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Gregor Punchatz

@gregorpunchatz.bsky.social
355 followers 58 following 90 posts

I’ve been working in films TV and games for 35+ years. I started out my career doing make up effects before making the leap to CGI in the late 90s. I’ve worked on such projects as Nightmare on Elm Street2, RoboCop, DOOM, Borderlands, Eternals and more

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Gregor Punchatz @gregorpunchatz.bsky.social · 05/02/2025
@superactionfunboy.bsky.social Did you work on the new Jurassic Park movie? This thing has a doom 3 vibe about it !
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Gregor Punchatz @gregorpunchatz.bsky.social · 05/12/2024
Overlord Throwback – Collaborating with Aaron Sims & JJ Abrams Here’s a look back at my design and vfx work on Overlord, the thrilling WWII horror film produced by JJ Abrams and Bad Robot. This project was a wild creative ride, blending gritty war drama with supernatural terror. #horror #vfx
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Gregor Punchatz @gregorpunchatz.bsky.social · 04/12/2024
Here is an in-depth look at the cinematic work for the canceled DOOM 4. This project, initiated at Janimation, was part of a high-stakes competition to secure the pre-rendered cinematic production for id Software's next installment in the legendary series.
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Gregor Punchatz @gregorpunchatz.bsky.social · 29/11/2024
Friday flashback to 1990 - this is on the set of Robocop 2. That’s me standing next to Robo. Randy “Oreo” Moore is a right behind me.
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Gregor Punchatz @gregorpunchatz.bsky.social · 24/11/2024
Throwback to working with my friend Aaron Sims on Overlord! I had the chance to contribute to the designs and VFX for this intense project. A few of us pitched ideas for the baddie, and I was lucky enough to have one of my designs personally chosen by JJ Abrams. #horror #MUFX #CreatureDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 23/11/2024
I have just rendered some new turntables of my Pinky reboot. Last worked on this character during DOOM 64—this version mashes up the classic Pinkies with all the over-the-top vibes of the era. Please share! #DOOM #3DArt #RetroGaming #CharacterDesign #Zbrush #Maya #Arnold
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Gregor Punchatz @gregorpunchatz.bsky.social · 21/11/2024
Archie reborn! Here’s my take on rebooting the Archvile for DOOM, modeled a few years back. I started with Adrian Carmack’s original drawing and asked myself, "What would I do with this design today?" Bonus points if you catch the musical reference! #DOOM #RetroGaming #GameArt #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 21/11/2024
Now for something from this year: Here are a few monster designs for a horror short film called "What's in the Dark." Besides the design work, I took this to final in a few shots. The group that made the short film, is now looking to make it into a feature. #horror #Creepy #Zbush #Maya #3dart
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Gregor Punchatz @gregorpunchatz.bsky.social · 21/11/2024
These renders of the Spider Mastermind are from a model I made for 3d printing a couple of years ago. It started with some photogrammetry of latex positive from the original plaster mold, and then it was cleaned up and detailed in Zbrush. #DOOM #Zbrush #Maya #Arnold #Idsoftware #retroGames #3d
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Gregor Punchatz @gregorpunchatz.bsky.social · 20/11/2024
Here’s a wild and trippy motion graphics piece—featuring skulls! Because everything’s better with skulls, right? #MotionGraphics #Skulls #DigitalArt #3DAnimation #WeirdArt #VisualArt #ArtExperiment #CGI #goth #DarkArt
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Gregor Punchatz @gregorpunchatz.bsky.social · 20/11/2024
Here’s another Way Back Wednesday from DOOM 1993, captured in all its glorious high-quality VHS! These are the only surviving videos of the Demon models I created for the original game. #DOOM #WayBackWednesday #RetroGaming #DemonModel #DOOMSprites #ClassicGames #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 20/11/2024
Going all the way back to 1993—these are rare photos of the Demon models I created for the original DOOM. These physical models were used to create the in-game sprites. We placed them on a rotating table to capture their poses in 360° for animation. #DOOM #RetroGaming #ClassicGames #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 19/11/2024
This a cowboy in a box…
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Gregor Punchatz @gregorpunchatz.bsky.social · 19/11/2024
Here’s an early test print of my Archvile reboot, reimagining one of DOOM’s most iconic and terrifying foes. It’s always exciting to bring these legends back to life with new tech! #DOOM #Archvile #RetroGaming #DOOMArt #3DPrint #GamingHistory #ClassicGames #GameDesign #DOOMFans #idSoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 19/11/2024
