Sign in

FRACTiLE games

@fractilegames.bsky.social
446 followers 188 following 297 posts

Mikko Rytkönen. A solo indie game developer from Tampere, Finland. www.fractilegames.com Phobos Down on Steam: store.steampowered.com/app/2754880/… Phobos Down on Itch.io: fractilegames.itch.io/phobos-down

PostsRepliesMedia
FRACTiLE games @fractilegames.bsky.social · 26/09/2026
Testing eyes on the flying creatures. They were supposed to look weird and scary but they are just.. goofy. I guess I'll have to scrap this idea. #screenshotsaturday #gamedev #indiedev #godotengine
3308
FRACTiLE games @fractilegames.bsky.social · 19/09/2026
Safety first: I gave the little dude a helmet. And somehow accidentally turned the walking creatures into rectangles 🤷‍♂️ #screenshotsaturday #gamedev #indiedev #godotengine
0185
FRACTiLE games @fractilegames.bsky.social · 19/09/2026
Here are the tentacles mounted on a basic flying creature. They now also retract when touching the ground, which I think is a nice detail. #screenshotsaturday #gamedev #godotengine
0133
FRACTiLE games @fractilegames.bsky.social · 18/09/2026
Starting from October 1st, Phobos Down will be 100% FREE on all supported platforms! If you wish to support my #gamedev work, you can buy the game right now at a 75% discount. www.fractilegames.com/phobos-down/ #indiegame #twinstickshooter #shootemup #steamsale
0126
FRACTiLE games @fractilegames.bsky.social · 12/09/2026
Today I have been mostly working on tentacles #screenshotsaturday #gamedev #indiedev #godotengine
0132
FRACTiLE games @fractilegames.bsky.social · 05/09/2026
Made some improvements to explosive plants. The pulsing animation after getting triggered by light is done in shader, basically: sin(pow(phase, 2.5) * 5.0 * PI) * phase #screenshotsaturday #gamedev #godotengine
1101
FRACTiLE games @fractilegames.bsky.social · 29/08/2026
It was way harder than I expected but finally the game handles different aspect ratios and camera transform properly. Also added some more particles. #screenshotsaturday #gamedev #godotengine
0122
FRACTiLE games @fractilegames.bsky.social · 22/08/2026
A little bit of waving animation in the vegetation makes it look way more alive. #screenshotsaturday #godotengine #gamedev #procgen
0102
Reposted by FRACTiLE games
Part Time Monkey @parttimemonkey.bsky.social · 15/08/2026
Challenge a friend in a duel! Just share a link and they can join. dirtnapgame.com/duel #indiedev #gamedev
0112
FRACTiLE games @fractilegames.bsky.social · 16/08/2026
I'm late for #screenshotsaturday but here's something: I've made a tiny bit of progress with procedural vegetation placement. #godotengine #gamedev #solodev
1125
Reposted by FRACTiLE games
Part Time Monkey @parttimemonkey.bsky.social · 14/08/2026
Shooting missiles and aiming for the enemy at the end is tons of fun. Try it out! dirtnapgame.com/bullseye #indiedev #gamedev
1266
Reposted by FRACTiLE games
SuomiGameHUB @suomigamehub.bsky.social · 10/08/2026
Vanhojen kotimaisten PC-pelien pelaaminen nykyaikaisilla käyttöjärjestelmillä vaatii usein melkoista säätämistä. PixLauncher-projekti pyrkii ratkaisemaan tämän kynnyksen kokoamalla kotimaiset DOS- ja Windows-pelit launcher-sovellukseen. #suomipelit #Suomi suomigamehub.com/muut/pixlaun...
suomigamehub.com
PixLauncher paketoi kotimaiset klassikot nykykoneille
Vanhojen kotimaisten PC-pelien pelaaminen nykyaikaisilla käyttöjärjestelmillä vaatii usein melkoista säätämistä. DOSBoxin asetusten viilaaminen, emulaattorien konfigurointi ja oikeiden sovellustiedost...
