Eric Lang @ericlang.bsky.social · 16h“This album sounds like it was recorded in Snuffleupagus’ ass” Is my new all-time favorite music critique 0111
Eric Lang @ericlang.bsky.social · 17hBoosting not because they need the help, but because Queen's Gambit was a genuinely great game and this looks AWESOME Great pick for Restoration. Love itkickstarter.comThe Lord of the Rings™: The King’s GambitThe final, fateful battle in the war for Middle-earth plays out across four epic fields of battle. 35813
Eric Lang @ericlang.bsky.social · 18hWas checking out the cool looking Kings Gambit Kickstarter (queens gambit as LOTR?! Please and thank you!) And didn’t even notice Aragorn was black until the racists showed up. You can always count on the racists to be annoying and boring. 5772
Eric Lang @ericlang.bsky.social · 28/09/2026For the last few years I've been most excited by designs of mine that start from the title, or a toy hook. I'll never make anything as perfect as Hungry Hungry Hippo, but I'm getting better at gamer-coded classic style hooky games. Question is: who would publish them? 1130
Eric Lang @ericlang.bsky.social · 28/09/2026Marketing in a nutshell is the discipline of aligning product with consumer, to scale An S-tier strategic marketer has honed their clarity of vision to the point where honestly the only thing standing between them and game design is some learnable skills You're already starting on third base IMO 1161
Eric Lang @ericlang.bsky.social · 27/09/2026Gamers, I love ya but The correct response to “I hate (genre of game)” is almost never “oh you should try (my favourite game archetypal of the genre)” 😂 5393
Eric Lang @ericlang.bsky.social · 27/09/2026I think of marketing and game design as a Venn diagram that largely overlaps. Where the delta is mostly autism 😂 0150
Eric Lang @ericlang.bsky.social · 26/09/2026Studying marketing, as a discipline, with genuine curiosity, will make you a better game designer. Guaranteed. Or your money back. 6243
Eric Lang @ericlang.bsky.social · 25/09/2026I was today years old hearing “bacronym” for the first time Never looked it up. I get it, and i love it 1170
Eric Lang @ericlang.bsky.social · 23/09/2026I know that someone has never worked in TCGs when they say dumbass shit like "the meta today is simple to fix" 5381
Eric Lang @ericlang.bsky.social · 22/09/2026When publishers and designers say their game has been play tested hundreds of times, they're not wrong but The published version you're playing has likely not been tested more than a handful of times, and zero times is a distinct possibility. It's not a bug, just a feature of complex iteration 3567
Eric Lang @ericlang.bsky.social · 17/09/2026I feel like people are almost always correct about what they need But only sometimes correct about what they want 3110
Eric Lang @ericlang.bsky.social · 17/09/2026Midafternoon musings: Media platform algorithms are getting better at serving you exactly the content you want to see. This is a bad thing. Our core memories are often formed by inputs that surprised us or subverted our expectations. The most meaningful discovery is wild and stochastic 4272
Eric Lang @ericlang.bsky.social · 15/09/2026I come up with weird radical new ideas for games all the time Like silly “what even is a game?!” sophomoric thought experiments. All the time It’s fun, but not super productive What thrills me more is innovating in well trodden spaces I think I prefer “fresh” to “wildly innovative” 3220
Eric Lang @ericlang.bsky.social · 14/09/2026Oops. I forgot I also wrote about this game This one I’m pursuing with some excitement. Looking forward to surprising the publisher I’ve got in mind :) 1191
Eric Lang @ericlang.bsky.social · 14/09/2026Oh yeah, that game I had mostly done last week? Dropped it. It’s cute and fun, but honestly I don’t think the world needs another “entry level worker placement” game from me Onward 0240
Eric Lang @ericlang.bsky.social · 14/09/2026If you generally have your shit together You’ll get nearly zero empathy the few times when your shit falls apart Often acute hostility 1381
Eric Lang @ericlang.bsky.social · 13/09/2026If I never had another new game idea I’d still have enough to release a new game per year for the rest of my life (Weird shit to think about as you get older) 4453
