made it
puzzlin’ gardens!, by soulware, XenoZane
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Zane @handcrushe.dev · 19/05/2026
i'm very proud of the spritework in puzzlin' gardens. can you tell i've been playing titanium court?
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Zane @handcrushe.dev · 09/05/2026
#godotwildjam
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Zane @handcrushe.dev · 14/04/2026
she opposes the door, just feet away from my desk. my hope is that if a serial killer were to enter my room, they would be distracted enough by the easy mark that i could slip out undetected
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Zane @handcrushe.dev · 14/04/2026
anthology of the killer has released on switch so i wanted to share that i have (probably) the first and only rug of famous serial killer victim BB. how new wave!
A rug of the character BB from Anthology of the Killer
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Zane @handcrushe.dev · 02/04/2026
what am i supposed to do with all the literature, business cards, etc from conferences and conventions? genuine question
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Zane @handcrushe.dev · 02/04/2026
Benny Feldman
@Feldfrog
Children would be so jealous if they knew about all the stickers we have in dive bar bathrooms
4:45 PM • 8/13/22
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Zane @handcrushe.dev · 31/03/2026
merlin the cat licking his pawmerlin the cat cuddling with a knitted fishmerlin the cat standing on a tablemerlin the cat’s face peeking through a bag
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Zane @handcrushe.dev · 19/03/2026
my rocket-jumping platformer Explo is on sale right now! you can pick up this video game for 5 dollars, and get a whole second game for free! check it out 💥💥💥 store.steampowered.com/app/4260640/...
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Zane @handcrushe.dev · 11/03/2026
yesterday i met a bunch of cool people, visited beautiful oakland for slug world, and went to a crowded ass unity party
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Zane @handcrushe.dev · 08/03/2026
they made city escape from sonic adventure real??
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Zane @handcrushe.dev · 08/03/2026
just landed in california -- the golden state!!!
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Zane @handcrushe.dev · 06/02/2026
some SLICK movement from my #bigmode game jam game. (WIP) #gamedev
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Zane @handcrushe.dev · 06/02/2026
added some parallax to our ambient particles for #bigmode game jam #gamedev
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Zane @handcrushe.dev · 29/01/2026
👽
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Zane @handcrushe.dev · 29/01/2026
realistic mario face
caption: THIS WILL BE GRAPHICS IN 2013
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Zane @handcrushe.dev · 26/01/2026
i never knew about cool spot’s abstinence
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Zane @handcrushe.dev · 26/01/2026
this is surely a played-out point, but we have observed the height difference between Mario and Man in odyssey, and the results depict mario as some sort of gnome man
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Zane @handcrushe.dev · 23/01/2026
now watch this drive
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Zane @handcrushe.dev · 23/01/2026
500 CALIBER CONTRACTZ is crazy. 360 noscopes are movement tech
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Zane @handcrushe.dev · 15/01/2026
my rocket-jumping parkour platformer has been out on steam for a week! check out this trailer for some seriously cool movement #gamedev
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Zane @handcrushe.dev · 09/01/2026
reminds me of this quote from @ivysly.com ‘s blog ivysly.com/blog/on-scop...
most games are about killing dudes. Given the right context, killing dudes is very cathartic. why shouldn’t that be true for killing ideas, assets, code, features, etc?

throwing things out doesn’t have to be a bad thing. it’s part of life. when I started learning in adulthood how to cook, I threw tons of food away. maybe because i made something inedible, or i bought too much and it went bad. over time I began to develop a positive relationship with throwing food away, because it meant I was cooking.

after a short period of grieving the cool new thing I won’t be using in a game anymore, I find it easy to focus on the positives. there are plenty of advantages to cutting out a feature in a game. the most obvious and practical is that you reduce the workload for yourself. lower workload means you can spend more time on the stuff that really matters. consider all the loads of clusterfuck games that did release and still suck because they couldn’t reign it in and focus on the Core Vision.
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Zane @handcrushe.dev · 07/01/2026
this game(s) has been a huge project for me and @soulware.us and i'm very excited to share it like this. we did a limited physical-exclusive run at @bostonfig.bsky.social and preparing this updated version for steam has been a lot of work itself
Stacks of cassette cases on display at boston festival of indie games. The cases have the titles "Explo" and "Grenadier" on the front, with "The Bomb Split" on the spine.
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Zane @handcrushe.dev · 07/01/2026
my new weird indie game EXPLO is getting a steam release! you can get it as part of a split album video game called The Bomb Split THIS FRIDAY, JANUARY 9th! check out the trailer below and click this link to wishlist/buy the game on steam! store.steampowered.com/app/4260640/... #gamedev #indiegame
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Zane @handcrushe.dev · 05/01/2026
played droqen's "The End of Gameplay" some resonant screens:
how should i kill the bunny with fairness?
how should i kill the bunny mercifully?
how should i kill the bunny kindly?
how should i kill the bunny desirably?
how should i kill the bunny so the
bunny knows how to do better next time?
how should i kill the bunny so the bunny knows it's the bunny's fault?
how should i kill the bunny morally?
how should i kill the bunny?
how?
how?
how?there are a thousand kinds of harm.
why should gameplay be any different?