142
FRACTiLE games @fractilegames.bsky.social · 08/08/2026
Trying to figure out how to place vegetation and other decorative objects on generated polygonal terrain. The blue and green markers are potential places found using a bunch of ray casts. #screenshotsaturday #gamedev #procgen #godotengine
0124
FRACTiLE games @fractilegames.bsky.social · 04/08/2026
Small but important fix: When walking against wall too steep to climb the player no longer bounces back and forth and can now jump from that position. The ground detection got more complicated than I would like but it seems to work, so it will have to do for now. #gamedev
070
FRACTiLE games @fractilegames.bsky.social · 01/08/2026
Now you can throw flares to distract enemies. I also gave up on the minimal controls and implemented aiming by the right stick instead, added some sounds and fixed the ugly stuttering in limb animations. #screenshotsaturday #gamedev #godotengine #twinstickshooter
1183
FRACTiLE games @fractilegames.bsky.social · 30/07/2026
I have a control scheme problem that I need to solve: Currently left stick/arrow keys move and aim + four buttons for actions. For digging direction, this works well, but not for throwable items. Currently it is very hard to throw things downwards without walking off cliffs. #gamedev
1101
FRACTiLE games @fractilegames.bsky.social · 30/07/2026
It is ridiculous how many restaurants have their menu and opening hours available _only_ on Instagram (or Facebook) as a _video_ that you have to pause to be able to read. It's hard to imagine a more idiotic way to present public textual information 🤬 Sorry for ranting about this again but FFS!
140
Reposted by FRACTiLE games
Kimmo Lahtinen @gimblll.com · 28/07/2026
You say you want physical releases? Well here we go! I've been itching to show this! Sektori is getting a physical release with a lot of really cool extras. PS5 & Switch 2 through Lost in Cult. Pre-orderable now, estimated shipping in Q1 2027. Couldn't be happier with the package we've put together!
44910
FRACTiLE games @fractilegames.bsky.social · 27/07/2026
Just some pretty moss on concrete.. for reference. #gamedev #photo
0100
FRACTiLE games @fractilegames.bsky.social · 25/07/2026
My digger game prototype has the most critical mechanics implemented. Now I need to figure out how make this actually fun to play.. if that's even possible. #screenshotsaturday #gamedev #godotengine
2193
Reposted by FRACTiLE games
Part Time Monkey @parttimemonkey.bsky.social · 24/07/2026
Introducing DIRTNAP - a realtime multiplayer Worms! youtu.be/t3EVJtMjT0k #indiedev #gamedev #steam
youtu.be
DIRTNAP - Trailer
YouTube video by Part Time Monkey
3123
FRACTiLE games @fractilegames.bsky.social · 22/07/2026
I suddenly remembered an old DOS puzzle game I made in 1995 and I had to dig it up. It's not bad. Gotta love the system requirements: Fast 286 and about 60KB of memory and disk space. #gamedev #dosgame #retrogame
0140
Reposted by FRACTiLE games
Rémi Verschelde @akien.bsky.social · 22/07/2026
What a banger week for #Godot game releases! The Incident at Galley House Pathogenic Fogpiercer MOLDRISE We eatin' good in Godot land 😋
Screenshot of The Incident at Galley HouseScreenshot of PathogenicScreenshot of FogpiercerScreenshot of MOLDRISE
514219
FRACTiLE games @fractilegames.bsky.social · 11/07/2026
