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gameuxsummit.com

@gameuxsummit.com
149 followers 8 following 54 posts

This is the official account for the #GameUXsummit, managed by Celia Hodent.

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Celia Hodent 🔜 #GameUXsummit @celiahodent.com · 22/09/2026
We can still get your ticket for the summit (or summit + masterclass). gameuxsummit26.com I hope to see many of you there, please let me know if you're planning to attend! #ux #gamedev (6/6)
gameuxsummit26.com
Game UX Summit 2026 | Kuala Lumpur
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Celia Hodent 🔜 #GameUXsummit @celiahodent.com · 22/09/2026
I can't believe the @gameuxsummit.com '26 is in 3 weeks already! For its 10-year anniversary (TEN years 👀 ), the summit comes to Asia for the first time 😍 (and gets an amazing re-branding by no other than Alex Townsend). This is such an incredible milestone 🧵 (1/6)
Poster stating that the Game UX Summit is in 3 weeks (Oct 12-14), hosted by PlayStation Creative Studios and Level Up KL
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Celia Hodent 🔜 #GameUXsummit @celiahodent.com · 22/05/2026
#GameUXsummit ‘26 Call for speakers soon ending! You have until May 26th to submit your @gameuxsummit.com talk. #Gamedev case studies through the lens of #ux (in a broad sense) are favored. We also care about speaker diversity so please spread the word! docs.google.com/forms/d/e/1F...
docs.google.com
Call for Speakers - Game UX Summit 2026
Thanks for your interest in the Game UX Summit 2026! For its 10-year anniversary, we are thrilled to bring the summit to Asia for the first time, in beautiful Kuala Lumpur, Malaysia, on October 12-14 ...
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gameuxsummit.com @gameuxsummit.com · 24/04/2026
Congrats to @compulsiongames.bsky.social for their Peabody award win for South of Midnight! 🎉 Well deserved. 🧡 In this honor, sharing David Sears's very inspirational #GameUXsummit '25 talk in which he explains his creative direction journey for #SouthofMidnight 😍 www.youtube.com/watch?v=_gqO...
youtube.com
GUXS 25 | KEYNOTE: Love Brings You Home | David Sears
YouTube video by Game Master Classes
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Celia Hodent 🔜 #GameUXsummit @celiahodent.com · 11/04/2026
The #gameuxsummit ‘25 videos are here and the call for speakers for the ‘26 summit in Kuala Lumpur Oct. 12-14 has started! Check it out below ☺️ #ux #gamedev
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gameuxsummit.com @gameuxsummit.com · 17/04/2026
Want to speak at the #GameUXsummit '26 for its 10th anniversary? The call for speakers is NOW! We value diverse perspectives so please spread the word! We hope that you'll join us in beautiful Kuala Lumpur on Oct 12-14 💕 docs.google.com/forms/d/e/1F...
docs.google.com
Call for Speakers - Game UX Summit 2026
Thanks for your interest in the Game UX Summit 2026! For its 10-year anniversary, we are thrilled to bring the summit to Asia for the first time, in beautiful Kuala Lumpur, Malaysia, on October 12-14 ...
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gameuxsummit.com @gameuxsummit.com · 10/04/2026
The videos from the Game UX Summit '25 are now live! And we’re starting the call for speakers for the 2026 summit in Kuala Lumpur Oct 12-14 ☺️ m.youtube.com/watch?v=37lc... #ux #gamedev #gameuxsummit
m.youtube.com
Game UX Summit '25 - Antwerp - Overview
YouTube video by Game Master Classes
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gameuxsummit.com @gameuxsummit.com · 05/04/2026
Save the date! 👀 #GameUXsummit ‘26 😁
Photo of the Petronas Towers at dusk. On the top right there’s the official Game UX summit logo and a text at the bottom left says: “Kuala Lumpur, Malaysia, Oct 12-14 2026”
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gameuxsummit.com @gameuxsummit.com · 17/03/2026
I know we’ve been quiet for a while but we’ll soon be able to release the #GameUXsummit ‘25 videos and announce what’s up with the Summit ‘26… 👀 Stay tuned! 😉 #ux #gamedev
media.tenor.com
a cartoon sloth is sitting at a table with a tablet .
