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Georgios

@georgiosp.bsky.social
360 followers 173 following 2.1K posts

he/him writing about board games blathering on podcasts www.spielbar.com - reviews and essays about Games, in German www.lestmyopinions.com - reviews and essays about Games, in English

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Georgios @georgiosp.bsky.social · 1h
So much so, that it's tempting to think of this as learning or engaging with history. I'm not sure, I'd go that far. But it was really gratifying to end up with small vignettes on our table of how WWII played out. Historical and ahistorical events alike led to positive responses from us.
static.klipy.com
Leonardo DiCaprio as Rick Dalton Pointing in recognition
Alt: Leonardo DiCaprio as Rick Dalton Pointing in recognition
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Georgios @georgiosp.bsky.social · 1h
I'm still thinking about my recent play of MiniWWII. Despite being incredibly abstracted, the game invites players to construct a narrative out of their actions. Obvious, sure. But there's great joy found in using our sense-making brain to create a coherent, resonant story out of the game's events.
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Georgios @georgiosp.bsky.social · 4h
I would consider myself in the same position, but that is why I do think of myself as a games critic. 😀
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Georgios @georgiosp.bsky.social · 4h
And you shouldn't. Personal experience and observation is what criticism draws from. What I am trying to get at is that to critique a game means to take that experience and use it to speak meaningfully about play.
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Georgios @georgiosp.bsky.social · 20h
Bad rulebooks by comparison fail to present a coherent idea of what I'm going to play. Their rules may be complete and detailed, but they don't impart an understanding of what playing the game entails. Or worse, they give me the wrong impression of what play will ask of me.
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Georgios @georgiosp.bsky.social · 20h
Good rulebooks enable me to get into play very quickly. They help me focus on what matters and what doesn't. They convey a sense of what the game's challenge will be and how to approach it. They set the right expectations so I can engage the game as intended.
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Georgios @georgiosp.bsky.social · 23h
Sure, it's easier to contextualise a text, if there are more explicitly personal takes in i. It requires less effort reading something you have to evaluate yourself. It's easier to respond to yay/nay than to a statement phrased like a fact.
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Georgios @georgiosp.bsky.social · 23h
Explaining why you (dis)liked something is only helpful when it leads to a clearer picture of what happens during play. Game criticism isn't a written argument for your opinion. You write criticism, because a game is worth talking about. For what it means, what it does or what impact it has.
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Georgios @georgiosp.bsky.social · 23h
At best your enjoyment offers a hint what you should be looking at in your criticism. At worst, it keeps you from doing actual criticism. Which has to start with analysis; with asking yourself “what actually happens when we play?” The substance of criticism is exploring the process of play.
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Georgios @georgiosp.bsky.social · 23h
One of the most important lessons for a board game critic is this: your taste in games doesn’t matter. I don’t mean in some nihilistic sense of „we’re all just a tiny grain of sand in the vastness of the cosmos“. But literally: it does not matter what parts of a game you like or have fun with.
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Georgios @georgiosp.bsky.social · 09/10/2026
Played MiniWWII tonight for the first time in at least 5 years. Rules needed a page or two of clarifications, but we stumbled our way through it. I quite enjoyed the small narrative moments, that emerged through play. And it's surprisingly elegant at times, too. A good choice for four players.
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Georgios @georgiosp.bsky.social · 08/10/2026
I think friction gets used too casually. There is (good) friction of something challenging your expectations, but IME that's telegraphed in a game ahead of time. (Bad) Friction during play is when things don't seem to "add up". And to me that's a failure of either design or teaching.
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Georgios @georgiosp.bsky.social · 08/10/2026
In that case, we should reject the idea of championing shovelware because there's some shiny kernel of something good buried within.
static.klipy.com
Predator: Arnold Schwarzenegger's Handshake Of The Gods
Alt: Predator: Arnold Schwarzenegger's Handshake Of The Gods
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Georgios @georgiosp.bsky.social · 08/10/2026
Not sure I follow. For most games (shovelware excluded) putting in effort yields a more gratifying experience. This is true of most things, and people know that. But if it doesn't seem worth the effort, they won't bother. Great design makes effort seem easy, bad design does the opposite.
