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Firefly in the Dusk🌙

@fireflyinthedusk.bsky.social
98 followers 83 following 211 posts

Working on a game with Godot and an unannounced RPG with my own engine. I have a website at duskworks.net

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Reposted by Firefly in the Dusk🌙
Jake S. Del Mastro @jakedelmastro.com · 19/09/2026
My #gamedev stream is coming up in ~15 minutes (2PM EST) Tune in below, making a pirate zeldalike, and working on interactive grass #indiegamedev www.youtube.com/live/p7dg-TA...
youtube.com
OpenGL/C++ Engine - The snake is seven miles long - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 08/09/2026
Testing some magic projectiles w/ particles, I've done a lot of work on particle systems in the past week, will write more about it in my next devlog #gamedev #indiedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 26/08/2026
New DuskEngine devlog posted, it's a very short one because this past month I've also been focused on other projects duskworks.net/blog/duskeng... #indiedev #gamedev #enginedev
screenshot showing a town scene at night, with street lamps, looking at a far away mountain, hill, and pine trees
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 11/08/2026
My game engine has been featured in this year's GP Direct 😇Check out the awesome work of all the Graphics Programmers! #gamedev #enginedev #indiedev www.youtube.com/watch?v=EB7X...
youtube.com
GP-Direct 2026 - Graphics Programming Showcase
YouTube video by Graphics Programming
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Jake S. Del Mastro @jakedelmastro.com · 10/08/2026
Exactly one year later the frogs have returned. GP-Direct 2026 will be coming tomorrow! Tune in to the GP YouTube channel to see cool games and engines that are built without Unity, Unreal or Godot! www.youtube.com/@graphicspro... #graphicsprogramming #indiegamedev #gpdirect #gamedev
GP Direct - 2026 logo
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 27/07/2026
First successful test of my fog of war implementation for #godot , it works with two layers, the immediately visible layer and the memory layer, storing previously uncovered areas #gamedev #indiedev
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kuraine @lena.fyi · 26/07/2026
there arent nearly enough people talking about Radiata Stories (2005)
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 21/07/2026
My custom pathfinding system running in #godot #gamedev #indiedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 14/07/2026
Working on a bunny model... and trying out Godot at the same time #gamedev #godot
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Bjorn @tipling.com · 03/07/2026
I'm like at the 2 month point where I usually get bored and abandon my project to do something new, I am feeling that right now. I suddenly want to work on a software CPU rasterizer again. BUT. I have decided NO. I will stick with it. Added buildings back #gamedev
A screenshot of my game demonstrating buildings can be built now
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 30/06/2026
Much of the work I've done on the engine these past days has been on making pathfinding faster and able to be done in increments in the background, all with the goal of eventually supporting lots of minions #gamedev #indiedev #enginedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 26/06/2026
I added the ability to create custom shaders (assets) to my engine and now I'm slowly adding interesting effects to the game, see my prev post for the old tornado, this one is a WIP and is already a lot better #gamedev #indiedev #enginedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 17/06/2026
Some madness involving a tornado of bats and lightning #gamedev #indiedev
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Arjun Krishnan @ajn-kris.bsky.social · 05/06/2026
This demo was made WITHOUT a game engine. My multiplayer first-person shooter game, named "Hyacinth", was written using C++, Vulkan, and Nvidia's PhysX. You can read about my authoritative game server implementation at: ajnkrishnan.me/blog-posts/h... Project GitHub: github.com/AKris0090/Hy...
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KnightDivisionGames @knightdivgames.bsky.social · 04/06/2026
Scraps Of The Machine DEMO is available NOW ahead of Steam Next Fest! 🔥 Go play it and brawl with mechs! store.steampowered.com/news/app/404...
store.steampowered.com
Scraps Of The Machine - Scraps of The Machine DEMO Now Available! - Steam News
Playable demo for getting a taste of the fps mecha experience!
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 03/06/2026
I posted a new devlog for my engine, DuskEngine. It contains a summary of how I got a build running on Steam Deck and some more additions and changes that took place throughout the month of May duskworks.net/blog/duskeng... #gamedev #enginedev #indiedev
duskworks.net
DuskEngine Devlog 7 - Linux Build, PBR and More Edition
The eighth devlog entry.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 02/06/2026
My engine is building & running on Linux on a Steam Deck, it's pretty cool to see it on a handheld :) #gamedev #indiedev #enginedev
A photo of a steam deck showing my engine/game running on it.
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Jake S. Del Mastro @jakedelmastro.com · 17/05/2026
Really happy the way the new mapping system is coming along in ASO, can't wait to see my playtesters get their hands on it. #gamedev #indiegamedev
A partially explored map of an Island with 3 locations marked: "Big Crab Beach", "Grasslands" & "Old Spanish Fort"
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Chae Sirin @xirin2u.bsky.social · 14/05/2026
doodling •ᴗ•)꜆\ #art
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 05/05/2026
New devlog posted! Less about the engine, more about in-game content this time #gamedev #indiedev #solodev duskworks.net/blog/duskeng...
duskworks.net
DuskEngine Devlog 6 - Town Extension Edition
The seventh devlog entry.
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Unforsaken RTS @tinyhaggames.bsky.social · 04/05/2026
Setting up traps for enemy units is just fun #RTS #indiegame #strategygame
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Jake S. Del Mastro @jakedelmastro.com · 02/05/2026
Going live again in about 5 minutes for my weekly #indiegamedev stream! #gamedev www.youtube.com/live/l4FWIkm...
youtube.com
Jake S. Del Mastro
It's Time to LOCK IN - A Short Odyssey LIVE