Alt: The cartoon sloth from Zootopia with his face very slowly lighting up and smiling with excitement
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Daygun 🇰🇷 @daekeonkim.bsky.social · 12/09/2025
Hello there👋 This is my very first post on Bluesky! Earlier this week, I successfully finished my first talk in my career @gameuxsummit.com. Many thanks to @celiahodent.com, GAMASTE, AP Hogeschool Antwerpen, and all sponsors for giving us the opportunity, and everyone who joined the event! 🙏
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gameuxsummit.com @gameuxsummit.com · 12/09/2025
Follow us on Linkedin and sign up to the newsletter to stay updated about the latest #GameUXsummit news (when the videos are posted, next events, etc.) ☺️ www.linkedin.com/posts/game-u...
linkedin.com
#gameuxsummit | Game UX Summit
After the awful covid years and multiple layoffs in our industry, organizing the #GameUXsummit in person again was a huge challenge. Thanks to AP University of Applied Science and Arts (Laura Herrewij...
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Rowan Daneels @rowandaneels.bsky.social · 10/09/2025
#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...) I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬. A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
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Chlora @gamedeath.bsky.social · 09/09/2025
Just wanted to share a historical moment (or canon event?) of listening to David Sears at #gameuxsummit
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Jane @invinciblejane.bsky.social · 09/09/2025
Not me showing appreciation to South of Midnight as a speaker at @gameuxsummit.com … just to have their creative director David Sears speak right after me! Please show that game even more love, its development journey is SO interesting. #GameUXSummit
Jane speaking in front of an audience with a presentation on South of Midnight game.David Sears giving a presentation about South of Midnight at the Game UX Summit
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
It’s a wrap for the #GameUXsummit ‘25! Thank you so much everyone and see y’all next year ☺️
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Robin-Yann Storm @rystorm.com · 09/09/2025
Sometimes you may not know. So ask a consultant. Ask an expert what they know. (A recurring theme at the summit is: Find an expert, and ask them.)
You may not know everything, but there are experts
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Robin-Yann Storm @rystorm.com · 09/09/2025
1. Is this southern gothic? 2. Is this class struggle? 3. Is this esoteric talents? 4. Is this truth and hope? These are the pillars of the direction. If the feature or development isn't on at least 3 of these, it probably isn't something relevant enough to spend time on.
The four questions and sub questions
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Robin-Yann Storm @rystorm.com · 09/09/2025
David talks about his growing up in the US south, and how that eventually led him to build South of Midnight.
Southern statesYellow mailboxPhotos from the SouthSouth of Midnight
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Robin-Yann Storm @rystorm.com · 09/09/2025
'Sensitivity reading' is not about forcing DEI, censorship, judging, or woke/broke. It is about immersion, being memorable, avoiding backlash, and a virtuous cycle. It is about creating quality content. Like you would with historical projects.
Not about thisIs about this
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Robin-Yann Storm @rystorm.com · 09/09/2025
Can you imagine making a movie about the French Revolution without a French historian? Or about northern mythology without an expert? An accessible website without including disabled people? Of course you would include an expert on the thing you are building. The same goes for culture.
Can you imagine
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
Photo of David Sears presenting his title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”. #GameUXsummit
Photo of Jennifer Lufau presenting her title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Holger Wurst: Yes, I know, the y axis marker is missing.. Game UX summit audience: [big laughter] Those who know will know 😉😂 (#LabelYourGraphAxis)
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Robin-Yann Storm @rystorm.com · 09/09/2025
Can you change the first time user experience of a game 7 years after launch? Let's find out in our next talk, featuring June's Journey. A hidden object game, free to play, on mobile, it's a flagship title for Wooga
The title slide
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Robin-Yann Storm @rystorm.com · 09/09/2025
Next: EEG or Not EEG, for World of Warships testing.
Title slideEquipment used
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey” *First-Time User Experience
Photo of Holger Wurst presenting his title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”. #GameUXsummit
Photo of Kamila Isaeva presenting her title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”. Time for some SCIENZZZZ!!! 😊
Photo of Mike Ambinder presenting his title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
You can follow Robin-Yann Storm who is live posting from the #GameUXsummit 👇🏼
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Robin-Yann Storm @rystorm.com · 09/09/2025
Flying through great examples of improvements here! Check the recording on youtube once it goes live on the @gameuxsummit.com channel. Every upgrade wasn't just visual, but an active improvement to daily workflow.
