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Gregor Punchatz

@gregorpunchatz.bsky.social
355 followers 58 following 90 posts

I’ve been working in films TV and games for 35+ years. I started out my career doing make up effects before making the leap to CGI in the late 90s. I’ve worked on such projects as Nightmare on Elm Street2, RoboCop, DOOM, Borderlands, Eternals and more

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Reposted by Gregor Punchatz
Noah Shachtman @noahshachtman.bsky.social · 21/03/2025
NEW: The FBI's biggest, most important field office has been reprioritized to a single task: redacting the Jeffrey Epstein files. By me in @vanityfair.com... www.vanityfair.com/news/story/e...
vanityfair.com
“Ludicrous” Situation: Epstein Case Review Takes Over FBI’s New York Office
The bureau’s New York field office normally chases drug dealers and spies. Right now, according to multiple sources, priority one is redacting the sex trafficker’s case files.
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Acyn @acyn.bsky.social · 22/03/2025
Stewart-Cousins: My father had Social Security in the amount of $300. Like Lutnick said, he would not have called if he did not get the Social Security check. He had dementia. But the people who take care of him would have called because it made the difference of him keeping a roof over his head
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Gregor Punchatz @gregorpunchatz.bsky.social · 21/03/2025
In 2022, I started sculpting one of my dad’s DOOM demons as a tribute to his iconic box art. Life (and a move to Texas) put it on hold, but I’m hoping to finish it soon in a new studio. Stay tuned! 👹🔥 #DOOM #GameArt #Sculpting youtu.be/gaatbrkDlCo
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My Father's Demons - DOOM
YouTube video by Gregor Punchatz
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Mrs. Betty Bowers @mrsbettybowers.bsky.social · 21/03/2025
Yes, the "hard left" is snatching people from their homes and putting them on planes without hearings to send them to notorious, massive prisons in El Salvador to be tortured!!! Oh, wait . . .
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Canadian Hammer 🇨🇦 🔨 @canadianhammer.bsky.social · 20/03/2025
There's a pattern here.
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Lalo Alcaraz @laloalcaraz.bsky.social · 21/03/2025
SO MANY NEW POLICIES THAT FEEL LIKE THE OLD POLICIES
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Gregor Punchatz @gregorpunchatz.bsky.social · 20/03/2025
In 2024, I had the incredible opportunity to design and create the monster for the horror short film In the Dark. This creature exists in the shadows—only visible when the lights go off. I handled all the CG and compositing to bring this nightmare to life. youtu.be/5lKJlhXmW8s
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In the Dark Creature Development
YouTube video by Gregor Punchatz
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Molly Jong-Fast @mollyjongfast.bsky.social · 11/03/2025
This is not very transparent
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George Takei @georgetakei.bsky.social · 01/03/2025
A reminder for these times.
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Gregor Punchatz @gregorpunchatz.bsky.social · 07/02/2025
Sometimes it's monsters, sometimes it's cute bears... www.artstation.com/artwork/lGOYgk
artstation.com
Bimbo Bear , Gregor Punchatz
In 2010, I led a team at Janimation to bring an iconic Mexican character to life and introduce him to the U.S. market. The first challenge was refining the character’s design, a figure with a rich hi...
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Gregor Punchatz @gregorpunchatz.bsky.social · 05/02/2025
@superactionfunboy.bsky.social Did you work on the new Jurassic Park movie? This thing has a doom 3 vibe about it !
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Gregor Punchatz @gregorpunchatz.bsky.social · 10/12/2024
A portrait of my dad, who did the original DOOM box art , done in Doom2
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Gregor Punchatz @gregorpunchatz.bsky.social · 05/12/2024
It’s my 60th birthday, lots of mixed emotions about hitting this milestone. I have been looking for work all year and discovered ageism is very real. For my birthday I would love WAY more people to see my art or even better find some work. Do me a favor and share some of my posts. THANKS !
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Gregor Punchatz @gregorpunchatz.bsky.social · 05/12/2024
thank you so much!!
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Gregor Punchatz @gregorpunchatz.bsky.social · 05/12/2024
Overlord Throwback – Collaborating with Aaron Sims & JJ Abrams Here’s a look back at my design and vfx work on Overlord, the thrilling WWII horror film produced by JJ Abrams and Bad Robot. This project was a wild creative ride, blending gritty war drama with supernatural terror. #horror #vfx
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Gregor Punchatz @gregorpunchatz.bsky.social · 04/12/2024
Here is an in-depth look at the cinematic work for the canceled DOOM 4. This project, initiated at Janimation, was part of a high-stakes competition to secure the pre-rendered cinematic production for id Software's next installment in the legendary series.