Eric Lang @ericlang.bsky.social · 04/09/2026Came up with a game concept that’s sadly kinda trendy right now But also it’s a game I think only I could (or would) make Will make a quick prototype and see I’ll let y’all know if it survives next week 4510
Eric Lang @ericlang.bsky.social · 30/08/2026Hit me with a good dad joke I’ve never heard before (I’ve heard a ton of dad jokes) 1261
Eric Lang @ericlang.bsky.social · 29/08/2026Good morning team HR has brought to our attention that we’ve been in crunch mode the last seventeen months We recognize team health is also important, and are pleased to announce a paid week off to all non-critical* devs next quarter (*Flagship releases are critical) Crush it! 2343
Eric Lang @ericlang.bsky.social · 28/08/2026Good morning team Our monetisation consultant from Ten Cent provided a detailed report about every angle in which the game is under-monetised. Essentially stealing from our bottom line Leadership is in alignment and we expect every point addressed by next standup Theft is serious 1241
Eric Lang @ericlang.bsky.social · 28/08/2026Holy shit the new Mastodon might be my favourite since Crack the Skye What a delightful treat! 1160
Eric Lang @ericlang.bsky.social · 27/08/2026I still come up with new game ideas on a regular basis Like, on last week's very long flight, I came up with basic rules for 3 different family games What's changed is that I rarely get obsessed enough to finish most of these Takes a lot more than "just a fun game" to take me there lately 2310
Eric Lang @ericlang.bsky.social · 27/08/2026Btw if you’re an asshole, eventually nobody will want to publish your games no matter how “good” you are As it should be, IMO 1501
Eric Lang @ericlang.bsky.social · 27/08/2026Successful creatives practice radical honesty. Particularly with themselves. “How do I know if I’m being creatively honest?” Your body knows. Do the work to build, or rebuild trust in yourself. 1210
Eric Lang @ericlang.bsky.social · 27/08/2026“Publishers know what players want better than—“ Nope. We’re all just guessing and pretending to know better Make art you love. Work hard to get better at making art you love. The rest is admin 313320
Eric Lang @ericlang.bsky.social · 27/08/2026I see too much media educating game designers on how to make games publishers want Publishers make games that buyers want We need to make games for players, not gatekeepers 615420
Eric Lang @ericlang.bsky.social · 26/08/2026Good morning team We sadly announce Buddy McTalent’s termination from design effective yesterday While many of you enjoyed the prototype he made for Project Destruction, the CEO didn’t like it and doesn’t appreciate being contradicted Understandable! We wish Buddy well! Keep crushing it 1300
Eric Lang @ericlang.bsky.social · 25/08/2026Good morning team, Please watch the TED talk “Games that don’t monetise aren’t fun, actually” by Petro Thoil Leadership would like a deep dive PowerPoint from each of you on how to incorporate learnings from this profound talk. Skip to 2:04:56 for the ten minute segment on gameplay Go team! 0250
Eric Lang @ericlang.bsky.social · 24/08/2026Good morning team Leadership was told we need a game about feminism, to appeal to females, and we’ve assembled a killer team For the game FEMAEL EMPOWERMENT Pls welcome lead designer Rich Mann, exec producer Patrick Hermann And a junior assistant team of ALL FEMEALS So proud. Go team! 3617
Eric Lang @ericlang.bsky.social · 21/08/2026Incuriosity is anathema to me. Biggest turn-off ever 2300
Eric Lang @ericlang.bsky.social · 21/08/2026Good morning team Leadership has expressed disappointment that some are not following the company-wide mandate to incorporate AI into our process We’d like all TCG teams to shelve card sets they’ve done without AI and produce new ones starting with Claude We’ll get better at this! Go team 2260
Eric Lang @ericlang.bsky.social · 20/08/2026Seeing superstar young designers get their validation fills my cup. So much. 0502
Eric Lang @ericlang.bsky.social · 20/08/2026Q: Hey Eric, why the burnout? A: Those “good morning team” posts you’ve been reading? Minus light comedic filter and name changes, mostly verbatim Go team! Crush it 8540
