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Get Lost

@getlost.gg
269 followers 353 following 329 posts

the story never ends

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Get Lost @getlost.gg · 09/09/2026
2/? the relative size of characters is respected in dialogues. you don't notice this until it's gone
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Get Lost @getlost.gg · 08/09/2026
1/? behind the scenes: cracks heal over time bsky.app/profile/getl...
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Get Lost @getlost.gg · 08/09/2026
things are getting weird now #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 21/08/2026
This is how you add emission materials to objects #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 18/08/2026
Charlie loves a box
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Get Lost @getlost.gg · 13/08/2026
pathfinding improvements #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 04/08/2026
go to sleep #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 02/08/2026
FWIW this is what it was before. neither made sense 🫠
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Get Lost @getlost.gg · 02/08/2026
cone light #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 30/07/2026
Working with an amazing new tileset from RareOnion, but it's densely packed! Meaning: 1 rectangle doesn't capture a sprite because other sprites bleed into the rectangle. Updating the editor to support this... 👷‍♂️
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Get Lost @getlost.gg · 28/07/2026
🎥 The camera system was revamped to support physics-based movement & multi-targeting, which allow for more expressive camera control. #gamedev #indiegame #indiegamedev bsky.app/profile/getl...
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Get Lost @getlost.gg · 22/07/2026
jimothy #pixelart #jimothy
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Get Lost @getlost.gg · 22/07/2026
Timelapse
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Get Lost @getlost.gg · 22/07/2026
Trinity sketch #pixelart #aseprite
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Get Lost @getlost.gg · 21/07/2026
Take off your shirt. #pixelart #indiegamedev
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Get Lost @getlost.gg · 20/07/2026
For the 300 tribute level, I added "emotions" to character dialogue. These are optional enhancements like filters and emojis that exaggerate a character's emotional state in the dialogue. Here are a few of them: #gamedev #indiegame #indiegamedev bsky.app/profile/getl...
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Get Lost @getlost.gg · 18/07/2026
Original clip, edited down for dialogue and brevity. What do you think, is the Get Lost tribute level faithful to the source material? bsky.app/profile/getl...
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Get Lost @getlost.gg · 18/07/2026
I built *a lot* of new engine & editor features to make this 300 tribute level possible. I was told it was madness. "Madness," I said... (Sound on🔊) #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 30/06/2026
“Yeah well hey, I’m really sorry…”
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Get Lost @getlost.gg · 29/06/2026
oh fug #pixelart #heystandbythatwell
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Get Lost @getlost.gg · 29/06/2026
The Get Lost editor lets you stylize your levels with a color grading effect. 300 movie has high contrast and tinting, and its hard to capture the feel without it. #indiegame #indiegamedev #gamedev
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Get Lost @getlost.gg · 24/06/2026
Reworking PixelBoy's CC0 "Ninja Adventure" assets for a rather infamous scene... #gamedev #pixelart #indiegame
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Get Lost @getlost.gg · 24/06/2026
Here's how the dialogue looks in the editor. <jitter> and <stamp> are two of several effects.
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Get Lost @getlost.gg · 24/06/2026
Any LoTR fans? Small demo level showing off the new dialogue system with dynamic text effects. #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 16/06/2026
You can go forwards and backwards through time to more easily test all of the paths a player can take through your level. #gamedev #indiedev #indiegame bsky.app/profile/getl...
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Get Lost @getlost.gg · 12/06/2026
me writing code comments for future me who won't really understand them
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Get Lost @getlost.gg · 07/06/2026
I’d like to share some of the new editor features built to support the Vanilla Sky demo level. Today, I’m covering the Story editor. #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 03/06/2026
A short tribute to one of my favorite films, Vanilla Sky Building by @lime_px Background by @craftpix.bsky.social Music by @sigurros.com NPCs by me #gamedev #pixelart #indiegamedev
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Get Lost @getlost.gg · 21/04/2026
38px Sofia #pixelart #indiedev #vanillasky
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Get Lost @getlost.gg · 20/04/2026
Still learning the Aseprite tools 😅
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Get Lost @getlost.gg · 20/04/2026
I wouldn't call myself a pixel artist yet, but I'd rather exercise that muscle rather than use AI, so I'm practicing to get better. #pixelart #indiedev #gamedev Timelapse in next post.
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Get Lost @getlost.gg · 06/04/2026
Wrapping up the parallax tool for dynamic backgrounds #pixelart #gamedev #indiegamedev
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Get Lost @getlost.gg · 29/03/2026
Here's what it looks like in practice. I'm navigating the tile context with the WASD keys, and clicking to place a tile when the correct tile is selected.
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Get Lost @getlost.gg · 29/03/2026
I also added keybindings to the tile context, so you can quickly select nearby tiles to paint.
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Get Lost @getlost.gg · 29/03/2026
But now when you're painting tiles, you can see the tile *context*, on the right, for the selected tile. This tile context comes from the tileset itself, so you can see more of how the artist intends for the tile to be used, based on its surrounding tiles.
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Get Lost @getlost.gg · 29/03/2026
When placing tiles in a map, this problem makes it very difficult to find the tile that fits in a missing spot, because the tiles in the tile palette are basically jumbled together.
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Get Lost @getlost.gg · 29/03/2026
Like this corner piece. It's easy to see what it's connected to when you see it in the original tileset. But in the object palette, it's much harder to tell.
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Get Lost @getlost.gg · 29/03/2026
Took a break from the story and dialogue editors to do a small quality-of-life update to tilesets. Here's the problem: tiles in the palette (the bottom half of the screen), which have been sliced from a tileset (the top half), lose their spatial context to other tiles.
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Get Lost @getlost.gg · 25/02/2026
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Get Lost @getlost.gg · 24/02/2026
We're in the process of packing and moving. Updates to the dialogue/story system coming once I'm settled in to the new place.
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Get Lost @getlost.gg · 10/02/2026
The reflection layer is doing quite a lot of work 😅
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Get Lost @getlost.gg · 10/02/2026
Wrapping up a 1965 Lincoln Continental for... reasons... #pixelart #gamedev #indiegamedev
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Get Lost @getlost.gg · 02/02/2026
made my engine visualize depth. looks neat 📸 #gamedev #indiegame #indiegamedev
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Get Lost @getlost.gg · 02/02/2026
[5/5] The solution is to give objects multiple Zs. One Z can be higher up on the tent, so the player is always in front. Another Z can be lower, at the doorway, so that when the player crosses over, they disappear inside. This is what the new Z tool allows.
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Get Lost @getlost.gg · 02/02/2026
[4/5] And if we set the tent's Z to be higher up, the player is correctly in front of the tent, but then they can't enter the tent 🥲
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Get Lost @getlost.gg · 02/02/2026
[3/5] The tent is an example of where this breaks. Its Z needs to be at the doorway, so that it can be entered/exited. But then when the player walks next to the tent, they go behind it, because they are higher than the doorway. It looks weird, right?
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Get Lost @getlost.gg · 02/02/2026
[2/5] Usually, the Z-index is synced with the object's vertical position. So if the player is further down in the map, it increases their Z, which puts them in front of objects that are higher up in the map.
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Get Lost @getlost.gg · 02/02/2026
[1/5] Have you ever seen the Z-buffer in a 2d game? 👀🤯 A Z-index tells the engine if an object in front of or behind the player. If the player's Z is greater than the object's Z, the player is in front. If the player's Z is less than the object's Z, the player is behind.
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Get Lost @getlost.gg · 28/01/2026
As well as control the speed of time
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Get Lost @getlost.gg · 28/01/2026
I added some debugging controls to advance time #gamedev #indiegamedev
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