Here’s a painted 3D-printed model, crafted from a 3D scan of the original Mastermind I designed for DOOM back in 1993. Revisiting these iconic characters after all these years is always a thrill! #DOOM #3DPrint #RetroGaming #Mastermind #GamingArt #3DScan #1993 #ClassicGames #GameDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
The Archvile is back! Check out this close-up of my updated version of one of DOOM’s most iconic demons. A fresh take, staying true to his terrifying roots while adding modern detail. DOOM fans, this one’s for you! 👹🔥 #DOOM #Archvile #GameArt
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
More Archvile goodness! Here are some renders I worked on while refining the model. I 3D printed it myself—just need to carve out some time to add paint and finish it up. Can't wait to bring this demon to life in full! 🔥👹 #DOOM #3DPrinting #VFX #GameArt
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
As CG Supervisor and Generalist on the show, I handled a key digital prosthetic sequence—a perfect match for my background in makeup FX. A fusion of practical effects expertise with cutting-edge VFX! 🩸👁️✨ #VFX #SpecialEffects #CGI #TheMist #StephenKing #MakeupFX #Horror
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
Channeling da Vinci with this Archvile render! One of my favorite DOOM demons, and I had the honor of helping create him for the original game. Classic horror meets renaissance vibes. 🩸⚡️ #DOOM #GameArt #Archvile #retrogames
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
The Pinky Demon is one of DOOM’s most iconic monsters, and I had the honor of creating him for DOOM 64 (check my profile pic for a throwback!). Recently, I decided to take another stab at reimagining this beast, and here’s the result. A statue version is coming soon! 🩸👹 #DOOM #GameArt #3DDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
In 2016, with the DOOM reboot about to drop, I couldn’t resist revisiting the Spider Mastermind I originally designed. This 3D sketch reimagines the legendary demon, exploring how its terrifying essence could evolve decades later. A blast from the past with a modern twist! #DOOM #GameArt #3DDesign
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
Spy Kids 2! This was my first dive into designing and creating CGI monsters for film after cutting my teeth in TV and games. Even more thrilling? Robert Rodriguez wanted the movie to pay tribute to Ray Harryhausen—one of my all-time idols. 🦖✨ #CGI #VFX #SpyKids #Film
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Gregor Punchatz @gregorpunchatz.bsky.social · 18/11/2024
Anyone remember Ernest Scared Stupid? I was the puppeteer and uncredited voice talent for Trantor the Troll. While the voice was suposidly over dubbed at some point, I dont buy they replaced everything I did, it all sounds far too much like what I did on set. #Halloween #Puppets #Troll #MUFX
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
I recently revisited one of DOOM’s most chilling characters: The Archvile. Crafting this demon for the original game was a highlight—his twisted design and terrifying powers made him unforgettable! Seeing him brought to life again was a thrill.🔥 #DOOM #GameArt #Archvile
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
another personal project, I don’t often get to work with Clay anymore, as most of my sculpting takes place on the computer, but for this project, I wanted to go old-school. This is a sculpture based on my father’s demons for the artwork for the original DOOM. Follow for more
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Here is a recent reboot of the Pinky I created for DOOM 64. I spend most of my time supervising and directing projects these days, in my spare time, I love creating monsters and revisiting these characters from doom. #doom #retrogames #idsoftware
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Besides my work in games I’ve also done quite a bit of work in movies. I painted this guy.. RoboCop was the second big film I worked, as a 21-year-old monster kid I was beyond thrilled to be working with one of my idols Rob Bottin. #robocop #film #sfx
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
My favorite DOOM thing was getting to work on it, making those demons was a real blast.
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Gregor Punchatz @gregorpunchatz.bsky.social · 14/11/2024
Howdy blue sky folks, I need some followers. I am an artist who has work in both make up effects and CGI throughout my career. I’ve also done a lot of work in the games, while most of my work have been in cinematics, I’m probably best known for creating some of the demons from #DOOM #gameart
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