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George Bolba

@gikster.bsky.social
364 followers 508 following 118 posts

- Rendering Intern @TriumphStudios - Blog/Portfolio: gikster.dev - 21, he/him - From 🇷🇴

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George Bolba @gikster.bsky.social · 31/08/2026
Started my first job in game dev today. Looking forward to pushing some pretty pixels @TriumphStudios soon! 👀
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George Bolba @gikster.bsky.social · 09/06/2026
Adorable overload
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MΛX @m4xc.bsky.social · 30/12/2025
Been working on voxel ray-tracing again lately, this time using a BVH2 TLAS and SVT64 (64tree) BLAS(s). The heat gradient in the video shows the step count from 0 to 128. This scene contains 256 voxel dragons, each model is 256^3 voxels :)
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George Bolba @gikster.bsky.social · 05/10/2025
A fellow Ocean Rendering enthusiast has written a blog post that goes into the scary math involved with the famous Tessendorf Model and similar implementations. A must read for anyone looking to learn more about Ocean Simulation! Great stuff @rtryan98.bsky.social rtryan98.github.io/2025/10/04/o...
rtryan98.github.io
Ocean Rendering, Part 1 - Simulation · Robert Ryan - Graphics Programmer
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George Bolba @gikster.bsky.social · 23/09/2025
🥲Sad to hear... I appreciate the response though 🙏
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George Bolba @gikster.bsky.social · 23/09/2025
Do you guys take interns? 😅🥹
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George Bolba @gikster.bsky.social · 28/08/2025
Looking forward to the 2nd edition!Can't wait to see what this year has in store for us 👀
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George Bolba @gikster.bsky.social · 31/07/2025
It was a quick and fun read :) Nice job! 👍
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George Bolba @gikster.bsky.social · 30/07/2025
Can't wait to give it a read 👀
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Amélie Heinrich @dispatchgraph.bsky.social · 29/07/2025
Hey BlueSky! I wrote my first ever blog post in a while, talking about how I built my RHI for my game engine Kaleidoscope. Link is ⬇️
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George Bolba @gikster.bsky.social · 25/07/2025
I have an abstracted renderer for the most part, with a basic render pass system. I am planning to implement Clustered Forward+ rendering as I find it very interesting. It's currently a forward renderer btw. The code is not too great, but feel free to check it out here: github.com/Gikster007/n...
github.com
GitHub - Gikster007/niji: Personal Vulkan Engine - WIP
Personal Vulkan Engine - WIP. Contribute to Gikster007/niji development by creating an account on GitHub.
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George Bolba @gikster.bsky.social · 25/07/2025
Started working on a Vulkan renderer last November but I didn't have much time to work on it due to school. I made good progress lately so I thought I'd share my progress on here since I've been "absent" for a while. I got Sponza running at ~3ms @1080p. 1 Dir Light and IBL, nothing too fancy 😄
Sponza running at ~3ms @1080p with 1 Directional Light and IBL
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George Bolba @gikster.bsky.social · 21/07/2025
The water looks nice! What sort of technique did you use? Is it FFT-based, or something more like flow maps?
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George Bolba @gikster.bsky.social · 01/07/2025
Yesterday marked the final release of our game, Nakon. It runs on a custom engine, built for PS5 and Windows 10/11. I mainly worked on the rendering, so stuff like Cel Shading, Lighting, FXAA, PS5 backend, Optimizations and much more. You can download the game for yourself here: buas.itch.io/nakon
buas.itch.io
Nakon by Breda University of Applied Sciences, BuasJoey, tBoons, Allen Philip, Tycro Games, J111M, Gikster007, Mika Halbauer, alexstn, PappaNiels, desytsv, Viktor231407, Des
An arcade FPS game, made in a custom engine - Student Project
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George Bolba @gikster.bsky.social · 01/07/2025
Yesterday marked the final release of our game, Nakon. It runs on a custom engine, built for PS5 and Windows 10/11. I mainly worked on the rendering, so stuff like Cel Shading, Lighting, FXAA, PS5 backend, Optimizations and much more. You can download the game for yourself here: buas.itch.io/nakon
buas.itch.io
Nakon by Breda University of Applied Sciences, BuasJoey, tBoons, Allen Philip, Tycro Games, J111M, Gikster007, Mika Halbauer, alexstn, PappaNiels, desytsv, Viktor231407, Des
An arcade FPS game, made in a custom engine - Student Project
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Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social · 12/03/2025
Every time I hear there is another GDC, I thank kutaragi-sama I am not invited. That being said, hope the rest of y'all have fun
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MΛX @m4xc.bsky.social · 12/03/2025
I decided to open source my implementation of Surfel Radiance Cascades Diffuse Global Illumination, since I'm not longer actively working on it. Hopefully the code can serve as a guide to others who can push this idea further :) github.com/mxcop/src-dgi
github.com
GitHub - mxcop/src-dgi: Surfel Radiance Cascades Diffuse Global Illumination
Surfel Radiance Cascades Diffuse Global Illumination - mxcop/src-dgi
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George Bolba @gikster.bsky.social · 11/03/2025
This just popped up in my Google News tab on my phone. Looks pretty interesting. I wonder what the pricing will be like. www.tomshardware.com/pc-component...
tomshardware.com
Startup claims its Zeus GPU is 10X faster than Nvidia's RTX 5090
280 RTX 5090 GPUs = 28 Zeus GPUs according to Bolt Graphics
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Amélie Heinrich @dispatchgraph.bsky.social · 19/02/2025
Implemented CSM and spot light shadows in uni game engine
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George Bolba @gikster.bsky.social · 04/02/2025
Looking forward to the blog post :)
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George Bolba @gikster.bsky.social · 03/02/2025
Oh, I see. Thanks for the info :)