at least this is a
poison bunnies pick.regular trees fertilized with ego
become parks, gardens, zoos
nature redesigned
nature built as if from scratch
nature destroyedtry to enjoy yourself
when you are trapped.
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Zane @handcrushe.dev · 27/12/2025
following the limited edition physical release of The Bomb Split, in just a couple weeks comes the Unlimited Edition Digital Release of this game! check out our trailer and give us a wishlist if you're interested! store.steampowered.com/app/4260640/...
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Zane @handcrushe.dev · 16/12/2025
i called this in october
zane (NON-glooby) — 10/1/25, 12:00 PM
you know how all the online dictionaries like to do a word of the year? my prediction for 2025 word of the year is slop
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Zane @handcrushe.dev · 16/12/2025
turns out i can run my game on steam deck and it just works. so damn cool. #gamedev
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Zane @handcrushe.dev · 06/12/2025
prepping for tomorrow
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Zane @handcrushe.dev · 05/12/2025
my new weird platformer explo is coming out PHYSICAL ONLY in 2 days at boston fig!! #gamedev
A cassette case in front of a screen playing my video game Explo. On the cassette says Explo and Grenadier, with 2 figures being launched by explosions.
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Zane @handcrushe.dev · 04/12/2025
i will be selling(!!) a physical copy of my new video game Explo at the boston festival of indie games!! please come by and check it out!! #gamedev
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Zane @handcrushe.dev · 03/12/2025
big year for geese and jane remover
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Zane @handcrushe.dev · 01/12/2025
blehhh 😝
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Zane @handcrushe.dev · 01/12/2025
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Zane @handcrushe.dev · 21/11/2025
if you read his full response, that is the problem that Baszucki is talking about. Newton also asks about predators in the same question, but Baszucki mostly ignores that part in his response. predators are brought up again later in the interview:
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Zane @handcrushe.dev · 21/11/2025
Press X, C, V, B, N, M, 1, 2, 3 and 4 for secondary weapons
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Zane @handcrushe.dev · 21/11/2025
roblox is awful but this is an extremely disingenuous crop. he means that the age verification is an opportunity, not predators.
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Zane @handcrushe.dev · 17/11/2025
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Zane @handcrushe.dev · 29/10/2025
the allston taco bell (formerly the Great Scott music venue) is so depressing. there used to be something here. now there’s just self order kiosks.
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Zane @handcrushe.dev · 28/10/2025
ben pang has some really beautiful ones too github.com/molarmanful
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Zane @handcrushe.dev · 23/10/2025
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Zane @handcrushe.dev · 23/10/2025
i like an early game lava area
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Zane @handcrushe.dev · 09/10/2025
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Zane @handcrushe.dev · 09/10/2025
playtesting my game the intended way: with a bootleg USB NES controller
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Zane @handcrushe.dev · 05/08/2025
Play it here! xenozane.itch.io/metempsychosis
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Zane @handcrushe.dev · 05/08/2025
I can't speak too much on the decisions that went into it, but the sound design by Otter really sells the atmosphere. You'll have to play it to see what I mean :)
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Zane @handcrushe.dev · 05/08/2025
There's some neat tech under the hood. we use signed distance fields of circles and arcs to construct the level. (The editor for this came out very satisfying to use!) This lets us create "blobby" rounded level terrain with accurate normals for collision handling. Very cool!
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Zane @handcrushe.dev · 05/08/2025
this was a super fun project to work on. @soulware.us and I worked with an artist (our friend grody), and Otter Eve doing audio. we've been wanting to make a game with a dedicated artist for a while, and this let us make a far more visually interesting game than anything we've done before.
A wormlike creature snakes around a circular play area. Several other abstract creatures are nearby.
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