Arjun Krishnan @ajn-kris.bsky.social · 25/09/2026Global Illumination in my custom C++ engine! One of the most complex graphical features I've implemented in Hyacinth, is a volume-based baked DDGI system. Originally inspired by Overwatch's implementation. You can read more at: ajnkrishnan.me/blog-posts/h... #GameDev #Graphics #SWE 093
Arjun Krishnan @ajn-kris.bsky.social · 05/06/2026This demo was made WITHOUT a game engine. My multiplayer first-person shooter game, named "Hyacinth", was written using C++, Vulkan, and Nvidia's PhysX. You can read about my authoritative game server implementation at: ajnkrishnan.me/blog-posts/h... Project GitHub: github.com/AKris0090/Hy... 041