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George Bolba @gikster.bsky.social · 03/02/2025
Why is it a huge pain to use?
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George Bolba @gikster.bsky.social · 03/02/2025
Cool! What are your thoughts on it so far? I wonder how similar it is to other APIs 🤔
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George Bolba @gikster.bsky.social · 03/02/2025
is this made with SDL GPU?
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George Bolba @gikster.bsky.social · 03/02/2025
Commenting also bumps up the post (I think) :)
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Jacco Bikker 🎦 @jbikker.bsky.social · 31/01/2025
Year 1 / Block B completed! Our students worked 8 weeks on a 3D Metal Gear clone, for PC and Raspberry Pi, with their own custom C++ OpenGL ES engine. Video: Work by Jack Tollenaar. Bullet Physics, skeletal animation, navmeshes, reflection probes and lots more. Amazing work.
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George Bolba @gikster.bsky.social · 26/01/2025
The blog post is finally done. Give it read if you want to find out more about Real-Time Ocean Rendering in games! Let me know what you think 😄 gikster.dev/posts/Ocean-...
gikster.dev
Oceans: Theory to Implementation
Introduction to Ocean Rendering
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George Bolba @gikster.bsky.social · 25/01/2025
Can definitely recommend!
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MΛX @m4xc.bsky.social · 25/01/2025
I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :) m4xc.dev/blog/surfel-...
m4xc.dev
MΛX - Surfel Maintenance for Global Illumination
A comprehensive explanation of my implementation of Surfel probe maintenance.
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George Bolba @gikster.bsky.social · 22/01/2025
Classic...
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George Bolba @gikster.bsky.social · 21/01/2025
Thanks! It was made on the PS5 api
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George Bolba @gikster.bsky.social · 21/01/2025
It's definitely far from perfect, the main issue being tiling. I have a few ideas already to deal with that, hopefully during the next project :) What's left for the week is to work on documentation and the technical blog post
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George Bolba @gikster.bsky.social · 21/01/2025
Foam has been added and that concludes the programming work for this project, as this is the last week. There is a chance that I can take this project over into the next one, where together with a bunch of other Programmers we will develop a specific genre game engine. Looking forward to it 😁
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George Bolba @gikster.bsky.social · 16/01/2025
Once you move onto Graphics Programming, I highly recommend learnopengl.com as a learning resource. I still sometimes go back to refresh on some things explained there. OpenGL might be quite old and outdated but it's a good starting point. Best of luck! 😎
learnopengl.com
Learn OpenGL, extensive tutorial resource for learning Modern OpenGL
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
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George Bolba @gikster.bsky.social · 16/01/2025
Welcome to the club :) I definitely recommend getting familiar and comfortable with C++ before you dive into Graphics Programming. Read a book or two on C++, or watch tutorials on yt. Whatever floats your boat. Small projects are a great way to learn so definitely look into that ->
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George Bolba @gikster.bsky.social · 16/01/2025
Never say never 😄
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George Bolba @gikster.bsky.social · 15/01/2025
media.tenor.com
han solo and chewbacca are flying through space in a star wars millennium falcon .
ALT: han solo and chewbacca are flying through space in a star wars millennium falcon .
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George Bolba @gikster.bsky.social · 15/01/2025
Looks like there is some interest in the blog post. Some mild pressure for my first ever blog post 😅
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George Bolba @gikster.bsky.social · 15/01/2025
Indeed! I am currently using the JONSWAP spectrum
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George Bolba @gikster.bsky.social · 15/01/2025
Haha, I hope so next block :P
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George Bolba @gikster.bsky.social · 15/01/2025
Glad to hear! 😁
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George Bolba @gikster.bsky.social · 15/01/2025
I'm still missing foam, so that's next on the list. After, I might look into tessellation if I have time left. For this project we are also required to write a blog post detailing our work, so if you are interested stay posted as I will probably share it here once it's finished :)
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George Bolba @gikster.bsky.social · 15/01/2025
A small update on my Water Rendering journey. I've been busy with shading and researching how I can go from Oceans to Rivers with the integration of flow maps. I don't think I will have enough time to move to Rivers due to time constraints for the project, so I will stick to Oceans for now :P
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ading.dev @ading.dev · 13/01/2025
I made a Doom source port that runs within a PDF file. PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields. doompdf.pages.dev/doom.pdf github.com/ading2210/do...
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Amélie Heinrich @dispatchgraph.bsky.social · 08/01/2025
Hey there bsky! I'm looking for an internship in graphics/engine programming anywhere in the world (I'm willing to relocate). If you happen to know any open positions or if you work at a company that is taking interns, feel free to contact me! Portfolio ⬇️
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Thew @amazingthew.bsky.social · 02/01/2025
unbothered. moisturized. in my lane. literally incapable of targeting x86
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George Bolba @gikster.bsky.social · 01/01/2025
I'm a bit late, but happy new year everyone! To celebrate another full rotation around the sun, enjoy this meme:
Mind-boggling effects on the PlayStation
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