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Georgios @georgiosp.bsky.social · 08/10/2026
Eh... that seems to suggest that the difference between a challenging design and a bad one, is whether you get along with it. I don't mind challenge, but I do mind work I didn't ask for.
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Georgios @georgiosp.bsky.social · 08/10/2026
I used to make the argument, that if a game takes too much effort to get played in a way that feels gratifying, the game is not very good. Then I listened to a designer argue that with some games pre-empting the learning curve, by theorycrafting early sessions, is a better way to teach some games.
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Georgios @georgiosp.bsky.social · 07/10/2026
Are we really comfortable with looking at games as art, if it means they can't be judged as entertainment? Are we comfortable with treating "having fun" as a flavour of a game and not as its primary purpose? I don't think enough gamers are.
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Georgios @georgiosp.bsky.social · 06/10/2026
I think terms like eurogame or ameritrash game have outlived their usefulness. Their only purpose lies in reinforcing stereotypes within the hobby.
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Laserbrille 💚 @laserbrille.bsky.social · 06/10/2026
Wer CDU wählt wählt AfD #SachsenAnhalt
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William Bibbiani @williambibbiani.bsky.social · 02/09/2026
An "arithmetic" system that declares critics "untrustworthy" if they don't share the majority opinion makes me want to vomit. This is not how you foster honest reviews or better critics. This is how you stamp out dissent.
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Georgios @georgiosp.bsky.social · 05/10/2026
Technically correct is not the same as good - about the small detail that elevates a game's rulebook above a tech manual
lestmyopinions.com
Technically correct is not the same as good
The other day I stumbled over a comment talking about rulebooks. The argument was that a rulebook should be written like a technical manual. Fittingly that argument was made by a technical writer. They also elaborated on some of the key features of good technical manuals. The instructions should be clear and unambiguous. Terminology must be clearly defined and explained, before it is used.
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Buy Mass Effect The Board Game! @ithayla.bsky.social · 05/10/2026
this thread about story in games is really good but i think this is the crux
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Georgios @georgiosp.bsky.social · 05/10/2026
That's what the strong parts of Descent Legends of the Dark succeeded in: tying player choices to narrative impact. I've long argued that our understanding of narrative needs to adjust to the medium. And if games are interactive, our conceptualisation of game narratives must follow suit.
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Eric Lang @ericlang.bsky.social · 04/10/2026
Random career tidbits: I have two out-of-print published games (won't say which) that went from initial concept meeting to "files to the printer" in less than a week. Quarriors was turned down by 5 publishers before Wizkids took it. I've still designed more TCG content than any other type of game
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Georgios @georgiosp.bsky.social · 03/10/2026
This is a really fun review of Blighted Reach. But it makes me wonder why these games always seem to invite grandiose comparisons and language. Especially because reviewers don't seem to talk about the same idea, but different facets of the game. Either way, this is worth a watch.
youtu.be
Herding a Space Whale | Arcs: Blighted Reach Review
YouTube video by analog arnie
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Georgios @georgiosp.bsky.social · 02/10/2026
This just in: the Fury of Dracula rulebook (FFG edition) continues to be an utter embarrassment. Vague in details and obscure in turn structure.
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Georgios @georgiosp.bsky.social · 02/10/2026
Technically, with that set-up, you could explain why hobby gamers by and large consider Munchkin a bad game.
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Georgios @georgiosp.bsky.social · 02/10/2026
There's an essay in there somewhere about how this is both a great and a terrible title for the German edition of the game.
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Georgios @georgiosp.bsky.social · 02/10/2026
At the end of the day, the magic circle is just our willingness to buy into the game and the implicit assumption that any of it matters. Decisions, outcomes, winning, theme... etc. Indifference to those things breaks the magic circle, and turns 'play' into something irrelevant.
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Georgios @georgiosp.bsky.social · 02/10/2026
Magical Athlete is a great way to explain the concept of the magic circle. Players who reject the game as being 'random nonsense with no player agency' fail to create it at their table. Players who buy into the game, and become emotionally invested in the outcome, have a functional magic circle.
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Georgios @georgiosp.bsky.social · 02/10/2026
Running a TTRPG adventure that you wrote is the epitome of 'Death of the author'. A bunch of people who all think they know why things happen and what they're about, but they're all valid. (One of them is trying to get everyone else into trouble, though.)