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Gregor Punchatz @gregorpunchatz.bsky.social · 04/12/2024
Excited to share that I’ve officially launched my ArtStation page! 🎨 To kick things off, I’ve posted a comprehensive project showcasing over 30 years of my creative journey with the DOOM franchise. www.artstation.com/artwork/4Ny1W8
artstation.com
Doom 1993-2024, Gregor Punchatz
The Beginning – The Original DOOM (1993): It all started with the stop-motion models I crafted for the first DOOM games. These models became the foundation for the iconic in-game sprites, bringing the...
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Gregor Punchatz @gregorpunchatz.bsky.social · 29/11/2024
Friday flashback to 1990 - this is on the set of Robocop 2. That’s me standing next to Robo. Randy “Oreo” Moore is a right behind me.
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Guillermo del Toro @realgdt.bsky.social · 28/11/2024
A much needed public service for those visiting relatives and watching a film together- turn these abominations off through the TV Menu. Thank You @instantsunrise.bsky.social ‬. you are a hero.
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Gregor Punchatz @gregorpunchatz.bsky.social · 24/11/2024
Throwback to working with my friend Aaron Sims on Overlord! I had the chance to contribute to the designs and VFX for this intense project. A few of us pitched ideas for the baddie, and I was lucky enough to have one of my designs personally chosen by JJ Abrams. #horror #MUFX #CreatureDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 23/11/2024
I have just rendered some new turntables of my Pinky reboot. Last worked on this character during DOOM 64—this version mashes up the classic Pinkies with all the over-the-top vibes of the era. Please share! #DOOM #3DArt #RetroGaming #CharacterDesign #Zbrush #Maya #Arnold
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Gregor Punchatz @gregorpunchatz.bsky.social · 21/11/2024
Archie reborn! Here’s my take on rebooting the Archvile for DOOM, modeled a few years back. I started with Adrian Carmack’s original drawing and asked myself, "What would I do with this design today?" Bonus points if you catch the musical reference! #DOOM #RetroGaming #GameArt #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 21/11/2024
Now for something from this year: Here are a few monster designs for a horror short film called "What's in the Dark." Besides the design work, I took this to final in a few shots. The group that made the short film, is now looking to make it into a feature. #horror #Creepy #Zbush #Maya #3dart
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Gregor Punchatz @gregorpunchatz.bsky.social · 21/11/2024
These renders of the Spider Mastermind are from a model I made for 3d printing a couple of years ago. It started with some photogrammetry of latex positive from the original plaster mold, and then it was cleaned up and detailed in Zbrush. #DOOM #Zbrush #Maya #Arnold #Idsoftware #retroGames #3d
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Gregor Punchatz @gregorpunchatz.bsky.social · 20/11/2024
Here’s a wild and trippy motion graphics piece—featuring skulls! Because everything’s better with skulls, right? #MotionGraphics #Skulls #DigitalArt #3DAnimation #WeirdArt #VisualArt #ArtExperiment #CGI #goth #DarkArt
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Gregor Punchatz @gregorpunchatz.bsky.social · 20/11/2024
Here’s another Way Back Wednesday from DOOM 1993, captured in all its glorious high-quality VHS! These are the only surviving videos of the Demon models I created for the original game. #DOOM #WayBackWednesday #RetroGaming #DemonModel #DOOMSprites #ClassicGames #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 20/11/2024
Going all the way back to 1993—these are rare photos of the Demon models I created for the original DOOM. These physical models were used to create the in-game sprites. We placed them on a rotating table to capture their poses in 360° for animation. #DOOM #RetroGaming #ClassicGames #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 19/11/2024
Here’s an early test print of my Archvile reboot, reimagining one of DOOM’s most iconic and terrifying foes. It’s always exciting to bring these legends back to life with new tech! #DOOM #Archvile #RetroGaming #DOOMArt #3DPrint #GamingHistory #ClassicGames #GameDesign #DOOMFans #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 19/11/2024
Here’s a painted 3D-printed model, crafted from a 3D scan of the original Mastermind I designed for DOOM back in 1993. Revisiting these iconic characters after all these years is always a thrill! #DOOM #3DPrint #RetroGaming #Mastermind #GamingArt #3DScan #1993 #ClassicGames #GameDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
The Archvile is back! Check out this close-up of my updated version of one of DOOM’s most iconic demons. A fresh take, staying true to his terrifying roots while adding modern detail. DOOM fans, this one’s for you! 👹🔥 #DOOM #Archvile #GameArt
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
A behind-the-scenes peek into my remaking of the Archvile—one of the original monsters I designed for DOOM 30 years ago! 🔥 This video, humorously titled "Dat Doom Ass," is a playful nod to the Cyberdemon's famously massive glutes. #DOOM #GameArt #Archvile www.youtube.com/watch?v=qeuF...