I got the plant placement sorted out.. by cheating: Instead of finding a suitable location I just make a hole in the terrain if there isn't one. The alignment uses two extra ray casts to avoid edges and too small surfaces. #screenshotsaturday #gamedev #godotengine
0113
Reposted by FRACTiLE games
FRACTiLE games @fractilegames.bsky.social · 26/06/2026
Phobos Down is now 40% off on Steam and Itch (only 3.59 EUR/USD)! www.fractilegames.com/phobos-down/ A minimalist bullet hell-ish twin stick shooter that doesn't require twitch reflexes. Ideal for Steam Deck. #twinstickshooter #bullethell #indiegame #steamdeck #steamsale
053
FRACTiLE games @fractilegames.bsky.social · 04/07/2026
I've been trying to position plants (those green things) on terrain surfaces. It's more complicated than I thought because during level generation, I don't yet have the actual collision geometry available, so I can't use ray/shape queries. #screenshotsaturday #gamedev #godotengine
052
FRACTiLE games @fractilegames.bsky.social · 27/06/2026
Totally black terrain would convey the underground darkness better. Added benefit is that I don't need to use shadows to prevent lights from "bleeding" into terrain. #screenshotsaturday #gamedev #indiedev #godotengine
1123
FRACTiLE games @fractilegames.bsky.social · 26/06/2026
Phobos Down is now 40% off on Steam and Itch (only 3.59 EUR/USD)! www.fractilegames.com/phobos-down/ A minimalist bullet hell-ish twin stick shooter that doesn't require twitch reflexes. Ideal for Steam Deck. #twinstickshooter #bullethell #indiegame #steamdeck #steamsale
053
FRACTiLE games @fractilegames.bsky.social · 26/06/2026
I switched from Spotify to Tidal about a year ago and I would really like to stay on it but it's so infuriating how they still can't separate artists with the same name. I continuously get notification on new releases by wrong artist with same name as the one I want to follow. #tidal #streaming
120
Reposted by FRACTiLE games
Horsefly Games - Wishlist The Polar Darkness @horseflygames.bsky.social · 17/06/2026
I've been sending pitches for the past two days. And that's all I've been doing. I'm pretty sure I've contacted every single publisher on Earth. Anyone want to give me 30K to finish this game? Also, wishlists would be nice too store.steampowered.com/app/4521110 #indiegames #indiedev
store.steampowered.com
The Polar Darkness on Steam
A Lovecraftian folk horror mystery set during the polar night of 1980s northern Finland. When a child preacher disappears during a revival sermon, a journalist becomes trapped in an isolated village w...
1115
FRACTiLE games @fractilegames.bsky.social · 13/06/2026
I really need to stop tweaking the animations and focus on figuring out if there is a game worth making here. I have a rough idea but I'm not at all sure it will be any fun. #screenshotsaturday #gamedev #godotengine
1192
FRACTiLE games @fractilegames.bsky.social · 07/06/2026
The very first attempt at giving the player character knees. Not all that bad. #screenshotsaturday (it's still Saturday somewhere) #gamedev #godotengine
0234
Reposted by FRACTiLE games
Otto Ojala @ottoojala.com · 06/06/2026
I've got barely anything new for #ScreenshotSaturday so here's just a temporary menu I just added. I'm going to try and fit all options in one menu again as its the kind of simplicity I like in games like this. This is going to have a few levels and at least two game modes: frenzy and turn-based.