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Georgios @georgiosp.bsky.social · 02/10/2026
*eye twitching in literary studies*
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Georgios @georgiosp.bsky.social · 01/10/2026
Sure, but at least there the comments about Wehrle games (from haters and disciples alike) agree on some base line of 'fact' or at least arguments about a game.
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Georgios @georgiosp.bsky.social · 01/10/2026
That could well be the case. But it's such a narrow understanding of games and competitive play.
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Georgios @georgiosp.bsky.social · 01/10/2026
Except for the fact that a number of them have developed a tournament scene around them.
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Georgios @georgiosp.bsky.social · 01/10/2026
I'm quite certain that's what they mean, but that just makes the whole comment sound obnoxiously arrogant to to my ears.
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Georgios @georgiosp.bsky.social · 01/10/2026
Alternative facts now include game designs as well. Who knew?
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Georgios @georgiosp.bsky.social · 01/10/2026
Quite. Especially because it was phrased with such conviction.
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Georgios @georgiosp.bsky.social · 01/10/2026
I am sliding into a whirlpool of self-doubt myself.
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Georgios @georgiosp.bsky.social · 30/09/2026
Just read somewhere that Wehrle games are many things, but competitive isn't one of them. Which is not the kind of take, I expected on a weekday.
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New-Cleckit Dominie @ncdominie.bsky.social · 29/09/2026
Just saw folk who join the uncritical rush towards AI referred to as "LLMings", and I am stealing that.
static.klipy.com
Vintage Pixel Game: Lemmings
Alt: Vintage Pixel Game: Lemmings
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Georgios @georgiosp.bsky.social · 29/09/2026
I agree that proficiency leads to a clearer idea of your own agency. Or at least a more accurate one. I guess it depends on if you overvalued or undervalued your own agency, whether the two are in or out of sync.
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Georgios @georgiosp.bsky.social · 29/09/2026
I think there are a number of games in which proficiency increases agency. Namely LCGs, where knowing the card pool intimately means your decisions are much more nuanced and intentional.
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Georgios @georgiosp.bsky.social · 29/09/2026
To a player, that distinction is meaningless. Their experience (positive or negative) is based on what agency they feel they have, not what can be proven to them. The fuzziness of that belief is the point. "Optimising the fun out of a game" is a criticism, not praise for clarifying one's agency.
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Georgios @georgiosp.bsky.social · 29/09/2026
Roughly: agency is the self-assessed ability to make informed decisions. Proficiency is the familiarity with/understanding of various game states and how they come about (which necessitates rules knowledge of course.) Whether proficiency and skill are synonymous, I'm not entirely sure yet.
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Parents For Future #EndFossilFuels 🪧🛢️❌ @parentsforfuture.de · 29/09/2026
"Die Bewohnbarkeit des Planeten darf nicht auf Kosten des Wirtschaftswachstums gehen." "Man kann die B.d.P. nicht gegen den Willen der Menschen erzwingen." "Die B.d.P. ist wichtig aber von Verboten halte ich nichts." @johanneskoepl.bsky.social (via @robinschmidt.bsky.social ) passend📺 #Merz April
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Georgios @georgiosp.bsky.social · 29/09/2026
I am not convinced that proficiency has a standard definition within the context of play, but sure.
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Georgios @georgiosp.bsky.social · 29/09/2026
Perception is central to agency, yes. And while you can trick yourself into thinking you have more (or less) agency than you objectively do, the only relevant measure during play is what you *feel* you can do. Cf. Players passing on complex/heavy/deep games as "too random" after a few plays.
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Georgios @georgiosp.bsky.social · 29/09/2026
Yes, hence the original post. 😉 But this exchange got me thinking about the differences between these statements: I am proficient at: ...Uno ...Scrabble ...Ticket to Ride ...Root ...On Mars Does the sentence convey the same meaning with each game?
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Georgios @georgiosp.bsky.social · 29/09/2026
No, I don't think proficiency is necessarily a measure of skill. It has more to do with familiarity and experience. That said, because board games are generally an activity that is done repeatedly, proficiency and skill can easily coincide.
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