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gameuxsummit.com

@gameuxsummit.com
149 followers 8 following 54 posts

This is the official account for the #GameUXsummit, managed by Celia Hodent.

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gameuxsummit.com @gameuxsummit.com · 05/04/2026
Save the date! 👀 #GameUXsummit ‘26 😁
Photo of the Petronas Towers at dusk. On the top right there’s the official Game UX summit logo and a text at the bottom left says: “Kuala Lumpur, Malaysia, Oct 12-14 2026”
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
Photo of David Sears presenting his title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”. #GameUXsummit
Photo of Jennifer Lufau presenting her title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
The last Pecha Kucha speaker is Eloi Duclercq (user researcher at Ubisoft), talking about “Playtesting online multiplayer games before they go live”.
Photo of Eloi Duclercq presenting his title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Next up, Piotr Miernik (lead UX/UI designer, GUI.systems) is presenting his Pecha Kucha on “Design Once, Deploy Everywhere: UI design systems for AAA games”
Photo of Piotr Miernik presenting his intro slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey” *First-Time User Experience
Photo of Holger Wurst presenting his title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”. #GameUXsummit
Photo of Kamila Isaeva presenting her title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”. Time for some SCIENZZZZ!!! 😊
Photo of Mike Ambinder presenting his title slide
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gameuxsummit.com @gameuxsummit.com · 09/09/2025
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”. #GameUXsummit
Photo of Daekeon Kim in front of the auditorium presenting the title slidePhoto of Mihyun Ko showing a slide presenting herself
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️ See you tomorrow ☺️
Photo of all the speakers and attendees in the amphitheater. People look like they are cheering and joyful.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
It’s already time for our keynote! Jessica Murrey, CEO and co-founder of Wicked Saints Studios. Jess is an Emmy-Award-winning storyteller & international peace builder turned game designer. She talks about her journey and her game #WorldReborn in this impactful & inspirational talk. #GameUXsummit
Photo of Jessica Murrey presenting her title slide “Scaling activism through gameplay: An internal peacebuilder’s journey to game design”
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Our next speaker is Jozef Kulik (Senior Research & #A11y Lead at @playtestcloud.bsky.social): “Advancing Accessibility: Improving user research practice and legal compliance”. #GameUXsummit
Photo of Jozef Kulik presenting his overview slide. The slide shows 2 columns, one titled Accessibility Legislation and the other one Accessible User Research
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”. #GameUXsummit
Photo of Olivier Nourry on stage with a slide presenting him and Alice Grégoire
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Next up at the #GameUXsummit: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about “Applying object-oriented ux design to break up complex game systems”.
Photo of Alex Tokmakchiev presenting his title slide.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Corinna Rath is giving the last Pecha Kucha session of the day: “Some learnings while developing Shadow Gambit: The Cursed Crew” #GameUXsummit
Picture of Corinna Rath presenting her title slide
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
And now, our AP University hosts Laura Herrewijn and Sven Charleer are doing their Pecha Kucha on “From game metrics to meaning: designing ux across play, learning, and XR” #GameUXsummit
Laura and Sven on stage presenting the title slide
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
It’s time for the Pecha Kucha session! 20 slides, 20 seconds each. We love a good microtalk ☺️. Rowan Daneels is kicking off the session with “Profound playing: How players experience eudaimonia through games.” #GameUXsummit
Photo of Rowan Daneels presenting. The slide says “Eudaimonia & Games” next to an illustration of what looks like a Ancient Greek philosopher using a computer.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Now that our bellies are full, we listen to our next speaker: Morgane Ruiz (lead user researcher), talking about Leveling up game ux research with ludology and play theory. #GameUXsummit
Photo of Morgane Ruiz introducing her talk, with her title slide displayed.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
After the great food for #gameUX thought, actual food is welcomed. Bon appétit everyone! 😉 #GameUXsummit
Photo of conference attendees having lunch in a bright and crowded room. Someone sitting at the foreground is waving hello and smiling.
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Coming all the way from Canada, Jess Butler (Presentation Directeur at @hinterland.bsky.social) talks about her work on The Long Dark: A UX permaculture for genre-defining survival games. Now at the #GameUXsummit!
Photo of Jess Butler presenting her title slide
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Now on the #GameUXsummit stage we listen to Jean-Luc Potte (researcher, ex Rockstar Games) sharing the lessons he learned (including existential ones) from working at 4 different studios as the new team!
Photo of Jean Luc Potte presenting his title slide: I have no buy-in and I must UX: lessons learned from being the new team at 4 different studios
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gameuxsummit.com @gameuxsummit.com · 08/09/2025
Our first speaker at the #GameUXsummit is Samuel Austin, UX designer at NetEase Games, talking about Cross-Cultural Game UX Design: Lessons adapting between China and the West.
Photo of Samuel Austin presenting in front of the audience at a University amphitheater
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gameuxsummit.com @gameuxsummit.com · 26/06/2025
We’re excited to announce the first speakers for the 2025 #GameUXsummit co-hosted by Gamaste & AP university! Join us in Antwerp (Belgium) Sept 8-9 for the summit (optional Masterclasses on Sept 10). Early-bird tickets still available for a few days! my.weezevent.com/game-ux-summ... #gamedev #ux
Visual for the Game UX Summit 2025 featuring 4 speakers in black and white headshots. From left to right: Daekeon Kim, Ubisoft; Kamila Isaeva, Wargaming; Samuel Austin, NetEase Games; Jean-Luc Potte.
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