Eric Lang @ericlang.bsky.social · 20/08/2026Good morning team Marketing has challenged us to come up with better product sales bullets than “great hook” or “great game” It’s a competitive market out there, and a great product is table stakes We need to do better Looking forward to productive solutions for next standup Crush it! 4210
Eric Lang @ericlang.bsky.social · 19/08/2026When I say “this game needed a few more months development” I usually mean “the team needs meaningful time away from this to reset their perspective” 2360
Eric Lang @ericlang.bsky.social · 19/08/2026Being reliable takes a shit ton of work, no matter who you are It’s not some magical natural personality trait. 0553
Eric Lang @ericlang.bsky.social · 19/08/2026Good morning team Leadership believes that a BGG rating of lower than 8 on any forthcoming game should be considered a failure and grounds for termination While maybe somewhat harsh, senior management is aligned Please focus efforts on excellence going forward Let’s crush this together! 1362
Eric Lang @ericlang.bsky.social · 18/08/2026Ok. Real talk. CRPGs based on “kill things get their stuff” I hate it more than anything when they scale all enemies to your current level. It’s gamist and gross to me; I’m playing these murder games to see numbers go up and bully the critters that were impossible a few levels ago! 13964
Eric Lang @ericlang.bsky.social · 18/08/2026Unfinished business: I’d like to do a narrative adventure game like Mass Effect but instead original IP, focused on player-driven narrative rather than “players uncover my deep story” Would y’all be interested in a story driven campaign game with 5 total sessions and like 30 different endings? 16671
Eric Lang @ericlang.bsky.social · 18/08/2026Good morning team We hired Unfiltered Gamer Joe to rewrite the rulebook, after his YouTube “rants” about our rules impressed the CEO’s son Tests have been promising, with “general lack of comprehension” being the only issue across all groups We appreciate the team solving this for next standup 3441
Eric Lang @ericlang.bsky.social · 16/08/2026Echo echo echo, a thousand times echo. The folks who were loudly shitty to me in public were never ever ever public with their amends. Ever. 1462
Eric Lang @ericlang.bsky.social · 16/08/2026Good morning team The CEO played Epic Battles of War with his non-gamer neighbours at his monthly barbecue And they were shockingly confused by the rules set. Many saying the game didn’t seem fun at all Management considers this to be showstopping. We must address next standup Crush it! 4352
Eric Lang @ericlang.bsky.social · 15/08/2026Good morning team Last week’s mandate of “release fewer, better games” And the Q3 release schedule doubling our previous release cadence Are not contradictory Leadership would appreciate the creative team’s approaching this challenge with enthusiasm rather than judgement Thanks! Go team 0381
Eric Lang @ericlang.bsky.social · 14/08/2026Good morning team Recent complaints about our SVP of Strategy’s conduct at Gencon are noted Though it may seem like coincidence, the layoffs of our female demo team members is a strictly budgetary coincidence Also please welcome Peter Happytouch to our HR department! Go team 0321
Eric Lang @ericlang.bsky.social · 13/08/2026Good morning, team Congratulations on the incredible performance reviews! Leadership has taken notice Unfortunately the CEO’s Pussy Grab TCG and the ensuing class action suit drove financials below the line So sadly no bonuses this quarter. Layoffs will be announced next week. Great job, all! 2422
Eric Lang @ericlang.bsky.social · 12/08/2026Good morning team We’ve partnered with Influencer Chad to create a series of abstract but story driven legacy campaign party games His design doc is one line of marketing text, but that’s the difficult, critical 80% Please have the game design ready for next standup Thanks! Keep crushing 6433
Eric Lang @ericlang.bsky.social · 10/08/2026Game designers always tell me their game is “simple, everyone gets it” And then I watch them demoing at conventions doing 90% of the heavy lifting and repeating rules over and over. Your game ain’t simple, hombre. You just really like it. 111227