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George Bolba

@gikster.bsky.social
363 followers 508 following 118 posts

- Rendering Intern @TriumphStudios - Blog/Portfolio: gikster.dev - 21, he/him - From 🇷🇴

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George Bolba @gikster.bsky.social · 25/07/2025
Started working on a Vulkan renderer last November but I didn't have much time to work on it due to school. I made good progress lately so I thought I'd share my progress on here since I've been "absent" for a while. I got Sponza running at ~3ms @1080p. 1 Dir Light and IBL, nothing too fancy 😄
Sponza running at ~3ms @1080p with 1 Directional Light and IBL
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George Bolba @gikster.bsky.social · 21/01/2025
Foam has been added and that concludes the programming work for this project, as this is the last week. There is a chance that I can take this project over into the next one, where together with a bunch of other Programmers we will develop a specific genre game engine. Looking forward to it 😁
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George Bolba @gikster.bsky.social · 15/01/2025
A small update on my Water Rendering journey. I've been busy with shading and researching how I can go from Oceans to Rivers with the integration of flow maps. I don't think I will have enough time to move to Rivers due to time constraints for the project, so I will stick to Oceans for now :P
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George Bolba @gikster.bsky.social · 01/01/2025
I'm a bit late, but happy new year everyone! To celebrate another full rotation around the sun, enjoy this meme:
Mind-boggling effects on the PlayStation
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George Bolba @gikster.bsky.social · 18/12/2024
I've been silent for a while, mainly because I didn't have anything interesting to show. I was busy the last couple of days implementing the Tessendorf Model for Ocean Rendering. Massive thanks to @acerola.gg for his videos which helped me a lot! Here's a video of my implementation:
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George Bolba @gikster.bsky.social · 16/11/2024
Engine update time! #graphics #vulkan - Implemented uniform buffer objects - Learned about descriptor sets, layouts and pools - Textured quad - Name still hasn't changed due to lack of a better name🫠
A textured quad being rendered using Vulkan
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George Bolba @gikster.bsky.social · 10/11/2024
A bit of an update on my Vulkan Engine: - I named it "Molten" (turns out there is a library already called moltenvk 😡) - Made some abstractions the other day so I don't stare at 1k lines of code in one file - Got Vertex Buffers up and running today - The repo is public. Feel free to give feedback!
4 beautifully colored triangles rendered using vertex buffers in Vulkan
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George Bolba @gikster.bsky.social · 06/11/2024
Turns out that 2 major events happened today... First, Trump wins the election unexpectedly, and then the more important one is that I finally managed to get a triangle on screen in my first Vulkan project. Only took ~900 lines of code 😅
Top Cinqo Triangle
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George Bolba @gikster.bsky.social · 02/11/2024
"And so... it begins..." - some guy in a movie, probably First time trying Vulkan. If you have any tips for a Vulkan noob, lemme know :)
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George Bolba @gikster.bsky.social · 01/11/2024
Also, obligatory Lightsaber render:
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George Bolba @gikster.bsky.social · 01/11/2024
Now using a different Environment Map:
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George Bolba @gikster.bsky.social · 31/10/2024
Finally managed to get IBL implemented. Granted, without the pre-filtering steps. I ran into this issue where the BRDF LUT was creating some artifacts on the Damaged Helmet. I then decided to take a less "correct" approach and not use the pre-filtered BRDF in the Specular calculation. Here it is:
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George Bolba @gikster.bsky.social · 28/10/2024
Going into the final week of the first project of Year 2, I thought I should share what I've been working on. I've been making a PBR renderer for the first time, with the target platform being the PS5. Obviously, I am still lacking IBL so that's what I will be working on this week :)
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George Bolba @gikster.bsky.social · 26/10/2024
Ever since I was a kid I thought the Knights Templar were cool. A couple of weeks ago I decided I wanted to get more educated on the topic so I ordered a book. Today, it has finally arrived 😄
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George Bolba @gikster.bsky.social · 26/10/2024
I like this one more
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