Before, hard to find default branchAfter, easy to find default branch at top of page
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”. #GameUXsummit
Photo of Daekeon Kim in front of the auditorium presenting the title slidePhoto of Mihyun Ko showing a slide presenting herself
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Chlora @gamedeath.bsky.social · 08/09/2025
It was a fruitful first day of #gameuxsummit! Very grateful for all the insights shared by a wonderful line-up of speakers and awesome networking opportunity!
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Jane @invinciblejane.bsky.social · 09/09/2025
So I checked my photos from @gameuxsummit.com last nights mixer 💀 Can’t take gamers anywhere man
A bunch of adults climbing on a kids playground thing
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️ See you tomorrow ☺️
Photo of all the speakers and attendees in the amphitheater. People look like they are cheering and joyful.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
What Robin-Yann says 😉👇🏼
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Robin-Yann Storm @rystorm.com · 08/09/2025
3 steps to achieve this: Strategize, Armor Up, and Aim True Main takeaways here are: Find solutions. Do not move into ad-hominem quickly. Decide how you react to what happens to you.
3 steps: Strategize, Armor Up, Aim True
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Robin-Yann Storm @rystorm.com · 08/09/2025
First an idea of Peace, and trying to achieve it. Understanding that peace does not mean quiet, passive, or an absence of conflict. Instead to see that conflict, and think 'build', to see it as an opportunity.
What true peace is not Think build, an indicator for an opportunity to fix
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
It’s already time for our keynote! Jessica Murrey, CEO and co-founder of Wicked Saints Studios. Jess is an Emmy-Award-winning storyteller & international peace builder turned game designer. She talks about her journey and her game #WorldReborn in this impactful & inspirational talk. #GameUXsummit
Photo of Jessica Murrey presenting her title slide “Scaling activism through gameplay: An internal peacebuilder’s journey to game design”
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Our next speaker is Jozef Kulik (Senior Research & #A11y Lead at @playtestcloud.bsky.social): “Advancing Accessibility: Improving user research practice and legal compliance”. #GameUXsummit
Photo of Jozef Kulik presenting his overview slide. The slide shows 2 columns, one titled Accessibility Legislation and the other one Accessible User Research
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
For those who cannot be with us, you can follow this great thread by Robin-Yann Storm! ☺️ #GameUXsummit
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”. #GameUXsummit
Photo of Olivier Nourry on stage with a slide presenting him and Alice Grégoire
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Rowan Daneels @rowandaneels.bsky.social · 08/09/2025
Never said that many words in such a small amount of time 😅 #GameUXsummit
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Next up at the #GameUXsummit: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about “Applying object-oriented ux design to break up complex game systems”.
Photo of Alex Tokmakchiev presenting his title slide.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
It’s time for the Pecha Kucha session! 20 slides, 20 seconds each. We love a good microtalk ☺️. Rowan Daneels is kicking off the session with “Profound playing: How players experience eudaimonia through games.” #GameUXsummit
Photo of Rowan Daneels presenting. The slide says “Eudaimonia & Games” next to an illustration of what looks like a Ancient Greek philosopher using a computer.
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Tuidara @tuidara.bsky.social · 08/09/2025
To be quite honest this year's #GameUXsummit is a relief. I've been in unemployment limbo, and expected that I would be very discouraged throughout the summit, but gathering with people and sharing struggles and learning new stuff? It's GREAT! I'm not ready to leave the industry yet.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Now that our bellies are full, we listen to our next speaker: Morgane Ruiz (lead user researcher), talking about Leveling up game ux research with ludology and play theory. #GameUXsummit
Photo of Morgane Ruiz introducing her talk, with her title slide displayed.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
After the great food for #gameUX thought, actual food is welcomed. Bon appétit everyone! 😉 #GameUXsummit
Photo of conference attendees having lunch in a bright and crowded room. Someone sitting at the foreground is waving hello and smiling.
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