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 30/04/2026
I'm about to reveal true witch flying innovations to an unsuspecting world. #gamedev #indiedev #solodev
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Jake S. Del Mastro @jakedelmastro.com · 25/04/2026
I gave my letter of resignation at work this week, from here on out I will be working full time doing #indiegamedev on A Short Odyssey! Come join my #gamedev stream in about 45 min to celebrate!! (2PM EST) www.youtube.com/live/drQxkYA...
youtube.com
I QUIT MY JOB! - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
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Unforsaken RTS @tinyhaggames.bsky.social · 08/04/2026
Happy #WishlistWednesday, everyone! We recently implemented a cloning ultimate ability for our illusionist hero. Being a one-hero army feels pretty cool. You can wishlist Unforsaken now via the link in our bio! #RTS #strategygame #madeingodot
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Squeaky @squeaky.bsky.social · 06/04/2026
Parfina the Perfume Slime 🔮💨
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Unforsaken RTS @tinyhaggames.bsky.social · 06/04/2026
We have a new biome in the works! 🌔 #RTS #indiegames #madeingodot
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Jake S. Del Mastro @jakedelmastro.com · 04/04/2026
Global illumination bikeshed stream coming up in 15 mins! (2PM EST) #gamedev #indiegamedev #graphicsprogramming www.youtube.com/live/Ss83eXA...
youtube.com
Dynamic GI without Raytracing?! - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
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Unforsaken RTS @tinyhaggames.bsky.social · 30/03/2026
Unforsaken is finally up on Steam! Wishlist to support us!
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 03/04/2026
New devlog posted! In which Visual Studio updates have gotten so bad they forced me to switch away, and in which I show some new assets I've made, and more to top it off: duskworks.net/blog/duskeng... #gamedev #indiedev #enginedev
duskworks.net
DuskEngine Devlog 5 - Major IDE and Scene Changes Edition
The sixth devlog entry.
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Maytch - Memora Wanderer @maytch.bsky.social · 03/04/2026
It's coming together!
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Sly Crow - Wishlist on Steam @slycrowgames.bsky.social · 01/04/2026
Oh my, oh my, Steam Page is live now! store.steampowered.com/app/4160330/... Wishlist on Steam! #gamedev #indiegame #indiedev #wishlistonsteam
store.steampowered.com
Sly Crow on Steam
A humorous 2D point-and-click adventure in a bright post-zombie world. Play as Zoti, a sarcastic zombie farm girl, and chase a crow who stole your dad’s brain - with a goose sidekick who helps… loudly...
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 30/03/2026
Punching some bats (first successful test of the combat system, once it's more polished I'll write a blog post about its implementation details cause it's both cool and intuitive) #gamedev #indiedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 27/03/2026
Experimenting with in-game playable instruments #gamedev #indiedev
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Jake S. Del Mastro @jakedelmastro.com · 14/03/2026
Doing another #indiegamedev stream in 10 minutes! (2PM EST) Come tune in and see the latest progress on my indie RPG #gamedev www.youtube.com/live/mIIVJPC...
youtube.com
Open World Indie RPG - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 13/03/2026
Started implementing grabbing stuff from the world and moving it around today... #gamedev #indiedev
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Chae Sirin @xirin2u.bsky.social · 11/03/2026
menace at the academy -ᴗ-)꜆\ #art
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 10/03/2026
DuskEngine can now use spritesheets & cycle through them. My first use case is for animated light halos (7 frames running at 10 fps here), which used to be done via scripting (changing the scale of the transform), but now all that overhead has been removed #gamedev #indiedev #enginedev #duskengine
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 04/03/2026
New #DuskEngine devlog posted, this one's richer than usual in implementation details: duskworks.net/blog/duskeng... #gamedev #indiedev #enginedev
duskworks.net
DuskEngine Devlog 4 - Asset Refcounting Edition
The fifth devlog entry.
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Jake S. Del Mastro @jakedelmastro.com · 28/02/2026
Going live for another #gamedev stream in about 15 mins (2PM EST) Tune in on YouTube for to see me my upcoming pirate RPG in progress #indiegamedev www.youtube.com/watch?v=AmcX...
youtube.com
I made an RPG without an Engine - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
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Martijn Folmer @martijnfolmer.bsky.social · 17/02/2026
My game released! Thank you to everyone who showed interest and support during the development, it means the world to me Check it out if being a witch on weird brooms, firing guns and casting spells sounds appealing to you s.team/a/3673790 #gamedev #indiedev #gamemaker
a screenshot of the steam store page of Broom and Boom, a indie game about flying on brooms and firing guns at goblins
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Sarah 🏳️‍⚧️ @sarahshandcraftedentertainment.com · 05/02/2026
recently added a flycam to my #indiegame engine the thing everyone tells you about making #yourownengine is that you gotta make all the tools yourself and it takes a long time. but you don't believe them. then you starts doing it and wow #indiegamedev #gamedevonlinux #sumerian
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 02/02/2026
Today I started learning to texture paint in #blender
Hand painted waterlily 3D models.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 30/01/2026
Working on some alchemy mechanics...
Image showing some plants, potions and a mortar & pestle.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 28/01/2026
New devlog for DuskEngine posted! Not a long one, as the past two months have been pretty slow. duskworks.net/blog/duskeng... #gamedev #indiedev #enginedev #duskengine
duskworks.net
DuskEngine Devlog 3 - Slow December (and January) Edition
The fourth devlog entry.
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Andres Hernandez @cybereality.bsky.social · 24/01/2026
new #3d scene for a #gdc2026 demo for #degine
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