2475
FRACTiLE games @fractilegames.bsky.social · 06/06/2026
Jumping against walls improved, the creature now reacts to light. #screenshotsaturday #gamedev #godotengine
092
FRACTiLE games @fractilegames.bsky.social · 30/05/2026
Sliding down too steep slopes looks okay but trying to walk up results in ugly bouncing. #screenshotsaturday #gamedev #godotengine
062
FRACTiLE games @fractilegames.bsky.social · 23/05/2026
This feels familiar from so many games #screenshotsaturday #gamedev #irl
Fallen tree blocking a narrow bridge
3132
FRACTiLE games @fractilegames.bsky.social · 16/05/2026
The guy has grown arms! The walking animation also works much better on slopes. The crouch walking uphill is not a fault in the leg animation, it's because the character body gets too close to the ground. I have to fix that somehow.. #screenshotsaturday #gamedev #procedural #animation #godotengine
1183
FRACTiLE games @fractilegames.bsky.social · 09/05/2026
I opened this Godot project again and changed from the built-in character controller to custom physics-based control, like I always do. Still stuck trying to get the walking animation work well enough in all edge cases. There are so many of them. #screenshotsaturday #gamedev #godotengine
0193
FRACTiLE games @fractilegames.bsky.social · 02/05/2026
I made a quick update to Phobos Down mobile version and added screen rotation option. It's a free game on Google Play: play.google.com/store/apps/d... #screenshotsaturday #indiegame #mobile #android
042
FRACTiLE games @fractilegames.bsky.social · 02/05/2026
My task manager Godot plug-in now works as a stand-alone app too. This was a fun little side project but I don't think I'm developing this further. I could dump the source code somewhere if there is interest in it? #screenshotsaturday #godotengine #gamedev #opensource
1143
FRACTiLE games @fractilegames.bsky.social · 25/04/2026
I'm on a side quest: I started making a minimal task management plugin for Godot. It reads/writes my todo.txt file that I have been manually using for years. Instead of cut+paste, I can now drag and drop task items. #screenshotsaturday #godotengine #gamedev
Godot editor main view plugin showing a kanban style task lists
2242
FRACTiLE games @fractilegames.bsky.social · 18/04/2026
A simple way to generate score in Phobos Down using a lure device and upgraded rocket launcher. Sorry about the low resolution, recorded on #steamdeck display. #screenshotsaturday #arcade #highscore #shmup
051
FRACTiLE games @fractilegames.bsky.social · 11/04/2026
I'm working on a small update to Phobos Down. Some players have been missing the button to hide the touchscreen controller guides, so I changed the icon and made it blink when the guide is visible. Other small fixes coming too. #screenshotsaturday #gamedev #indiedev #godotengine
1123
Reposted by FRACTiLE games
Savaged Regime @lazygecko.bsky.social · 26/11/2025
The Quake 1 axe sound is just the Metal Hit sound from Korg M1, and the signature grenade bounce is in fact the same sound nearly 2 octaves lower.
3354159
FRACTiLE games @fractilegames.bsky.social · 04/04/2026
Although the legs already worked quite well, I started testing a simpler alternative solution based on calculated optimal stride length. I'm hoping to build a generic leg node that I can slap on anything. Should be a fun challenge 😅 #screenshotsaturday #gamedev #indiedev #godotengine
1194
FRACTiLE games @fractilegames.bsky.social · 28/03/2026
I think the legs work well enough for now, so I started testing what I can do with Godot's built-in 2D lighting. Shadows seem to be working fine. #screenshotsaturday #gamedev #indiedev #godotengine
0123
FRACTiLE games @fractilegames.bsky.social · 21/03/2026
I made a tiny bit of progress with the procedural legs. They now find the footholds further forward than they can reach, so that the leg is at optimal position by the time it actually touches ground. Looks much more natural. #screenshotsaturday #gamedev #indiedev
1263
FRACTiLE games @fractilegames.bsky.social · 20/03/2026
Phobos Down is 30% off on Steam: store.steampowered.com/app/2754880/... Also on Itch.io: fractilegames.itch.io/phobos-down #SteamSale #TwinStickShooter #IndieGame #Shmup
042
FRACTiLE games @fractilegames.bsky.social · 20/03/2026
I wrote a short postmortem on Phobos Down on @itch.io fractilegames.itch.io/phobos-down/... #gamedev #solodev #indiedev
fractilegames.itch.io
Phobos Down Postmortem
A bit over three months has passed since the Phobos Down release, so it's a good time for a look back. The plan I set out to make a perfect twin-stick shooter for myself. Something with a strict focus...
1145
FRACTiLE games @fractilegames.bsky.social · 07/03/2026
These procedural legs are going to need a lot of work but this isn't bad for a first attempt #screenshotsaturday #godotengine #gamedev
3467