Reposted by @rtryan98.bsky.socialD.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2648601697
rtryan98.bsky.social @rtryan98.bsky.social · 05/10/2025After quite a bit of work, I am finally done with the first blog post about ocean rendering! You can find it here: rtryan98.github.io/2025/10/04/o... I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...rtryan98.github.io Ocean Rendering, Part 1 - Simulation · Robert Ryan - Graphics Programmer 03012
rtryan98.bsky.social @rtryan98.bsky.social · 08/09/2025I've finally implemented image based lighting. It adds a lot to how the ocean looks. Next up will be some level of detail sampling on the ocean to get rid of specular artefacts! 080
rtryan98.bsky.social @rtryan98.bsky.social · 21/08/2025For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine. Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer. 1375