Get Lost @getlost.gg · 09/09/20262/? the relative size of characters is respected in dialogues. you don't notice this until it's gone 000
Get Lost @getlost.gg · 08/09/20261/? behind the scenes: cracks heal over time bsky.app/profile/getl... 101
Get Lost @getlost.gg · 21/08/2026This is how you add emission materials to objects #gamedev #indiegame #indiegamedev 093
Get Lost @getlost.gg · 08/08/2026disgusting www.youtube.com/shorts/iZkGE...youtube.comMeet The CEO Of SUNO Ai Music 🤨YouTube video by Curtiss King TV 010
Get Lost @getlost.gg · 07/08/2026The traps of video game writing www.youtube.com/watch?v=KFdh...youtube.comWhy Games Can't Move On From "Marvel Dialogue"YouTube video by William B. Campbell 010
Reposted by Get LostGet Lost @getlost.gg · 18/07/2026I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev 0144
Get Lost @getlost.gg · 30/07/2026Working with an amazing new tileset from RareOnion, but it's densely packed! Meaning: 1 rectangle doesn't capture a sprite because other sprites bleed into the rectangle. Updating the editor to support this... 👷♂️ 000
Get Lost @getlost.gg · 30/07/2026x is being absolutely overrun with ai bros "one-shotting" popular games with absolute backrooms-level slop and claiming its just as good 000
Get Lost @getlost.gg · 28/07/2026🎥 The camera system was revamped to support physics-based movement & multi-targeting, which allow for more expressive camera control. #gamedev #indiegame #indiegamedev bsky.app/profile/getl... 082
Get Lost @getlost.gg · 20/07/2026For the 300 tribute level, I added "emotions" to character dialogue. These are optional enhancements like filters and emojis that exaggerate a character's emotional state in the dialogue. Here are a few of them: #gamedev #indiegame #indiegamedev bsky.app/profile/getl... 062
Get Lost @getlost.gg · 18/07/2026Original clip, edited down for dialogue and brevity. What do you think, is the Get Lost tribute level faithful to the source material? bsky.app/profile/getl... 000
Get Lost @getlost.gg · 18/07/2026I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev 0144
Get Lost @getlost.gg · 07/07/2026dialog layouts are tough! i went with a variation of the 2nd one 010
Get Lost @getlost.gg · 29/06/2026The Get Lost editor lets you stylize your levels with a color grading effect. 300 movie has high contrast and tinting, and its hard to capture the feel without it. #indiegame #indiegamedev #gamedev 0103
Get Lost @getlost.gg · 24/06/2026Reworking PixelBoy's CC0 "Ninja Adventure" assets for a rather infamous scene... #gamedev #pixelart #indiegame 072
Get Lost @getlost.gg · 24/06/2026Here's how the dialogue looks in the editor. <jitter> and <stamp> are two of several effects. 010
Get Lost @getlost.gg · 24/06/2026Any LoTR fans? Small demo level showing off the new dialogue system with dynamic text effects. #gamedev #indiegame #indiegamedev 1122
Get Lost @getlost.gg · 16/06/2026You can go forwards and backwards through time to more easily test all of the paths a player can take through your level. #gamedev #indiedev #indiegame bsky.app/profile/getl... 1110
Get Lost @getlost.gg · 12/06/2026me writing code comments for future me who won't really understand them 000
Get Lost @getlost.gg · 08/06/2026I don't know how else to get this message out there, but no I don't have a pitch deck because I'm focused on building something great not fundraising 🤷 010
Get Lost @getlost.gg · 07/06/2026I’d like to share some of the new editor features built to support the Vanilla Sky demo level. Today, I’m covering the Story editor. #gamedev #indiegame #indiegamedev 070
Get Lost @getlost.gg · 03/06/2026A short tribute to one of my favorite films, Vanilla Sky Building by @lime_px Background by @craftpix.bsky.social Music by @sigurros.com NPCs by me #gamedev #pixelart #indiegamedev 0122
Get Lost @getlost.gg · 03/05/2026i wish i had interesting updates for all of the work happening behind the scenes. stay tuned!media.tenor.coma bald man with glasses says " i need you to believe me " to another manALT: a bald man with glasses says " i need you to believe me " to another man 010
Get Lost @getlost.gg · 20/04/2026I wouldn't call myself a pixel artist yet, but I'd rather exercise that muscle rather than use AI, so I'm practicing to get better. #pixelart #indiedev #gamedev Timelapse in next post. 192
Get Lost @getlost.gg · 06/04/2026Wrapping up the parallax tool for dynamic backgrounds #pixelart #gamedev #indiegamedev 0174
Get Lost @getlost.gg · 29/03/2026Here's what it looks like in practice. I'm navigating the tile context with the WASD keys, and clicking to place a tile when the correct tile is selected. 000
Get Lost @getlost.gg · 29/03/2026I also added keybindings to the tile context, so you can quickly select nearby tiles to paint. 100
Get Lost @getlost.gg · 29/03/2026But now when you're painting tiles, you can see the tile *context*, on the right, for the selected tile. This tile context comes from the tileset itself, so you can see more of how the artist intends for the tile to be used, based on its surrounding tiles. 100
Get Lost @getlost.gg · 29/03/2026When placing tiles in a map, this problem makes it very difficult to find the tile that fits in a missing spot, because the tiles in the tile palette are basically jumbled together. 100
Get Lost @getlost.gg · 29/03/2026Like this corner piece. It's easy to see what it's connected to when you see it in the original tileset. But in the object palette, it's much harder to tell. 100
Get Lost @getlost.gg · 29/03/2026Took a break from the story and dialogue editors to do a small quality-of-life update to tilesets. Here's the problem: tiles in the palette (the bottom half of the screen), which have been sliced from a tileset (the top half), lose their spatial context to other tiles. 100
Get Lost @getlost.gg · 24/02/2026We're in the process of packing and moving. Updates to the dialogue/story system coming once I'm settled in to the new place. 000