youtube.com
DAT DOOM ASS
YouTube video by Gregor Punchatz
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
More Archvile goodness! Here are some renders I worked on while refining the model. I 3D printed it myself—just need to carve out some time to add paint and finish it up. Can't wait to bring this demon to life in full! 🔥👹 #DOOM #3DPrinting #VFX #GameArt
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
As CG Supervisor and Generalist on the show, I handled a key digital prosthetic sequence—a perfect match for my background in makeup FX. A fusion of practical effects expertise with cutting-edge VFX! 🩸👁️✨ #VFX #SpecialEffects #CGI #TheMist #StephenKing #MakeupFX #Horror
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
Channeling da Vinci with this Archvile render! One of my favorite DOOM demons, and I had the honor of helping create him for the original game. Classic horror meets renaissance vibes. 🩸⚡️ #DOOM #GameArt #Archvile #retrogames
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
The Pinky Demon is one of DOOM’s most iconic monsters, and I had the honor of creating him for DOOM 64 (check my profile pic for a throwback!). Recently, I decided to take another stab at reimagining this beast, and here’s the result. A statue version is coming soon! 🩸👹 #DOOM #GameArt #3DDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
In 2016, with the DOOM reboot about to drop, I couldn’t resist revisiting the Spider Mastermind I originally designed. This 3D sketch reimagines the legendary demon, exploring how its terrifying essence could evolve decades later. A blast from the past with a modern twist! #DOOM #GameArt #3DDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
Spy Kids 2! This was my first dive into designing and creating CGI monsters for film after cutting my teeth in TV and games. Even more thrilling? Robert Rodriguez wanted the movie to pay tribute to Ray Harryhausen—one of my all-time idols. 🦖✨ #CGI #VFX #SpyKids #Film
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
Anyone remember Ernest Scared Stupid? I was the puppeteer and uncredited voice talent for Trantor the Troll. While the voice was suposidly over dubbed at some point, I dont buy they replaced everything I did, it all sounds far too much like what I did on set. #Halloween #Puppets #Troll #MUFX
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Gregor Punchatz @gregorpunchatz.bsky.social · 15/11/2024
This is fantastic news!!! this will make blue sky go to platform for all visual artists! Thank you blue sky
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
I recently revisited one of DOOM’s most chilling characters: The Archvile. Crafting this demon for the original game was a highlight—his twisted design and terrifying powers made him unforgettable! Seeing him brought to life again was a thrill.🔥 #DOOM #GameArt #Archvile
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Here’s a reel showcasing my recent creature work, both personal and professional. Monsters and creatures are my ultimate passion, and I’m excited to share some of my favorites! Some familiar characters are included for DOOM fans. #CreatureDesign #MonsterArt #VFX #DOOM youtu.be/K8fXye3-GfU
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Creature Reel 2024
YouTube video by Gregor Punchatz
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
I revisited the original Spider Mastermind model for 3D printing. I didn’t stop there, I brought this legendary character into Unreal Engine 5 to see how the asset I made nearly 30 years ago stands up with today’s most powerful game engine. youtu.be/_RSNNciWPBY
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Original DOOM Mastermind in UNREAL 5
YouTube video by Gregor Punchatz
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Here’s a glimpse into my journey with DOOM and Id Software. I explored my history with the iconic franchise and discussed the exciting process of bringing the Spider Mastermind back to life through 3D printing and beyond. #Doom #idsoftware #3d #gameart #Zbrush youtu.be/fz2Ex-3UWZg
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Doom's Original Mastermind - how it was made
YouTube video by Gregor Punchatz
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
another personal project, I don’t often get to work with Clay anymore, as most of my sculpting takes place on the computer, but for this project, I wanted to go old-school. This is a sculpture based on my father’s demons for the artwork for the original DOOM. Follow for more
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Hard Drive @hard-drive.net · 13/11/2024
Opinion: Sega Genesis Is Way Better Than Sega Phil Collins’ Solo Stuff hard-drive.net/hd/opinion-s...
hard-drive.net
Opinion: Sega Genesis Is Way Better Than Sega Phil Collins' Solo Stuff
While there’s no denying that his music dominated the charts with pop hits and adult contemporary bops, there is an argument to be made that…
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Here is a recent reboot of the Pinky I created for DOOM 64. I spend most of my time supervising and directing projects these days, in my spare time, I love creating monsters and revisiting these characters from doom. #doom #retrogames #idsoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Besides my work in games I’ve also done quite a bit of work in movies. I painted this guy.. RoboCop was the second big film I worked, as a 21-year-old monster kid I was beyond thrilled to be working with one of my idols Rob Bottin. #robocop #film #sfx
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Howdy blue sky folks, I need some followers. I am an artist who has work in both make up effects and CGI throughout my career. I’ve also done a lot of work in the games, while most of my work have been in cinematics, I’m probably best known for creating some of the demons from #DOOM #gameart
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